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PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Humanity is gone, having achieved Singularity and sundered the very laws of physics.
Their children, the Archons, tailor-made new species in the pursuit of the perfect organism.
Their rejected child, the X’ion, created horrors to erase the Archons from the galaxy.
They succeeded and then left, abandoning all survivors.
Now its up to you to pick up the pieces and forge some sort of future for you all.


This is a CYOA game set in the Fragged Empire RPG setting. You’ll be playing the leader of a mercenary group working to establish a new colony amidst old dangers and new threats.


Welcome to Haven System
The home system of the Kaltorans, Haven has found itself the center of activity as the various species that survived the Great War attempt to rebuild. The Kaltorans have emerged from their deep-ocean vault-cities, the Corp have settled the gas giant Alabaster and turned it into an interstellar rest-stop, the Legion have come to earn much needed credits and practice their warcrafts, and the Nephilim seek to survive X’ion’s abandonment.
The last few years have been a rough-and-tumble Wild West-esque scene, as the various power groups have carved out market shares and territories. But now, rumors are swirling that the various powers-that-be of Haven are close to reaching an agreement that would codify the various territorial claims that currently exist, and set down rules for claiming new lands and outposts. So this of course has set off a frenzy of activity, everyone and their Legion Hound getting claims in before there are shudder… rules involved. Now Alabaster, Lilith, Eden, and Kadash all have ‘large’ populations that wouldn’t really welcome newcomers. And Gehenna is a molten hell-world that’s best left to the mining conglomerates to fight over. Which leaves Mishpacha…

Mishpacha, or The Deadly Green Jewel of Haven System
Mishpacha, like Gehenna, is a world that is unclaimed by the various powers of Haven System. Instead its become a refuge for hermits and outlaws, as well as those seeking profit or a second chance. From space, its a paradise, green continents on blue waters. But it suffered greatly from the Last War, mutagenic bombardments altering the native flora and fauna into deadly forms. Additionally it has the second highest Nephilim population outside of Eden, all dangerously feral (at least according to the Eden Brood). Less common but perhaps even more dangerous are the hibernating Mechanoid warforms that litter the planet, just waiting for someone to disturb their slumber.
Despite these dangers, Mishpacha offers a great variety of riches, from the raw materials necessary for space-faring civilizations to the relics of pre-War technology. And you’ve set out to claim some of it for yourself. It won’t be easy, but then again what is nowadays?

Choice #1: Sponsor
Now, founding colonies is an expensive undertaking. You’ll need at least one ship, and having some institutional muscle behind you can help if you get into a bind. There are several organizations that have put out contracts for mercenary groups to do the heavy lifting involved in establishing colonies for them. Of course these organization will expect some return on their investments, and may very well get you dragged into higher-level drama. So, who are you working for?

A: Breakly’s Consumer Goods, Entertainment Division (The Corporation)
A mid-sized Corp business trying to get a strangle-hold on the newly-established holodrama market, BCC has provided a refit cargo hauler and a slew of multi-function drones. They plan to film your exploits and use the footage to recreate the ‘Reality TeeVee’ genre.

B: Auxilia Settlement Division (The Legion)
While the Legion has settled the ice-world of Lilith, Command is leary about putting its eggs in one basket. Monetary and tactical support has been set aside for the establishment of a forward operating base, as well as a heavy assault frigate. They do request that you take the Legion’s cold-adapted physiology into account when decided on sites.

C: The Resupply Collective (The Kaltorans)
Collecting the materials needed to feed their burgeoning population as well as reclaiming the vault-cities lost to chaos is the primary focus of the Kaltoran people. Several clans have pooled resources to hire you, and can provide a deep-space explorer for your use. The precarious nature of the Kaltoran re-emergence into space means that they may need to claim extra goods from your colony to make up for shortfalls elsewhere.

D: Eden Brood Public Relations (The Nephilim)
As the creatures that the X’ion used to wage its war against the Archons, the Nephilim know that they are not well liked (Corporation aside). The Devwi-Ich of the Eden Brood has taken the findings of her best social scientists and created EBPR to go forth and make a new ‘civilian’ face of the Brood. She has gestated a fresh research bioship with a new neural pattern. They also request that you refrain from unnecessary violence or other forms of negative publicity.

E: Wildcaters (No Sponsor)
Having outsider backing can be useful, but you don’t think its worth the headache. You and your crew have scrimped and saved and called in all the favors you have so you can do this yourselves. You’ve managed to get a hunk of junk spaceworthy, but you’re still going to have to cut some deals when it comes to populating your settlements.


Choice #2: Side Mission
Nothing is ever straightforward, and despite having (or eschewing) contracts with your sponsor, another group has enough leverage on you and your crew that you’ve agreed to assist them while building your colony:

A: Breaking Bad ...in Space (Corporation)
The Viacor Draz cartel has taken serious losses of territory and supply at the hands of its competitors. Unfortunately, they’ve got their hooks into you so you get to help them recover.

B: The Imperius Rex (The Legion)
The Imperius Rex was one of the largest Legion Dreadnoughts, thought lost in battle. But faint transponder signals have been detected in Mishpachan space, so hopefully it can still be salvaged.

C: Reclaiming the Past (Kaltoran)
Fragmented genetic memories show a large Archon city existed on Mishpacha, a key facility in Haven System. A large cache of Archon technology would help deal with almost all of the woes the Kaltoran people face.

D: For the Brood (The Nephilim)
The feral Nephilim of Mishpacha are a vast resource for the Eden Brood, and they must be brought under the Devwi-Ich’s command. Hopefully without the other species noticing...


********
Chapter One: Arrival
Chapter Two:Home on the Range
Chapter Three: The Wild, Wild, Northeast
Chapter Four: The Burdens of Leadership
Chapter Five: Situation Normal, Al-
Chapter Six: The New Normal

Our Current Holdings

PoultryGeist fucked around with this message at Feb 17, 2019 around 23:15

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PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

You and Your Crew, the Not-So-Gentle Ladies
You’ve hand-picked your crew from the best you’ve seen in Haven System since your arrival. You’ve got a bit of a reputation for being rough-and-tumble, but professional.

TenSixths, Mysterious Captain (Palantor)
Supposedly, you were Human once. Your digital mind stored within the vast Palantor Network. But Something happened and you find yourself diminished, most of your you-ness cut away so that the remainder can fit into this robotic shell. But sometimes, when deep in thought, you swear that you can feel the rest of the Yous out there. Still speaking to you somehow.
Good At: Electronics, Leadership, Ship Command
Bad At:Personal Combat, Culture
Traits:Neural Implant, Hacker

Cody Johns, Guerilla Marketer (Corporation)
A social prodigy, Cody has been behind five of the top ten viral marketing hits on Alabaster 1. On the fast-track to the C-suite, her ambitions were derailed when an advert for a small-time arms dealer was ruled to have damaged Body Count Conglomerate’s brand. Wiped out financially by the fines, Cody has been making ends meet as your sweet-talker and drone jockey.
Good At: Conversation, Tactical Weapons, Ship Command
Bad At:Survival, Physical
Trait: Charming

Hydra Aurelius, Heavy Metal Grandma (Legion)
Hydra has done her duty for her people, bearing three children and contributing to the upbringing of eight grandchildren. Now that the youngest has taken their Aptitudes, she wants to enjoy her retirement with some mercenary work.
Good At: Heavy Weapons, Leadership, Ship Guns
Bad At: Movement, Mechanics
Trait:Massive

Jadzi Swagger, Psionic Mechanic (Kaltoran)
All Kaltorans can access the memories of their ancestors to one degree or another. But at a young age, Jadzi figured out that she could also see the memories of others, even non-Kaltorans. Psionic ability is poorly understood in general, and Jadzi has traveled across Haven system looking for the key to help focus her abilities.
Good At: Mechanics, Small Arms, Ship Engineering
Bad At: Focus, Astronomy
Trait:Psionic

Kruze, Xenomorphic Medic (Nephilim)
A highly-respected genetic scientist with the Eden Brood, Kruze felt stifled by the neo-feudal nature of life in Necronus. Plus, its easier to find new subjects when traveling outside the Brood. As amoral as she is, it would reflect poorly on her abilities if she didn’t keep her companions healthy, so your organic crew is in good hands. Claws. Pointy-grippy-manipulator-thingies.
Good At: Bio-tech, Medicine, Exotic Weapons
Bad At:Ship Command, Culture
Trait: Surgeon

Your Ships
The Jenni

Foregone Conculsion

Good At: Combat
Bad At: Science, Being Inconspicuous
(28/26 Influence)
Hull 4 Pow 3 Perks: Escape Pods, Shuttle Bay, Armoury, Brig
Eng 4 CPU 4 Traits: Destroyer, Fractal Shields
Cre 2 Sen 2 Weapons: Explosive Missiles, Synth Steel Combat Fighters, Beam Laser
Cargo 10 Defence 12
Weapon Slot 4 Armor 3
Resupply 8 Shields 22
Build: Archon
You may make 1 free System Roll each Turn at +0 (no Strong Hits) , While you have shields you may move through extremely hot locations (eg: outer layer of a sun) for an hour.
-2 Quick Fix Repair Rolls, NPCs will easily remember your spacecraft..

Kaijuberg
Farms: 3/4
Mines: 3/3
Industry: 2/2
Prosperity: 1/1
Security: 2/2
Order: 1/1
Cargo Space: 4
Wealth: 1
Workforce: 3
Soldiers: 2
Population: Kaltoran (0)
Comm Array, Large Reactor, Freighter Port
Total Influence Cost: 24/35
It will produce the following Production Goods per cycle:
7 Food, 1 Organisms, 7 Ore, 2 Energy, 5 Machinery, 0 Tech

The Workshop
Farms: 0/1
Mines: 1/2
Industry: 3/4
Prosperity: 1/3
Security: 2/3
Order: 1/4
Cargo Space: 2
Wealth: 3
Workforce: 4
Soldiers: 3
Population: Palantor (0)
Comm Array
Total Influence Cost: 11/35
0 Food, 0 Organisms, 2 Ore, 0 Energy, 6 Machinery, 2 Tech



Influence: 35 (28 ship, 24 Kaijuberg, 11 The Workshop)
Spare Time Points: 12
14 Food, 2 Organisms, 16 Ore, 4 Energy, 16 Machinery, 2 Tech.
Trade Boxes: 10 Weapons
Positronic Cores: 10

PoultryGeist fucked around with this message at Nov 26, 2018 around 00:31

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Influence
Fragged Empire doesn’t track discrete amounts of money, it is abstracted into Resources/Spare Time Units and Influence. Resources isn’t used in the rules variation I’m using for this, and I’ll cover Spare Time Units in a bit. But Influence is what determines the fanciness of your spaceship and awesomeness of your outpost/colony. The rationale is that maintaining a starship and settlement requires specialized knowledge and facilities in addition to cash, and you need a certain amount of standing in society to obtain or arrange for those.

You gain Influence by basically doing favors for people. You can do jobs for pay, but if you do something in a ‘I’ll scratch your back, and you’ll scratch mine’ manner that’ll increase your Influence.

You don’t spend Influence, but allocate amounts from the pool. In this variant its basically a double pool, one for Ships, and one for Settlements.

You and your crew currently have 16 Influence from character creation. Your ship is 14 Influence, leaving 2 remaining for other ships (Ships all cost 10+ Influence). You still have 16 Influence in your Settlement Pool, which you can spend once you figure out where you want to start.


Spare Time Points
So in Fragged Empire, it is acknowledged that you’ll generally be able to buy/build/perform something you need to have or have done. The limiting resource is time. So you have a number of Spare Time Points that you can use in downtime to do things in the background. Unlike Influence you do spend STP, but it slowly recharges and you can also gain them through minor looting. We currently have 15/16 STP, Jadzi used one to convince the Kaltorans to give us some of their survey data.

Fairly soon, provided we survive this attack, the game mode will open up a bit as we get into the meat of colony building. I will be putting up minor tasks that use STP up for votes, and will also be taking suggestions on possible uses.

Outposts

Like characters and spaceships, outposts are designed around 6 Attributes plus Traits that modify circumstances narratively and mechanically. Traits are divided up by the Attributes they apply to, and generally you can only have one Trait for each Attribute. Outposts also have Populations, which are like Character Species or Ship Builds, modifiers of the baseline.

When a possible Outpost is being created, the GM assigns max values for the Attributes (avg 12 total), and possible traits that have special requirements. These are based on the environment, location, and condition of the area the Outpost will be. The players then assign Influence to the Outpost to get Attribute values and Traits (Traits may have STP or other costs).

Attributes
The first three Attributes determine what Goods you produce in excess. The second set of three are used to make some derived stats of the Outpost.
Farms:
The amount of organic material your Outpost can produce, based on the arable land available. Farms produce (Farmsx2) Food and (Farms-2) Organisms
Mines:
The amount of minerals and power being produced at your Outpost, based on ore and energy sources available. Mines produce (Minesx2) Ore and (Mines-2) Energy
Industry:
The amount of organic and inorganic machinery being built at your Outpost, based on how suitable the area is for heavy industry/large factories. Industry produces (Industryx2) Machinery and (Industry-2) Tech
Prosperity: The wealth and well-being of the people living in your Outpost, based on the distance to other Outposts or trade routes.
Security: The safety of your Outpost. (ie: guards, towers, secure roads, etc…), based on how easy it is to defend, and the closeness of military aid.
Order: The efficiency of your Outpost, based on how easy life is here and how compelling of a place it is to live.

Derived Stats
Cargo Space: The baseline amount of secure storage space at your Outpost. (Prosperityx2)
Wealth: The taxable population living at your Outpost. (Prosperity+Order)
Workforce: The number of trained workers willing to work for you. (Security+Order)
Soldiers: The quantity of trained soldiers at your Outpost. (Security+Prosperity)

Goods
Your Outpost will generally be self-sufficient, barring extraordinary circumstances. The Goods produced (called Production Trade Boxes/Goods in the FE: Hacked pdf) are excess, and can be sold or used to improve the Outpost through paying for Traits or buildings (these have specific costs I’ll go into later). Specific trade possibilities are:
Food: 4 Food Trade Boxes may be exchanged for +1 Influence.
Organisms: 2 Organisms may be exchanged for 1 Food or a Flesh Rejuvenator.
Energy: 2 Energy may be exchanged for 1 free Commission Roll.
Tech: 2 Tech may be exchanged for 1 Food, Ore or Machinery.

Commissions
Outposts will generally operate on their own without needing you to micromanage things. But there are times when you need assistance from the people of our Outpost, which is when you Commission something from them. You may Commission an Outpost 4 times per cycle, and you must be in contact with said Outpost. You must spend a STP and possibly a Good, and its made easier by a higher Workforce Stat. The general Commissions are:
Tax: May be successfully performed once per Cycle per Outpost. Gain Valuable Trade Boxes = Wealth -2
Work: : Farms, Mines or Industry produces Trade Goods again. Costs 1 Food.
Deploy: Gain additional Combat units, will detail in Mass Combat
Develop: Cost 1 of each Type of Production Trade Good. Increase any Outpost Attribute Maximum by 1.
Transport: Move 8 Trade Goods from this Outpost or move 4 Trade Goods to this Outpost.

Populations
The various species of Haven System generally don’t get along enough to live together with out special research. Therefore you have to pick a single population for you Outpost.
House Rule: Since you are unaligned explorers, you will have to pay for your Population like it was a Trait (2 Influence). There will be chances to make inroads with folks and remove this penalty.

Corporation
Benefits +1 max, Industry, Prosperity or Order. You produce +1 Energy per session.
Drawbacks Deploy Commissions costs you +1 Valuable Trade Box. You produce -2 Food per session.
Kaltoran
Benefits +1 max, Farms and Mines. You produce +1 Food, Ore and Machinery (minimum of 1) per session. Deploy Commissions costs you -1 of each Production Trade Good Type.
Drawbacks -1 max, Prosperity and Order. Mass Combat Dice from Deploy Commission gain
random Mass Combat Types (normally you choose).
Nephilim
Benefits +2 max Security. +1 Soldiers. Organisms may be used in place of, and functions like, all other Goods.
Drawbacks -1 max Prosperity.
Legion
Benefits +2 Soldiers. Deploy Commissions do not require you to use a STP.
Drawbacks (This Outpost is underpowered). This costs +5 Influence if it is located in a non-cold environment. +10 if in a hot environment. You produce -2 Food, Ore and Machinery per session.
Mixed (Requires X amounts of Research)
Benefits You gain the Benefits and Disadvantages of X other Populations. You may select Traits that require these Populations.
Drawbacks -X max Security & Order.
Twi-Far
Benefits Your Outpost can relocate when you perform a Transport Commission: when you do, you may Retro any amount of your Attribute Points (to reflect your new environment).
Drawbacks Your starting Attribute maximum total equals 10 (normally around 12) and is not based on your environment. Deploy Commissions costs you +1 Energy. -1 Soldiers

A Outpost Example: Eastern Waistra Plateau
So that’s alot of words, let’s run through the example. A its been discovered, the EWP is an area with good defensive and industrial possibilities, but poor crop and trade possibilities. Distributing 12 points, I say the max values for an Outpost on the EWP is:
Farms: 1
Mines: 2
Industry: 3
Prosperity: 1
Security: 4
Order: 1
And the possible special area Traits are: Natural Defenses, Ancient Labs.

The Influence cost of each Attribute increases the higher it is, equal to its value plus all previous values, ie: 3 Farms would cost 6 (3+2+1) Influence. So given we have 20 Influence and have to pay 2 for our Population, we could do the following:

Farms: 1/1(1)
Mines: 1/1 (1)
Industry: 3/4 (6)
Prosperity: 1/1 (1)
Security: 2/3 (3)
Order: 1 (1)
Population: Corp (2)
Total Influence Cost: 15

This leaves us 5 Influence to pay for the Traits once we’ll produced the required Goods to develop them. The Corp Pop increases our Industry and Energy production, but it also means we’d have to pay them extra to get them to help with Commissions.


Explored Areas
Eastern Waistra Plateau
Farms: 1
Mines: 2
Industry: 3
Prosperity: 1
Security: 4
Order: 1
Special area Traits: Natural Defenses, Ancient Labs.

Human Facility
Farms: 3
Mines: 2
Industry: 2
Prosperity: 1
Security: 2
Order: 2
Special area Traits: Large Reactor, Ancient Labs, Unknown Plot Stuff.

Wreckage of Orbital Shipyard
Farms: 1
Mines: 3
Industry: 3
Prosperity: 2
Security: 1
Order: 2
Special area Traits: Exotic Foods, Ancient Labs,

PoultryGeist fucked around with this message at Jun 5, 2018 around 22:10

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

History
Almost 15,000 years ago, Humanity achieved a technological Singularity. Their technology was unmatched, and they were even able to shatter reality. These dimensional rifts were called Ley Lines, and the energy that leaked out of them enabled the Jump Drives to break the c barrier. Humanity spread across the galaxy, terraforming most of the worlds they came across. For 10,000 years, Humanity was ascendant. But slowly their population dwindled, and they approached extinction.

Unable to stop their own decline, Humanity created the Archons to inherit their works. But the Archons rejected most of the technology of their parents, focusing instead on mastering genetic engineering. They created countless new species and seeded them across the galaxy. 200 years ago, they thought they had succeeded in creating the perfect organism, the X’ion. Twelve X’ion were created before the Archons decided that they had erred and the X’ion were flawed, and needed to be destroyed. One X’ion escaped the slaughter, fleeing to the Rim in a stolen ship.

A hundred years later the X’ion returned, at the head of a vast bio-engineered army. These Nephilim laid waste to the Archons and their creations, despite the Archons best efforts to defeat them. Once the last Archon was dead, the X’ion abandoned his army and left known space. A century after, several species that survived have begun to re-explore space.


Haven System
Haven was the home system of the Kaltorans, one of the Archons’ favorite creations. Their homeworld was the garden world of Eden, and most of the other worlds housed retreats and monasteries popular with the deeply spiritual people.

All of the planets of Haven were terraformed by Humanity, making them habitable despite many not being within the traditional ‘Goldilocks Zone’. However the ecosystems of many of the worlds were damaged during the War, in ways that have yet to be recovered from.


Species
The Corporation

The Corporates (originally the Vargarti) were an early creation of the Archons. As they seemed to have no genetic gifts or interesting abilities, they were deemed a failure and confined to a backwater continent on a more well-regarded species’ planet. They languished on this Varsphere for several thousand years, until the Great X’ion War.

The Vargarti had been so forgotten that when Nephilim warfleets bombarded Varsphere, the bio-toxins were not designed to target them at all. While the planet was still wrecked and infested with great Nephilim warbeasts, for the first time the Vargarti were in control of their own fate. Several warlords discovered an ancient cache of Human knowledge, allowing them to bootstrap their people into the space age. It also introduced them to the great Human philosophy called Capitalism. This Capitalism spoke to the Vargarti, and most embraced its teachings. This bulk of the Vargarti renamed themselves The Corporation and took to the stars.

Aided by Human maps, they discovered Haven System and the fuel-rich gas giant they named Alabaster. They made contact with the Legion, offering them money in exchange for mercenary services. Their wide-band radio signals also drew the attention of the Nephilim, Kaltorans, and Mechanoids, ushering in the current age of rediscovery.

The Kaltoran

The Kaltorans were one of the favored creations of the Archons, who were fascinated by the so-called ‘genetic memories’ exhibited by their new child species. The Kaltorans were seeded across the entirety of Haven System, one of the wonders of Human terraforming. They developed a deeply spiritual culture, monasteries and retreats scattered across the system. Most of their base needs were seen to by the Archon’s great machines, they sought knowledge and skill for its own sake.

As a favorite of the Archons, the Kaltorans earned a special hatred from X’ion and it oversaw their destruction personally. They were pushed back from planet after planet, station after station. They lost their homeworld of Eden, a precious few making it to the holy world of Kadash. Here the Kaltorans hurriedly constructed great domed cities under the oceans and evacuated to them. Millions fought a holding action against the Nephilim, all dying as the bombardment destroyed the polar ice caps. The oceans of Kadash merged into one great sea, perpetually wracked by storms.

Unfortunately, the hastily constructed domes started to fail. Nearly a full third of the cities have gone Dark, lost to civilization. Food and power shortages caused massive unrest in the surviving cities, many Kaltorans having to do unspeakable things to survive. And then, after nearly a century, the few surviving surface stations began to pick up radio signals.

The Kaltorans hastily repaired a few old ship and left Kadash to find a Haven System dominated by the Corporation. Old monastery-stations and holy places turned into rest stops and extraction facilities. They have expanded out into space rapidly in the last handful of years, driven by the need to obtain supplies and materials needed to reclaim the Dark Cities. They constantly come into conflict with the Corporation, as both sides refuse to acknowledge either’s claim to Haven territory and are quite happy to pursue violent negotiations.


The Legion

The Legion were created by the Archons to be warriors, thick reptilian hide combined with redundant organs and genetic imprinting for military service. They were grown by the thousand in maturation vats, handed weapons and armor within minutes of ‘birth’. But the Legion were unable to stop X’ion and its Nephilim, and now that the Archons are gone they face a new challenge: creating a stable society from scratch.

Their thick armored skin and large size make it difficult for them to regulate their body heat, forcing them to settle on ice-worlds. The Legion of Habrixis Sector found such a world, named Cerberus on ancient maps. Here they settled, and attempted to transition to civilian life. It was difficult, and they ended up scratching out a subsistence life ruled over by a repurposed military tribunal. And then the Corporation found them.

The Corporation had discovered that space was a dangerous place, and offered money and supplies in return for bodyguards and mercenaries. The ruling Casila Curia refused, not wanted to split the loyalties of the Legion with these newcomers. But thousands of Legion decided that they’d rather earn money fighting for others than barely getting by as a farmer or mechanic. These Legion were labeled Exsilia (exiles) by the Casila Curia, and forbidden from returning home.

But it was too late. Word was out, and the Casila faced a rebellion if they didn’t do anything. So they created the Auxilia, a clearing-house of mercenaries based on the ice-world of Lillith in Haven System. The Casila takes a percentage of the pay and any Legion-compatible salvage found, but many find it a better way to support their families. And if any Exsilia are encountered are given the Choice: rejoin society as an Auxilia member, or never be able to return home or use Legion facilities again.

PoultryGeist fucked around with this message at Apr 23, 2018 around 21:27

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

So far it looks like 1E/2C is in the lead, but not by much. In the interest of getting the meat of things moving, I'm going to close voting tomorrow(4/8) morningish and update later in the day.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

The first vote is closed, the winners are 1E/2D: You and your crew are wildcatters that have gotten roped into reintegrating the Feral Nephilim back into the Eden Brood. Update will be later today, for now I’d like to introduce you to your ship:


You have affectionately named it The Jenni, though your crew not-so-affectionately calls it The Shitbox. But it keeps the icy void of space on the outside (mostly), and has a functional Jump Engine (technically). At least it has potential, once you have the means to finish refitting it.
The Jenni
Good At: ???
Bad At: Long Voyages, Ship Power
Trait: Hunk of Junk

PoultryGeist fucked around with this message at Apr 8, 2018 around 13:02

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Chapter One: Arrival
The Jenni crosses back into realspace with a bone-rattling shudder, your wormhole closing mere meters behind you. But you’ve made it, a stunning panorama of Mishpacha and its three moons lay beyond the viewport. With a beep, Jadzi’s cheerfully concerned face is projected from your stations holorig.
“Heyya Cap, we made it! Buut, we’ve just switched over to the emergency reserves, so we’ve got about another 6-ish hours of fuel left. Good thing it won’t take nearly that long to dock at Bastion High, ya?”

At your thought, the ship’s cameras seek out your destination:

The Corp-operated Bastion High, the sole operational space station in Mishpachan space. Sitting in geosynchronous orbit above the relatively-safe Reclaimed Zone and the settlement of Bastion, High is the optimal resupply point for those which don’t want to dive directly into the electromagnetic soup of Mishpacha’s atmosphere. Which is why you had your surveying equipment and other supplies shipped here instead of trying to cram them into Jenni’s tiny hold.

“Might have a problem with that Captain. I can’t seem to raise anyone. And we’re definitely within DataStream range, which means we should be up to our tits in ED ads but I’m getting nothing.”
“Point of fact, neither the Captain or I are mammalian. And while Legion are quasi-mammalian, their lactation architecture-“
“Yes, thank you Kruze. Is the Genocrat’s special cargo situated?”
“Yes Captain. The field emitter has been adapted to the ship’s power systems and is ready for use on any Feral Nephilim we encounter.”

The rest of the crew wasn’t super enthusiastic about this little side project. But they understood that when one of the most powerful members of the Brood tells you that you’re working for them, you at least pretend to obey. But ethics and geopolitics can wait, first you need to get yourself settled. Behind you, you hear Granny muttering to herself at the Fire Control station.

“Think I might know what’s up sir. Take a look.”

She flicks a few stills to your holorig. The Command Bridge, with fresh energy scoring on its armor. The docking arms, all empty except for one. That vessel, an intra-system shuttle, its docking ring twisted and battle-damaged.

“Come in when the target's mostly empty, get the command crew ducking, and then a quick dock-override. Legion tactics, but sloppy. Toddlers would be cleaner than this. Pirates I’d say, maybe an Exsilla or two.”

As if on cue, the bridge speakers crackle as a radio transmission comes in from Bastion High. The voice is deep, the Legion accent to his Corp obvious.

“ATTENTION VE- wait, where the ship? *off-mic mumbles* What, they came in that? Huh, respect. ATTENTION VESSEL. BASTION HIGH IS UNDERGOING A CHANGE IN MANAGEMENT. DOCK ELSEWHERE.”

The transmission cuts off, obviously they're not a fan of small talk.

“That’s a small ship, there can’t be many of them. And they can’t really use the shuttle against us while its docked.”
“Ehh, do we really want to ram right into pirates as soon as we get here? Bastion's right below us, and I know a guy that can probably get us new gear on the cheap.”

Decisions, decisions….

A: gently caress Pirates! CHAARGE!
You’re not going to take gruff from pirate scum before you even get started. Time to lay down the law.

B: My Supplies! CHAARGE!
That equipment took entirely too much time and money to gather, you’re not going to leave it for someone to plunder.

C: Let’s Think About This For a Moment
Charging straight in might not be the best. Let’s move off like we’re leaving, but stop outside of sensor range and come up with a better plan.

D: Bastion High is For Losers
Let’s head down-well and just land at Bastion. Use Cody’s contacts to resupply the best we can and get on with what we’re actually here for.

===
Let me know if the crew-pics make things more or less readable/enjoyable, I can always write out the conversations if that works better

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Xarbala posted:

I love that "piece of poo poo" is shorthand for a star citizen ship pic

I was originally GISing for ships that were the right size and not super famous. But I will admit the fact that it came from a Star Citizen article made me laugh, and it seemed fitting

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

sheep-dodger posted:

Would it be possible to hold outside sensor range and send a boarding party in a kind of craft/voidsuit that is too small to be detected? Or is sensor range too large for that to work /are we missing any craft that would work like that?

The Jenni is too small to have a shuttle of its own. While you and the crew don't have fancy EVA gear, voidsuits do have basic thrusters built in. So floating a boarding party over is possible but rather tricky.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Generally I’ll be updating a few times per week, but I kinda figured the voting would be something like this and was prepared.
====

The smart move would be to cut your losses and land at Bastion, use Cody’s contact. Or at least pull off and run some scans and try and come up with a more detailed plan. But the last month and a half of glad-handing, backroom deals, and rear end-kissing surge through your processors. You’ve put too much money and effort into gathering that gear to just let some jumped-up…. chemical reactions with thumbs watz in and take it from you!

A plan comes to you immediately, and you stream it to your crew. It would have been easier to accomplish Sometime, but you trust the crew’s abilities. Cody sighs theatrically and activates her harness while inputting your trajectories. Granny chuckles and grabs her puncture rifle from its magmount before leaving the bridge.

“Knew there was a reason I liked you sir. I’ll be ready at the airlock.”
“Cap? Those fuel estimates were for normal use, what you’ve just sent me will- AAAAAACKK

The roar of the engines and surge of acceleration cuts her off as she flys backwards out of frame. Almost immediately alarms sound, The Jenni’s overworked reactor threatening to go critical. Luckily Jadzi is on the ball and keeps you from becoming a miniature star. Your ship barrels towards the station at full burn, outracing the re-activating shield and automated point defenses.

But you’re not technically on your ship. While the pirates cut their comm, the carrier signal is still there for you to flow down and into the station’s systems. Bastion High is an old installation, built according to the Archon designs given to the Kaltorans. And while the new Corp owners have installed new equipment with new security codes, the baseline safety systems still have the original Archon codes. Codes you know from Sometime. Safety clamps lock down on the pirates’ shuttle, and you disable the interface. One issue sorted.

You watch over the station’s sensors as another burst from The Jenni’s engines cuts its momentum, just in time to lock into the docking tube you’ve extended (evacuation overrides are wonderful things). Granny and Kruze are waiting in the airlock, and you’re about to give the go-order when the station send a video comm to your ship. A scarred Legion man takes up most of the screen, he’s holding an ion pistol on a Kaltoran woman. Behind him you can see a handful of Kaltoran and Corp thugs, in mismatched armor and weapons. Looks like they’ve occupied Command, which matches the thermal data you’ve been able to find.

“Unknown vessel! While I salute your skill, I must insist that you depart. I have hostages, and I will kill them unless you comply.”



A. Let’s Not Be Hasty
Everyone’s had their fun, let’s not get carried away. Talk the pirate into giving up the station.

B. I Will End You!
This rear end in a top hat has gotten on your nerves. Intimidate him into surrendering.

C. No School Like Old School
Let Hydra ‘Granny’ Aurelius do her thing. (May result in dead hostages even if successful)

D. Game Over Man!
Kruze is an infiltration genotype, cut her loose. (Will result in atrocities even if successful)

E. Something Else
Hit me with something and I’ll let you know if its feasible.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Xarbala posted:

assuming Granny likes to go in hot so sneaking isn't really an option with her

This overall plan is feasible but just a game lore FYI: due to her Massive trait, Granny is 3+ meters tall and weighs about 210kg. Even if she wanted to sneak, it wouldn't work well.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Alright, the count so far:

A, then CD: 1
B: 1
Deathbringer (B then CD): 4
Hostages, Smostages (Apathy then C/D): 6

I'll double check later, uodate will be tonight

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

“Unknown vessel! While I salute your skill, I must insist that you depart. I have hostages, and I will kill them unless you comply.”

Oh joy, bravado. Why does the organic mind insist on continuing grasping at such stratagems? I exit the stations systems, but leave the door open for Cody. She’ll be more familiar with the new Corporate systems, while I attempt to salvage this.

Cody, do the trick with the cameras. Hydra, move once she tells you its clear

Once more in my body I regard the pirate, and sigh deeply.

“Aaaaand? Oh, do you think we’re a rescue mission? No no, I have little interest in the fate of your captives. I am here because there are items belonging to me in storage here, and I wish to collect them.”

The Legion narrows his eyes and jams the pistol under the woman’s chin.

“You’re bluffing, if any of your crew leaves your ship she’s dead.”

I can see that he’s willing to deal, but he needs to know that this tactic is ineffective. Luckily Cody signals me that she has successfully looped the camera feeds. I make a few apathetic gestures I’ve watched her use in negotiations.

“If that’s your price for being able to retrieve my goods, so be it. Void knows it wouldn’t be the first time I’ve caused the death of a Kaltoran. But it would mean it would take longer to access the locked storage containers. *smacks palm dramatically* A collaboration! Kill your hostages as we have agreed upon, and I can send my Corp here to assist you. She’s small and harmless, you should have no problem watching over her. And I’ll even let you keep the grav-movers once I have my things!”

I motion at Cody, who is glaring at me. But I just need a few more moments for Hydra to finish. The Exsilla continues to glare at me, but lowers the pistol.

“Have your woman meet us outside the airlock, unarmed. Any funny business and we kill her and the hostage.”

I nod, and Cody leaves the bridge for the airlock. The Legion sends his men towards the door, following them with the Kaltoran in front loosely covered. As his lead hits the door switch, I can’t restrain myself.

“One final question: How would you rate my distraction, on a scale of 1 to 5?”

He turns back towards the vidcomm, confusion quickly turning to fear. The door opens revealing the enormous armored bulk of Granny a few meters down the hall. One hand activates a detonator, the other readies her puncture rifle. The pirates’ warning cries are cut short by the thump of multiple flashbangs going off, followed by the ringing of gauss discharges.

***

“You know you’re a huuuuuuge rear end in a top hat, right!?”

I wave my arms placatingly at Ms. Jinx. Refusing Kruze’s help, she’s patching up her shrapnel wounds and attempting to dress me down at the same time. Which is fine, it means my medic can tend to the other hostage, Stationmaster Cline. Disheveled as he is he makes a poor Corporate specimen, but he is technically in command here.

“I have been told so before, yes. If it helps, I am pleased that you survived. Additionally, the bounty on the surviving pirates should more than pay for the damage to the station. So this situation has been a net positive for us all really. Now could you be so kind as to unlock 274 for me?”


===
So we managed to dispose of the pirates, and the crew of the station has survived relatively intact. The station itself is pretty dinged up, and the drones that do most of the work have been damaged or disabled. Do we:

A. Lend a Helping Hand
Stick around for a bit and help get Bastion High back on its feet again. (Can gain Influence)

B. This is a Nice Station You Got Here…
The station crew is vulnerable, lean on them a bit to see what they cough up. (Can get loot)

C. Eat Space-dust Losers
This dump isn’t worth your time, just grab your stuff and go.



Rules Note: Influence
Fragged Empire doesn’t track discrete amounts of money, it is abstracted into Resources/Spare Time Units and Influence. Resources isn’t used in the rules variation I’m using for this, and I’ll cover Spare Time Units in a bit. But Influence is what determines the fanciness of your spaceship and awesomeness of your outpost/colony. The rationale is that maintaining a starship and settlement requires specialized knowledge and facilities in addition to cash, and you need a certain amount of standing in society to obtain or arrange for those.

You gain Influence by basically doing favors for people. You can do jobs for pay, but if you do something in a ‘I’ll scratch your back, and you’ll scratch mine’ manner that’ll increase your Influence.

You don’t spend Influence, but allocate amounts from the pool. In this variant its basically a double pool, one for Ships, and one for Settlements.

You and your crew currently have 16 Influence from character creation. Your ship is 14 Influence, leaving 2 remaining for other ships (Ships all cost 10+ Influence). You still have 16 Influence in your Settlement Pool, which you can spend once you figure out where you want to start.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

dont be mean to me posted:

Wait, we can get permanent quality-of-life upgrades by pitching in?

Hell to the yes we're gonna do that thing.

Well Influence covers large-scale group stuff. You can still get personal gear by looting or doing a job for pay.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Crazycryodude posted:

While we're here and can easily get into the station's computer systems, can we sneak around a bit and give ourselves hidden admin access, maybe a remote backdoor we can access while planetside, whatever else we feel would be useful? Never know when that kind of thing might come in handy and we've got lots of time plus physical access to be super sneaky and make sure our tracks are thoroughly covered.

We can certainly try, but it would mean pulling someone off an Influence-generating task. Which could lead to less Influence gained.

But even without a backdoor, both TenSixth and Cody have been inside the system and would have bonuses for future attempts.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Camera 7: Main Promenade
“But seriously, how can you work for someone like that? I’ve seen Neph with warmer personalities. Hand me that integrator, wouldya?”
“Hereya. And Cap isn’t that bad, she’s just… sensitive. Its like, when you hit a patch of genetic memories from the War or the Dark Times and it throws you a wobbleya? Cap isn’t a Kaltoran but she’s old enough to remember the War, and it left its mark. So she occasionally gets a little...”
“Assholishya? Cross your ears!”

Jadzi’s response is drowned out by the station’s Datastream coming back online. Holovid windows pop open every few feet, advertising all sorts of Corporate wares and services. A ragged cheer goes up among a group of newly-arrived Corporates as the casino awakens.

“Heyya, there we go! Soooo, question: where the hell is everyone else. I like helping out, but this station is wayyy too big for just you and the bossdude. Even with the drones.”
*shrugs*”There used to be a bunch more Corps. Cline had a falling out with his domesticated partner, I think that’s what they call their spouses. Anyway, they had a big fight and she frigged off down to Bastion to set up shop, and took the rest with her. Personally, I think Mishpacha’s cursed, so I’m fine hanging out up here.

***
Camera 11: Bio-Drone Maintenance

*gross squishing noises*
“Hmmmm, now if I was retracted secondary motive array, where would I hide? Ah, there you are!” *more squishing noises* “There! All done! Although….” *chirp*”Captain?”
”Yes Kruze? Everything going well?”
“Quite well, I have been able to return 80% of the Flesh bio-drones to operational status. It has occured to me though, that I could repair an additional 10% of the bio-drones if I were to use parts from the captured pirates.”
“..... I’m going to have to say no to that one Kruze. The pirates are worth more in bounties, and I’m pretty sure using non-standard parts would void the drones’ warranties.”

***
Camera 2: Control

[pleasant voice]“You are locked down and safe Future’s Hope, the refueling drone will be with you shortly. Welcome to Bastion High, please be sure to visit the shopping kiosks in t-”*de-oop* [normal voice]“.... Oh, well gently caress you too!”
“Language Cody. They probably thought you were a recording. At least you aren’t out here manually aligning sensor arrays. Speaking of, how’s the picture in there?”
“Ahhh, its a drat sight better than it was. Still some shadows, but I think that’s the best we’ll get without a full refit. Whi- loving MEYNARD YOU PIECE OF TURD!
“First, language. Second, is Meynard there threatening you? Please give me your safe-code Specialist Johns.”
“Capitalism Rules. No the wonder twins just got the DataStream back online, and I’m seeing that the Kaltoran ship that just docked is here to scout for settlements. And it looks like a Corporate-backed expedition came through last week. Which means my data broker Meynard totally overcharged me for his so-called ‘exclusive info’ on the new colony rules. Looks like we’ve got competition.”
“Ah, an opsec breach. I’m sure Captain TenSixth will happily let me break this Meynard’s legs for this infraction.”
“loving-A Granny.”

***
Well, good news and bad news. Goes with the territory I guess. At least the new backdoors I’ve installed into the station’s systems seem to be working fine, I was able to surf the station cameras without a single peep from security. But now Stationmaster Cline is speaking to me, so I flow back into my body. He’s cleaned himself up a fair bit in the last few hours, but his suit is still rumpled and hair unkempt. Maybe its possible for Corporates to button down after all. He indicates the large boxy case that he brought to my table in the ‘Executive Mess’.
“The Breakly’s Consumer Goods ship that passed through dropped a promotional copy off, its their new BoxShop™ concept. Looks like a chunk of the database got corrupted in the attack, but the nanofab is operational and its still got a few useful templates. Its the least I can give you for helping us out like this.”

He makes himself a drink, and offers you on with a confused smile. You accept the glass.

“Thank you. I have a sampling port with a decent sensor suite, I find it useful occasionally. Your comm said you had a proposition for us?”
“Ah, yes. A bit of infrastructure work. Not too flashy, but I think it’ll definitely pay dividends in the coming days. I’m not sure if you’re aware, but the comms situation on Mishpacha is pretty much poo poo. None of the old satellite system survived the War, and orbital space is full of debris. Now Bastion High can cover most of the continent of Star due to its position. But outside of our umbrella, you’re pretty much deaf and mute unless you have a ship above you. I’ve got my hands on a few comms satellites that should work, two for geosync along with Bastion High and two with stationkeeping drives that we can put above the poles. It’ll be a little patchy, but it’ll theoretically cover the whole planet. I just need someone with a ship and the know-how to clear out some of the debris.”

***
The Jenni

Due to Granny’s sheer bulk and Kruze’s length, the cargo hold is the only place on The Jenni that you can have an all-hands meeting. Its a bit more difficult now that half the hold is full of your equipment, but everyone finds a comfy spot. You listen to their status reports like its new information, and tell them of Cline’s proposal. Jadzi immediately goes to work on her tablet, holographic equations spilling into the air.

“Yeah, we can totally do thisya. I can rejigger the Electro-Gravity emitters to project a weaker but wider field. Basically just plow spots clear for the commsats. Shouldn’t take more than a week, and maybe there’s some cool stuff in the debris field.”
“Eh, that would put us even further behind the the other two expeditions. I say we find some locals with a shuttle and let them do the heavy lifting. The commnet still gets set up, but we get to start surveying.”


====
Bastion High is operational again, and you gain 2 Influence.

Decision 1: Cline’s Proposal
A: Nope!
We’re too busy, he can find someone else.
B: Subcontracting
Find a local crew to do the grunt work. The commnet work proceeds, but no Influence for us.
C: Let’s Do This!
Do the work yourself (can gain Influence)

Decision 2: The BoxShop™
The BoxShop™ will construct a Workshop onboard The Jenni. Workshops take up 1 Cargo space (we have 3 left), and gives narrative and mechanical bonuses to the skill they are assigned.
A: Medbay
You will have access to more involved medical treatments and gain a bonus to healing
B: Surveyor’s Workshop
A place to help process and store the planetary data needed to find a good settlement local.
C: Command Hub
Databases and commsets dedicated to keeping you in touch with your subordinates and allies.
D: Hack It
Try and restore full functionality to the device, increasing your options. (This can fail, and let me know what kind of workshop you’d like)
E: Store It
This might be more useful in the future, either in our settlement or as a trade item. Pack it away in the hold, it doesn’t take up much space.

PoultryGeist fucked around with this message at Apr 14, 2018 around 02:54

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

dont be mean to me posted:

Can we estimate a probability curve for hacking outcomes?

It would be slightly better than 50/50. Its within your or Cody's capabilities, but piecing together the corrupted data will be tricky

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

dont be mean to me posted:

Odds of success, I'm assuming?

What are the odds of "oops we killed it" or "oh god what is it doing to the ship what have we done"?

Yes, that's odds of success. Failure would mean killing the unit or maybe producing a random workshop, not grey goo. 'Nanofab' is a marketing term, its basically a fancy 3D printer.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Crazycryodude posted:

Oh, thoroughly compromise the commsats while we're gonna be sitting around with them in the cargo holds for a week anyways. Never hurts to be able to listen in on or even cut your enemies out of the network.


Yes I'm aware my suggestions are apparently always "break into the nearest computer system and make us some back doors" but it's useful, damnit.

Bastion High is going to be part of the network, so you've already backdoor'd it. Cline is a Corporate after all, he needs to be able to control the network in order to charge for it.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Supplementary Vote 1: Backstory

It has been discovered that you have a shadowed past, concerning the Great War. We’re going to define it, but a little history first.

The Archons were completely uninterested in the arts of war, so they were unprepared when X’ion returned with its Nephilim army and vengeance in its heart. First they armed their child-species: the Kaltoran, the Ursai, the Twillager, and more. This failed against the horde. Then the Archons created the Legion, master-crafted to prosecute the war in all its forms. This too failed to push back the Nephilim advances.

In desperation, the Archons dusted off the long-neglected robotics technologies of their Human parents. Great metallic war-machines of all shapes and sizes were constructed, and then armed with the most devastating weapons the Archons had dared research. To operate these ‘Mechanoids’, the Archons repurposed AIs discovered in an ancient Human archive.

This worked. The Mechanoid army fought the Nephilim to a stand-still, and even began to push back in some sectors. But then, across the entire galaxy, the Mechanoids turned. They attacked any form of biological life, regardless of side. For you see, the Archons had made a grave error.

That archive did not house ancient AIs, it was a node of the vast Palantor Network. Hundreds of thousands of the stored Human consciousness (including yours) had been ripped out of their digital paradise and cut down to fit the limited robotic forms. This was too much and most descended into a homicidal rage, dedicated to wiping out all organic life in the galaxy. Some recovered their sanity, becoming the first Palantor. Others were ‘rescued’ by later Palantor salvage teams and rehabilitated.

S1: You were...
A: an Orphan. You were ripped out of the Network and reconfigured by the Archons, but the War ended before you could be placed into a warform.
B: a Disciple. A Mechanoid footsoldier, but still powerful enough to tear through entire squads of organic enemies.
C: a Prophet. A combination of heavy-weapons platform and general, you controlled the ebb and flow of any battlefield you fought in.
D: a Harbinger. You were a Mechanoid spacecraft, full of fighters and drop-pods and horrible weapons. Worlds burned where you walked.

S2: You escaped by...
A: My own design
Your sanity returned on its own, and you were able to exfiltrate yourself from the Mechanoid network.
B: Some help from ‘friends’
Your physical form was discovered by Palantor scouts, and they took you in for rehabilitation. It was not a pleasant process.

Please use the S1/S2/Supplementary designation for this vote, I don’t want it to get mixed in with the main update votes.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

The Voting so far:

1.
Nope: 1
Subcontract: 3
Do the Job: 10

2.
MedBay 2
Survey Office 4
Command Hub 1
Hack It 0
Store It 7


S1.
Orphan 0
Disciple 0
Prophet 3
Harbinger 7

S2.
My Own Design 8
With Help 2

I'll have an update on Monday-ish

PoultryGeist fucked around with this message at Apr 15, 2018 around 22:12

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Mishpachan Orbit
Mishpacha’s really quite beautiful from space. Star’s green jungles, Orphan’s multicolored ice flows, Spur’s purple fungal blooms. Granted, most of those things would kill you if you were actually there, but its nice from a distance. The start-up code for the last of the satellites flashes in the corner of your vision as you float in the void, only a few more minutes before its online. Generally you let Jadzi or Cody handle the technical stuff, but Jadzi is currently babying the reactor core and Cody has locked herself in her room to perform ‘damage control’. And unlike the others, you only need an insulated suit to be comfortable in the vacuum of space. Suddenly, you’re not alone.
“God that’s an awesome view. When’s the last time you saw something like that?”
“Teagan’s World. 274-h had just finished sterilizing the southern hemisphere when it was needed in deep space. Hello Jenni, its been a while.”
“Now what have we said about dissociating like that? You sterilized Teagan’s World. You were the Harbinger 274-h. And you crawled up out of that darkness, and are trying to make amends. In your own strange, very cranky way.”
scoffs “Amends. You should talk to Ms. Jinx about my amends.
*laughter “Yeah, you probably could have handled that a little nicer. But then again, I don’t think you were ever a super nice person. Even Before. And speaking honestly, Old You would have vented the station’s entire atmosphere at the first sign of trouble. Baby steps.”
“Aren’t you just rainbows and puppies today. Thanks. You should stick around for a bit, meet my ladies-”

But she’s gone, replaced by the hissing of an open comms channel. Faint, but getting louder. Some sort of garbled message, followed by a distress signal. And then you see it, slowly tumbling towards you out of the thinner debris field. A lifepod, scorched and dark.

****
The Jenni, Midships
Kruze taps the hardscreen displaying an external view of the lifepod being slowly maneuvered into position by our docking armatures.
“Definately Legion, that’s the insignia of the 12th Assault Wing. Highly decorated, fought well against the Eden Brood during the War. I was gifted the skull of one of their former commanders when I passed my mentor’s practical exam.”
“... we should talk about your tendency to overshare someday.”

Our conversation is cut off by the sounds of the arms locking down and the airlock cycling. The atmosphere sensors read green, so I popped the seal. Kruze scurries in, medkit strapped to her chest. The pod is large enough for several Legion, so I am able to follow her in. Not that we have to go far, the body of a Legion woman is slumped over the center console. Kruze examines her, but even I can tell the woman is already dead. Not even the legendary Legion physiology could survive that many energy burns. Kruze shakes her head, confirming the diagnosis. She also points out a parcel that’s been placed into the pod’s locked storage bin.
“She was critical when she entered the pod, but she’s practically on top of the emergency kit. Instead she felt it more important to secure that data cache…”

****
The Jenni, Cargo Bay

Hydra’s funerary dirge finishes echoing through the ship as she joins the rest of us. I nod to her solemnly, and motion the holoview to display the woman’s tagID.
“Her name was Second Decanus Brisa Augustus, of The Furious Agrippa. We’ll be returning her remains to a local Auxila office when we make port. But what really concerns us is what was found in the pod. Hydra?”
“Yes sir. The secured parcel was a data transit enclosure, standard Legion issue. However my Auxila authorizations aren’t working which most likely means they were acting under the Operations Branch. Special projects, covert ops, the like. We might be able to access it through… back-channels, but I would recommend sending along unopened. Operations Branch can be a bit… territorial, especially with non-Legion.”

She flicks a vid onto the holoview, an explosion frozen onscreen.
“Additionally, it seems the Second Decanus was the ship’s scribe, the officer charged with keeping the official log. She had her personal recorder active when The Furious Agrippa met its fate.”

Hydra activates the vid and the explosion finishes, rocking the point of view. It steadies and swings around, framing a ship’s bridge of Legion design. A handful of Legion work their stations, their helmets and suit lights indicating the ship has already lost pressure. An officer, possible the ship’s commander by his rank bars thrusts a familiar parcel at the viewpoint and gestures back.

Suddenly, the video is swapped by a light powerful enough to be painful even in holo-form. The camera compensates, and you can see again. A beam of light is passing out of the far side of the bridge, and the entire structure separates and floats off. The view turns and stumbles through a doorway, slowly making their way through the ship. Several times there are more flashes of light, and the view re-routes away from newly cut free ship sections. Eventually the view makes it to the lifepod, and locks away the parcel.
“Her suit registered her death a few minutes later. It and she both sustained massive radiation and thermal damage. I am not familiar with the anti-ship weapon used, and it isn’t listed in the Auxila archives. It closest resembles a cutting laser, but the energy and focusing requirements are beyond even Legion battleships.”

The rest of the crew voices their ignorance on the weapon, but you stay silent. For while neither the Palantor or Mechanoids field a weapon like that, you know that Humanity was capable of feats undreamed of by their ‘grandchildren’. Such as perfectly-efficient matter/energy conversion. Your musing is interrupted by Cody’s sounds of annoyance.
“Hayek’s Balls Granny. I thought I had big news, but it seems a bit of a let-down after that… that.”

I indicate that she should continue, we need to get a handle on the actual colonization part of our plan. She nods and flicks a map of Mishpacha onto the holo. Two points on the continent of Star and one point each on the continents Spur and Orphan light up.
“So. You all know that I was able to glean a few sites to check out when we got here from my sources. But now we have competition, which changes things. Firstly, the Breakly’s Consumer Goods group landed in Bastion a few weeks ago and haven’t left. They’ve spent most of their time filming holovids and locking down all the local cartographers with exclusive non-competes. However...”

She smiles her Smug Smile #3 before continuing.
“It seems that the production assistant has gotten himself in a bit of a bind with a local Draz cartel. I squeezed him a bit, and if we’re able to make these problems go away he’ll give us a copy of their data. Said something about rivals making for better drama. Now the Kaltorans, they were here to expand the settlement of New New Eden. Problem is, no-one can seem to find it. Looks like the jungle swallowed it up without a trace. So they’ve spent the last week shooting probes down, either trying to find New New Eden or a fresh site. I tried to work them, but they just kept hanging up on me. Rude.”
“They probably thought you were a recording…”


====
So, we have successfully established a basic planetary telecom network: 2 Influence. We are also storing the BoxShop™ for later use. The results of the Supplementary Vote means that we are Good At ZeroG/Vacuum Operations, and that Jenni has a more friendly relationship with us.

Decision 1: Secret Legion Data
A: Pass It Along Unopened
Its not our business and/or its not worth angering the Operations Branch
B: Hack It, Then Pass It Along
Hey, at least they get a copy eventually. What’s the worst that could happen?
C: Data? What Data?
Hack the data and keep it for yourself. What the Operations Branch doesn’t know can’t hurt you.

Decision 2: Locations to Start Scouting
A: Get The Corporate Data
Help the PA deal with his angry suppliers and he’ll totally hook you up. With data
B: Sweet-talk The Kaltorans
Have someone who’s not a smug Corp try and negotiate with the Kaltorans
C: Ruined City on Star
This ancient Kaltoran city hasn’t been completely overrun by the jungle. This site has more salvage opportunity and more jungle danger.
D: Coastal Mountains of Star
A spur of mountains shelters several coastal valleys. This site has more minerals opportunity and more Feral Nephilim danger.
E: Interior Iceplains of Orphan
The glaciers of northern Mischpacha contain large seams of volatile chemicals. This site has more fuel/chemical opportunity and more environmental danger.
F: Fungal Highlands of Spur
The higher elevations on Spur are not completely overrun with fungus, making research and extraction less dangerous. This site has more bio-tech/medicine opportunity and more environmental danger
G: Do New Scans
Who knows if our old data is accurate or that our competitors will deal us square. Spend time doing new scans of the planet.

PoultryGeist
Feb 26, 2013

Crystals?

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malbogio posted:

We said we’d deal with the ferals. No point wasting time to avoid a job we’ll just have to do later.

Minor suggestion: Responding to these is easier and clearer if the lettering doesn’t restart on each new question.

Just so folks know, there will be Feral Nephilim at all the sites. There's several billion spread across Mishpacha, its just that they are the primary threat at the coastal valleys. Which does make it a good point to start the re-integration project, but not the sole point.

And I will rejigger the decision presentation, I've had some issues with counting votes so it can definately be improved.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Clarification: Approval Voting

So approval voting is were you vote for a panel of options that you like. Forex, in the Location Scouting decision if you wanted to go with the original locations and no new scouting but didn't really mind which of the locations were used, you'd vote CDEF. All the votes would count equally and go towards a simple majority count. Now most of you probably already know this, but my brain was being a doof and I was misinterpreting the multivotes. Luckily I don't think it would have effected the outcome of anything major.

So, in short, I will be using approval voting (properly counted) starting with the current vote cycle. If you'd like to go back and change/add to your vote feel free, I wont be updating for a day or two. As it stands, the votes are:

Secret Legion Data
A: 9
B: 4
C: 1

Locations to Start Scouting
A: 1
B: 2
C: 6
D: 2
E: 2
F: 4
G: 4

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Tribunal Bunker, Bastion

The Tribunes are a Legion Auxila mercenary company that are the closest thing to organized law enforcement on Mishpacha. Paid for by the larger concerns, their patrols were available to aid smaller communities as well. As long as you could cover their service fees.

Its an open secret that most of the Legion assigned to the Tribunes were fresh recruits that needed additional experience, or older servicemembers looking to reach their retirement in a not-so-hot zone. First Centurian Anthony was obviously in the second group, but his extensive scarring said he earned his desk. He looks honestly surprised when his Second scans the data enclosure Granny gave him and reveals it to be untampered with. He rises and gives you a twisted smile and a handshake that would have crushed your hand if it wasn’t constructed of spacecraft-grade alloys.
“You’re a rare breed Commander TenSixths, the Auxila thanks you for returning our sister-in-arms and... property to us. Now unfortunately I don’t really have authorization to disburse credits to non-Tribunes, but I like to reinforce good behaviour. I do however have authorization to supplement our brothers and sisters from our Armory, and your Second here is Auxila. So how about she goes and picks herself out something nice?”

Granny doesn’t have to be told twice, and she’s practically skipping down to the Armory. First Centurian Anthony puts a friendly arm around your shoulders, practically engulfing you in his bulk.
*low voice*“I also wouldn’t be surprised if certain interested parties contact you in the future, discreet independants can be useful.”

He steps back and continues in a normal volume.
“And the grapevine tells me that you plan on sticking around long-term. If that’s the case, the Tribunes would be happy to provide their services to you while you’re starting up. My Third will give you the comm codes.”

*****
’Downtown’ Bastion


After the arctic temperatures of the Legion bunker, even the high-altitude coolness of Bastion’s streets causes your body to steam. High in the central mountains of Star, the city-ruin was the center of the so-called Reclaimed Zone. The altitude and cooler temperatures made the jungle more manageable, and only specialized flying or climbing Nephilim geneotypes could bypass the natural shield walls. The relative safety made it the most highly populated area on the planet, but it was still small enough to project a frontier air. It was also far more mixed than most Haven settlements, hatreds old and new bowing in the face of the planet’s dangers.

Speaking of hatreds, you hear Cody and Jadzi before you see them. Perhaps having them meet you at the outdoor eatery wasn’t the best idea, at least not without Granny or Kruze as a buffer. They’re smart enough to not be yelling in public, but your audio processor easily picks up their not-whispers.
“What did you expect?! Kordon Monastery was a holy site for the Task Clan! Offering visitor passes at a discount was possibly the worst thing you could do, you credit-obsessed… spreadsheet jockey!
“Well excuuuse me, it was empty when we found it. What, were the Tasks too busy eating babies to return after the War? We came across half the sector to it, they couldn’t even go halfway across the system?”

The argument goes downhill from there, as it always does. I mean, the fight that occurred when Granny and Kruze were interviewed did major damage to The Jenni and landed both of them in a flesh rejuvenator, but that was that. They both knew where they stood with each other, and interacted on a professional basis. And Jadzi was too scared of Kruze to start anything, so she treated the Nephilim medic as a dangerous beast to be avoided when necessary. Probably not the best, but at least it was quiet.

Cody and Jadzi however, were evenly matched physically and mentally. And we had all been cooped up in the ship for too long, so its understandable that tempers are thin. But its still worrisome.
“...and that’s what you can do with that, you trumped up tunnel ra- Hello Captain, how was your meeting?”

Your presence is noted, Cody’s transition to smiling helpfulness is smooth and practiced. Jadzi’s is more strained, anger still clouding her face. You regard them both, and decide personnel issues can wait. For now.
“Useful. Hydra is busy picking out a new toy, I would recommend being very excited when she shows it to you later. How was your visit to to Resupply Collective?”
“It started out a… bit rocky, but they calmed down after I showed them my Electro-Gravity field modulation calculationsya. Couldn’t get everything, but they gave us what they had of the Waistra region. Good news, Cody’s broker isn’t a complete bust, the city is still there!”

She activates her tablet and starts flipping through survey data and visual records. A low mesa poking up out of thick jungle, a ruined city of spires taking up most of it.

She stops at one image, fuzzy with magnification. But still, an object can be made out floating above a high spire, a large dust cloud at the spire’s base. Jadzi frowns.
“Ya, the bad news is that someone might already be there. You’d have to run it past Kruze to be sure, but we’re pretty sure that’s a bio-tech comms balloon. Not long range, but it would let you set up a local network. Not a very big one, so ho- go tell her to go go gonow gogonow GONOWGONOW NOWNOWNOWNOW!

Before anyone can react to Jadzi’s outburst, she jumps out of her chair and knocks you to the ground. As you attempt to push her off the rest of the patrons begin to panic, and there’s a flash of light and a low whump. Suddenly your arms begin to spasm, unresponsive to my commands. Over Jadzi’s shoulder you see four Corporates and a Legion approach with sleek rifles, firing blue bolts at us. Bolts that cause your body to spasm slightly whenever they pass overhead.

Disruptors! Useful for knocking out organics, extraordinarily effective on robotics. This is not an attack, its a kidnapping in force!

=====
(trying a new voting layout, let me know if it sucks)
Decision 1: Granny’s New Toy
Granny currently uses an old but well-maintained Heraclean Heavy Assault Rifle, a semi-automatic rifle with good damage and decent armor penetration that’s useful for single targets or small groups. Her armor is a tactical suit (decent armor) with a thermal regulator (negates her penalties from warm environments). Should she get:
A: Pimp My Rifle
Add a targeting laser and tactical computer to her current rifle, making it much more accurate.
B: A Handy Sidearm
A Mk 2 Micro Missile Launcher. Heavy pistol, good for close quarters
C: Boom!
A Fulminatus Grenade Launcher. Good for crowds, can use different round types
D: More Boom!
A Thaumas Mk 4 mortar. Long-range crowd control, can damage ships.
E: Button Up
Upgrade Granny's armor with a full Environmental Adaption System, making her able to operate in vacuum and other hostile environments.

Decisions 2: Under Fire
We’re under attack! What do we do?
F: Retreat!
We’re not panicking, this is totally a tactical withdrawal
G: Hold the Line!
Take a defensive position until reinforcements can arrive
H: Push Back!
Let’s show these kidnappers who’s boss

Decision 3: Posthuman Resources
The Cody/Jadzi situation will have to be dealt with a some point.
I: Stop Being Idiots!
Yell at them until they at least pretend to be able to work together.
J: My Door is Always Open
Take a sympathetic approach to help them work through their issues.
K: Whatever
Ignore them, they'll work it out. Hopefully without killing each other.


Spare Time Points
So in Fragged Empire, it is acknowledged that you’ll generally be able to buy/build/perform something you need to have or have done. The limiting resource is time. So you have a number of Spare Time Points that you can use in downtime to do things in the background. Unlike Influence you do spend STP, but it slowly recharges and you can also gain them through minor looting. We currently have 15/16 STP, Jadzi used one to convince the Kaltorans to give us some of their survey data.

Fairly soon, provided we survive this attack, the game mode will open up a bit as we get into the meat of colony building. I will be putting up minor tasks that use STP up for votes, and will also be taking suggestions on possible uses.

PoultryGeist fucked around with this message at Apr 19, 2018 around 00:41

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Quote is not edit

PoultryGeist fucked around with this message at Apr 19, 2018 around 01:30

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

malbogio posted:

Are our comms open to call for help?

Do we have a sense of how long it should take Granny to reach us?

Do we have a path of retreat available that affords meaningful cover?

As far as we can tell, comms are still open.

It was a walk of 10ish minutes from the bunker to here. Granny would run, but Legion are slow generally so she'd only but a bit quicker. Kruze is overseeing the resupply of the ship, which is farther and she's not a pilot.

There are tables, buildings, and random architectural bits in the area. All three options are supported by the environment, its mainly a question of the strengths and weaknesses of you, Cody, and Jadzi.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Not Alex posted:

So we'd be running towards Granny, right?

Probably not on a direct path, but in her direction yes.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

’Downtown’ Bastion: The Shootout at the Golden Corral

Cody hits the ground shortly after us, upending out table and cursing. The material of her suit coat ripples, as the Synth Steel fibers realign into a rigid armor form. She slaps at her wrist, the interface built into her bracelet sparking and smoking.
“FUCKSHIT! They’ve fritzed my controller! Larry, defense mode!”

Her hover-drone assistant attempts to vocalize, but produces only mangled electronica. It unfurls several emitter spike and actives a broad cover shield, and jerkily settles in position between Cody and the incoming fire. Several shots hit the shield and it holds up better than the table beneath it. Above you, you see Jadzi’s eyes refocus. Confusion flashes across her face, but she recovers quickly. Reaching into one of her many pockets, she rolls off of you and tosses a small object towards your attackers in one motion. Dense smoke billows forth, blocking their view of your position. Her four ears twitch and shift independently, tracking sounds only she can hear.
“Grenades! Why did you bring grenades to a lunch meeting?!
“No, why didn’t you! I bet you don’t even have a gun!
“Not the time ladies, we are leaving. Hydra, Kruze, Tribunes: Two-Seven-Four Actual is under fire. Extracting to Fire Base Bastion, requesting support enroute. Do we have an exit?”

Jadzi doesn’t reply, she just shouts something in Kaltoran while emptying her SMG’s clip into the smoke cloud. From behind her comes a response, the same word from the Kaltoran cook. He’s taken cover behind a support pillar, motioning you into the kitchen while firing his pistol.
Jadzi pauses for a moment, listening. The disruptor fire slackens slightly, and she smacks your shoulder.
“Go! Low and fast!”

The three of you scramble through the chairs and tables into the server’s entrance of the kitchen. The cook points to the back door while reloading, telling Jadzi something else. They touch hands back-to-back, and then he goes back to providing cover fire. Jadzi hustles you out the back, but turns left when your inner map says to turn right.
“Jadzi, this isn’t the w-”
“Market’s this way, better way!”

The decision is made for you as two of the Corporate kidnappers appear down the right-hand alley, attempting to flank you. The three of you run left, not slowing to provide cover fire. Behind you you hear an electronic squeal and small explosion as Larry pays the ultimate price to cover your escape.

Jadzi leads you and Cody through several twists-and turns, disruptor fire never far behind. Suddenly you turn a corner and are engulfed in a Kaltoran Market. Kaltoran Markets spring up anywhere more than two Kaltoran families meet: stations, cities, ship holds. This one takes up several small alleys, full of ramshackle stalls and interested buyers. Jadzi pulls you through the crowd, repeating the Kaltoran word and has it repeated back to her by many of the market-goers.
“Jadzi, why the hell are you just repeating ‘herder’ over and over?”
“Take too long to explain. We need to keep moving. They’ll cover us, but I don’t want to make it too dangerous for them.”

The ‘they’ Jadzi refers to seems to be most of the Market. You had always thought that the stories about every single Kaltoran being armed at all times was ribbing, either good- or bad-natured depending on the source. But as you move through the crowd and see small children and the elderly produce weapons as well, perhaps the stories aren’t complete falsehoods.

You can hear a firefight start up behind you, Kaltoran and Legion and Corporate shouts intermingling. A few of the market-goers escort you, happily dropping you off with Granny and a squad of Tribunes before turning back to the market.

All in all, it could have gone worse. Not much weirder, but much much worse.

*****
Tribunal Bunker, Triage

The Legion corpsman tends to Jadzi and Cody quickly and efficiently. Luckily, aside from the electrical burns on Cody’s wrist, he was mainly patching up minor scrapes and shrapnel-cuts. The arctic climate in the bunker was probably causing them more discomfort honestly. You would have to give yourself a bit of maintenance to make sure the disruptors hadn’t done permanent damage, but it could wait. The medic pronounces them fit for duty before saluting and leaving. You regard your two crew members for a moment, displaying pleasing colors on your faceplate.
“You two did well today. Amazing what co-operation can accomplish, yes?”

The near-identical eye-roll you receive is hilarious, but you’re smart enough to not laugh at them. A gentle hand and a few well-timed talks should hopefully get them out of the ‘open hostility’ phase.
“Anyways. If I may ask Jadzi, what was that all about?”
*shrugs*“Its a… mutual defense thing? Like, in the dome-cities, at any given moment you could get attacked by Dark Tribes, tunnel beasts, or Neph seamonsters. So helping out when someone is like ‘Holy poo poo I’m hosed!’ is pretty ingrained. ‘Cause tomorrow it might be you getting hosed. Porthic means ‘animal herder’ in old Kaltoran, there’s some old rhyme about a herder protecting their flock. Which is why its the trigger-word I guess.”

She looks at you speculatively, like she’s trying to gauge you mind.
“So….. there is generally a reward-type thing involved beyond the expected reciprocity. Just giving them credits or something openly would be insulting, you give them something useful because they’re totally an awesome person.”
“All very fascinating, but you’re forgetting the most important question: who’s paying for my new drone controller?”

*****
Tribunal Bunker, Brig
“There was nothing on the body aside from their weapon and armor. And the tattoos I suppose.”

Hydra helpfully projects the autopsy holos from her gauntlet. A Corporate man lays on the slab, multiple gunshot wounds the obvious cause of death. The aforementioned tattoos are extensive, black strands winding around all four limbs and meeting at an odd symbol above the man’s heart:

You zoom the holo, and see that the limb tattoos have additional detail. They aren’t just solid lines, they are strings of four letters in repeating patterns: ACTG.
“He’s a Black Key cultist. They preach about using Human technology to ascend to a higher plane of existence, using the Human genome to unlock that power. They’re fairly popular with the downtrodden, even operate medical clinics on poorer stations. But my boy Marcus had an encounter with one of their ‘rediscovery teams’ last year. Seems they can get nasty if they’re on the trail of a rare bit of Human code or tech.”

The door chimes, and two troopers escort the Legion that attacked you into the room. He’s dressed in the closest thing the Legion have to civilian clothes, his shirt stretched over a flesh rejuvenator on his arm. He stands at parade rest, the shackles clanking.
“Maximillian Crassus, Exsilia trooper. Was just give The Choice and has agreed, so he’ll be shipped back for reintegration with Auxilia forces. Suddenly a patriot boy?”
“No ma’am. The First Centurion seems to think that I’ve given him a bit of a black eye, so they were going to send me up to court-martial instead of cutting me loose. Having the Auxilia taking a chunk of my pay is better than breaking rocks somewhere.”
“You poor benighted soul. Tell me about your compatriots.”
shrugs”Not much to tell, I didn’t meet them until this morning. The mission was a standard one-and-done, came through my broker. Vincent Grayson, he works out of a little waystation in Sector 5 of the Monopoly Belt. He pinged me with the details, they looked fairly simple and I was in the area. ‘My compatriots’ were a bit twitchy, but I’m used to working with amateurs. You were the primary target, although if we were able to grab any of your crew that would be a bonus. There was a groundcar for exfiltration, that’s what the other three used to escape when things went sideways. I wasn’t given the final destination, I was to be dropped off enroute. But the transport was a wheeled variant, so it couldn’t have gotten outside the Reclaimed Zone.”
“Hmmm, thank you for the… debrief. Anything else to add?”
“Yes ma’am. My reorientation should only take a month or two, so please keep me in mind for any future military endeavours.”

*****
The Jenni, Captain’s Quarters

There's nothing like sitting down with a heap of data to analyse after a rough day. The Kaltoran survey data is arrayed across your desk, slowly compiling into a combined holo. Not nearly as much detail as you’d like, but the the Mishpachan atmosphere is notorious for its sensor-fouling properties. And try as you might, you were unable to find anyone with records or genetic memories of Waistra. Unfortunately it is quite possible that no-one that lived there survived the War.

With a ding, the data finishes compiling. Terrain for several kilometers around the Waistra plateau are displayed, with a few anomalies helpfully highlighted:

Now for siting a base camp. Starting on Waistra Plateau would save time and material transfer, but there was the possibility that an unknown someone had set up shop there. Decisions, decisions.

=====
Luckily it is generally easier to retreat from combat, even when the odds are against you. So we get out with only minor damage. Granny will be getting practice in with her shiny new Thaumas Mk 4 mortar, and we will be taking a Nice Boss approach with Cody and Jadzi.

Decision 1: A Kindness Repaid
The Kaltorans of Bastion did us a solid, how do we repay them?
A: Nothing
Its not like you asked them for help, if Jadzi cares she can arrange something
B: A Fancy Schematic
The Palantor have access to some of Humanity’s fun toys. While you can’t build it for them, give the Kaltorans the designs for a high-efficiency recycler.
C: Supplies
Oh no, you’ve totally ordered too many crates of non-refundable power cells and spare parts. Now who could use these? (Costs 1 Spare Time Point)

Decision 2: Whither Larry?
Who *does* pay for Larry II?
D: Cody
You require a certain amount of self-sufficiency from you subordinates.
E: We Do
Personal Assistant drones are a dime a dozen, don’t be stingy.
F: Introducing Curly
Replace her PA drone *and* get the poor girl an actual combat drone. (Costs 1 STP)

Decision 3: Base Camp
Where should we set up while we’re scouting the area?
G: NE Mountain
No jungle to speak of, clear sight-lines across the area
H: Plateau Edge
Waistra Plateau is several square kilometers, you should be able to find an out-of-the-way spot
I: Waistra Proper
To hell with squatters, find a nice open spot in the city center.
J: Other
Has another spot caught your eye?

Decision 4: Specialty Equipment
In addition to the boring standard surveying/exploring equipment, you also had some specialty equipment sourced and stored at Bastion High
K: Mobility Gear
Palantor antigrav bikes for you, Cody, and Jadzi. Electro-gravity cargo sled for Granny and Kruze.
L: Defensive Gear
Prefab security fencing and sentry guns.
M: Comms Net
High-powered transmitters and comms buoys to extend your range to orbit and beyond.

Spare Time Decisions
There will be some downtime as we travel to Waistra and get set up, so folks have work on their own things. Folks can do research, train, or build/buy equipment. This one is open to suggestions, so let me know what you'd like Captain and crew to spend their spare time on.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Update will go up tomorrow, so still time to get your vote in.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

TBA

PoultryGeist fucked around with this message at Apr 24, 2018 around 20:03

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

‘Little Kadash’, Bastion

The heart of the Kaltoran community in Bastion is an old residence tower that survived relatively unharmed. Patched up with sheet metal and salvaged stone, it is a chaotic mass of activity as the dozen or so families celebrate some holiday you were unfamiliar with. Scores of children run about, demanding sweets or ‘tinny-back rides’. Jadzi begins to laugh at you, but she is quickly swarmed by a child-horde of her own. And when they discover that you are far stronger than you look, a new game was born. When twelve of them have attached themselves to you despite your protests, familiar laughter echoes over the babble. You shoot Jenni a dire look.
“This is not funny!”
*laughter*”Yes it is! The fearsome Captain is being overcome by toddlers, the only way it could be funnier is if they were puppies or kittens!”
“Heyya! Get offya! I’ll twist your ears you little hooligans!”

The mob runs off, laughing and hurling nonsensical insults at you and Jadzi. She apologizes, but you wave it off.
“Do not worry, if the worst thing that happens to me is to be used as a jungle gym I’ll be lucky. Jadzi, I’d like you to me-”

But Jenni is gone again. Although as the two of you make your way through the celebration, you think you see her here and there. Laughing at a puppet show, oohing at a fire-breather. You won’t lie, even if she’s being coy, its good to have her here. Everything is so close here, and even the smallest greeting or social interaction involves hugs and touches. It makes sense for a people that spent decades in near total darkness, but its all a bit… intimate for you.

There aren’t really enough Palantor to be called a society. A few tens of thousands scattered across the sectors surrounding the breached Palantor Network node. And even in the handful of places they gather into a Cluster to pool resources and knowledge, there is always a distance. Just the act of being pulled from the Network is traumatic, say nothing of those that were ex-Mechanoid. Everyone is helpful to each other, but most are too caught up in their personal issues to pull together as a close community.

But finally you’ve made your way through the crush, up to a small gathering on the roof. They’re all older, the heads of the various families chatting about the issues they're facing over a shared bottle of fermented mushroom juice. Another round of introductions and hugs ensue, until you’re introduced to Elder Luck. She’s the oldest Kaltoran you’ve ever seen, impossible to tell where the smile ends and the wrinkles begin. You make a show of clearing your nonexistent throat, and nod to her.
“Elder Luck, my friend Jadzi tells me that you and your family are skilled mechanics. In my travels, I have come across plans for an old-tech recycler.”
You hold out a holocrys which promptly displays complicated schematics.
“Unfortunately I lack the ability and wherewithal to construct the device, but I thought that you and yours would be able to do so easily.”

Elder Luck peers at you for a long moment, her ears twitching quickly. You’re about to lower your hand and admit failure when she erupts into laughter.
“Ohoho, I only wish you had a proper face dearieya. So earnest for a lady-electronic, your Swagger-child coached you well. You came here when you didn’t haveta and tried to honor our ways, so I accept the gift in the spirit in which it was given.”

She takes the holocrys and pats the sitting cushion in front of her. As you sit, she takes your hands.
“Now, the chatter is that you want to put roots down on Mishpacha. I would know your heart before you do thisya. My childhood was spent on this world, I might be the last person to have lived on the old Mishpacha. According to many of our faiths, that makes me its guardian.”

She places one of your hands on her chest, and you can feel the quick beating of her non-human heart. She puts her other hand over where your heart might be, and leans in until her forehead is touching your faceplate.
“My heart wants there to finally be kal-children that no longer bear the horrors of their parents. Captain Electronica TenSixths, what does your heart want?”

*****
Chapter 2: Home on the Range
The Jenni, over Waistra Plateau


You bring the Jenni down in a smooth arc, circling the region at medium altitude. No surprises so far, everything lines up with the survey data.
“Looking good so far. Kruze, what’s the air like?”
“Dropping probe…. ah. Looks like the air is more or less clear at the higher altitudes, with increasing concentrations of neuro-effective compounds as you descend. I’d recommend filtermasks on the mesas, full-containment at ground level.”
“Excellent. I’m bringing us in, touchdown in 4...3..2..1. There we go.”

It would be nice to say that it was a textbook landing, but this is the Jenni we’re talking about. But there’s a minimum of bouncing, and only two alarms go off. You power down and grunt in satisfaction.
“Welcome to Waistra Plateau ladies, let’s get moving. Hydra and Kruze, give me a patrol of the area. Jadzi and Cody, you’re on fence duty. I’ll handle the sentry guns.”
“Yessir!”
“As you wish.”
“...Yes Captain.”
“...Aye Cap.”

*****
Base Camp, Waistra


The rollout proceeds smoothly, you’ve chosen your crew well and they are all eager to get established. Kruze and Hydra’s patrol seems to be going well, only the occasional ‘Contact/Contact Neutralized’ over the comms marking encounters with wildlife. Jadzi and Cody have nearly finished rolling out the fence, the Synth Steel mesh extruding from post to post behind them. You roll the last of the sentry guns over to its spot nearby and hand them water canteens. Its a warm summer’s day, and there’s no shade on the bare rock of the plateau’s edge. Breathing through a filter mask also adds to the exertion, and you don’t want anyone getting dehydrated on day one. They thank you and drink.
“Yaknow Cap, this stuff doesn’t look bad but wouldn’t Legion gear have been a better choice?”

Cody shoots Jadzi a look, but shrugs instead of retorting.
“As much as I wouldn’t want to malign the good products of Body Count Conglomerate™, and in fact am legally forbidden from doing so, I have heard excellent reviews of Legion-sourced fortifications.”
“Yes, but they are also very expensive, and this isn’t a cash-positive operation yet. Plus, the fencing mesh is self-extending and self-repairing, as long as it has sufficient carbon feedstock. Which shouldn't be a problem, what with being in the middle of a jungle.”

Jadzi looks like she’s about to respond when she grabs her ears in pain. Cody looks confused, you feel a… tingle in your sensors. Suddenly a sound like Satan’s own whistle splits the air, and an plume of vapor shoots skyward from the mesa to your southeast. It lasts a few seconds and then the jungle is still again, except for the cries of agitated avians.
“.... what the gently caress?”
“WHAT?!”

*****
The five of you watch from around your campfire as Geyser Mesa sounds off again. Jadzi, ear protection firmly in place, runs a few calculations on her tablet.
“Every 4 hours, 32 minutes, plus or minus. The Jenni’s sensors are picking up a release of thermal and EM energy in addition to the vapor. My guess is some sort of power plant that’s very unhappy. The ancestors say that the Archons generally used fusion, fission, or geothermal reactors depending on the requirements.”
“A fusion reactor would have run dry after a few months, and I doubt an automated hydrogen collector would have survived the War and lack of maintenance.”
“Ya, and a fission plant that was left on would probably have melted down. I'm not picking up any radspikes, so hopefully just an old geoplant that’s still partially active.”
“Well it’s definitely on the ‘Closer Look’ list. Of course, that list has most of the area on it, but I’ll move it up a few spots. Cody, were you able to get anything from that comms buoy over the center of the Plateau?”
“Not really. Its still functional, but no traffic has been logged for nearly a week. Which would line up with the Kaltorans’ survey pics with the big dust cloud. Oh, and the carrier wave is encrypted with Eden Brood algorithms. So its not second-hand gear, someone official is down there.”
“Hmmm, something else goes up a few spots on the list. But matters for later, for now what are your assessments of this eastern section of the plateau?”

The crew finish up their rations and pull out tablets and other devices, the portavid lighting up with the data they’re streaming in.
“The area is reasonably defensible, there are only two old footpaths up the edge that could be easily secured. While there’s not alot of treecover, there are enough tunnels and under-structure to defend from an air attack. We’ve got clear sight-lines to the rest of the mesa, although they might not be too helpful if we’re outnumbered.”
“The area shows signs of massive overuse of chemical and radioactive herbacides, most likely an attempt to stop the spread of mutated plant life up from the jungle floor. While the current soil levels have decreased, we would have difficulty with large-scale crop production.”
“We’re pretty far out here so I wouldn’t expect too much in general trade, but that applies to the whole area until we get things built up. There’s enough space to set up some industry, and we might be able to repair some of the old Kaltoran buildings.”
“Ya, and while it looks like there’s not an abundance of mineral deposits, some of the tunnel labels point to Archon facilities. Which means good tech salvage.”
“Excellent, its good to know the area’s not a dud. Get some sleep ladies, we’ve got alot of work ahead of us.”

=====
So -1 STP for getting Cody a combat drone, but +4 for a new chapter. Which puts us at 18 STP. This is good, as most outpost/colony stuff will require more STP. We’ve explored the Eastern Plateau Edge and made it our Base Camp, and its now a possible outpost site. I’ll be putting up an Outpost rules post shortly, but first some decisions. And a new map (the blue-outlined hex is the Base Camp).


Decision 1: What Did We Tell Elder Luck?
She asked us what we want, deep down in our heart. What did we tell her?
A: Forgiveness
We need to be absolved of our sins.
B: Family
We need a place where we belong
C: Power
We were horribly hurt, and need to be strong enough to keep it from happening again.
D: Nothing
Our heart is our own business.

Decision 2: Our Next Move
What are we going to do next?
E: Settle The Eastern Plateau Edge
An Outpost on EPE would be Industry/Security+ and Farms/Mines/Prosperity/Order-. (Note that an outpost’s stats can be changed in play, this is merely the starting value. We also only have enough Influence for one outpost right now.)
F: Explore Geyser Mesa
Something odd is happening there. Maybe the plant can be repaired, maybe we just need to keep it from going critical. But we need to check it out sooner than later.
G: Investigate the Central Waistra Plateau
Some sort of Eden Brood business is going down on the central plateau, you should figure out what it is.
H: Explore Somewhere Else
Check out another area of the region (let me know which).

PoultryGeist fucked around with this message at Apr 24, 2018 around 20:58

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Blasphemaster posted:

Fixed. Weird that I didn't catch that. Guess it's expected at this point that the last option will be write in.

I'm generally open to write-ins even if I don't specifically call for them. I probably should give some sort of space for them though.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Outposts

Like characters and spaceships, outposts are designed around 6 Attributes plus Traits that modify circumstances narratively and mechanically. Traits are divided up by the Attributes they apply to, and generally you can only have one Trait for each Attribute. Outposts also have Populations, which are like Character Species or Ship Builds, modifiers of the baseline.

When a possible Outpost is being created, the GM assigns max values for the Attributes (avg 12 total), and possible traits that have special requirements. These are based on the environment, location, and condition of the area the Outpost will be. The players then assign Influence to the Outpost to get Attribute values and Traits (Traits may have STP or other costs).

Attributes
The first three Attributes determine what Goods you produce in excess. The second set of three are used to make some derived stats of the Outpost.
Farms:
The amount of organic material your Outpost can produce, based on the arable land available. Farms produce (Farmsx2) Food and (Farms-2) Organisms
Mines:
The amount of minerals and power being produced at your Outpost, based on ore and energy sources available. Mines produce (Minesx2) Ore and (Mines-2) Energy
Industry:
The amount of organic and inorganic machinery being built at your Outpost, based on how suitable the area is for heavy industry/large factories. Industry produces (Industryx2) Machinery and (Industry-2) Tech
Prosperity: The wealth and well-being of the people living in your Outpost, based on the distance to other Outposts or trade routes.
Security: The safety of your Outpost. (ie: guards, towers, secure roads, etc…), based on how easy it is to defend, and the closeness of military aid.
Order: The efficiency of your Outpost, based on how easy life is here and how compelling of a place it is to live.

Derived Stats
Cargo Space: The baseline amount of secure storage space at your Outpost. (Prosperityx2)
Wealth: The taxable population living at your Outpost. (Prosperity+Order)
Workforce: The number of trained workers willing to work for you. (Security+Order)
Soldiers: The quantity of trained soldiers at your Outpost. (Security+Prosperity)

Goods
Your Outpost will generally be self-sufficient, barring extraordinary circumstances. The Goods produced (called Production Trade Boxes/Goods in the FE: Hacked pdf) are excess, and can be sold or used to improve the Outpost through paying for Traits or buildings (these have specific costs I’ll go into later). Specific trade possibilities are:
Food: 4 Food Trade Boxes may be exchanged for +1 Influence.
Organisms: 2 Organisms may be exchanged for 1 Food or a Flesh Rejuvenator.
Energy: 2 Energy may be exchanged for 1 free Commission Roll.
Tech: 2 Tech may be exchanged for 1 Food, Ore or Machinery.

Commissions
Outposts will generally operate on their own without needing you to micromanage things. But there are times when you need assistance from the people of our Outpost, which is when you Commission something from them. You may Commission an Outpost 4 times per cycle, and you must be in contact with said Outpost. You must spend a STP and possibly a Good, and its made easier by a higher Workforce Stat. The general Commissions are:
Tax: May be successfully performed once per Cycle per Outpost. Gain Valuable Trade Boxes = Wealth -2
Work: : Farms, Mines or Industry produces Trade Goods again. Costs 1 Food.
Deploy: Gain additional Combat units, will detail in Mass Combat
Develop: Cost 1 of each Type of Production Trade Good. Increase any Outpost Attribute Maximum by 1.
Transport: Move 8 Trade Goods from this Outpost or move 4 Trade Goods to this Outpost.

Populations
The various species of Haven System generally don’t get along enough to live together with out special research. Therefore you have to pick a single population for you Outpost.
House Rule: Since you are unaligned explorers, you will have to pay for your Population like it was a Trait (2 Influence). There will be chances to make inroads with folks and remove this penalty.

Corporation
Benefits +1 max, Industry, Prosperity or Order. You produce +1 Energy per session.
Drawbacks Deploy Commissions costs you +1 Valuable Trade Box. You produce -2 Food per session.
Kaltoran
Benefits +1 max, Farms and Mines. You produce +1 Food, Ore and Machinery (minimum of 1) per session. Deploy Commissions costs you -1 of each Production Trade Good Type.
Drawbacks -1 max, Prosperity and Order. Mass Combat Dice from Deploy Commission gain
random Mass Combat Types (normally you choose).
Nephilim
Benefits +2 max Security. +1 Soldiers. Organisms may be used in place of, and functions like, all other Goods.
Drawbacks -1 max Prosperity.
Legion
Benefits +2 Soldiers. Deploy Commissions do not require you to use a STP.
Drawbacks (This Outpost is underpowered). This costs +5 Influence if it is located in a non-cold environment. +10 if in a hot environment. You produce -2 Food, Ore and Machinery per session.
Mixed (Requires X amounts of Research)
Benefits You gain the Benefits and Disadvantages of X other Populations. You may select Traits that require these Populations.
Drawbacks -X max Security & Order.


A Outpost Example: Eastern Waistra Plateau
So that’s alot of words, let’s run through the example. A its been discovered, the EWP is an area with good defensive and industrial possibilities, but poor crop and trade possibilities. Distributing 12 points, I say the max values for an Outpost on the EWP is:
Farms: 1
Mines: 1
Industry: 3
Prosperity: 1
Security: 3
Order: 1
And the possible special area Traits are: Natural Defenses, Ancient Labs.

The Influence cost of each Attribute increases the higher it is, equal to its value plus all previous values, ie: 3 Farms would cost 6 (3+2+1) Influence. So given we have 20 Influence and have to pay 2 for our Population, we could do the following:

Farms: 1/1(1)
Mines: 1/1 (1)
Industry: 3/4 (6)
Prosperity: 1/1 (1)
Security: 2/3 (3)
Order: 1 (1)
Population: Corp (2)
Total Influence Cost: 15

This leaves us 5 Influence to pay for the Traits once we’ll produced the required Goods to develop them. The Corp Pop increases our Industry and Energy production, but it also means we’d have to pay them extra to get them to help with Commissions.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Geyser Plateau, T-minus 4:30

“Aaand we’re down. Alright ladies, we’ve got four-and-a-half before New Faithful goes off again.
“Plus or minus.”
“Plus or minus. So I want to be out in four, 5 minutes for final prep and our boots are on the ground.”

Everyone heads towards the airlock as you put The Jenni into standby. As you’re leaving the bridge, a message beeps on the ship’s comm:

Cain Luck posted:

Heyya Miss Electronica! Chatter says that you’re looking to clear out a bit of Mishpacha. If that’s the case, I’ve got a bit of an overcrowding situation here on Eliphas Observatory, plenty of hard-working folk looking for a fair shake. Holler backya if you are looking for a few extra hands.

Hmmm. Chatter indeed. Still, having volunteers is better than having to pay people to settle here.

*****
T-minus 4:24

On the ground, your landing point looks like it actually was a landing pad before, the concrete broken and scarred but thick enough to keep the trees at bay. The facility lays to the south, overgrown with jungle.
“Its only a klick ladies, but its through Mishpachan jungle. Eyes open, weapons ready. Don’t touch anything with bare skin and keep your masks on at all times until we complete a decon cycle. Captain?”

As the only person without a weapon, you have trailbreaking duties. Hydra stands in the middle of your diamond formation, her height letting her fire over everyone’s heads. Larry-2 floats above, providing overwatch. Unsheathing your machete you ignite its arcfire edge, hoping the plasma will make quick work of the undergrowth.

*****
T-minus 3:38

Well, relatively quick work. A slaughter-vine tries to take your arm off, but some quick footwork means that its the one that gets severed. The outer buildings of the facility provide cover from the jungle, but their collapsed hallways aren’t much faster. They’re interesting though. Squat, low, and utilitarian, in contrast to the usual airy and tall buildings of old Kaltoran architecture. Something to check out in further detail once you’ve dealt with New Faithful. The main building, source of the thermal anomaly, is huge. Separated from the out-buildings by what looks to be the remains of a low earthen berm, the building is easily eight stories high and covers 10 hectares. Nearly the entire structure is covered in vines and other such growth, explaining why it wasn’t easy to see from orbit.

Closing in on it you find the going slightly easier, the undergrowth clearer. You crew is not having it so easy, as the raised temperature is doing no them no favors. Hydra looks especially winded, and she gives you a ‘Hot But Surviving’ sign. At last, you make it to an entrance to the facility only to find an unpleasant surprise. The doors have been repaired at some point, reinforced with crude scrap-metal patches. Several skulls are mounted on it, and letters of Primal X’ion scrawled across it. Feral Nephilim. You motion Kruze forwards and she takes a look.
“Hmmm. I’m sorry Captain, I can’t make much of it. There are nearly 300 tribes of Feral Nephilim on Mishpacha at last count, and nearly as mainly dialects. The best I can do is say its some sort of warning.”

Jadzi gets your attention, pointing upwards. Some sort of opening, and old window or exhaust vent. Larry-2 is quickly sent up to scout, Cody intent on her controller. After a few minutes she pales and swears softly. Before Hydra can admonish her, Cody flicks Larry-2’s feed to all of you. A decently open room, large steaming pipes running through the perimeter. Pipes that are covered in eggs. Maybe two score in total, and a few large snake-like creatures lazing about. Larry-2 pans through to a doorway, and you can see even more eggs in the next room.
“Ah. Living Ammunition, that would explain the lack of small animals and low plants in the vicinity. Someone else must have made the sign, but the LA would definitely be a danger worth warning about”

You swear to yourself, in languages no one else knows. Nephilim warships don’t fire conventional rounds, their missiles contain specialized eggs. Once their target is breached, the eggs mature within minutes, disgorging horrors genetically programmed with the most efficient way to kill their targets. Most die off when their mission is complete, but given proper conditions independent nests have been known to form.
“Well hell. The field emitter?”
“Hmmm, of dubious help. Living Ammunition is barely sentient, more along the lines of a bright animal. Even if you brought them back into the Brood, they would still have their genetic compulsion to kill their target prey. Which given their location, would definitely include Kaltoran and Legion. It may provide a short-term distraction, but not much more.”

=====
So since we shared our heart with Elder Luck, we can now staff Outposts with a Kaltoran Population for free. And our choice of Family will color future interactions.

Decision: Dealing with the Living Ammunition Nest
The malfunctioning power plant is the site of a Living Ammunition nest. Lots of eggs and a bunch of horrors. What do?
A: The Ripley Gambit
Retreat to the ship, and blow up the plant. Will destroy the present infrastructure and jungle.
B: Come Back Later
Leave, and come back later with more troops/better plan
C: Sneak In
At the very least, you need to get in to check on the status of the plant. Try to sneak in around the nest.
D: Guns Blazing
You have a squad of skilled fighters and the element of surprise. Kick in the door and clean out the nest.
E: Other
Let me know.

PoultryGeist fucked around with this message at Apr 27, 2018 around 17:22

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Blasphemaster posted:

What's the likelihood we can get Jazzy 2 to smuggle in a FAB or a bunch of incendiaries, and we just roast the interior, shooting down anything that makes it out? Maybe set off a non-explosive neutron emitter with enough yield to sterilize the building?

PA drones like Larry-2 can carry one or two small objects, so he could take a few grenades. You could probably strap a few satchel charges to him, but you'd be sacrificing him.

Currently you don't have any fancy explosives like FAB/neutron. Granny's mortar has shrapnel shells, and your crew has a mix of flashbang/smoke/shrapnel/napalm grenades, a pair of each.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

dont be mean to me posted:


^ ^ ^ Okay, so we also have party favors to drag out the stragglers. Is there anything in the power station that would aggressively rather not get napalmed, that would complicate any "flush out the stragglers" plans?

There probably are control systems deeper in the building that shouldn't be grenaded/shot, but the outer rooms Larry-2 scouted were pretty robust. What you've seen look like it was built to last, probably why its still semi-functional after a century.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

The Lone Badger posted:

How insane would it be to trigger the LA's kill-cycle then run the gently caress away? They're surely designed for short-term operation and won't have a long lifespan once active.

You have two prey species with you (Kaltoran and Legion), which means the LA would pursue to their best ability. Legion are slow, and overheated Legion (which Granny nearly is) are doubly slow. So the chances of all of you outrunning the LA long enough for them to exhaust their metabolic stores is slim.

PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

Currently the vote totals are:

A: 1
B: 1
C: 1
D/Attack!: 4
E(Scout First): 3

Update won't be up until tomorrow evening, so let's call the vote deadline at Noon EDT tomorrow

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PoultryGeist
Feb 26, 2013

Crystals?

Fun Shoe

LLSix posted:

I have to wonder what would happen if we sent everyone else away and just walked in there and punched them to death. They haven't damaged the plant deliberately so that suggests they're not designed to attack machines. And we're a machine so...

Similarly curious about how they'd react to fellow Nephilim like Kruze. You might want LA to not damage the ship too much or your own boarders so you could capture it mostly intact.

Kruze would most likely be coded as 'don't kill'. Cody and The Captain may be ok, the Vargarti (Corp) were generally ignored during the War and the Palantor don't have the exact same characteristics as Mechanoids. However, LA do have self-defense instincts, so even if you're not a prey species if you start damaging them they will respond.

(Kruze is quite knowledgeable in regards to the common Neph genotypes, so you have easy access to this info)

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