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Twiler
Oct 23, 2010


quote:

Let me tell you a story of a peaceful place. A beautiful place.

Its name is Fortitude.

I want you to come and game here. I want you to experience its joys. I donít want to tell you cold, dry facts. I want to tell you the experience of living here. I want to give you the story of what itís like.

Set aside your modern ideas.

It isnít glitzy here. Life moves slowly. It is (to be honest) rustic, rickety, and archaic here. Itís behind the times.

Iíll acknowledge that as a flaw.

But hereís what you get in return.

This is a place that smells of fish, and wood, and cooking; aromatic grasses; the water of the lake.

Listen and youíll hear people walking and people talking; gulls crying; and in between them silence, wind chimes jingling, and the occasional ringing of a bicycleís bell. Insectsíll hum. Youíll hear that sometimes. If youíre close enough, youíll hear the docks creaking and the sound of the endless waves.

Itís good.

- Fortitude
by the Docks of Big Lake




quote:

Once upon a time, a witch and a glass-maker made a dragon out of glass and taught it to hate the world. It raged and it would have destroyed everything; only, it shattered, instead.

Maybe it found some reason to love the world.

Maybe their hearts werenít really in itónot the glass-makerís, not the witchís.

Maybe it was just that the dragon was made of glass.

- The Glass-Makerís Dragon



This is going to be a third-person CYOA, based on 'The Glass-Maker's Dragon' campaign for the 'Chuuboís Marvelous Wish-Granting Engine' RPG. It will eventually feature multiple characters, but it will start with Chuubo, the Wishing Boy.

I'm going to be using the CMWGE rules, but hopefully arranging matters so that everyone can follow along without needing to know them.

Key Points

The game is divided into Books, which are themselves divided into Chapters, which are themselves divided into Scenes.

Characters have 8 points of Will per chapter.

Certain characters have extra points of Miraculous Will, which refresh whenever they're in a scene where they or another character performs an XP action.

Characters start with a number of Miracle Points, and regain 1 per chapter (except Miramie Mesmer).

Both Will and Miracle Points can sometimes be regained faster.

Characters gain rewards from completing quests, and they complete quests by gaining a sufficient amount of XP.

XP for quests can be gained by accomplishing quest-related goals.

Bonus XP can be gained (and then invested in any quest) by performing 'XP actions' (only twice per chapter), by invoking a particular emotion (only once per scene), and by dealing with 'Issues'.


Character Sheets (accurate at the start of Chapter 7)

quote:


Chuubo, the Wishing Boy

Miraculous Abilities

Reality Syndrome: 3

Effective Daydreamer (usually free)
Wishing (once per chapter)
Dreams Made Flesh (one free use per chapter)

Child of the Ash: 0

Immortality (usually free)
Peaceful (usually free)
Peace-Splosion (one free use per book)
"Dark Chuubo" (passive)
Kaiju Form (usually costs 2 MP)
It's Not Forever (one free use per book)

Skills

Domestic Tasks: 2
Kindness: 2
Good Smile: 2
Sailing: 1
Hobby (Reading): 1

Perks

'Ordinary'
Health (1 Divine Health Level)
Connection: The Best Friend: 2
Connection: The Dream-Witch: 1
Summon Dragon (one free use per chapter)

Issues

Mystery: 2
Something to Deal With: 1


Bonus XP Emotion: Face-palming

3 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

3/5 MP
8 Will

Completed Arc Quests

Haunted - 35 XP


Quests

Precious Memories - 6/15
1 XP / scene for an appropriate emote.

Learning the Ways of Fortitude - 5/25
1 XP / scene for an appropriate emote.

Wishing for Ease - 0/35
5 XP for realising it's a bad idea to give up a particular thing.
5 XP for learning an important life lesson.
5 XP for rival/enemy making use of his power even as it blows up in his face.
1 XP / chapter for an appropriate action.

6 Bonus XP



quote:


Miramie Mesmer, the Dream-Witch

Miraculous Abilities

Accursed: 2

Sickly (passive)
The Hidden Room (passive)
The World-Breaker's Hand (one free use per chapter)
Strategist-Shard (passive)
Who You Were (passive)

Sentimental: 1

Miraculous Ease (passive)
The Dream-Witch's Shadow (passive)
Lend Spirit (passive)
A Waking Dream (always costs MP)
The Treasure's Call (passive)

Skills

Grace: 2
Alertness: 1
Crafts: 1
Domestic Tasks: 1
Arts: 0
Changeling: 2
Superior Dreamer: 1

Perks

Connection: The Wishing Boy: 3
Connection: Nightmares' Angel: 1
Connection: The Archive: 1
Connection: Fortitude: 1
Bond: Hayashi: 1
Bond: Stone Dragon: 1
Curse Projection (spend 1 MP)

Issues

Mystery: 4


Bonus XP Emotion: Comfort

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Level

5/7 MP
8 Will
3 Miraculous Will (only used when interacting with Chuubo and/or the Archive)

Completed Arc Quests

The Hidden Room - 35 XP


Quests

Under Siege - 4/15
1 XP / scene for an appropriate emote.

Art Shop and Garden - 3/35
1 XP / scene for an appropriate event.

Fascination - 0/35
5 XP for expressing fascination with something dangerous.
5 XP for a sustained effort to study that thing.
5 XP for making herself vulnerable.
1 XP / chapter for an appropriate action.

4 Bonus XP



quote:


Leonardo De Montreal, Nightmares' Angel

Miraculous Abilities

Wounded Angel: 3

Heartless: Heartless Perfection (usually free)
Heartless: Supreme Heartlessness (one free use per chapter)
Corrupted: The Stuff of Nightmares (usually free)
Corrupted: The Sickness Rises (one free use per chapter)
Glorious: Superiority (usually free)
Glorious: Flash of Insight (one free use per chapter)
Sickly (passive)
Oh, You Fool (passive)
Cage for a Blasphemy (passive)
Empowered Wounds (one free use per book)
Recover (passive)
Supreme Invocation (one free use per book)
The Wayward Heart (one free use per book)

Skills

Nightmare Science: 2
Weather-Sense: 2
Perseverance: 2
Love for the Wicked: 1
Shield: 1
Dream Analysis: 0
People Skills: 0
Swimming: -1
Domestic Tasks: -1

Perks

Connection: The Wishing Boy: 0
Connection: The Child of the Sun: 1
Enemy of the Outside: 2

Issues

Isolation: 3
Sickness: 1


Bonus XP Emotion: Speechlessness

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

5/5 MP
8 Will

Completed Arc Quests

The Outside Stirs - 40 XP


Quests

Natural Scientist - 4/15
1 XP / scene for an appropriate action.

Someone's in Trouble! - 0/35
5 XP for committing to help the person in trouble.
5 XP for them opening up to him in a personal place.
5 XP for some part of their trouble taking physical form.
1 XP / chapter for an appropriate action

The Hidden Library - 6/25
5 XP for learning about the Archive.
5 XP for entering the Archive's upper floors. (Completed)
1 XP / chapter for an appropriate action.

Relearning Friendship - 3/35
1 XP / scene for an appropriate emote.

0 Bonus XP

quote:


Jasper Irinka, the Child of the Sun

Miraculous Abilities


Child of the Ash: 1

Light To Encourage Hope (usually free)
Hope-Splosion (one free use per book)
Wicked Mode (passive)
Kaiju Form (usually free)
Mortal Form (one free use per book)
Shed Scales (usually free)

Primordial: 2

Immortality (usually free)
Inspiring Radiance (passive)
The Heart of the Sun (usually free)
Digest (passive)
Connect to Someone (usually free)
Sight of the Hopeful Heart (usually free)
Sun Lights the Path (one free use per chapter)
Sun Lights the Path [Powered Up] (one free use per book)
Sight of the Hopeful Heart [Powered Up] (one free use per book)
Limb to Create Hope / Limb to Devour Evil (one free use per book)


Skills

Courtly Manners: 3
Incarnation of the Sun: 2
Riding: 1
Art/Craft (???): 1
Lore: 1
Connection: Nightmare's Angel: 1

Perks

Health (+1 Divine Health Level)
Health (+1 Normal Health Level)
Connection: The Prodigy: 2
Connection: Little Island: 1

Augmentations

Outside Sensitive Retinas (Gives Outside-Sensitive Eyes 1, takes 1 Normal Health Level)
Conversation Tree HUD (Suggests questions, takes 1 Normal Health Level)
Misery-Eating Arm (Removes problems, takes 1 Divine Health Level)
Outside-Diminishing Tongue (Licks away the Outside, takes 1 Divine Health Level)

Issues

Over Your Head: 1


Bonus XP Emotion: Gratitude

1 Divine Health Level
1 Tough Health Level
1 Normal Health Level

2/5 MP
8 Will


Quests

The Light of Hope - 4/15
1 XP / scene for an appropriate emote.

A Mortal Life - 4/25
1 XP / scene for an appropriate emote.

The Miracle - 17/35
5 XP for having a traumatic transformation/disassociation. (Completed)
5 XP for seeing a confusing vision/nightmare/premonition of death. (Completed)
5 XP for meeting and helping a mysterious child. (Completed)
1 XP / chapter for an appropriate action

16 Bonus XP

quote:


Seizhi Schwan, the Best Friend

Miraculous Abilities

Become Somebody: 3

Frantic (passive)
Seizhi-Sense (passive)
Wish-Sense (passive)
Canonical History (passive)
Is This My Destiny? (passive)
Touch The Heart (always 1 MP)
Seizhi Syndrome (passive)
Reject (always 2 MP)
The Ugly Duckling Reversion (passive)
Touchstone (always 4 MP)
Touch The Heart [Powered Up] (always 4 MP)

Skills

Know Stuff: 3
Exist: 3
Do Stuff: 1
Ordinary: 1

Perks

Chuubo's Best Friend
Connection: The Wishing Boy: 4
Connection: Wish Spirits: 1

Issues

Calling: 1
Something To Deal With: 1


Bonus XP Emotion: Thumbs Up!

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

3/5 MP
8 Will


Quests

Hide The Evidence - 3/15
1 XP / scene for an appropriate emote.

The Wishes of Birds and Beasts - 2/25
1 XP / scene for an appropriate emote.

Why Are You Here? - 6/35
5 XP for doing something to connect to death and rebirth, the sky, a holy mountain or the sun.
5 XP for finding an appropriate place in Fortitude.
5 XP for establishing a relationship with the Walker in Darkness. (Completed)
1 XP / chapter for an appropriate action.

11 Bonus XP


quote:


Entropy II, the Angel of Fortitude

Miraculous Abilities

Creature of the Light: 2

Tireless (passive)
Well-Lit (passive)
The Auctoritas Magister (usually free)
Appear (one free use per chapter)
Transfix (one free use per book)
Obsession (one free use per chapter)
Open the Vault (one free use per chapter)

A Keeper of Gardens: 1

Immortality (usually free)
The World, Like Clay (usually free)
Your Gardens (passive)
The Change-Blood (passive)
The Great Magic (one free use per book)
Guide (one free use per chapter)

Skills

A Map in Your Head: 2
Tinker: 2
Vehicular Travel: 1
I Know Somebody: 0
Superior Magister: 1
Superior Land-Rule: 2

Perks

Accessory: Jenkins, Motorcycle
Cool: 1
Connection: The Child of the Sun: 1
Garden: School
Garden: The Evil World
Garden: The Streets of Fortitude

Bonus XP Emotion: Shivers

1 Tough Health Level
2 Normal Health Levels

5/5 MP
8 Will
3 Miraculous Will


Quests

Mentor Syndrome - 2/15
1 XP / scene for an appropriate emote.

The Angel of Fortitude - 0/15
5 XP for putting himself as risk to protect a creature of the Evil World OR having a meal ruined OR falling into something unpleasant because of an experiment.
1 XP / chapter for an appropriate action.

Clean for a Day - 7/35
5 XP for making peace with a recent setback.
5 XP for displaying vulnerability to someone. (Completed)
5 XP for having a vision guiding his work.
1 XP / chapter for an appropriate action.

8 Bonus XP

quote:



Rinley Yatskaya, the Troublemaker

Miraculous Abilities

Spiritual: 3

Fears of a Sinking Thimble (passive)
There's a Tree in the Way (usually free)
Heart-Reader (passive)
Heart-Speaker (passive)
There's No Turning Back Now! (one free use per chapter)
Divine Mantle (costs 1-3 MP)
Work of Fable (costs 1 MP)
Wish Spirit (usually costs 1 MP)
The World Doesn't Work Like That! (usually costs 2 MP)
A Little More to Any Tale (usually costs 2 MP)
Change Destinies (costs 4 MP)
Swap Hearts (costs 4 MP)

Creature of Fable: 0

Frantic (passive)
Tall Tales (passive)
Iconic (Usually free)


Skills

Storytelling: 2
Legends: 1
Claimed by the Sea: 1
Superior Cat-Speaker: 2
Superior Dreamer: 2

Perks

Connection: The Yatskayas: 2
Connection: Prince Eduard: 2
Connection: Player-Characters: 1

Bonus XP Emotion: Groaning

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

3/5 MP
8 Will


Quests

Story Time - 2/15
1 XP / scene for an appropriate emote.

The World is Changing - 3/25
1 XP / scene for an appropriate emote.

The Straw-Haired Kid - 1/35
5 XP for trouble starting/getting worse.
5 XP for being rescued.
5 XP for telling someone a secret and running away.
1 XP / chapter for an appropriate action.

6 Bonus XP

quote:



Natlia Koutolika, the Prodigy

Miraculous Abilities

The Ace: 3

Frantic (passive)
The Prodigy (usually free)
Push Yourself (usually 1 MP)
Legendary Master (usually 2 MP)
Determination (costs 4 MP)
Anime Moment (costs 4 MP)

Skills

Martial Arts: 3
Mathematics: 3
Dance: 1
Student: 1
Russian …migrť : 0

Perks

Mad Skills
Frozen Heart
Cool: 3
Connection: ???: 2
Connection: Koutolika Family: 1
Connection: Fortitude Rats: 1
Connection: The Child of the Sun: -1

Issues

Mystery: 1


Bonus XP Emotion: Wincing

2 Divine Health Levels
1 Tough Health Level
2 Normal Health Levels

3/5 MP
8 Will
3 Miraculous Will (can't be used with magic/connections)


Quests

Peaceful Moments - 1/15
1 XP / scene for an appropriate emote.

The Golden Dragon of the Rooftops - 6/25
5 XP for being accused of being behind the dragon.
5 XP for failing to win a fight with the dragon.
5 XP for tracking the dragon to its lair. (Completed)
1 XP / chapter for an appropriate action.

Thaw Your Heart - 3/35
1 XP / scene for an appropriate emote.

4 Bonus XP

Wishing Map (this will be important later):



Chuubo is an everyday, ordinary boy, age 15, who has constructed a machine to grant his wishes, and lives with his family (has anyone ever seen them?) in the place known as Horizon. His best friend is Seizhi Schwan.

He has recently been troubled by clouds of the material known as Outside Dust blowing into his home, and intrigued by dreams of a masked woman.

He may or may not be a dragon or similar creature, and may or may not have a shard of glass inside him.


The Outside Dust comes from the Big Lake next to the Fortitude area. Chuubo has started visiting Fortitude in search of answers.

What is his hobby?

A: Fishing?

B: Video Games?

C: Reading?

D: Exploring?

E: Something else?

Twiler fucked around with this message at Sep 24, 2018 around 20:46

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Twiler
Oct 23, 2010


[reserved]

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?







D

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today


C

Nyaa
Jan 7, 2010

Q.E.D.



c

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




A

Chatrapati
Nov 6, 2012


A

Not Alex
Oct 9, 2012


C

Twiler
Oct 23, 2010


A: XX

B:

C: XXX

D: X

E:

Chuubo's hobby is reading!

Chuubo likes to visit his favourite book and comic shop 'Eclectic'.

In Fortitude, he has found a bookshop called 'Ah, Those Words', which sells books, perfume and stationery.

He's aware there are a couple of libraries in Fortitude as well, somewhere, and he hopes that he can locate them on one of his weekend trips.

He used to have a pristine collection of comic books, but since the Outside Dust started to creep into his home, they started to get covered in some sort of 'rust'.

"It can't actually be rust, right? Some of them had those shiny covers (and their value was going to skyrocket any day now), but even if I didn't get those air-tight containers that serious collectors use, they should still be fine, shouldn't they?"

He'd like to buy new editions, but they'd surely just rust again. So, this whole business with Fortitude needs to be sorted out first.

"Perhaps this is all some sort of weird weather conditions. I wonder if I can get a big enough fan to blow all this stuff away? I might get one from Leonardo."


What are Chuubo's most frequent activities? (choose three)

A: doing chores?
B: helping out?
C: talking with friends about stuff thatís going on?
D: hanging out in the world and experiencing stuff?
E: wandering Fortitude with a snack?
F: daydreaming?
G: listening, wide-eyed, to traditional stories?
H: giving a monologue, and then taking decisive action?
I: stressing out over simple things, like whether he's flossing enough?
J: getting in over his head when doing things that really should be simple?

Not Alex
Oct 9, 2012


B: helping out
E: wandering Fortitude with a snack
F: daydreaming

golden bubble
Jun 3, 2011


C: talking with friends about stuff thatís going on
D: hanging out in the world and experiencing stuff
E: wandering Fortitude with a snack

Twiler
Oct 23, 2010


Pending votes, let's have some backstory.

Legendary Soapbox Derby

Chuubo walks down the path to the Wish-Granting Engine. A trickle of steam is emerging from one of the vents, and the 'Ready' light is flashing.

It's time to make a wish!

Chuubo has carefully weighed all the options in his mind, but he stops to take a moment to consider. It's a clear Sunday morning, and everything seems to neatly fit together.

"I wish for a soapbox derby!"

And thus there was.


The carts all line up in the starting area. Chuubo is behind the wheel of a conventional construct of pine wood, thrown together with a basis of optimism and excitement. Seizhi Schwan is next to him, riding a cart hammered together from discarded maple furniture. He nervously wonders what's going to happen. He can't help but notice that a lot of the other contestants seem to be nothing more than line drawings. Presumably there weren't enough real people to compete, so the engine put some more people together, using minimal effort. Chuubo doesn't seem to notice.

Someone blows a whistle, and they're off!

Driven by unknowable forces, the carts shoot down the track, sometimes crossing over the question mark symbols universally recognised as totems of power. A white coated boy with unkempt acquires a glowing star, and crows with joy.

Seizhi strains to hear:

"-de Montreal, have at last attained the power I have deserved, and now I shall-"

Abruptly, a shell slams into Seizhi's cart, and he's sent spinning. He grabs the wheel and regains control.

They drive through the woods, over bridges and swerve through a collection of confused robots. Chuubo is in the lead, eyes narrowed with concentration. Seizhi is in second place, but the finishing line is quickly approaching!

Seizhi somehow accelerates and draws almost level, but it isn't enough. Chuubo crosses the finishing line and is soapbox champion, a moment that will be forever remembered!

Twiler
Oct 23, 2010


Okay, I'm just going to take E and move on.

Scene 1

Chuubo sleeps...

In his dreams she stares at him, her face hidden by a mask. Is this something he's remembering, or is it something he's anticipating? He towers above her, uncoiling up to his full height. There's a wind blowing...

He wakes, and stretches. He tries to get out of bed and immediately falls over. For some reason, having legs is momentarily unfamiliar. Wincing, he stumbles to his feet.



Chuubo finishes his breakfast, and stands up. It's time for a trip into Fortitude to try and sort out this business with the dust with great determination and methodical action. Although he still doesn't know the cause as such, so perhaps that'll have to wait for another day.

Yes, he can definitely deal with that next time.

But if he's going to take a trip to Fortitude, what should he do?

A: Just wander around. That's enough fun by itself.
B: Go looking for those libraries.
C: Go fetch Seizhi first. This'll be more fun with company.
D: Actually, forget about Fortitude. Go and borrow a giant fan from Leonardo instead. That'll deal with the dust.
E: Something else.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today


B

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn


Soiled Meat

C

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?







B

Not Alex
Oct 9, 2012


B

golden bubble
Jun 3, 2011


C: Go fetch Seizhi first. This'll be more fun with company.

Twiler
Oct 23, 2010


A
B XXX
C XX
D
E


Okay, time to go find a library!


Chuubo steps off the bus and onto a Fortitude street. It's just been raining, and there are tiny splashes as he walks. There's a rainbow in the sky.

As Chuubo stares upwards, he can see Outside Dust hanging in the air, being blown by the wind, sweeping off and away. And also blossoms, blown off some tree somewhere.

He shrugs and starts walking. He passes blue houses surrounded by yellow flowers, yellow houses surrounded by green flowers, and green houses with no flowers at all. The road slopes upwards, and as he crests the hill he starts to feel a little tired.

He's in the right sort of area to find a library now...


It should look old, right? Probably made of stone.


Fortitude is pretty old-fashioned, and there aren't any public maps anywhere nearby.


A: Ask for directions from a passer-by while smiling warmly. (Spend 2 Will, with Good Smile 2 skill)
B: Try to navigate via street signs. (Spend 4 Will)
C: Follow the inscrutable song of the streets to find the best possible library. (Spend 8 Will)
D: Just take it easy and walk around. It's here somewhere, there's no hurry.

Not Alex
Oct 9, 2012


A

golden bubble
Jun 3, 2011


A: Ask for directions from a passer-by while smiling warmly. (Spend 2 Will, with Good Smile 2 skill)

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


D

Twiler
Oct 23, 2010


A XX
B
C
D X

Chuubo looks around, and spots a friendly looking Fortitude rat passing by.

"Excuse me, sir. *smile* Could you please direct me to a local library?"

The rat considers the question carefully.

"In my travels, I have spied libraries few. The one the fewest paces hence has- *points* -that bearing. Look you for a building against a hill, five floors high. The paths may confuse, but walk straight and your way will be true."

(Chuubo gains 1 Quest XP for 'Learning the Ways of Fortitude'!)

(Chuubo regains 1 Will for successfully finding a library!)


Scene 2

Chuubo arrives at his destination. The building is indeed five floors high, but it certainly isn't what he imagined. It's a mess of pieces that rather looks as if it's going to turn into something else or collapse at any moment. The roof is a billowing piece of canvas.

He casts a glance up at the sky again, and realises that the concentration of Outside Dust seems even greater here. Is this the source?

It really looks more like a private residence than a public building, but he's curious about what's inside. He knocks at the front door.

No answer.

He knocks again. And after a few minutes he tries the door handle. It's not locked.

A little nervous, he adjusts his tie and steps inside.

The wooden floor creaks alarmingly as he walks through the front hall and into a large room. There, an old man sleeps on a rocking chair, amidst a collection of tables. There's paper and books piled on the floor, and on every available surface.

A: Wake the old man up.
B: Try to work out where the dust is coming from. (Spend 2 Will)
C: Try really hard to work out where the dust is coming from. (Spend 4 Will)
D: Check out the books.
E: Check the rest of the rooms, look to see if there's anyone else around.
F: Something else.

Not Alex
Oct 9, 2012


D

golden bubble
Jun 3, 2011


A: Wake the old man up.

Twiler
Oct 23, 2010


Pending votes, more backstory:


Some years ago...

"I wish for a spaceship! Zip, zip, woooo!"

Chuubo jumps out of the Wish-Granting Engine, and dances around, imagining himself flying through space.

(At this point in time, the Wish-Granting Engine in question is the MK I versions, which is mostly a cardboard box. It doesn't take time to build up a charge, and it's much smaller, but the effects are much harder to measure.)

Chuubo switches on the reverse thrusters, halting the acceleration of his craft, and then pulls on his astronaut's suit.

It's always so lonely here in the back garden. But up in space, floating around as an astronaut he'd be too excited to notice wouldn't he? A psychologist would probably say something like that. But they might be confused at the spacesuit he's somehow wearing, or the hazy 'background' of stars and planets.


Chuubo's voice is swallowed up the silence and he gradually slows down.

This isn't so much fun anymore. Perhaps I need to build a better engine?

Chuubo stops to contemplate for a moment. (The spacesuit and background disperse into infinitesimal pixels.)

"Yes, that's it! An improved one, that will give me all the icecream I could ever need!"


Scroll up to see the current choices.

Twiler
Oct 23, 2010


A X
B
C
D X
E
F

Okay, incorporating both choices:


Chuubo casts his eyes over the stacks of books, and picks up a large brown volume with pieces of paper sticking out from the top.

It seems to be a technical manual concerning the art of glass-making. It describes various devices, their uses, examinations of the pros and cons of different methods, and photographs of some of the most famous examples of the craft.

Chuubo turns a page, and finds himself looking at one of the pieces of paper shoved between the pages. It has a diagram depicting a dragon made of glass. There are notes surrounding it indicating the steps necessary to make such a thing, and also, what looks like a series of runes.

Interesting. Looks like a lot of work though.

The quiet starts to get on his nerves. He reaches out, and gently shakes the man by the shoulder.

The old man's eyes flick open. They seem to shine brightly.

"Is that- Ah. A new one? Well, go talk to the others, they'll give you somewhere to sleep."

"Sleep? Isn't this a library?"

"Library?" He chuckles. "In a way."

He notices the book that Chuubo's holding, and scowls suddenly.

"Put that away!"

A little upset, Chuubo closes the book and returns it to its place on the stack. There's an uncomfortable pause, and the man forces a smile onto his face.

"I'm Hideo Hayashi. And you are?"

"Well er, Chuubo. I was looking for something to read."

"A worthy aim. Let me see if I can help you..."

(Chuubo gains 1 bonus XP for Foreshadowing!)


Meanwhile, upstairs...


Miramie Mesmer lies on her bed, watching her ceiling remain stationery. That tea that she drank a few minutes ago was a bit too strong, and she's relaxing as hard as she can to stave off the paranoia.

(Miramie is currently Innocent and Twitching.)

Recently she's been trying to get a manor down the street restored, hoping to set up an art shop and a cafť. That might bring some money, which in turn would be an important step towards getting this place restored. But every time she tries to get started, her insecurities nag at her furiously.

She's starting to feel stiff lying here. Perhaps it's time to do something else.

A: Go find some of the rest of the 'family', persuade them that the plan is worthwhile.
B: Go and inspect the site, check for problems.
C: The manor's garden will need work as well, collect some tools and go to it.
D: Forget about the manor for the moment, go and have something to eat.
E: Something else.

Added Miramie Mesmer's character sheet above.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


B

golden bubble
Jun 3, 2011


A: Go find some of the rest of the 'family', persuade them that the plan is worthwhile.

Twiler
Oct 23, 2010


A X
B X
C
D
E


Okay, incorporating both choices:

Miramie finds Sakura Anastasia Kuga studying a star-chart in one of the study rooms. She looks up.

"I've checked and double-checked their positions. I'm sure now. The constellations are coming apart!"

Miramie feels a nasty lurch. How much time is left?

"How quickly? Can we do something?"

"...Well, admittedly, it's a process I can only observe over a period spanning decades, but in the eyes of the universe..."

"Perhaps you've got some time to help out with that manor project then?"



Kiri Sato is reading 'The Survivalist's Guide Regarding a State of Apparent Safety'. He's deeply engrossed, and it takes a couple of tries for Miramie to get his attention.

"Yes, I hear you. Hmmmm... I think we should all learn Morse, it could be pretty useful should the worst happen. What's the problem?"

"Want to come work at the manor?"

"Oh, the renovation job?"



Together, the three of them descend into the basement. Somewhere down in that place, Danny Kortov is inevitably lost, trapped by his human frailties (i.e. his inability to remember the way out).

But others are not so limited! In a few short moments, Danny is located and recruited for the pending enterprise.



Miramie pokes her head into the Professor's room as the other three scramble to get themselves ready.

"-!"

Oh, he seems to be talking to someone, a boy wearing a jacket and tie.

I won't interrupt, I'll just leave him a note.

She silently pulls a pencil from her pocket and snags a piece of scrap paper from a table.



A short walk down the street, the manor squats despondently. They walk through the front door, a little nervous.

"What do we need to do first?" Danny asks Miramie.

"Um..."

"Check for leaks above, subsidence below, and damaged walls in between." suggests Kiri.



As the other three start to look, Miramie casts her eyes around, trying to imagine how this whole place might look when all the work is finished. Even if there are no major problems, they'll still need to clean, redecorate, and actually get the shop and cafť set up.

"I can't see any leaks up here!" calls down Danny from upstairs. "I think it rained last night, the roof must be okay or there'd be water everywhere!"

She should be able to make some items for the shop herself, with her craft.



What is Miramie Mesmer's chosen craft?

A: Glass-working.
B: Mask making.
C: Painting.
D: Tailoring.
E: Something else.

golden bubble
Jun 3, 2011


E: Something else: Sculpture

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


E. Taxidermy

Twiler
Oct 23, 2010


Unfortunately, I can't see any way to work in taxidermy, so I'm just going to go with sculpture.


Miramie and her three friends search through the manor, taking note of problems. As they walk she considers the lighting, and how she might position her works in one room, or another. Of course, she might bring in some lamps and make her own illuminated areas.

She's not sure she wants to sell anything she's already made, but if she's going to make some new pieces then she's going to have to get some more stone from somewhere. Going out to the shops tends to be unpleasant, with all the walking and the noises, and the bright light from the sky, and the talking. But perhaps she can send the others out to get some in her place. Although she can't help but worry that they might just come back with the wrong thing.

Miramie starts to feel awfully tired. Pretty soon, she'll have to go back home.

(Miramie gains 1 bonus XP for a 'Shared Action')


Scene 3

Chuubo walks down the street, heading towards the bus stop, barely managing to carry his collection of borrowed books. That 'Archive' was pretty strange, but he's definitely going to go back for another look. Perhaps if he doesn't have the Professor leading him around he can find something secret. He doesn't know what he might be looking for though. But he kept getting the feeling that there was something exciting just out of reach.

This wasn't too hard to begin with, but his hands and arms are starting to get severely tired now. The next time he comes out, he should bring a rucksack or something similar.

A: A small carry-cart would be useful right now. Chuubo can imagine it clearly, so he should be able to just pick one up from somewhere, right? (Dreams Made Flesh)
B: A dragon or giant snake wouldn't have trouble with this, would they? (Kaiju Form, spend 2 MP)
C: Surely he can recruit some people to help carry them? (Good Smile, spend 4 Will)

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


A

golden bubble
Jun 3, 2011


A: A small carry-cart would be useful right now. Chuubo can imagine it clearly, so he should be able to just pick one up from somewhere, right? (Dreams Made Flesh)

Twiler
Oct 23, 2010


Chuubo remembers seeing the sort of thing he needs. A red hand-cart, made of wood and plastic, with little wheels. Perhaps he saw it at a shopping centre? As he muses, a translucent shape starts to materialise next to him.

The wheels would run quite well on this ground, and I'm sure it would be clean...

Absentmindedly, he exerts his will, and the shape shimmers into full existence. It bumps against his legs.

Oh, this is just what I need! Lucky!

Later, on the bus, Chuubo muses on the day he's had. He's got a nice collection of books to read and somewhere new to go in Fortitude.

He's going to be busy for the next few days, but after that, he'll go back and take another look at that library, give the books back, and borrow some more. He could bring Seizhi along as well.


But when he does get home...

His comic books are covered with a thicker layer of 'rust' than they ever were before. The Outside Dust has been sweeping into his house in greater quantities. His whole room is filled with the stuff, forming psychedelic patterns in the air. He covers his face, and pulls the window open.

(Chuubo gains 1 Quest XP for 'Haunted'.)

This surely can't be allowed to continue, but what should he do?

A: Perhaps there's a book about the dust in the library? He can find out next time he goes out there.
B: It certainly looks as if all this stuff is coming from Fortitude, maybe even from the library. Maybe if he looks around he can discover the source.
C: Seizhi's good at knowing things, he might know what to do.
D: That Leonardo guy who lives in Old Molder keeps going on about science and how great he is. What if Chuubo takes a sample of this stuff for him to look at?
E: Something else?

golden bubble
Jun 3, 2011


D: That Leonardo guy who lives in Old Molder keeps going on about science and how great he is. What if Chuubo takes a sample of this stuff for him to look at?

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


D

Twiler
Oct 23, 2010


A
B
C
D XX
E


Chuubo searches around for an appropriate container. He remembers having a Junior Chemistry set around somewhere, but it might have been thrown out at some point.

Eventually, he resorts to grabbing a dirty pop/soda bottle from the bin in the kitchen, cleans it out with some water, and does his best to gather up some dust. He screws the top down tightly.

Water makes things rust, right? Is this dust like water? Can I swim in it if I fill up a pool?

Anyway, I need to go show Leonardo this, as soon as I've got the time.


Miramie is starting to feel unsteady on her feet. She'd like to get some sleep, but everyone else seems okay, and she doesn't want to ruin the mood. Where do they get all their energy from? She keeps telling herself that they'll get tired soon, but they just keep going. They've gotten so much done, it's amazing. She should be happy, but the ground seems to be trying to swallow her.

She does her best to look normal.

(Miramie switches from Innocent to Suspicious, gaining 1 quest XP for 'Art Shop and Garden')

What's the best way to deal with this?

A: Just concentrate on moving in a fluid fashion. (Use Grace 2)
B: Secretly cast a spell to conceal the fatigue. (Spend 2 Will with Changeling 2)
C: Unmake her personal fatigue, removing the concept from reality. (The World-Breaker's Hand)
D: Never mind, she should just admit to them that she's too tired to keep working.

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Toughy
Nov 29, 2004

KAVODEL! KAVODEL!


C

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