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eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
I'm slowly chipping away at a mecha roguelike game. My player experience goals are:

Playing as a mech
Gun + 3 abilities that you use a lot
Enemies that need to be handled with different tactics

And eventually:
Roguelike character progression
Dungeon maps with backtracking

https://twitter.com/IndeedRyan/status/1362734952723398676?s=19

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Stare-Out
Mar 11, 2010

That model looks great.

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Thanks! That's nice to hear, it's the thing I've done the most design work on 😁
https://twitter.com/IndeedRyan/status/1366162702494793729?s=19

Cool down meter, using paint and start and stop. There's a weird trick you can do with rotators to make great spiro graphics. If anyone is interested, I can dig up my video link.

https://twitter.com/IndeedRyan/status/1366158982163947521?s=19

Anthem inspired me to make this game in some ways, and after the news that it's been killed I decided to make a more overt reference ability. Here's the colossus armor you can equip.

https://twitter.com/IndeedRyan/status/1366062241439711233?s=19

Finally, here is a snip of my wip dream. I need to make more enemies so there are more varieties of encounter, but I have 8 different combat levels now.

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop

eonblue174 posted:

https://twitter.com/IndeedRyan/status/1365527100950732800?s=19

Early work on my most explicit Anthem reference. This will be an ability that boosts your damage resistance and makes fire hurt you less. The tradeoff is that you need to plug into the ground for it to work, and you'll be anchored to the ground with a short cord while the armor is up.

This can be an advantage though, because your mech (Nitro) has trouble stopping so the anchor can serve as a brake when you're flying by something. It'll also prevent enemies from knocking you away as far.

Design inspiration was definitely tech armor from ME3, as well as the titanfall 2 scorch ability that reduced self damage. I dislike abilities that are set-it-and-forget-it only because it feels like a missed opportunity for an interesting choice. I'm excited about this ability because the first thought is that it trades mobility for passive defense but clever use allows for increased mobility.

This can also do some fun stuff with my deck building upgrade system. All cards will have tags, and they'll interact with each other based on the tags. So this ability will have a "mobility down" tag, and I can have a card that gives boosted gun damage for every mobility down tag.



Cross post from the anthem thread, with more info on my armor concept.

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
First Gunner class enemy. The gunner class is long range low mobility direct fire.

https://twitter.com/IndeedRyan/status/1369243548181278722?s=09

Its hard to see, but they are job site lights with a Zelda guardian as the head.

Stare-Out
Mar 11, 2010

https://twitter.com/BRobo82/status/1373367125704867844

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop

This creator has such an amazing eye for light! Did you see their version of God rays?

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
I've implemented a grenade launcher now. This is the last of 4 weapons I planned for my current creation, just need to complete some ability integration. The projectiles in this gave me such trouble, the explosion kept happening far away from the grenade. Then I realized that the chip on the grenade wasn't grouped to the grenade... So while the shell bounced all around, the microchip went in a straight line


https://twitter.com/IndeedRyan/status/1373932290422751235?s=19

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Any thoughts on these color palettes?

https://twitter.com/IndeedRyan/status/1381313710740942848?s=19

Stare-Out
Mar 11, 2010

I like the more muted ones but the super colorful one would really stand out.

Also posting this here, Kinda Funny Games did a video about Dreams made in Dreams and it's pretty sweet. Some of the games they talk about I've managed to miss somehow but seem really cool.

https://www.youtube.com/watch?v=BzmacwHqjcE

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Thanks for the feedback! I'll have to check out that kinda funny games vid. I always feel so thirsty for folks to talk about Dreams lol.

inferis
Dec 30, 2003


Is this loss

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop

inferis posted:

Is this loss

Lol

thebardyspoon
Jun 30, 2005
Hey got a random dreams related question, I've been googling this for a bit and been unable to find any way of viewing the credits for this game either in video form or written and I don't own it to do it myself (I assume they're just a menu option?). If anyone who does own it reads this can you check them please and say either here or in a PM if they credit a company for say, outsourced QA or "additional QA" and if so, what that company is? Also how many QA testers they have specifically named in the credits. Cheers for the favor for a random stranger if anyone can do it.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

thebardyspoon posted:

Hey got a random dreams related question, I've been googling this for a bit and been unable to find any way of viewing the credits for this game either in video form or written and I don't own it to do it myself (I assume they're just a menu option?). If anyone who does own it reads this can you check them please and say either here or in a PM if they credit a company for say, outsourced QA or "additional QA" and if so, what that company is? Also how many QA testers they have specifically named in the credits. Cheers for the favor for a random stranger if anyone can do it.

https://youtu.be/Z708KO6aBI4 posted this in the PS4 thread as well, but I recorded and uploaded the credits

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
https://twitter.com/IndeedRyan/status/1389895574179225600?s=19

Putting in some work to visualize these color schemes. This isn't a finished look yet, I have a few more tweaks to do

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
https://twitter.com/HensleyTattoos/status/1475758160011055106?t=esn5z9A-M8qV1eu6_TdQBg&s=19

I really get the feeling that I shouldn't be impressed with Dreams anymore, and just be impressed with skill. Seems like Dreams isn't much of a barrier to creation.

Stare-Out
Mar 11, 2010

Speaking of which

https://twitter.com/Krenautican/status/1482218972892340225?s=20

I mean, goddamn.

r u ready to WALK
Sep 29, 2001

Sony has allowed ports of God of War, Death Stranding and Horizon to PC
When are they porting Dreams dammit, it's begging for a full cross-platform release with plugin support so the community could extend it with STL export/3d printing support and other cool stuff that MM wanted to do but never got around to

Stare-Out
Mar 11, 2010

The control scheme would be super awkward on PC though because it needs 3D movement and it would be a pain to implement for PC I think. 3D printing is still supposed to come at some point though. They can do it in their dev version but for some reason it hasn't arrived yet for the consumer version.

eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
My bet re: new dreams developments is that they're working on online multiplayer first, maybe with some monetization as well. I think multiplayer is their best bet to boost usage and they must be looking at Roblox and wondering if they can get a piece of it.

Stare-Out
Mar 11, 2010

Got back into this big time, trying to re-create my place in Dreams to get myself used to the tools and learn new stuff. The thermo limit is such a pain though, especially considering I have Dreams running on a PS5. It improves framerates for super busy scenes but the thermo is still limited to (base) PS4 levels.

It got me thinking about culling which, as far as I can understand, is impossible in Dreams because the only two ways to get rid of an asset or a sculpt outside of camera view is to turn it off or delete it, and turning it off still keeps it in memory so it doesn't make much of a difference, and deleting/undoing can't be tied to any kind of function.

The detail tool is helpful but I don't want hard object look like they're fluffy.

Doing it all in VR is really cool though, especially messing around with scale; it's something else to look down into my own apartment like it's a dollhouse.

I really, really hope they release a PS5 patch and support for PSVR2.

Stare-Out
Mar 11, 2010

Aww poo poo, finally you can make glass without resorting to gimmicks!

https://twitter.com/mediamolecule/status/1513873806628167690

Stare-Out
Mar 11, 2010

So the opaque (square) fleck is out and it's pretty gamechanging. You can essentially use them as pixels so instead of an object as a sculpt, you get an object as a painting which saves on thermo pretty significantly, plus you can use it for glass and other transparency. Pixelart games are going to be 1:1 with retro stuff now, it's absolutely indistinguishable.

The transparent fleck isn't available for sculpts but apparently it's on its way, Mm wanted to get the painted fleck out to players sooner.

The other, less mentioned new big thing is Luma Noise; it's in the tweak menu and effectively removes the "inner paint" flecks entirely from a sculpt which makes objects looks super smooth and cohesive as a result no matter how closely you look at them. It's going to be hard(er) to look at something and have any idea it was made in Dreams.

https://www.youtube.com/watch?v=BldbkHwnyU8

There's also a new "sculpt to paint" function which does exactly what it says and could have some really interesting uses, plus a TON of logic gadget tweaks and other stuff. Hell of an update!

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eonblue174
Sep 13, 2011

Still chipping away at the Anthem killer

Chop, chop, chop
Yeah, the logic side is huge too. I'm still considering some of the stuff that is more achievable with the calculator tweaks, but I think better feeling aiming for shooters is one of them.

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