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Hot Dog Day #82 posted:The hint about putting supply depots near areas where drones overlap is a great suggestion. Right now my Martian colony is doing the tried and true “throw poo poo to the wall and see what sticks” method of colonial development, but hopefully in my next game I’ll actually think out how I want my colony to grow better. Hover over the funding tab in the colony overview, it will give you the rare metal price per unit. I think it usually starts about 22 million but I dunno how much it changes. E: loving hell a meteor storm will just irreversibly destroy your colony if it hits it. It instantly breaks any buildings and destroys/ruptures cables it hits. I basically would have to rebuild the entire colony from scratch at this point. OwlFancier fucked around with this message at 05:18 on Mar 17, 2018 |
# ? Mar 17, 2018 05:07 |
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# ? Apr 25, 2024 05:06 |
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Welp, got a good colony going and then I hosed up bit by bit over time. Now death is creeping in from two directions: food and water (which makes the food issue worse). Grew my colony way too fast (had the get 200 colonists before day 100 evaluation), and while I over-produced food at the start I didn't expand it enough as I went along. And since I never got the Vaporator upgrade I had to expand out to a water-deposit...which took a meteorite hit along with my RC drone truck the moment I got it up and running. So my colonists are out of food...and out of water to make food.
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# ? Mar 17, 2018 05:43 |
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Cythereal posted:Reminds me of the old Outpost game. You could lose the game during game setup before ever landing on a planet. But I didn't even think of that game once for the past 20 years
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# ? Mar 17, 2018 06:05 |
Arven posted:Welp... after a few restarts I put about 5 hours into one and randomly got the Wildfire mystery, which I stupidly researched the anomaly for as soon as it popped up on Sol 100... It's now Sol 127, Earth has a pandemic going on, I am losing 3 colonists per Sol, can't import more, and morale is tanking. I have to research a 45,000 point research project to cure it but am only producing abut 1200 per Sol (it's actually a 90,000 research project that I was able to reduce 50% by capping out on clinics). Things don't look good. I'm giving up and starting a new map. H-how did you, uh, unlock the research for this because I am just sitting here dying
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# ? Mar 17, 2018 06:11 |
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Heh my base is a horrible mess, I've just slapped stuff around randomly without any planning at all. Stirling generators next to concrete plants etc. Well I shut down the plant since stirlings imported are so very expensive. Next time I'll do better since I actually know how the game works! It was quite cool to figure it all out by yourself. I try to generate all of my water with vaporators, it's doable at least with the 50% upgrade. I can save my well mostly for emergencies. I also built oxygen, water and battery tanks to each dome and stirling generators too. So they're quite independent in case something goes wrong. In more hostile climates it might make sense to keep backup drone control hubs etc. too since it sucks if it gets destroyed.
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# ? Mar 17, 2018 06:39 |
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Gamerofthegame posted:H-how did you, uh, unlock the research for this because I am just sitting here dying I just got this event too, even though I chose random mystery an awful lot of people seem to be getting it. You will unlock the research as part of the story. e: "5% discount on research for every new medical building" orrrrr...gently caress you game I have a better solution IcePhoenix fucked around with this message at 06:55 on Mar 17, 2018 |
# ? Mar 17, 2018 06:50 |
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I, too, randomly got Wildfire as my first mystery, and my first infection was on Sol 60(!). e: I'm attempting a quarantine strategy, but I know that won't work. I've seen this movie. FractalSandwich fucked around with this message at 07:04 on Mar 17, 2018 |
# ? Mar 17, 2018 07:00 |
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FractalSandwich posted:I, too, randomly got Wildfire as my first mystery, and my first infection was on Sol 60(!). I think my quarantine is actually working, miraculously. I've only been losing colonists to it from one dome.
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# ? Mar 17, 2018 07:12 |
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The highest priority criteria for my founders in my new playthrough was whether or not they were 'sexy.' One was also a celebrity. I have dubbed my first dome Bollywood, in their honor. Babies got made real, real quick.
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# ? Mar 17, 2018 07:14 |
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As a note to anyone on the fence: Do not read the steam reviews, but also that doesn’t mean the game is perfect. I was on there a second ago desperately looking for a tracklist for Quantum Sonics (it’s not there) - but most of the negative reviews have to do with things that are blatantly untrue or just a result of poor explanation on the game’s part. Don’t get me wrong, it does a poo poo job of explaining a lot of things, but some reviews were claiming that you had to micromanage every drone to recharge it, which, no. It doesn’t do a great job of explaining things and there are some VERY opaque things that remind me very heavily of Tropico. For example: How much food do my people eat per day? Where are my graphs of resource levels over time? If you loved (the later) Tropico’s, this has a similar feel in that regard. The devs seem to have a weird tendency to give you just enough information and control to fall into a micro management hell. Don’t do that, just expand. I think a lot of people (myself included) fastidiously picked their first 12 colonists and expected them to dutifully man their best station and only that. What happens is usually not that, and fixing it is an exercise in frustration. You can spend an hour tweaking only them, or you can bring down another 12 colonists. Those 24, or however many will self sort into mostly the correct roles, enough that you don’t need to pinch the extra efficiency out. It doesn’t look like it wants to be Factorio or Anno where you have to perfectly balance every production chain at all times. Don’t buy it if you want that level of micromanagement. It is not an extremely tight logistics simulator. It is also not Rimworld in that you will have a guy who cooks and he’s the only one who can cook. Trying to make that happen will be a bad time. On the other hand, if you find building a colony on Mars kicking rad and you like that looming “I am getting the sense this might be a death spiral” only to suddenly get a meteor storm event and somehow limp out the other side, then yeah, pick this up. It’s a little abstracted and yeah, employment and supplies are very floaty, but it’s fun and even into mid-late game I feel the constant tension of a death spiral that I haven’t gotten since Banished. If you’re still 50/50 I mean, it will probably feel a lot better with a few QOL changes and maybe a big patch or two to really shine. It’s by no means bad now, though, if you know what you’re getting into. All that aside, does anyone know the song and artist on quantum Sonics radio that has the chorus something like “Till the moon/ and the stars/ are running free”? My google-fu is desperately failing me and it’s stuck in my head.
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# ? Mar 17, 2018 08:09 |
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Do you have one of those song identifying apps on your phone?
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# ? Mar 17, 2018 09:17 |
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Yeah my only (minor) irritation with the game is a lack of charts and graphs. The production numbers they give are not useful for planning ahead due to lack of context, like fast and low yield crops versus slow and high. Then they needlessly obfuscate some things, like if you are running a water surplus, it will shop up as 0 on the overview. You have to go around and manually check each extractor or vaporator to see their peak production. (Unless I'm missing something) The game is cool though and hours pass before I notice the time. I'm about to build my first medium dome.
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# ? Mar 17, 2018 09:44 |
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So if there is a Paradox sponsor available ingame, there should be a Haemimont sponsor too.
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# ? Mar 17, 2018 09:51 |
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Woo! First baby born on Mars (on this game)! Her name is...Beta Mars? Like, you couldn't go with Alpha?
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# ? Mar 17, 2018 10:02 |
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Alkydere posted:Woo! First baby born on Mars (on this game)! Her name is...Beta Mars? That's what you get for tailoring a colony full of mens-rights activists.
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# ? Mar 17, 2018 10:06 |
Pharohman777 posted:So if there is a Paradox sponsor available ingame, there should be a Haemimont sponsor too. There should be a generic video game publisher sponsor too but you can't buy specific materials/buildings/passengers on the rockets. You gotta buy lootboxes.
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# ? Mar 17, 2018 10:12 |
I did not survive Mars: This was all thanks to a dust tornado that hosed up everything. 9 people died. The rest went loving insane.
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# ? Mar 17, 2018 11:00 |
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My colony has plenty of surplus energy, I have a cable close to my dome, but the diner inside the dome says it doesn’t have enough power. What gives?
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# ? Mar 17, 2018 11:26 |
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What is the best way to handle supply rockets? I feel I always end up with a situation where I on one hand kinda want to land them far away from my original colony so I can keep expanding, but on the other hand my civilization is liable to collapse without some imminent advanced resources which makes it feel like I'm making the wrong decision every time.
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# ? Mar 17, 2018 11:38 |
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Lorini posted:My colony has plenty of surplus energy, I have a cable close to my dome, but the diner inside the dome says it doesn’t have enough power. What gives? Could it be that you somehow ended up with two disconnected power networks, i.e. the cable at the dome isn't connected to the majority of your power generation?
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# ? Mar 17, 2018 12:31 |
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I had to salvage my other rocket because I had no funding to buy electronics to complete my research lab, which I needed because I didn't get any research. Now I'm out of machine parts and my fuel extractors don't work anymore. Contemplating on dismantling the other one so I could fix the other and produce more fuel. I guess that is my only option to get the rocket fueled. Then I need to get more funding somehow to buy more polymers and machine parts... uhh... I'm dead already, aren't I? Edit: I was lucky the farm was my first research available since I didn't have polymers to build hydrophonic farms. Altough my polymers will run out soon which I use for battery maintenance. My windmills broke so I get only battery power to my dome during night. Everything else is shut down. Ihmemies fucked around with this message at 13:11 on Mar 17, 2018 |
# ? Mar 17, 2018 13:03 |
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Ihmemies posted:I had to salvage my other rocket because I had no funding to buy electronics to complete my research lab, which I needed because I didn't get any research. Now I'm out of machine parts and my fuel extractors don't work anymore. Contemplating on dismantling the other one so I could fix the other and produce more fuel. What did you use all your electronics on before your research lab?
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# ? Mar 17, 2018 13:21 |
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Perestroika posted:Could it be that you somehow ended up with two disconnected power networks, i.e. the cable at the dome isn't connected to the majority of your power generation? I will look at that thanks.
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# ? Mar 17, 2018 13:22 |
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WhiskeyWhiskers posted:What did you use all your electronics on before your research lab? I bought like 10 and the lab costs 8. Is there any way to cheat more funding? This is getting ridiculous. Edit: got the mars crowdfunding one time research. Maybe I can get some more polymers & parts imported from Edit2: Cold wave came, rip colony. Church of the new ark was too dumb to stay alive. I didn't realize they have _0_ reseach when starting the game.. Ihmemies fucked around with this message at 13:53 on Mar 17, 2018 |
# ? Mar 17, 2018 13:34 |
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I'm on 39 people on 440% difficulty and am going to meet my export goal by day 55 I think. This is going fairly well!
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# ? Mar 17, 2018 13:57 |
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Ihmemies posted:I bought like 10 and the lab costs 8. Is there any way to cheat more funding? This is getting ridiculous. I've just only seen starting rockets with 15 electronics, Machine Parts and Polymers recommended for embarkment. I guess maybe the church has a different rocket setup.
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# ? Mar 17, 2018 14:01 |
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I am starting to think farming is a waste of time. It costs tons of water, space, and manpower yet it's extremely cheap to buy it from earth while weighing very little. Just get more fuel refineries and research related tech to get regular shipments. I managed to keep 200 people fed with imported food and have plenty of money to outsource research and import advanced resources even at a dust storm heavy zone. In that run I picked the space Mormon and the start was slow as gently caress. I think it took about 50-60 sol for the colony to start gaining momentum.
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# ? Mar 17, 2018 15:08 |
If I put a casino in one dome will all the domes use it?
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# ? Mar 17, 2018 15:18 |
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Ihmemies posted:I bought like 10 and the lab costs 8. Is there any way to cheat more funding? This is getting ridiculous. You picked pretty much the hardest start on (what sounds like) your first run. Those guys have no research and I think basically no funding, and research is definitely a big deal in this game. Funding is a great way to smooth out early game trouble since you can just order stuff instead of carefully husbanding your supply chain.
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# ? Mar 17, 2018 15:19 |
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Dome thoughts. I think you need to start with a Geologist dome, to mine regular metal, then an Engineering dome to process it into machine parts (and electronics, if you’re lucky). Then you need an education dome to raise all the children and youths in a crèche environment and start getting more specialties. After that it’s time for research and botany domes. That’s five basic dome specialties, I think. Mining can probably be accomplished just with small domes but all the others you will probably want to eventually move to bigger ones. I think it makes the most sense to stick the seniors in with the kids, since the whole dome doesn’t import anything but food and doesn’t export anything but people.
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# ? Mar 17, 2018 15:20 |
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DOCTOR ZIMBARDO posted:I think it makes the most sense to stick the seniors in with the kids, since the whole dome doesn’t import anything but food and doesn’t export anything but people. But then I can't turn off the oxygen to trigger Soylent Green.
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# ? Mar 17, 2018 15:24 |
DreamShipWrecked posted:If I put a casino in one dome will all the domes use it? No, domes are quite segregated.
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# ? Mar 17, 2018 15:31 |
Gamerofthegame posted:No, domes are quite segregated. Cool, glad my idiot colonists won't travel thirty yards to satisfy their needs and would rather just go crazy.
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# ? Mar 17, 2018 15:32 |
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DOCTOR ZIMBARDO posted:I think it makes the most sense to stick the seniors in with the kids, since the whole dome doesnt import anything but food and doesnt export anything but people.
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# ? Mar 17, 2018 15:40 |
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You need to dedicate 3 cheese slices to the basic needs right? Infirmary, diner, electronic store in one, then bar and open air gym?
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# ? Mar 17, 2018 15:43 |
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DreamShipWrecked posted:Cool, glad my idiot colonists won't travel thirty yards to satisfy their needs and would rather just go crazy. That's part of the appeal of larger domes, you don't need to build as many service buildings.
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# ? Mar 17, 2018 15:54 |
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Bhodi posted:You need to dedicate 3 cheese slices to the basic needs right? Infirmary, diner, electronic store in one, then bar and open air gym? Eh you can get away with one honestly. I go with Diner, Grocer and Infirmary with a 1 tile park in the middle and that will let most people do alright. You can put a high end thing like a casino in another slice if you want. But you don't need to satisfy every need.
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# ? Mar 17, 2018 15:55 |
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Bhodi posted:Hooooly crap trying to force people into their specialties is a nightmare, as is trying to sort people you want to bring from earth. People keep moving around and I have to micromanage every single open spot in every single building. If I want to sort out a genius to bring, I can't filter him out and queue him up and then go back for botanists, I have to fiddle to get everyone in one go and sort through 70 people because the list of who you've selected resets when you go back to the filters. Even super basic poo poo like overall energy and water usage is broken, energy because it doesn't show solar+night and water shows 0 instead of positive if your tanks are full. Jesus. This is my biggest peeve at the moment. I love the base-building aspect of the game, but the colony management aspect is weak. It's got a lot of potential, and I'll probably play a game through until the end, but after that, I'll take a break and see if they fix some of the more frustrating UI issues.
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# ? Mar 17, 2018 16:02 |
OwlFancier posted:Eh you can get away with one honestly. I go with Diner, Grocer and Infirmary with a 1 tile park in the middle and that will let most people do alright. You can put a high end thing like a casino in another slice if you want. But you don't need to satisfy every need. Yeah, one slice was enough to get them happy enough to start producing Mars babies. I did: One slice with three farms One slice with diner, grocery, infirmary One slice with machine parts factory 3 slices with houses For my first dome. I also have people working outside the dome on: 1 polymer factory 1 rare metals mine. This keeps everyone fed, just barely happy enough to make more babies, and produce more food (with a religious start so I have 1/2 normal food production) polymers, and machine parts than I need currently.
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# ? Mar 17, 2018 16:09 |
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# ? Apr 25, 2024 05:06 |
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A six day cold snap is certainly something
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# ? Mar 17, 2018 16:51 |