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Twiler
Oct 23, 2010


quote:

Let me tell you a story of a peaceful place. A beautiful place.

Its name is Fortitude.

I want you to come and game here. I want you to experience its joys. I donít want to tell you cold, dry facts. I want to tell you the experience of living here. I want to give you the story of what itís like.

Set aside your modern ideas.

It isnít glitzy here. Life moves slowly. It is (to be honest) rustic, rickety, and archaic here. Itís behind the times.

Iíll acknowledge that as a flaw.

But hereís what you get in return.

This is a place that smells of fish, and wood, and cooking; aromatic grasses; the water of the lake.

Listen and youíll hear people walking and people talking; gulls crying; and in between them silence, wind chimes jingling, and the occasional ringing of a bicycleís bell. Insectsíll hum. Youíll hear that sometimes. If youíre close enough, youíll hear the docks creaking and the sound of the endless waves.

Itís good.

- Fortitude
by the Docks of Big Lake




quote:

Once upon a time, a witch and a glass-maker made a dragon out of glass and taught it to hate the world. It raged and it would have destroyed everything; only, it shattered, instead.

Maybe it found some reason to love the world.

Maybe their hearts werenít really in itónot the glass-makerís, not the witchís.

Maybe it was just that the dragon was made of glass.

- The Glass-Makerís Dragon



This is going to be a third-person CYOA, based on 'The Glass-Maker's Dragon' campaign for the 'Chuuboís Marvelous Wish-Granting Engine' RPG. It will eventually feature multiple characters, but it will start with Chuubo, the Wishing Boy.

I'm going to be using the CMWGE rules, but hopefully arranging matters so that everyone can follow along without needing to know them.

Key Points

The game is divided into Books, which are themselves divided into Chapters, which are themselves divided into Scenes.

Characters have 8 points of Will per chapter.

Certain characters have extra points of Miraculous Will, which refresh whenever they're in a scene where they or another character performs an XP action.

Characters start with a number of Miracle Points, and regain 1 per chapter (except Miramie Mesmer).

Both Will and Miracle Points can sometimes be regained faster.

Characters gain rewards from completing quests, and they complete quests by gaining a sufficient amount of XP.

XP for quests can be gained by accomplishing quest-related goals.

Bonus XP can be gained (and then invested in any quest) by performing 'XP actions' (only twice per chapter), by invoking a particular emotion (only once per scene), and by dealing with 'Issues'.


Character Sheets (accurate at the start of Chapter 8)

quote:


Chuubo, the Wishing Boy

Miraculous Abilities

Reality Syndrome: 3

Effective Daydreamer (usually free)
Wishing (once per chapter)
Dreams Made Flesh (one free use per chapter)

Child of the Ash: 0

Immortality (usually free)
Peaceful (usually free)
Peace-Splosion (one free use per book)
"Dark Chuubo" (passive)
Kaiju Form (usually costs 2 MP)
It's Not Forever (one free use per book)

Skills

Domestic Tasks: 2
Kindness: 2
Good Smile: 2
Sailing: 1
Hobby (Reading): 1

Perks

'Ordinary'
Health (1 Divine Health Level)
Connection: The Best Friend: 2
Connection: The Dream-Witch: 1
Summon Dragon (one free use per chapter)

Issues

Mystery: 2
Something to Deal With: 1


Bonus XP Emotion: Face-palming

3 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

4/5 MP
8 Will

Completed Arc Quests

Haunted - 35 XP


Quests

Precious Memories - 8/15
1 XP / scene for an appropriate emote.

Learning the Ways of Fortitude - 7/25
1 XP / scene for an appropriate emote.

Wishing for Ease - 6/35
5 XP for realising it's a bad idea to give up a particular thing.
5 XP for learning an important life lesson. (Completed)
5 XP for rival/enemy making use of his power even as it blows up in his face.
1 XP / chapter for an appropriate action.

10 Bonus XP



quote:


Miramie Mesmer, the Dream-Witch

Miraculous Abilities

Accursed: 2

Sickly (passive)
The Hidden Room (passive)
The World-Breaker's Hand (one free use per chapter)
Strategist-Shard (passive)
Who You Were (passive)

Sentimental: 1

Miraculous Ease (passive)
The Dream-Witch's Shadow (passive)
Lend Spirit (passive)
A Waking Dream (always costs MP)
The Treasure's Call (passive)

Skills

Grace: 2
Alertness: 1
Crafts: 1
Domestic Tasks: 1
Arts: 0
Changeling: 2
Superior Dreamer: 1

Perks

Connection: The Wishing Boy: 3
Connection: Nightmares' Angel: 1
Connection: The Archive: 1
Connection: Fortitude: 1
Bond: Hayashi: 1
Bond: Stone Dragon: 1
Curse Projection (spend 1 MP)

Issues

Sickness: 1


Bonus XP Emotion: Comfort

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Level

7/7 MP
8 Will
3 Miraculous Will (only used when interacting with Chuubo and/or the Archive)

Completed Arc Quests

The Hidden Room - 35 XP


Quests

Under Siege - 5/15
1 XP / scene for an appropriate emote.

Art Shop and Garden - 6/35
1 XP / scene for an appropriate event.

Fascination - 16/35
5 XP for expressing fascination with something dangerous. (Completed)
5 XP for a sustained effort to study that thing. (Completed)
5 XP for making herself vulnerable. (Completed)
1 XP / chapter for an appropriate action.

12 Bonus XP



quote:


Leonardo De Montreal, Nightmares' Angel

Miraculous Abilities

Wounded Angel: 3

Heartless: Heartless Perfection (usually free)
Heartless: Supreme Heartlessness (one free use per chapter)
Corrupted: The Stuff of Nightmares (usually free)
Corrupted: The Sickness Rises (one free use per chapter)
Glorious: Superiority (usually free)
Glorious: Flash of Insight (one free use per chapter)
Sickly (passive)
Oh, You Fool (passive)
Cage for a Blasphemy (passive)
Empowered Wounds (one free use per book)
Recover (passive)
Supreme Invocation (one free use per book)
The Wayward Heart (one free use per book)

Skills

Nightmare Science: 2
Weather-Sense: 2
Perseverance: 2
Love for the Wicked: 1
Shield: 1
Dream Analysis: 0
People Skills: 0
Swimming: -1
Domestic Tasks: -1

Perks

Connection: The Wishing Boy: 0
Connection: The Child of the Sun: 1
Enemy of the Outside: 2

Issues

Isolation: 3
Sickness: 2

Wounds

Affliction: Frozen Inside: 1

Bonus XP Emotion: Speechlessness

2 Divine Health Levels
2 Normal Health Levels

2/5 MP
8 Will

Completed Arc Quests

The Outside Stirs - 40 XP


Quests

Natural Scientist - 5/15
1 XP / scene for an appropriate action.

Someone's in Trouble! - 11/35
5 XP for committing to help the person in trouble. (Completed)
5 XP for them opening up to him in a personal place. (Completed)
5 XP for some part of their trouble taking physical form.
1 XP / chapter for an appropriate action

The Hidden Library - 6/25
5 XP for learning about the Archive.
5 XP for entering the Archive's upper floors. (Completed)
1 XP / chapter for an appropriate action.

Relearning Friendship - 5/35
1 XP / scene for an appropriate emote.

3 Bonus XP

quote:


Jasper Irinka, the Child of the Sun

Miraculous Abilities


Child of the Ash: 1

Light To Encourage Hope (usually free)
Hope-Splosion (one free use per book)
Wicked Mode (passive)
Kaiju Form (usually free)
Mortal Form (one free use per book)
Shed Scales (usually free)

Primordial: 2

Immortality (usually free)
Inspiring Radiance (passive)
The Heart of the Sun (usually free)
Digest (passive)
Connect to Someone (usually free)
Sight of the Hopeful Heart (usually free)
Sun Lights the Path (one free use per chapter)
Sun Lights the Path [Powered Up] (one free use per book)
Sight of the Hopeful Heart [Powered Up] (one free use per book)
Limb to Create Hope / Limb to Devour Evil (one free use per book)


Skills

Courtly Manners: 3
Incarnation of the Sun: 2
Riding: 1
Art/Craft (Sketching): 1
Lore: 1
Connection: Nightmare's Angel: 2

Perks

Health (+1 Divine Health Level)
Health (+1 Normal Health Level)
Connection: The Prodigy: 2
Connection: Little Island: 1
Bond: Bringer of Hope: 1

Augmentations

Outside Sensitive Retinas (Gives Outside-Sensitive Eyes 1, takes 1 Normal Health Level)
Conversation Tree HUD (Suggests questions, takes 1 Normal Health Level)
Misery-Eating Arm (Removes problems, takes 1 Divine Health Level)
Outside-Diminishing Tongue (Licks away the Outside, takes 1 Divine Health Level)

Issues

Over Your Head: 2
It Never Stops!: 1


Bonus XP Emotion: Gratitude

1 Divine Health Level
1 Tough Health Level
1 Normal Health Level

4/5 MP
8 Will

Completed Arc Quests

The Miracle - 35 XP


Quests

The Light of Hope - 6/15
1 XP / scene for an appropriate emote.

A Mortal Life - 8/25
1 XP / scene for an appropriate emote.

The Refusal of the Call - 0/35
5 XP for being tempting by or accepting an offer to help fight off/resist destiny.
5 XP for standing in the shadow of an enemy structure.
5 XP for giving herself into someone else's hands.
1 XP / chapter for an appropriate action

1 Bonus XP

quote:


Seizhi Schwan, the Best Friend

Miraculous Abilities

Become Somebody: 3

Frantic (passive)
Seizhi-Sense (passive)
Wish-Sense (passive)
Canonical History (passive)
Is This My Destiny? (passive)
Touch The Heart (always 1 MP)
Seizhi Syndrome (passive)
Reject (always 2 MP)
The Ugly Duckling Reversion (passive)
Touchstone (always 4 MP)
Touch The Heart [Powered Up] (always 4 MP)

Skills

Know Stuff: 3
Exist: 3
Do Stuff: 1
Ordinary: 1

Perks

Chuubo's Best Friend
Connection: The Wishing Boy: 4
Connection: Wish Spirits: 1

Issues

Calling: 2
Something To Deal With: 1


Bonus XP Emotion: Thumbs Up!

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

4/5 MP
8 Will


Quests

Hide The Evidence - 5/15
1 XP / scene for an appropriate emote.

The Wishes of Birds and Beasts - 3/25
1 XP / scene for an appropriate emote.

Why Are You Here? - 7/35
5 XP for doing something to connect to death and rebirth, the sky, a holy mountain or the sun.
5 XP for finding an appropriate place in Fortitude.
5 XP for establishing a relationship with the Walker in Darkness. (Completed)
1 XP / chapter for an appropriate action.

15 Bonus XP


quote:


Entropy II, the Angel of Fortitude

Miraculous Abilities

Creature of the Light: 2

Tireless (passive)
Well-Lit (passive)
The Auctoritas Magister (usually free)
Appear (one free use per chapter)
Transfix (one free use per book)
Obsession (one free use per chapter)
Open the Vault (one free use per chapter)

A Keeper of Gardens: 1

Immortality (usually free)
The World, Like Clay (usually free)
Your Gardens (passive)
The Change-Blood (passive)
The Great Magic (one free use per book)
Guide (one free use per chapter)

Skills

A Map in Your Head: 2
Tinker: 2
Vehicular Travel: 1
I Know Somebody: 0
Superior Magister: 1
Superior Land-Rule: 2

Perks

Accessory: Jenkins, Motorcycle
Cool: 1
Connection: The Child of the Sun: 1
Garden: School
Garden: The Evil World
Garden: The Streets of Fortitude

Bonus XP Emotion: Shivers

1 Tough Health Level
2 Normal Health Levels

5/5 MP
8 Will
3 Miraculous Will


Quests

Mentor Syndrome - 3/15
1 XP / scene for an appropriate emote.

The Angel of Fortitude - 0/15
5 XP for putting himself as risk to protect a creature of the Evil World OR having a meal ruined OR falling into something unpleasant because of an experiment.
1 XP / chapter for an appropriate action.

Clean for a Day - 8/35
5 XP for making peace with a recent setback.
5 XP for displaying vulnerability to someone. (Completed)
5 XP for having a vision guiding his work.
1 XP / chapter for an appropriate action.

13 Bonus XP

quote:



Rinley Yatskaya, the Troublemaker

Miraculous Abilities

Spiritual: 3

Fears of a Sinking Thimble (passive)
There's a Tree in the Way (usually free)
Heart-Reader (passive)
Heart-Speaker (passive)
There's No Turning Back Now! (one free use per chapter)
Divine Mantle (costs 1-3 MP)
Work of Fable (costs 1 MP)
Wish Spirit (usually costs 1 MP)
The World Doesn't Work Like That! (usually costs 2 MP)
A Little More to Any Tale (usually costs 2 MP)
Change Destinies (costs 4 MP)
Swap Hearts (costs 4 MP)

Creature of Fable: 0

Frantic (passive)
Tall Tales (passive)
Iconic (Usually free)


Skills

Storytelling: 2
Legends: 1
Claimed by the Sea: 1
Superior Cat-Speaker: 2
Superior Dreamer: 2

Perks

Connection: The Yatskayas: 2
Connection: Prince Eduard: 2
Connection: Player-Characters: 1

Bonus XP Emotion: Groaning

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

3/5 MP
8 Will


Quests

Story Time - 3/15
1 XP / scene for an appropriate emote.

The World is Changing - 5/25
1 XP / scene for an appropriate emote.

The Straw-Haired Kid - 12/35
5 XP for trouble starting/getting worse. (Completed)
5 XP for being rescued. (Completed)
5 XP for telling someone a secret and running away.
1 XP / chapter for an appropriate action.

10 Bonus XP

quote:



Natalia Koutolika, the Prodigy

Miraculous Abilities

The Ace: 3

Frantic (passive)
The Prodigy (usually free)
Push Yourself (usually 1 MP)
Legendary Master (usually 2 MP)
Determination (costs 4 MP)
Anime Moment (costs 4 MP)

Skills

Martial Arts: 3
Mathematics: 3
Dance: 1
Student: 1
Russian …migrť : 0

Perks

Mad Skills
Frozen Heart
Cool: 3
Connection: Miramie Mesmer: 2
Connection: Koutolika Family: 1
Connection: Fortitude Rats: 1
Connection: The Child of the Sun: -1

Issues

Mystery: 2
Calling: 1


Bonus XP Emotion: Wincing

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

5/5 MP
8 Will
3 Miraculous Will (can't be used with magic/connections)


Quests

Peaceful Moments - 5/15
1 XP / scene for an appropriate emote.

The Golden Dragon of the Rooftops - 7/25
5 XP for being accused of being behind the dragon.
5 XP for failing to win a fight with the dragon.
5 XP for tracking the dragon to its lair. (Completed)
(two of the above only)
1 XP / chapter for an appropriate action.

Thaw Your Heart - 5/35
1 XP / scene for an appropriate emote.

8 Bonus XP

Wishing Map (this will be important later):



Chuubo is an everyday, ordinary boy, age 15, who has constructed a machine to grant his wishes, and lives with his family (has anyone ever seen them?) in the place known as Horizon. His best friend is Seizhi Schwan.

He has recently been troubled by clouds of the material known as Outside Dust blowing into his home, and intrigued by dreams of a masked woman.

He may or may not be a dragon or similar creature, and may or may not have a shard of glass inside him.


The Outside Dust comes from the Big Lake next to the Fortitude area. Chuubo has started visiting Fortitude in search of answers.

What is his hobby?

A: Fishing?

B: Video Games?

C: Reading?

D: Exploring?

E: Something else?

Twiler fucked around with this message at Nov 3, 2018 around 20:12

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Twiler
Oct 23, 2010


The Story So Far:

Beforehand:

Chuubo has seen Miramie Mesmer in his dreams, and is bothered by Outside Dust around his house.

Miramie Mesmer is watching Chuubo in his dreams, and is bothered by thoughts of her former self, Melanie Malakh.

Leonardo De Montreal is planning to use his grasp of Nightmare Science to investigate the Outside that lies beyond the boundaries of Town.

Jasper Irinka, a sun goddess, is adjusting to life in the mortal realm.

Seizhi Schwan was created from Chuubo's Wish-Granting Engine to be his best friend.

Entropy II is the King of Evil and runs Horizon Academy.

Rinley Yatskaya is part of a shrine family, and has received special powers from a dragon.

Natalia Koutolika is an immigrant from Russia. Melanie Malakh helped her and her family escape the Outside.


Chapter 1:

Chuubo goes to visit Fortitude in the hopes of dealing with his Outside Dust problem. He finds the Archive, an informal library. He meets a man called Hideo Hayashi, and takes a look at a book containing a picture of a Glass Dragon. He borrows some books to read. He takes them home in a cart he conjured out of his dreams.

While this has been going on, Miramie Mesmer gathers the other people living at the Archive and takes them out to work on converting a nearby manor into an Art Shop. Irritated with her fatigue, she umakes her need for sleep, and grows more warped.

Chuubo takes a sample of the Outside Dust and tries to find Leonardo De Montreal to show it to him, knowing something of his skills. He encounters the robot ALVIN at a laboratory in Horizon, who puts him into contact with Leonardo.


Chapter 2:

Leonardo De Montreal analyses the Outside Dust and determines that there's something odd at Chuubo's house, and that something unusual is happening. He decides that they need to take a trip into the Outside in the hope of finding clues. They agree to build a vehicle that runs on Outside Dust, and Chuubo goes to fetch some. While he's doing that, he meets the shrine magician Edric Sosunov, who advises him that he's 'leaking dreams', and has 'something stuck inside him'.

Meanwhile, Miramie Mesmer realises that her lack of sleep means that she hasn't been appearing to Chuubo. She consumes a bag of Outside Dust in order to return to dreams. She follows her connection to him, and finds him in the Outside with Leonardo. She enters a world of nightmare inside Leonardo, and finds herself under attack by monsters.

Leonardo and Chuubo head out to the Bleak Academy deep in the Outside. Along the way they encounter Riders. Leonardo fights them off. Outside the Bleak Academy, they meet its Headmaster. He suggests that the two of them should sign up for courses. Leonardo accepts, but Chuubo refuses. The Headmaster attempts to hypnotise him, but Miramie Mesmer emerges from Leonardo and helps him fight the Headmaster off. They flee, and Miramie guides them through a magical door leading from the Outside to the Archive.

Miramie rejoins with her sleeping body, then explains her identity to Chuubo, along with the fact that the thing inside him is a piece of the Glass Dragon that Melanie Malakh created. Chuubo agrees to help her investigate the shard inside him, and suggests that they visit the Sosunov family.


Chapter 3:

The Sosunov family open a gateway to a Glass Labyrinth inside Chuubo. Edric, Miramie and Chuubo step inside. On the walls of the labyrinth, the memories of the Glass Dragon appear. Chuubo breaks a Glass Splinter from one of the walls. This attracts the attention of some dragons made of light. Chuubo persuades the dragons to take them to the centre of the labyrinth. There, he encounters an incarnation of Melanie Malakh, who tries to persuade him to help her escape. When he expresses reluctance, she tries to grab hold of him, and accidently pushes him into the storm at the heart of the labyrinth, which causes all the intruders to be expelled.

While this is going on, Jasper Irinka visits Leonardo De Montreal in the Archive and convinces him to do some dusting. They discover Miramie's Hidden Room. Leonardo explains his concerns about the Outside to Jasper. Jasper responds by growing Outside Sensitive Retinas. She then perceives something of the Outside residing inside Leonardo. He promptly begins building a machine to analyse it.

Chuubo goes to visit the Hayashi family to see if they can tell him anything about the Glass Splinter.

Jasper goes to get a job at a pipe shop, working under Piros Sun.


Chapter 4:

Jasper Irinka meets a Jotun of Fortitude. Before she can finish questioning him, she's surprised by Miramie Mesmer who starts asking questions about Chuubo. They discover indications that something has happened to her memory. Jasper suggests that they talk to Leonardo De Montreal. She also grows a Conversation Tree HUD as a result of talking to Miramie.

Meanwhile, Leonardo De Montreal completes his machine and starts to try and analyse his nightmares, only for a creature called Simon Brambles to emerge. Simon explains to him that he comes from the Nightmare World and that the Headmaster of the Bleak Academy created an overlap between Leonardo's essence and that place, forming something that his people know as the Blasphemy. He then leaves to deal with some of his own business. Leonardo tries to read his intent and discovers that it involves 'the Yatskaya girl'.

Miramie and Jasper arrive and start to question him about the shared past of him, Jasper, and Chuubo. He admits that he did something to alter their memories. Miramie decides to go to his main laboratory to fetch his Kidney of Friendship whose removal facilitated the process.

While this is going on, Seizhi Schwan arrives to talk to Chuubo, who's watching the Hayashi people dig up his garden, looking for shards of glass. Seizhi suggests that Chuubo try to solve his problems by installing some dust catchers. They go to buy them from the market of Fortitude. Chuubo buys some catchers, incurring a debt. Seizhi then goes to get a job at the Ridiculous Seafood Restaurant.


Jasper attends a gathering of the Jotun.

Miramie is obstructed by Leonardo's robotoic assistant ALVIN, but unmakes his ability to impede her. She's able to return the kidney to Leonardo. A little later, with Jasper present, Leonardo places his Kidney of Friendship back inside his body, but it fails to restore the lost memories.

Chuubo finds himelf being bothered by dreams of Melanie Malakh. Shortly afterwards, Miramie and Jasper arrive and explain the facts of the lost memories. He uses his Wish-Granting Engine to correct the problem. With their memories restored, they start to discuss their past, and Jasper explains that the Headmaster of the Bleak Academy is her father.


Miramie goes back to see Leonardo to discuss what they've learned. They decide to meet with Entropy II, who played an important part in fighting the Glass Dragon. They enter Horizon Academy, only to be captured and brought before Entropy as prisoners.


Seizhi confronts a young man called John Bull who interrupts everyone at the restaurant with a mad speech. He panicks, and begs for help. Seizhi distracts him until the police can deal with him. Chuubo and Jasper arrive, and Chuubo introduces his two friends to each other. Chuubo takes them with him as he goes to meet with the Hayashi family for advice on his dreams, but they simply redirect him to the Yatskaya family.

Meeting with the Yatskaya's, he offers to give them a wish in return for help. After an examination, they devise a plan, but tell him they need their sister Rinley to proceed.


Chapter 5:

Miramie and Leonardo are hauled before Entropy, who demands that they complete terms of community service for their 'crimes'. He changes guise into the Angel of Fortitude and drives them into Fortitude. There, Leonardo is assigned to fix a fountain. Miramie attempts to force information from Entropy, but fails, and is imprisoned.

Meanwhile, Chuubo starts to search for Rinley Yatskaya. He asks for ideas from Seizhi who suggests he talks to the rats of Fortitude. He tracks down Rinley and Prince Eduard of the rats, and finds them fighting the golden dragon, Typhon. He strikes Typhon with a Peace-Splosion, injuring it, and catching Rinley's attention. Back at the Yatskaya shrine, he makes a plan with her and her family to trap the shard of Melanie Malakh inside him in a prison. Rinley crafts a glass bottle to act as such a prison.

They journey through dreams into the Glass Labyrinth and successfully trap Melanie Malakh.


John Bull reappears at Seizhi's restaurant and apologises for his actions. Seizhi suggests that he should order something to eat. Later, he goes to buy some clothes, and discovers that the owner of the store has a special mirror that leads to a city in the Outside. He resolves to help the city's inhabitants.

Jasper causes a sunny day to fall upon Fortitude. She subsequently meets with Entropy and Leonardo, and they decide to go and eat some icecream together. Leonardo criticises Entropy's works.

Chuubo, Rinley and her siblings travel to Chuubo's house, where they make a wish that the two siblings should know what happened to their mother. They are promptly captured by birds and taken to the Evil World. Chuubo conjures up a bike and Rinley gives it the power of flight, making it possible for them to follow.


Miramie escapes confinement through means that she doesn't understand, and decides to go to the Bleak Academy in search of more information about Melanie Malakh. She discovers that Melanie was given the cornerstone of reality by the Headmaster.

Seizhi gets a job in the city, and tries to make the place become more real.


Local bully Billy Sovereign starts to bother Leonardo, who has been assigned to dig drainage trenches by Entropy. Leonardo resolves to build robots to deal with the problem.

Entropy explains his ideas about redemption to Jasper, and they decide to search for an evil to redeem. They encounter a ghost inside a house in Fortitude. They try to talk to it, but it captures them and starts to drain energy from Entropy.

Leonardo completes his robots and fights off Billy Sovereign. He goes to find Entropy to report, and distracts the ghost. Jasper transforms into her Kaiju form, wrecking the house, and freeing both herself and Entropy.


Rinley and Chuubo encounter some nomads in the Evil World, who are able to direct them to food. They are eventually able to locate the birds' nest and free Rinley's siblings from inside. The two of them resolve to stay in the Evil World until they discover something about their mother, and tell Rinley to return home.

After going to sleep on his journey back, Chuubo finds himself inside the Glass Labyrinth, which then transforms into a Glass Castle. He sits on a throne as dragons appear, and gains the power to summon the dragons out from their world.

Upon waking, he uses the power to call a dragon forth, and requests that it carry him and Rinley home.


Chapter 6:

Seizhi meets Rinley and Chuubo outside the Yatskaya shrine. He invites them to come and visit his city and they fly there on the dragon. He explains that it's called 'New York'. When they get there, they discover Riders attacking people. Rinley boosts the power of Seizhi's heart so that he can summon his brother Laodemus to fight them off.

Miramie and Leonardo talk, and Miramie persuades Leonardo that he needs to examine the cornerstone of reality. He agrees to construct a machine to help find it.

Taking pleas from supplicants, Jasper meets Natalia, who asks her for help finding Typhon. She successfully scries upon its location, and tells Natalia where to go. After she's left, Jasper is then visited by Ioanna Shichida and her son Keiichi, who is suffering from nightmares. Jasper grows a Misery-Eating Arm, and uses it to extract the source of said nightmares. It takes the form of a black sphere, which she devours. This causes her to have visions.

Natalia finds Typhon on top of the Archive and throws it into the sun. Miramie hears the noise and emerges to ask about what's going on. Natalia spots a resemblance between her and Melanie Malakh.

Entropy arrives at Chuubo's house to inquire about his absence from school. He discovers the bottle containing the shard of Melanie Malakh from inside Chuubo, carelessly left behind by Rinley. He subsequently travels to the Archive to talk to Miramie about it, and finds Natalia trying to locate an entrance to the Hidden Room. She succeeds, and Entropy is able to enter. He shows Miramie the bottle, and she decides to try and absorb the shard.


More Riders appear in New York, and manage to grab Rinley. Chuubo conjures up a motorcycle and Seizhi drives it after Rinley. He infects the Riders with his essence, forcing them to become Chuubo's friends.

Miramie seemingly succeeds in absorbing the shard, and undergoes a transformation. She proclaims that she's going to recreate the Glass Dragon. She goes to the Hayashi shrine, with Entropy and Natalia following her.

Rinley and Chuubo return to Fortitude with the now friendly Riders. They meet with Jasper and witness a storm rolling in from the Outside. Bolts start to emerge from the storm and strike Jasper, and she grows the Outside-Diminishing Tongue to lick it away.


At the Hayashi shrine, Miramie orders a new Glass Dragon to be crafted. She tells Natalia to go and talk to Leonardo and see if the machine to locate the Cornerstone of Reality is completed. When she arrives at his laboratory, she finds Chuubo and Rinley already there, planning to ask Leonardo for help themselves regarding the matter of New York. Rinley is able to help complete the machine rapidly, and it indicates that the cornerstone is inside Chuubo.

Meanwhile, Entropy smashes the new Glass Dragon to pieces. Miramie responds with force, but he manages to snap her out of the state she's in, knocking her unconscious.

The others all agree to go and meet with Seizhi, and meet Entropy carrying Miramie as they travel. He challenges them to name personal projects to justify their failure to appear at school. Chuubo offers to push back the Outside, and Natalia offers to take care of Miramie.


After they reach New York, they decide to bring out Jasper to deal with the problem. She uses her Outside-Diminishing Tongue to make a wall of blackness, sealing off the city from the rest of the Outside. Seizhi talks to Natalia about the possibility of raising Russia out of the Outside.


A few days later, Rinley meets a girl named Sessily playing a reed flute near a river. She decides to make her own flute and join in with the playing. She's distracted by a wolf appearing, and when she turns back, Sessily has vanished. Moments later, the wolf vanishes, turning into mist.

Leonardo De Montreal reviews his recent adventures, and invents equations that will drive back the Outside.

Miramie Mesmer recovers from her recent shocks, and learns how to transmit her 'curse' into other people. When she wakes, she finds Natalia in her room next to her. She shows Miramie a series of animated paper figures she'd found hiding, which seem to be influencing the thoughts of people nearby. Miramie destroys them and feels a lot better. Natalia explains how the cornerstone was located inside Chuubo, and Miramie starts to think about the implications.

Chuubo looks through the Archive for information about how to deal with the Outside and finds a book written by Entropy's father, that suggests that wishing can draw the attention of the Outside.

Rinley talks to the cats of Fortitude about Sessily, and they suggest that she might be one of the Fey. She decides to give Sessily an opportunity to play a trick on her in the hope of making her appear again.


Chapter 7

Jasper Irinka returns to her mortal form.

Seizhi Schwan is bothered by dreams of Jasper's mother, Jade Irinka, and decides to go ask her about it to see if she can help. He finds her talking to Leonardo De Montreal at a Jotun festival. The three of them talk, and Jasper explains to Leonardo that after eating the black sphere she's been having visions, and that something seems to be growing inside her. She wants him to study it, and he takes her to his laboratory. Unfortunately, his Inner Nightmare Analyser has broken down. Instead, he strengthens his connection to Jasper via the heart he gave to her, and sees inside her mind. He then realises that there's something relevant to her visions at the Bleak Academy. Seizhi and Jasper agree to follow him there.

Miramie and Natalia fail to come up with a working theory concerning the events surrounding the cornerstone of reality. They decide to switch to investigating why Melanie Malakh helped Natalia and her family.

Rinley fails to lure Sessily, and ends up being abducted by someone else instead. She's taken to a chamber made of thorns inside a dark forest. She manages to free herself, and tries to call for help, but her captor is the only one who responds. She manages to distract him and tries to run free, only to be recaptured as the vines of the forest come to life around her.

Chuubo is worried that wishing might be a bad thing. He decides to try and get help from Seizhi Schwan. He finds Seizhi at the Archive, preparing to journey to the Bleak Academy with Jasper and Entropy. Miramie and Natalia hear the noise, and come downstairs. They all agree to go to the academy together.

Upon arriving, Leonardo explains that they need to reach the House of the Sun. Natalia is able to sneak them all across the campus. When they get there Leonardo is able to use his Vent of Villainy to deduce that Jade Irinka is inside. A student surprises them, but Miramie unmakes his suspicions and he leaves. Natalia, Miramie and Chuubo subsequently decide to split off from the rest of the group to see if they can find out something about Melanie Malakh.

Leonardo attacks the House of the Sun, but fails, and is frozen in a block of ice by one of its keepers. Jasper uses her Outside-Diminishing Tongue to force the ice inside him, and they flee with Seizhi, Jasper escaping an attempt to trap her.

Natalia, Miramie and Chuubo decide to try and retreive Melanie's thesis from the records of the College of Emptiness and Dream. Miramie successfully tricks the record keeper and acquires the document by disguising herself as Melanie using her Changeling magic.

They all return to Fortitude. Natalia and Miramie start reading through the thesis, while the others take Leonardo home to recover. Chuubo starts talking to Seizhi about his concerns regarding wishing, and inadvertently lets slip that he created Seizhi with a wish. Leonardo explains that he himself created Bill Sovereign in a similar fashion, and insists that they're both monsters. Jasper starts quizzing Seizhi about he feels, making Chuubo feel guilty about the situation.

Entropy sits in his study thinking, until a cat arrives. He follows it, and it leads him to Rinley, whom he rescues. He confronts her captor, Simon Brambles and terrifies him into explaining himself. He tells Entropy that his people need Rinley in their plan to leave the Nightmare World and make a new home in the world of the dragons. He also explains how the Nightmare Seed will create an exit from their world, and how it's growing inside someone's nightmares. He takes Simon with him to Fortitude to investigate, and discovers that the seed has ended up inside Jasper.

He arrives at Leonardo's Fortitude lab and talks to Jasper about the Nightmare Seed. She explains that she was hoping Leonardo could study it. and learn something to help him with his problems, and Simon tells Entropy about how his people are fleeing the Blasphemy which is part of Leonardo's spirit. Entropy has Simon remove the seed from inside Jasper. Seizhi offers to examine it with Leonardo's equipment.

Left to her own devices, Riley decides to explore the forest, and deduces that Simon has assembled it from pieces of other forests. She's attacked by snakes and subsequently flees. She returns to Fortitude and talks to the people there to see if they know anything about Sessily.

Leonardo and Chuubo both take naps while Seizhi examines the seed. Jasper explains that Leonardo's nightmares can be released from inside him when he sleeps. They promptly get him to release some and plant the seed in them. A gateway to the Nightmare World opens, and they're all drawn into it. It seems as though they're going to be detained by nightmares, led by a being called Ill-Made, but Jasper triggers a Cynicism-Plosion, compelling them to cancel their plans for an exodus.

Natalia and Miramie finish studying the thesis and decide to go and talk to Hideo about the subject matter. Natalia talks to him, and he explains that he has a piece of Melanie inside his head. Miramie subsequently tries sending her spirit into Hideo, where she sees the piece. She tries to absorb it, and learns some things about Melanie's past with Natalia, but is pushed out of Hideo. She explains to Natalia that Melanie simply wanted to use her as a tool, and Natalia leaves to give the matter consideration.

Rinley discovers that the Fey were seen more frequently during the time of the Old Gods that the Jotun worshipped, and decides to investigate them. She goes to Chuubo's house to look for the temple of the dragon that she remembers being in the vicinity, believing it to be connected. She promptly gets caught in the rain.

After everyone returns from the Nightmare World Leonardo decides to commit himself to freeing Jade Irinka from the House of the Sun. Entropy talks to Jasper about an event to help to cleanse the souls of the people of Fortitude. They agree to hold a festival of the Sun.

Rinley meets with Chuubo and Seizhi near Chuubo's house and Chuubo talks to his two friends about the concerns he has concerning wishing. Seizhi decides to take them to meet with Wish Spirits in Fortitude. Seizhi and the spirits talk to Chuubo, and they advise him that he needs to take responsibility for his actions and consider his limitations. They decide to spend some time helping people in Fortitude.

Seizhi decides he needs to try and help Jade Irinka again. He recruits Chuubo, Rinley and Jasper to help him try and break into the House of the Sun. Rinley super-charges Jasper's heart, and the Headmaster appears to demand that the Keepers of the Sun allow her to enter. Once inside, they talk to Jade Irinka, who tells Jasper to beware her if she should appear outside the building, and that she herself needs to fully understand the nature of being the goddess of the Sun. Jasper explains that Leonardo De Montreal helped her become real.

Jade Irinka also tells Seizhi that she caused his dreams by calling Jasper to come and see her, and tells Chuubo and Rinley that they have duties.

Entropy successfully holds the festival of the Sun. Jasper pulls the Sun from the sky for a moment, and holds it in her hands.

Natalia leaves Town, travels into 'New York', collects money by playing poker, and then takes a plane to Russia.

Twiler fucked around with this message at Nov 3, 2018 around 20:16

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?







D

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today


C

Nyaa
Jan 7, 2010

Q.E.D.



c

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




A

Chatrapati
Nov 6, 2012


A

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


C

Twiler
Oct 23, 2010


A: XX

B:

C: XXX

D: X

E:

Chuubo's hobby is reading!

Chuubo likes to visit his favourite book and comic shop 'Eclectic'.

In Fortitude, he has found a bookshop called 'Ah, Those Words', which sells books, perfume and stationery.

He's aware there are a couple of libraries in Fortitude as well, somewhere, and he hopes that he can locate them on one of his weekend trips.

He used to have a pristine collection of comic books, but since the Outside Dust started to creep into his home, they started to get covered in some sort of 'rust'.

"It can't actually be rust, right? Some of them had those shiny covers (and their value was going to skyrocket any day now), but even if I didn't get those air-tight containers that serious collectors use, they should still be fine, shouldn't they?"

He'd like to buy new editions, but they'd surely just rust again. So, this whole business with Fortitude needs to be sorted out first.

"Perhaps this is all some sort of weird weather conditions. I wonder if I can get a big enough fan to blow all this stuff away? I might get one from Leonardo."


What are Chuubo's most frequent activities? (choose three)

A: doing chores?
B: helping out?
C: talking with friends about stuff thatís going on?
D: hanging out in the world and experiencing stuff?
E: wandering Fortitude with a snack?
F: daydreaming?
G: listening, wide-eyed, to traditional stories?
H: giving a monologue, and then taking decisive action?
I: stressing out over simple things, like whether he's flossing enough?
J: getting in over his head when doing things that really should be simple?

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


B: helping out
E: wandering Fortitude with a snack
F: daydreaming

golden bubble
Jun 3, 2011


C: talking with friends about stuff thatís going on
D: hanging out in the world and experiencing stuff
E: wandering Fortitude with a snack

Twiler
Oct 23, 2010


Pending votes, let's have some backstory.

Legendary Soapbox Derby

Chuubo walks down the path to the Wish-Granting Engine. A trickle of steam is emerging from one of the vents, and the 'Ready' light is flashing.

It's time to make a wish!

Chuubo has carefully weighed all the options in his mind, but he stops to take a moment to consider. It's a clear Sunday morning, and everything seems to neatly fit together.

"I wish for a soapbox derby!"

And thus there was.


The carts all line up in the starting area. Chuubo is behind the wheel of a conventional construct of pine wood, thrown together with a basis of optimism and excitement. Seizhi Schwan is next to him, riding a cart hammered together from discarded maple furniture. He nervously wonders what's going to happen. He can't help but notice that a lot of the other contestants seem to be nothing more than line drawings. Presumably there weren't enough real people to compete, so the engine put some more people together, using minimal effort. Chuubo doesn't seem to notice.

Someone blows a whistle, and they're off!

Driven by unknowable forces, the carts shoot down the track, sometimes crossing over the question mark symbols universally recognised as totems of power. A white coated boy with unkempt acquires a glowing star, and crows with joy.

Seizhi strains to hear:

"-de Montreal, have at last attained the power I have deserved, and now I shall-"

Abruptly, a shell slams into Seizhi's cart, and he's sent spinning. He grabs the wheel and regains control.

They drive through the woods, over bridges and swerve through a collection of confused robots. Chuubo is in the lead, eyes narrowed with concentration. Seizhi is in second place, but the finishing line is quickly approaching!

Seizhi somehow accelerates and draws almost level, but it isn't enough. Chuubo crosses the finishing line and is soapbox champion, a moment that will be forever remembered!

Twiler
Oct 23, 2010


Okay, I'm just going to take E and move on.

Scene 1

Chuubo sleeps...

In his dreams she stares at him, her face hidden by a mask. Is this something he's remembering, or is it something he's anticipating? He towers above her, uncoiling up to his full height. There's a wind blowing...

He wakes, and stretches. He tries to get out of bed and immediately falls over. For some reason, having legs is momentarily unfamiliar. Wincing, he stumbles to his feet.



Chuubo finishes his breakfast, and stands up. It's time for a trip into Fortitude to try and sort out this business with the dust with great determination and methodical action. Although he still doesn't know the cause as such, so perhaps that'll have to wait for another day.

Yes, he can definitely deal with that next time.

But if he's going to take a trip to Fortitude, what should he do?

A: Just wander around. That's enough fun by itself.
B: Go looking for those libraries.
C: Go fetch Seizhi first. This'll be more fun with company.
D: Actually, forget about Fortitude. Go and borrow a giant fan from Leonardo instead. That'll deal with the dust.
E: Something else.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today


B

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn


Soiled Meat

C

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?







B

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


B

golden bubble
Jun 3, 2011


C: Go fetch Seizhi first. This'll be more fun with company.

Twiler
Oct 23, 2010


A
B XXX
C XX
D
E


Okay, time to go find a library!


Chuubo steps off the bus and onto a Fortitude street. It's just been raining, and there are tiny splashes as he walks. There's a rainbow in the sky.

As Chuubo stares upwards, he can see Outside Dust hanging in the air, being blown by the wind, sweeping off and away. And also blossoms, blown off some tree somewhere.

He shrugs and starts walking. He passes blue houses surrounded by yellow flowers, yellow houses surrounded by green flowers, and green houses with no flowers at all. The road slopes upwards, and as he crests the hill he starts to feel a little tired.

He's in the right sort of area to find a library now...


It should look old, right? Probably made of stone.


Fortitude is pretty old-fashioned, and there aren't any public maps anywhere nearby.


A: Ask for directions from a passer-by while smiling warmly. (Spend 2 Will, with Good Smile 2 skill)
B: Try to navigate via street signs. (Spend 4 Will)
C: Follow the inscrutable song of the streets to find the best possible library. (Spend 8 Will)
D: Just take it easy and walk around. It's here somewhere, there's no hurry.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


A

golden bubble
Jun 3, 2011


A: Ask for directions from a passer-by while smiling warmly. (Spend 2 Will, with Good Smile 2 skill)

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


D

Twiler
Oct 23, 2010


A XX
B
C
D X

Chuubo looks around, and spots a friendly looking Fortitude rat passing by.

"Excuse me, sir. *smile* Could you please direct me to a local library?"

The rat considers the question carefully.

"In my travels, I have spied libraries few. The one the fewest paces hence has- *points* -that bearing. Look you for a building against a hill, five floors high. The paths may confuse, but walk straight and your way will be true."

(Chuubo gains 1 Quest XP for 'Learning the Ways of Fortitude'!)

(Chuubo regains 1 Will for successfully finding a library!)


Scene 2

Chuubo arrives at his destination. The building is indeed five floors high, but it certainly isn't what he imagined. It's a mess of pieces that rather looks as if it's going to turn into something else or collapse at any moment. The roof is a billowing piece of canvas.

He casts a glance up at the sky again, and realises that the concentration of Outside Dust seems even greater here. Is this the source?

It really looks more like a private residence than a public building, but he's curious about what's inside. He knocks at the front door.

No answer.

He knocks again. And after a few minutes he tries the door handle. It's not locked.

A little nervous, he adjusts his tie and steps inside.

The wooden floor creaks alarmingly as he walks through the front hall and into a large room. There, an old man sleeps on a rocking chair, amidst a collection of tables. There's paper and books piled on the floor, and on every available surface.

A: Wake the old man up.
B: Try to work out where the dust is coming from. (Spend 2 Will)
C: Try really hard to work out where the dust is coming from. (Spend 4 Will)
D: Check out the books.
E: Check the rest of the rooms, look to see if there's anyone else around.
F: Something else.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


D

golden bubble
Jun 3, 2011


A: Wake the old man up.

Twiler
Oct 23, 2010


Pending votes, more backstory:


Some years ago...

"I wish for a spaceship! Zip, zip, woooo!"

Chuubo jumps out of the Wish-Granting Engine, and dances around, imagining himself flying through space.

(At this point in time, the Wish-Granting Engine in question is the MK I versions, which is mostly a cardboard box. It doesn't take time to build up a charge, and it's much smaller, but the effects are much harder to measure.)

Chuubo switches on the reverse thrusters, halting the acceleration of his craft, and then pulls on his astronaut's suit.

It's always so lonely here in the back garden. But up in space, floating around as an astronaut he'd be too excited to notice wouldn't he? A psychologist would probably say something like that. But they might be confused at the spacesuit he's somehow wearing, or the hazy 'background' of stars and planets.


Chuubo's voice is swallowed up the silence and he gradually slows down.

This isn't so much fun anymore. Perhaps I need to build a better engine?

Chuubo stops to contemplate for a moment. (The spacesuit and background disperse into infinitesimal pixels.)

"Yes, that's it! An improved one, that will give me all the icecream I could ever need!"


Scroll up to see the current choices.

Twiler
Oct 23, 2010


A X
B
C
D X
E
F

Okay, incorporating both choices:


Chuubo casts his eyes over the stacks of books, and picks up a large brown volume with pieces of paper sticking out from the top.

It seems to be a technical manual concerning the art of glass-making. It describes various devices, their uses, examinations of the pros and cons of different methods, and photographs of some of the most famous examples of the craft.

Chuubo turns a page, and finds himself looking at one of the pieces of paper shoved between the pages. It has a diagram depicting a dragon made of glass. There are notes surrounding it indicating the steps necessary to make such a thing, and also, what looks like a series of runes.

Interesting. Looks like a lot of work though.

The quiet starts to get on his nerves. He reaches out, and gently shakes the man by the shoulder.

The old man's eyes flick open. They seem to shine brightly.

"Is that- Ah. A new one? Well, go talk to the others, they'll give you somewhere to sleep."

"Sleep? Isn't this a library?"

"Library?" He chuckles. "In a way."

He notices the book that Chuubo's holding, and scowls suddenly.

"Put that away!"

A little upset, Chuubo closes the book and returns it to its place on the stack. There's an uncomfortable pause, and the man forces a smile onto his face.

"I'm Hideo Hayashi. And you are?"

"Well er, Chuubo. I was looking for something to read."

"A worthy aim. Let me see if I can help you..."

(Chuubo gains 1 bonus XP for Foreshadowing!)


Meanwhile, upstairs...


Miramie Mesmer lies on her bed, watching her ceiling remain stationery. That tea that she drank a few minutes ago was a bit too strong, and she's relaxing as hard as she can to stave off the paranoia.

(Miramie is currently Innocent and Twitching.)

Recently she's been trying to get a manor down the street restored, hoping to set up an art shop and a cafť. That might bring some money, which in turn would be an important step towards getting this place restored. But every time she tries to get started, her insecurities nag at her furiously.

She's starting to feel stiff lying here. Perhaps it's time to do something else.

A: Go find some of the rest of the 'family', persuade them that the plan is worthwhile.
B: Go and inspect the site, check for problems.
C: The manor's garden will need work as well, collect some tools and go to it.
D: Forget about the manor for the moment, go and have something to eat.
E: Something else.

Added Miramie Mesmer's character sheet above.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


B

golden bubble
Jun 3, 2011


A: Go find some of the rest of the 'family', persuade them that the plan is worthwhile.

Twiler
Oct 23, 2010


A X
B X
C
D
E


Okay, incorporating both choices:

Miramie finds Sakura Anastasia Kuga studying a star-chart in one of the study rooms. She looks up.

"I've checked and double-checked their positions. I'm sure now. The constellations are coming apart!"

Miramie feels a nasty lurch. How much time is left?

"How quickly? Can we do something?"

"...Well, admittedly, it's a process I can only observe over a period spanning decades, but in the eyes of the universe..."

"Perhaps you've got some time to help out with that manor project then?"



Kiri Sato is reading 'The Survivalist's Guide Regarding a State of Apparent Safety'. He's deeply engrossed, and it takes a couple of tries for Miramie to get his attention.

"Yes, I hear you. Hmmmm... I think we should all learn Morse, it could be pretty useful should the worst happen. What's the problem?"

"Want to come work at the manor?"

"Oh, the renovation job?"



Together, the three of them descend into the basement. Somewhere down in that place, Danny Kortov is inevitably lost, trapped by his human frailties (i.e. his inability to remember the way out).

But others are not so limited! In a few short moments, Danny is located and recruited for the pending enterprise.



Miramie pokes her head into the Professor's room as the other three scramble to get themselves ready.

"-!"

Oh, he seems to be talking to someone, a boy wearing a jacket and tie.

I won't interrupt, I'll just leave him a note.

She silently pulls a pencil from her pocket and snags a piece of scrap paper from a table.



A short walk down the street, the manor squats despondently. They walk through the front door, a little nervous.

"What do we need to do first?" Danny asks Miramie.

"Um..."

"Check for leaks above, subsidence below, and damaged walls in between." suggests Kiri.



As the other three start to look, Miramie casts her eyes around, trying to imagine how this whole place might look when all the work is finished. Even if there are no major problems, they'll still need to clean, redecorate, and actually get the shop and cafť set up.

"I can't see any leaks up here!" calls down Danny from upstairs. "I think it rained last night, the roof must be okay or there'd be water everywhere!"

She should be able to make some items for the shop herself, with her craft.



What is Miramie Mesmer's chosen craft?

A: Glass-working.
B: Mask making.
C: Painting.
D: Tailoring.
E: Something else.

golden bubble
Jun 3, 2011


E: Something else: Sculpture

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


E. Taxidermy

Twiler
Oct 23, 2010


Unfortunately, I can't see any way to work in taxidermy, so I'm just going to go with sculpture.


Miramie and her three friends search through the manor, taking note of problems. As they walk she considers the lighting, and how she might position her works in one room, or another. Of course, she might bring in some lamps and make her own illuminated areas.

She's not sure she wants to sell anything she's already made, but if she's going to make some new pieces then she's going to have to get some more stone from somewhere. Going out to the shops tends to be unpleasant, with all the walking and the noises, and the bright light from the sky, and the talking. But perhaps she can send the others out to get some in her place. Although she can't help but worry that they might just come back with the wrong thing.

Miramie starts to feel awfully tired. Pretty soon, she'll have to go back home.

(Miramie gains 1 bonus XP for a 'Shared Action')


Scene 3

Chuubo walks down the street, heading towards the bus stop, barely managing to carry his collection of borrowed books. That 'Archive' was pretty strange, but he's definitely going to go back for another look. Perhaps if he doesn't have the Professor leading him around he can find something secret. He doesn't know what he might be looking for though. But he kept getting the feeling that there was something exciting just out of reach.

This wasn't too hard to begin with, but his hands and arms are starting to get severely tired now. The next time he comes out, he should bring a rucksack or something similar.

A: A small carry-cart would be useful right now. Chuubo can imagine it clearly, so he should be able to just pick one up from somewhere, right? (Dreams Made Flesh)
B: A dragon or giant snake wouldn't have trouble with this, would they? (Kaiju Form, spend 2 MP)
C: Surely he can recruit some people to help carry them? (Good Smile, spend 4 Will)

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


A

golden bubble
Jun 3, 2011


A: A small carry-cart would be useful right now. Chuubo can imagine it clearly, so he should be able to just pick one up from somewhere, right? (Dreams Made Flesh)

Twiler
Oct 23, 2010


Chuubo remembers seeing the sort of thing he needs. A red hand-cart, made of wood and plastic, with little wheels. Perhaps he saw it at a shopping centre? As he muses, a translucent shape starts to materialise next to him.

The wheels would run quite well on this ground, and I'm sure it would be clean...

Absentmindedly, he exerts his will, and the shape shimmers into full existence. It bumps against his legs.

Oh, this is just what I need! Lucky!

Later, on the bus, Chuubo muses on the day he's had. He's got a nice collection of books to read and somewhere new to go in Fortitude.

He's going to be busy for the next few days, but after that, he'll go back and take another look at that library, give the books back, and borrow some more. He could bring Seizhi along as well.


But when he does get home...

His comic books are covered with a thicker layer of 'rust' than they ever were before. The Outside Dust has been sweeping into his house in greater quantities. His whole room is filled with the stuff, forming psychedelic patterns in the air. He covers his face, and pulls the window open.

(Chuubo gains 1 Quest XP for 'Haunted'.)

This surely can't be allowed to continue, but what should he do?

A: Perhaps there's a book about the dust in the library? He can find out next time he goes out there.
B: It certainly looks as if all this stuff is coming from Fortitude, maybe even from the library. Maybe if he looks around he can discover the source.
C: Seizhi's good at knowing things, he might know what to do.
D: That Leonardo guy who lives in Old Molder keeps going on about science and how great he is. What if Chuubo takes a sample of this stuff for him to look at?
E: Something else?

golden bubble
Jun 3, 2011


D: That Leonardo guy who lives in Old Molder keeps going on about science and how great he is. What if Chuubo takes a sample of this stuff for him to look at?

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


D

Twiler
Oct 23, 2010


A
B
C
D XX
E


Chuubo searches around for an appropriate container. He remembers having a Junior Chemistry set around somewhere, but it might have been thrown out at some point.

Eventually, he resorts to grabbing a dirty pop/soda bottle from the bin in the kitchen, cleans it out with some water, and does his best to gather up some dust. He screws the top down tightly.

Water makes things rust, right? Is this dust like water? Can I swim in it if I fill up a pool?

Anyway, I need to go show Leonardo this, as soon as I've got the time.


Miramie is starting to feel unsteady on her feet. She'd like to get some sleep, but everyone else seems okay, and she doesn't want to ruin the mood. Where do they get all their energy from? She keeps telling herself that they'll get tired soon, but they just keep going. They've gotten so much done, it's amazing. She should be happy, but the ground seems to be trying to swallow her.

She does her best to look normal.

(Miramie switches from Innocent to Suspicious, gaining 1 quest XP for 'Art Shop and Garden')

What's the best way to deal with this?

A: Just concentrate on moving in a fluid fashion. (Use Grace 2)
B: Secretly cast a spell to conceal the fatigue. (Spend 2 Will with Changeling 2)
C: Unmake her personal fatigue, removing the concept from reality. (The World-Breaker's Hand)
D: Never mind, she should just admit to them that she's too tired to keep working.

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Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


C

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