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E D
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# ¿ Apr 8, 2018 10:56 |
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# ¿ Apr 20, 2024 04:51 |
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B. Our opposition appears sloppy and unprepared. Looks like Hydra’s going to get a chance to stretch her muscles.
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# ¿ Apr 9, 2018 00:29 |
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Blasphemaster posted:E. BCD combo Basically this. Intimidation focus but with Kruze prepared to save the hostages and Hydra ready to reinforce Kruze. I guess the priority is B with a fallback of D into C. malbogio fucked around with this message at 07:40 on Apr 10, 2018 |
# ¿ Apr 10, 2018 07:29 |
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A. Let’s use this station to get as much control/influence as we can without being declared pirates.
malbogio fucked around with this message at 13:06 on Apr 12, 2018 |
# ¿ Apr 12, 2018 12:47 |
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C. Influence seems pretty valuable. BC. These sound fine. Would prefer to set it up now so it can start giving us roll bonuses immediately. Medbay might be good too but no telling when that would see use.
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# ¿ Apr 14, 2018 04:22 |
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Crazycryodude posted:S1: D +1
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# ¿ Apr 15, 2018 02:57 |
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1 BC. This data attracted a threat bigger than any seen in the history of any existing civilization. Leaving it to Legion Operations to deal with and hoping for brownie points would be the correct and smart play for most people. But we’re not most people. We’re TenFuckingSixths. Trusting those scrubs in LegOps to deal with something this big would be reckless and irresponsible. 2 D. We said we’d deal with the ferals. No point wasting time to avoid a job we’ll just have to do later. Minor suggestion: Responding to these is easier and clearer if the lettering doesn’t restart on each new question.
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# ¿ Apr 17, 2018 13:50 |
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AD F J Extending Granny’s range with a scope or mortar sounds good. Mortar might be handier in case we need to deal with any small ships. Edit: Reinforcements are too far away to matter. Run! malbogio fucked around with this message at 04:48 on Apr 20, 2018 |
# ¿ Apr 19, 2018 01:45 |
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Are our comms open to call for help? Do we have a sense of how long it should take Granny to reach us? Do we have a path of retreat available that affords meaningful cover?
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# ¿ Apr 19, 2018 17:10 |
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PoultryGeist posted:It was a walk of 10ish minutes from the bunker to here. Granny would run, but Legion are slow generally so she'd only but a bit quicker. Kruze is overseeing the resupply of the ship, which is farther and she's not a pilot. Oh dang. Going back and changing my vote to retreat.
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# ¿ Apr 20, 2018 04:45 |
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B F I K Let’s engage the squatters head on and see what happens. Maybe they’re having trouble with the deathworld wildlife and can be pushed for an alliance. Maybe Granny gets to christen her mortar. Either is preferable to trying to ignore another faction while they dig in and start locking down the best territory and loot. We have enough ground to cover here that I think the advantages of mobility shouldn’t be underestimated. We want to be able to explore faster than the competition, raid them if they piss us off, and run away when we stumble into ambushes and neph nests.
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# ¿ Apr 22, 2018 09:35 |
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B. We need people to ground us. G. I’m more interested in the Brood than the reactor. We’re under contract with Eden so we may find allies in need of help. Also depending in the situation it might provide a far nicer Outpost location.
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# ¿ Apr 25, 2018 10:13 |
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D. Strong preference to wipe the LA out and take the plant. The more of them we can wipe out with grenades and the mortar from a safe distance and/or before they hatch the better.
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# ¿ Apr 28, 2018 07:31 |
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BC.
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# ¿ May 1, 2018 00:41 |
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A.
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# ¿ May 3, 2018 01:55 |
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Crazycryodude posted:poo poo, would be great to have that environmental upgrade for Granny's suit about now. Although on the other hand without the mortar we'd probably all be LA chow. +1
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# ¿ May 5, 2018 03:56 |
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sheep-dodger posted:D The Memories of your Family +1
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# ¿ May 8, 2018 03:46 |
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Crazycryodude posted:D +1. This new base is way cooler and we could do with some more biohorror allies. So far the Neph seem reasonable so long as you stick to logical rather than emotional arguements for not doing the warcrimes.
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# ¿ May 11, 2018 01:11 |
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Xarbala posted:I'm not against trying to recruit the "Feral" Neph since, of course, that's our side-gig and we could see rewards for fulfilling it. Doing it without being found out by everyone else, on the other hand, is the hard part. PoultryGeist posted:“Cody, were you able to get anything from that comms buoy over the center of the Plateau?” Points of note: It's not feral or rando Nephs, it's our allies(?) the Eden Brood. Also looks like something major happened in their camp a week ago. malbogio fucked around with this message at 01:45 on May 11, 2018 |
# ¿ May 11, 2018 01:42 |
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D. If I understand correctly Kaltoran bases produce more stuff but more randomly, while Twi-Far produce less but can change locations for free? If so I'd like to go for a huge Kaltoran settlement at the Human Facility as our main base, with smaller outposts of Twi-Far as we expand. The Twi-Far ability to abandon a location for free is worthless for a location we intend to hold at all costs.
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# ¿ May 15, 2018 01:02 |
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B D Kaijuberg Can we move the defensive upgrades from the base camp to Kaijuberg?
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# ¿ May 17, 2018 03:13 |
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Mechanotron C E
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# ¿ May 21, 2018 09:29 |
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Crazycryodude posted:B +1 but let's stick to passive listening unless we're sure it's worth it. If we make it too obvious we have a backdoor then we're going to lose it. If we keep it hidden I'd expect it to continue paying dividends. Like the saying goes: I've got this thing and it's golden, and I'm just not giving it up for nothing. I'm not gonna do it.
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# ¿ May 24, 2018 04:03 |
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B D
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# ¿ May 27, 2018 06:26 |
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How would the Emergency Jump work? Is the Jenni creating the wormhole? Would the Jenni have to go through the wormhole with the falling ship?
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# ¿ May 30, 2018 02:46 |
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D.
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# ¿ May 30, 2018 08:17 |
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Xarbala posted:I'm not picking D because I'm not ready to cash that check in with Jenni's existence as a character just yet. I suspect the ship on the other hand was just named Jenni because 10/6 has a serious sentimental attachment to the name (ex. Jenniston). malbogio fucked around with this message at 08:56 on May 30, 2018 |
# ¿ May 30, 2018 08:40 |
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A. We’re better than these meatbag toddlers. We do not succumb to emotion. Revenge is beneath us. Cline and Hadrian are useful tools. Even when paid off Cline failed to inconvenience us. If anything he lured our opponent into a false sense of security. Hadrian are mercs and haven’t crossed any lines worth getting upset about. Paladin is the only group to really cause offense, but they’re small and unimportant. If giving them a bloody nose is enough to make them bugger off then I’d rather not give them any more of our time.
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# ¿ Jun 2, 2018 06:30 |
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GreyjoyBastard posted:or we could just go all wergild and demand some sort of compensation or consideration for the trouble he's caused us I’m all for using the grievance of the attack as leverage. Cline doesn’t know he failed to cut our comms. Let’s let him think he did and coerce him into cutting us in on that sweet bribe money once he finds out he bet on the wrong horse. In exchange we’ll forget to use him as a human battery like the protagonists of the Matrix movies did with their enemies.
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# ¿ Jun 2, 2018 09:58 |
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I can't think of a better way to hurt a corporate than to empty their bank accounts. Cline said the bribe was a lot of money too, so it's not like we're trying to milk a stone here.
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# ¿ Jun 2, 2018 23:31 |
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what's our STP at? also are all space ships just kind of bad in atmo in this game? are we near any big deep lakes?
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# ¿ Jun 4, 2018 01:40 |
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GreyjoyBastard posted:wait are the abd votes "not c" or "we want three ships"? In this voting system an ABD vote is essentially a Not C vote.
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# ¿ Jun 4, 2018 01:41 |
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Alright so we can afford the archon hull without going low. The only lake is six hexes and I don’t recall any anomalies that would confirm it’s worth exploring. CD. If we’re going to spend let’s spend big. Given that the POV character essentially possesses ships it might be worthwhile.
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# ¿ Jun 4, 2018 02:15 |
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What’s the current state of our Influence Pools? Do we know how much Influence any of these ship options would cost? Reminder: We are using two types of currency here. STP (spare time points) are used once for immediate effect. Influence on the other hand is never lost, it only grows and is redistributed. Every point of Influence we gain adds 1 to both the Settlement Influence and Ship Influence pools. We started with 16 Influence and our original ship was only worth 14 but it was a rusty bucket. We probably have 20+ now. Ships cost 10+. When the Jenni blew up it freed up our Ship Influence Pool for redistribution. Based on this we probably can’t afford to own two ships, and would be best getting a single competent ship that fully expends our ship Influence pool.
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# ¿ Jun 4, 2018 04:54 |
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We should probably do the project to locate feral nephs in the area before settling anywhere off the plateaus.
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# ¿ Jun 6, 2018 06:09 |
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BG
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# ¿ Jun 7, 2018 03:50 |
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The Thinly Veiled Threat The Failure of Diplomacy The I Haven’t Had My Coffee Yet, So Don’t Give Me An Excuse The Big, Blinking, Shiny, Red Button
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# ¿ Jun 8, 2018 23:56 |
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F: I Haven’t Had My Coffee Yet, So Don’t Give Me An Excuse G Unfortunately we probably haven’t had a good coffee since we digitized and probably never will again. A bit of irritability is to be expected under the circumstances. The teleporter offers too many sweet options to give up. Might be best to use it for a blink drive so we can run away if the mechanoids show up in force but it’s a hard call. The disintigrator option might be better for dealing with any mechanoids we come across before they run away for reinforcements. If a mechanoid fleet tracks us to the Human Facility though things are going to suck.
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# ¿ Jun 10, 2018 00:28 |
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B GH
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# ¿ Jun 13, 2018 00:20 |
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# ¿ Apr 20, 2024 04:51 |
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B E
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# ¿ Jun 16, 2018 23:33 |