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Pipski
Apr 18, 2004


Okay, that is straight up goddamn sorcery.

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Stare-Out
Mar 11, 2010

Because it's Dreams, all I can think of is

https://www.youtube.com/watch?v=CMvJ_fLoVkY

Particularly the last line.

Stare-Out
Mar 11, 2010

:siren: You can sign-up to test VR! :siren: EU only for now and it's pretty strict since it's not public.

https://twitter.com/mediamolecule/status/1263825436980764675?s=20

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got
It's cool that it's on the roadmap but it really should've "launched" with VR, as weird of a launch as it was already.

veni veni veni
Jun 5, 2005


Yeah. I'm glad they are still planning on adding it, but I bought the early access version day one under the assumption that it would launch with VR. WHich was a large part of why I bought it.

r u ready to WALK
Sep 29, 2001

https://www.youtube.com/watch?v=k4QZjhwxG-0

I don't think anyone really understands how much of a technical masterpiece the Dreams engine is, it is so unlike anything else out there.

I wonder what they will be able to do with the PS5 hardware...

precision
May 7, 2006

by VideoGames
If only it had an interface for more complex things that wasn't designed by Nyarlathotep

ErrEff
Feb 13, 2012

r u ready to WALK posted:

https://www.youtube.com/watch?v=k4QZjhwxG-0

I don't think anyone really understands how much of a technical masterpiece the Dreams engine is, it is so unlike anything else out there.

I wonder what they will be able to do with the PS5 hardware...
10+ years in the making.

Here's a video from 2015 where one of Media Molecule's founders talks about all the stuff they threw away that didn't work (about 4 years' worth of stuff):

https://www.youtube.com/watch?v=u9KNtnCZDMI

Stare-Out
Mar 11, 2010

r u ready to WALK posted:

https://www.youtube.com/watch?v=k4QZjhwxG-0

I don't think anyone really understands how much of a technical masterpiece the Dreams engine is, it is so unlike anything else out there.

I wonder what they will be able to do with the PS5 hardware...

Yeah, Beech is an absolute madman when it comes to Dreams. I look at his work and think "wow, you can do stuff like that in Dreams?" and "well there ain't no loving way I'll ever be able to pull that off" so I wind up where I started.

Stare-Out
Mar 11, 2010

That Bad Robo guy is at it again.

https://www.youtube.com/watch?v=zNQw4aGXGEk

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

ErrEff posted:

10+ years in the making.

Here's a video from 2015 where one of Media Molecule's founders talks about all the stuff they threw away that didn't work (about 4 years' worth of stuff):

https://www.youtube.com/watch?v=u9KNtnCZDMI

I really like that video and all of the prototypes’ visual styles and im glad Alex explains them in depth cause I want to rip one of them off one day.

These are also cool if you’re into programming, or even if you know like nothing about programming I found them interesting fwiw:
https://youtu.be/1Gce4l5orts and there’s a part two as well

lunar detritus
May 6, 2009


https://twitter.com/mediamolecule/status/1278013122096369664

I think it's too late to generate any kind of hype or new purchases but finally.

veni veni veni
Jun 5, 2005


I wonder how designing in VR vs non VR works and what existing creations can be accessed in both.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
I'm trying to get a cutscene to trigger only once - the first time you enter a scene. I put a variable modifier attached to the door and a calculator that says to power the timeline if the value is <2 but that's not working. I've made sure the variable is consistent in the world so it's not resetting when you leave but still no dice. It's making me bugfuck, any ideas?

Dewgy
Nov 10, 2005

~🚚special delivery~📦
It’s hard to confirm without seeing the full logic but I feel like “trigger the cutscene only if the value is zero” is going to be way more reliable than a less-than-two check. Less than two means it’s going to go off at both 0 and 1, at least twice, so depending on when you define and change the value that’s a lot more cases where you aren’t getting the result you want.

Maybe even make it a boolean (true or false) instead of a number (I forget if Dreams has booleans though...)

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Figured it out. Attached the variable counter to the doorway activation and set the < value to like 1.5. Once you enter/leave once that equals 2 and powers off the cutscene. I was really overthinking things.

e: Glad too, since there are a couple of things I'd like to only trigger once so now I kinda know what the gently caress I'm doing :v:

SubponticatePoster fucked around with this message at 10:02 on Jul 13, 2020

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
I'm making a game based on Mass Effect 3 gameplay, binding of isaac level design, and slay the spire style progression. Now, this is obviously a huge shot to call and sounds exactly like the thing a gamer would dream of in the shower, but I'm getting confident I can pull it off...

Here's video of my first demo dream. I have a version working with a random dumgeon and flight, hoping to release that soon too.

https://youtu.be/9o5MlZXIKG4

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
That’s a nice level. How long did it take to make?

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
That's the great thing, I just grabbed the level off the dreamiverse and threw in my own mech. Getting the oval to show on one enemy at a time, and the associated mechanics, took two months

Stare-Out
Mar 11, 2010

They streamed a bit of VR ahead of tomorrow's patch.

https://www.youtube.com/watch?v=b8CtyBj2r7s

Looks super cool. Messing around with scale in VR is one of the best things about it and being able to do so in real time like that will keep me occupied forever. I can't wait to see what people do with this stuff.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
It's live

Notes: https://docs.indreams.me/en/updates/release-notes/dreams/v216

Stare-Out
Mar 11, 2010

The "Inside the Box" thing Media Molecule made is so good.

Stare-Out
Mar 11, 2010

For real, VR is bananas, people are already doing a bunch of stuff with it and I didn't even realize that basically everything is VR compatible, more or less. Any scenery you've created you can now stick a VR puppet in and walk around in it. I had a couple I'd put together all the way back in the beta and just spent a good long while strolling around in them, it's so cool.

veni veni veni
Jun 5, 2005


Has anyone tried any of the hyper realism Demos in VR? How do they look?

I gotta bust out the VR and try this out. I want to try VR sculpting.

Stare-Out
Mar 11, 2010

veni veni veni posted:

Has anyone tried any of the hyper realism Demos in VR? How do they look?

I gotta bust out the VR and try this out. I want to try VR sculpting.

I think there's some kind of an adaptive/dynamic LOD going on maybe? Some more busy and detailed creations look quite a bit fuzzier to me than simpler stuff but I'm not exactly sure. Everything under the "VR compatible" filter has been smooth to me at least, and some look genuinely incredible like the Jurassic Park dilophosaur sculpt where you can scale it down to look like a little model diorama or go right up to it where it looks absolutely giant and you can see detail down to the scales on its skin.

I had a go at VR sculpting and here's a tip for everyone who wants to try it: Turn off the sky setting in the comfort options. That makes it so the sky doesn't move when you move the camera in create mode which 1) makes it far less nauseating and 2) really makes it seem like you're working on a little model when you zoom out which is really great.

Stare-Out
Mar 11, 2010

In non-VR news, one of Dreams' audio guys did a live DJ set in Dreams earlier and it's way more nuts than it sounds.

https://www.youtube.com/watch?v=NKkIAxxXoXU&t=39793s

E: Timestamp got messed up after I posted.

Stare-Out fucked around with this message at 19:17 on Jul 25, 2020

r u ready to WALK
Sep 29, 2001

There’s an insane amount of power in those audio tools, i really hope there will be a pc version of Dreams at some point with more MIDI support

With Horizon coming to PC I’m sure Sony could be convinced to do it

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
*watches video*

*looks at 20 sec sound clip that took 30 minutes to make*

*throws PS4 out window*

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Random dumgeon version :

https://youtu.be/_c6mfeI4-7k

Argue
Sep 29, 2005

I represent the Philippines
How's the sculpting in VR? I liked the tools but the lack of depth perception was killing me. I played some non-Dreams demo showcase on psvr before and it had some game where you could make streaks in the air and I was pleasantly surprised at how precise I could get those streaks.

Stare-Out
Mar 11, 2010

Argue posted:

How's the sculpting in VR? I liked the tools but the lack of depth perception was killing me. I played some non-Dreams demo showcase on psvr before and it had some game where you could make streaks in the air and I was pleasantly surprised at how precise I could get those streaks.

It's like normal, only with depth and scale. It works great. And you can do the streaks in Dreams with the paint tool, too.

MrXmas
Apr 10, 2006

Let's Get Sweaty
With the new VR support does anyone know if it's possible to make asymmetric multiplayer using VR? One person in the VR headset, other players using the TV with controllers. I don't have the game but the ability to do that would make me highly interested in picking it up.

Stare-Out
Mar 11, 2010

MrXmas posted:

With the new VR support does anyone know if it's possible to make asymmetric multiplayer using VR? One person in the VR headset, other players using the TV with controllers. I don't have the game but the ability to do that would make me highly interested in picking it up.

They're looking into it but currently it's not possible simply because the game would have to render the environment from too many viewpoints for the TV and the VR headset which would be very resource intensive and likely lead to performance issues.

MrXmas
Apr 10, 2006

Let's Get Sweaty

Stare-Out posted:

They're looking into it but currently it's not possible simply because the game would have to render the environment from too many viewpoints for the TV and the VR headset which would be very resource intensive and likely lead to performance issues.

Thanks for the answer! I figured that might be an issue. Maybe with the PS5...

Stare-Out
Mar 11, 2010

I'd been wondering that myself since all it would really take was a new camera gadget to discern between VR view and TV view and as it happens it was a question they answered in yesterday's stream. They did say they're looking into it so with time and as you said, the PS5 running the game it could very well happen!

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

r u ready to WALK posted:

There’s an insane amount of power in those audio tools, i really hope there will be a pc version of Dreams at some point with more MIDI support

With Horizon coming to PC I’m sure Sony could be convinced to do it

There sort of is MIDI support, Alex Evans from Media Molecule made a MIDI to OSC converter that’s fairly simple to use or at least when I tried it a while ago it worked https://github.com/mmalex/midi2osc

But yeah I wish you could just plug in a MIDI keyboard, also it sucks that they limited the audio recording time to whatever it is now, under 10 seconds.

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Still working on my risk of rain 2 + anthem game

https://youtu.be/6fus8_cDF8w

Stare-Out
Mar 11, 2010

Dreams gets some pretty nice benefits on PS5, the thermo limit is insane and pretty much any game tested runs at full 60fps now, no matter how much stuff is going on. It was expected more or less but still nice to know. This is without any kind of patch from MM either, by the way.

lunar detritus
May 6, 2009


Stare-Out posted:

Dreams gets some pretty nice benefits on PS5, the thermo limit is insane and pretty much any game tested runs at full 60fps now, no matter how much stuff is going on. It was expected more or less but still nice to know. This is without any kind of patch from MM either, by the way.

I think you sold me on the PS5 more than anything else has managed to do.

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Stare-Out
Mar 11, 2010

And dynamic resolution is much less of an issue now too so there's barely any blur, particularly in VR where things are considerably smoother and cleaner. Load times don't seem to be affected all that much but it was hardly ever and issue in Dreams anyway. Super excited to try it out. Not having sculpting stutter in VR is going to be fantastic.

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