|
The previous Archeage thread was a disaster (much like this game) due to some glitch in the forum software, preventing entire pages from being readable. It was bothering me so I decided to take it upon myself to post a new thread. Used the original OP and cleaned it up a bit because there were missing links, and Goon guilds that no longer exist. ArcheAge is an MMORPG created by Korean company XL Games. The game was released in Korea in early 2013, and in Europe and North America on September 16, 2014. ArcheAge is described as a "sandpark" MMORPG, which the developers say is a hybrid of the open content style of a sandbox game and the more structured play experience of a themepark game. In terms of gameplay, there are structured zones in which you can do traditional questing. Early level zones are structured for PvE, or player vs. environment. Later zones put the player in areas that are flagged for player versus player combat the majority of the time. A robust crafting system allows players to gain significant experience from the creation of items or harvesting of resource nodes. In ArcheAge, it is completely viable to eschew traditional questing almost altogether by operating a farm or fishing. Archeage is technically a free-to-play game and if all you want to focus on is combat you can get by without spending a cent. However, you have additional options in both the cash shop and Subscription Model. The cash shop has a selection of cosmetic items, consumables, and a couple purchases that are fairly long term. The cosmetics include not only costumes of various decor, but also t-shirts and masks that allow for the use of uploaded custom logos and skills for use on masks, t-shirts, columns, flags, sails, and other poo poo. To upload something you need memory ink which is another cosmetic cash shop item. Under consumables they have some things that will negate death penalties to an extent and, more importantly if you are all over the crafting aspect of the game, potions that will help replenish your labor pool. They also have a small selection of decent mounts and gliders though nothing that is 'must have'. Also available is a certificate that will let you sell things on the auction house. You can craft your own vehicles in the game, including sailing ships. Trade and piracy plays a huge role in ArcheAge. If regular old sea-fare doesn't cut it for you - you can do things like this if you have a harpoon on your boat: Yes, that is a fishing boat that has harpooned an airship to catch a ride. It is not uncommon to find harpoon ships in the middle of the desert. It just might take you some time to get there. The story concerns a battle between 12 heroes and Kyrios, the god of death. The battle results in several companions dead, an entire continent wiped out, and a mixed, perhaps non-existent victory. "The future is uncertain," the lore series proclaims. "While others linger in the legends, in blissful memories where time can stand still, I like to imagine new heroes will be born. Heroes who will rewrite our mistakes, find those we left behind, and steer us to a brighter age." You may read the lore released thus far in it's entirety below Part 1 Part 2 Part 3 Part 4 The game is divided into two primary factions - East and West. There are currently four playable races in the game. Each continental faction has two races. Two new races are in development (one for each faction), with an additional two being planned. Harani are survivors in the truest sense, capable of extreme and heroic acts serving the interests (and preservation) of their people. Practical, cunning, and family-minded, it is no surprise the strength of their new kingdom rivals the strength of the kingdom they lost. The restless, nomadic Firran roam the wilds, fueled by dreams of reclaiming their former glory. They believe every life – no matter how small – is not only valuable, but plays a critical role in the natural world. All Firran strive to find their purpose and play their part. The Firran are an anthropomorphic feline race, they live in nature and are expert hunters. Each member of the Firran race has a white lion as a pet, which serves as a mount and is also a constant partner in life. Called the Conquerors of the Continent, Nuians possess a deeply spiritual culture that revolves around Nui, the Goddess of the Hereafter. They revere the beauty and harmony of their fallen kingdom and fight fearlessly to maintain the traditions that brought them to power. Elves look very humanoid, similar to Nuians but more elegant , beautiful and harsh at the same time. Preferring more natural architecture the Elves are often found secluded deep within forests, avoiding other races as much as possible. Though envied for their beauty, their behavior is considered incomprehensible: hoping for an honorable death, they seek out danger no matter the odds. In addition to these four, Dwarves (west) and Warborn (east) are in active development. Afterwards, Faeries (west) and Undead (east) are being planned. There have been no announcements regarding timing for either. One of the coolest features of ArcheAge is it's varied class system. Instead of just picking one particular class, you pick three specializations. This combination of skills, based on ten core specializations, gives ArcheAge a mind-numbing 120 unique classes from which to choose. Class combinations may be found Here. The Ten Specializations Battlerage This specialization includes powerful blows, inflicting devastating damage, as well as methods of buffing the warrior and weaken his enemies. Charge in, fight up close, and keep your targets from getting away! This Skillset is primarily focused on offensive prowess with passive abilities that boost your attacks and provide some compensation for dual wielding weapons. Patron of soldiers considered Kyrios, the god of death and destruction. Sorcery Smite your enemies with ranged and area-of-effect damage in the form of fire, electricity, and ice! Sorcery passive abilities increase damage while its multiple status effect combos provide ample disruption among its targets. Wizards considered their patron Aranzeb. Archery Rangers considered their patron Tayang Kaldzhit. This Skillset focuses primarily on ranged damage dealing – as one might expect – with the tradeoff of ranged abilities having a damage penalty when too close to the target. Some active abilities help keep the target at a distance while applying damage-over-time and other effects, and its passive abilities boost mobility and ranged physical damage. Vitalism Keep yourself and others alive with heals, heals over time, protection spells, and resurrection. Vitalism passives increase your mana pool and the potency of your healing effects. Patroness of these soldiers is considered Kiproza Deyer, keeper of the gates of the world. Occultism Focused on applying a variety of status effects and debuffs from a distance, this Skillset is great for bringing a few more tools to your damage or healing setup. Its passives boost your mana regeneration and chance for magic critical hits. Patroness of such charmers is considered goddess Nui. Shadowplay Fast attacks and high mobility in and out of combat situations are the specialties of Shadowplay, especially stealth and surprise attacks. Its passives lower aggro generation, increase your evasion, and boost your chance to score high-damage critical hits. Patroness of murderers considered Melisara Rivolla. Defense Patron of these brave warriors is Shatagon, the god of abundance. This is the primary Skillset for those who want to pick up a shield and take some damage, packing the high-protection skills, taunts, and damage mitigation of a “tank.” Its passives focus on blocking and reducing incoming damage. Auramancy Hero who has chosen this path, move instantly on the battlefield using Teleportation, while remaining virtually invulnerable to magic attacks enemies.This support Skillset deals in buffs for the caster and their group, debuffs for your enemies, and a mix of light healing, defense, and crowd control. Its broad toolkit makes for good group support. Patron of soldiers considered Hase, god gates and seals. Witchcraft This Skillset is all about crowd control – both applying and removing it. Witchcraft spellcasters lock down fights and control battles while their passive abilities increase defense and crowd control intensity. This school considers Daut, the goddess of the seas and change, their patroness. Songcraft This specialization encourages fighters with the sounds of a lute or a lyre.As the Skillset for any aspiring bard, Songcraft comes with a variety of tricks. Its abilities include ranged damage and crowd control, buffs and small heals, debuffs, and more – all good tools to have access to whether solo or in a group! Its passives primarily boost Songcraft abilities. Lucius is considered the patron of the bards. Can I combine any class I want? Or are some combinations terrible? For starters, never combine Battlerage, Archery, or Sorcery. Don't. Ever. Not only will they be terrible from a meta standpoint, but you won't even have fun while you suck. Battlerage's primary modifier stat is strength, archery's is agility, and sorcery's intelligence. So you want to be a badass battlemage? Good luck getting gear that allows you to do either one of those things competently. Basically, there are three "offensive" skill trees. You generally choose one of these, although there are quite a few valid classes that don't use any of them. None use two. They are Battlerage, Archery, and Sorcery. You supplement these with other skill trees. They include, for some utility: Occultism, Witchcraft, and Shadowplay. Occultism has lots of aoe and CC and passives that give you magical crits, making it a fairly natural pair with sorcery if you're trying to ball out as a mage. Witchcraft gives you lots of CC. Shadowplay gives you invisibility, a gap-closer, a leap, and stuff to make archery better. There are also a couple of defensive skill trees: Defense and Auramancy. Defense gives you plenty of tankiness abilities, fucks over archers, etc. Auramancy gives you a metric fuckton of escape/anti-cc. You have a 15m blink with a passive that gives a 50% chance for your blink to immediately reset its cooldown. You have "Shrug It Off" which allows you to immediately become un-stunned and are immune to stuns and impales for a duration. You have an anti-shackle and anti-silence. Finally there are the support trees. Vitalism is pretty versatile and can be used on a dedicated support healer or can be thrown on somebody with Battlerage/Defense and they can use it primarily on themselves to just be really tanky and annoying while they DPS archers to death. The last skill tree is Songcraft. Remember how I said that Battlerage/Archery/Sorcery should never be combined? Songcraft shouldn't be combined with those either. The reason for this is that you can't have your instrument out at the same time that you need your weapon for the other trees, making you pick between whether you want to support or fight at any given time. If you want to be a battlemage, then go something like Battlerage/Witchcraft/Auramancy or Battlerage/Occult/Aura. If you want to be a stealthy battlemage, swap out auramancy for shadowplay. Lots of classes use either auramancy or shadowplay to give them some escape/survivability. The most popular build in the game right now uses both (Primeval - Archery/Auramancy/Shadowplay). (Thanks ErectorBeast) Archeage boasts a huge map, bigger than World of Warcraft's. The map currently consists of 3 continents, the Haranya and Nuia and Auroria. There are 2 factions in the game, which of course are at war with each other. These factions occupy the 2 lower islands which make up the game's Realm Vs Realm content. The Middle island is an isle devoted to PvP/Piracy and it's many forms since it is not owned by a faction but by players. The isle houses very high end turn ins for trade packs and a mob that drops a unique boat schematic. Additionally players may form factions to take control of the northern continent Auroria, warring against not only eachother but Haranya and Nuia as well. The map, further, is divided into regions with very little instancing. There are multiple dungeon instances in the game, vast ocean areas, and a variety of overland areas. One of the miscellaneous areas is Mirage Island, where all manner of houses, boats, and furniture may be bought. The seamless map design makes it hard to distinguish when you enter a new region, although you will know when your map changes. This means that if you aren't paying attention it's easy to get lost, but at the same time it's easy to find a nice and comfortable site to build your house as each region on the Eastern and Western continent has housing locations. Within Archeage there are a variety of ways to travel, boats and ships, cars, wagons, portals, ground mounts and gliders. None of the main world in ArcheAge is instanced and if you aren't teleporting (which costs crafted materials) you are using these modes of transporation. Here are some screenshots of a few of the options. You will be stealing plenty of player goods on the ships. Gliding You'll often see screenshots of ArcheAge with people using gliders all over the place. Gliding is such an integral (and cool) part of getting around in ArcheAge that I think it deserves its own little subsection. You can buy a pretty good glider at any point from the cash shop, or you can build a glider up through questing and game currency. The regular, non-cash shop variety starts out kinda junky, but can be upgraded for not very much to be on par with the cash shop gliders. Besides providing a big boost to mobility throughout the world, gliding can get you to places that you can't get through normal locomotion. One of the things that really sold me on the game was the hidden aspect to the game world. You know how in most games, you'll see a big mountain range in the distance and you know that's where the world ends. Well, in ArcheAge, the developers sometimes like to let you get over those mountains, almost exclusively with glider mechanics. And there's no invisible wall. Vast stretches of land sometimes greet you once you get over those big hills and mountains, where people like to hide giant unprotected tree and animal farms. This is a way for people to kickstart their production goals much more quickly than via regular, protected farm space. It's also a way for you to steal every one of those trees and kickstart your own production, or sell it all off on auction, whatever. As mentioned above, there are two main factions in the game: Western (Nuia) and Eastern (Haranya). These factions are at war, so you can kill any player from the other faction without penalties. Attacking or killing an ally however causes blood stains to appear on the ground. Blood stains can be reported by other players, generating both crime and infamy points for yourself. 1 point per assault, and 10 points per murder. After a player has 50 crime points, if they are killed in pvp they will be teleported into the criminal justice system to stand trial for their crimes. Several other players will be summoned in to stand judgement over you with a list of information such as your crimes, your past convictions, your total crime history etc. You will know you have passed this point because you will have a debuff called "Wanted". After a player gains 3,000 infamy points, they will be forced into the Pirates’ Faction. Pirates are at war with both Nuia and Haranya. Pirate’s island is a place where they live, trade, build houses and sell loot. They can create guilds and attack castles. If a pirate is killed in PVP either of the southern continents, they will go through trial and imprisonment within their original nation's judicial system, where they will serve a mandatory 40 minute prison sentence. Pirates killed on open waters or in Auroria to the north will simply respawn. Sieges There will be special mass PvP battles with 100 players on every side. The goal of a battle is to take control over castle. There are several castles in the game, but players can build their own castles. When a siege starts siege machines and fleet attack can be used. There are several types of siege machines in the game. Video of a player siege. Fairly old but still gives a good general idea The concept in a siege is to capture the rotating glowing sword relic in the center. That structure is what claims the territory around it. Houses can also be built in many places throughout the world and come in various types, sizes, and architectural styles. You can construct different houses, which vary by size, type and architecture. This system lets you construct your own house from labor points and resources. Others may also contribute labor and resources to your construction. Once you build a house you can also choose the furniture, as well as get a yard or a farm where you can grow fruit and sell it to other players. Being a game with a player driven crafting system it's quite important to have a diverse and powerful group of crafting specialties. All of these abilities can be maxed out on a single character just like the combat specializations. Not all of these create objects as well. Larceny, for example, specializes in being a detriment to other players. Alchemy Potions, gear enhancement stones (Lunastones), reagents for other crafting recipes, dyes. Carpentry Wooden weapons, furniture. Commerce Regional Specialties (trade packs), also gained by successful Auction House sales. Composition Gained by writing and saving sheet music for the Composition system. Increased skill level allows you to write longer compositions and play compositions without mistakes. Construction Non-production skill. Gained by completing construction steps on structures and ships. Cooking Make food and drinks that provide combat buffs and health/mana regeneration. Farming Planting and harvesting fruits, vegetables, or grains. (ex: corn, rice, tomatoes) Fishing Gathering skill. Salt and freshwater fishing, plus sport fishing for large fish! Gathering Planting and harvesting herbs and flowering crops. (ex: azalea, clover, cotton) Handicrafts Instruments, jewelry, fishing tools, miscellaneous home décor. Husbandry Care and feeding of domesticated livestock. Larceny Non-production skill. Gained by theft of unprotected crops or livestock from same-faction players. Leatherworking Leather armor, refining pelts, other leather goods. Logging Gathering skill. Maintaining and chopping down trees. Machining Vehicles, ships, gliders, and associated small parts. Masonry Hereafter Stones, refining stone. Metalwork Plate armor, refining ores to ingots. Mining Gathering skill. Collecting ore and gems from mining veins. Printing Paper, music paper, books. Tailoring Cloth armor, refining fabric. Weaponry Creation of metal weapons. Links ArcheAge Database ArcheAge Source Official Twitter Official Facebook
|
# ? Apr 9, 2018 20:20 |
|
|
# ? Apr 19, 2024 23:15 |
|
I'm sorry I broke the old thread by saying the core game itself isn't bad.
|
# ? Apr 10, 2018 20:20 |
|
suction posted:I'm sorry I broke the old thread by saying the core game itself isn't bad. If it makes you feel better, you weren't wrong.
|
# ? Apr 11, 2018 04:50 |
|
Is this game still basically impossible to play unless you drop money on it?
|
# ? Apr 11, 2018 10:54 |
|
You want to treat Archeage as if it requires a monthly subscription.
|
# ? Apr 11, 2018 21:05 |
|
I might do a dive back in about two months from now. How do I find a discord to netflix and mining nodes in? Anybody still playing have any recomendations for a generic pubby guild?
|
# ? Apr 16, 2018 01:00 |
|
Thanks, Op, you're the best!
|
# ? Apr 16, 2018 13:42 |
|
KirbyKhan posted:I might do a dive back in about two months from now. How do I find a discord to netflix and mining nodes in? Anybody still playing have any recomendations for a generic pubby guild? I'm not entirely sure the fresh start will be still very populated in two months from now, if that's what you meant. Baka right now is the biggest zerg on east so if you want pubby it doesn't get more pubby than that.
|
# ? Apr 16, 2018 14:51 |
|
Uprooting one cedar tree makes people mad. Navraz fucked around with this message at 23:46 on Apr 16, 2018 |
# ? Apr 16, 2018 23:43 |
|
As long as APEX is 89 rather than 890, I imagine the server will still have a bare minimum amount of people. Or just generally cheaper than established servers. Even if it goes to 400, you are still getting a full month of Patron for the difference in prince.
|
# ? Apr 17, 2018 15:29 |
Navraz posted:Uprooting one cedar tree makes people mad. lol
|
|
# ? Apr 17, 2018 21:19 |
|
Do people actually still play this? I did at launch for a few months. Helped my guild “Aesir” on EU Eanna server, rise to the top and became the most hated, feared group of assholes on the server. I also became one of the richest players in game. Playing the real estate market and scamming people’s tradepacks. Great game for a while, that became a horribly P2W experience.
|
# ? Apr 18, 2018 15:40 |
Sounds like you've lived quite a life.
|
|
# ? Apr 18, 2018 16:53 |
|
Shy posted:Sounds like you've lived quite a life. And what a life I’ve lived.
|
# ? Apr 18, 2018 18:54 |
|
Got the bug, downloaded the client and did it. I don't know how much I hate myself in that I want to finally get a character to 50. AllEyesOnNui if you are on the west side.
|
# ? Apr 24, 2018 04:46 |
|
Getting to level 50 in Archeage doesn't take that long. I enjoyed my time getting there. Getting from level 50 to 55 however is a painfully long grind.
|
# ? Apr 24, 2018 04:54 |
|
I said come in! posted:Getting to level 50 in Archeage doesn't take that long. I enjoyed my time getting there. Getting from level 50 to 55 however is a painfully long grind. Yeah I did one to 50 in one long weekend chilling with friends, came back a little bit after the level cap increased and stalled insanely hard Also is Hasla still the "easy" way to get entry-level end game items
|
# ? Apr 24, 2018 05:32 |
|
Navraz posted:Uprooting one cedar tree makes people mad. Never touching this game again but it was a great place to make people mad back in the day. I used to block the courthouse entrance with a farming cart when it was the only place to safely AFK without being kicked. I think I did that for months while tabbed out playing other games.
|
# ? Apr 24, 2018 15:07 |
|
Hahah holy poo poo those unhinged people.
|
# ? Apr 24, 2018 15:26 |
|
DancingShade posted:Never touching this game again but it was a great place to make people mad back in the day. I used to block the courthouse entrance with a farming cart when it was the only place to safely AFK without being kicked. Extra points when it was done with the xmas hauler so the lovely music increased the hate
|
# ? Apr 25, 2018 00:34 |
|
So with a week and a half until the first month of the new fresh start ends, APEX is up to ~120g with it going up about 10g per day this week. All in all not too horrible from an economy standpoint, but it's showing all the signs of spiking really hard really soon. There have been daily server crashes or tons of lag (depending on the time of day) during Kadum, the big world boss that spawns after the giant open-world pvp battle in Mistmerrow. (The reason it's crashing / lagging so much is that boss gives anyone there for the kill 35g/day, regardless if they are patron or levelled up to 50. Meaning everyone and their grandmother seems to be making as many accounts as they can run at once, and bringing them all to the boss for 35g/account/day.) All in all though it seems to be still holding in there. Land is actually filling up pretty decently, the idiots spamming N***** over and over in trial chat seemed to have got at least chat banned, and despite the fact that it's still Archeage it's still presumably fun because there appears to be lots of people still playing.
|
# ? Apr 25, 2018 02:31 |
|
if i have an old token for a month's subscription could i still grift and scam my way to more in that month
|
# ? Apr 27, 2018 04:14 |
|
I used to play this when we had the cross faction guilds going for great trading and trolling. Doesn't seem like it would be fun anymore without a decent guild though. So no goon guilds now?
|
# ? Apr 28, 2018 00:54 |
|
I got to 50 and enjoyed myself for a while. But then stupid poo poo got stupider and i lost interest when i couldn't harpoon my ship across the desert because of collision damage. Is it still there, or can i sail my clipper across the sands again?
|
# ? Apr 29, 2018 22:50 |
|
notanarsonist posted:I got to 50 and enjoyed myself for a while. But then stupid poo poo got stupider and i lost interest when i couldn't harpoon my ship across the desert because of collision damage. Is it still there, or can i sail my clipper across the sands again? Collision damage is sadly still there. Boat on boat collision damage actually got buffed in the last patch, so the current boat meta is ram everything
|
# ? Apr 30, 2018 01:11 |
|
Oh for fucks sake. I also remembered how i discovered this lovely mechanic. I came back after a few months away and one of the first things i do is get my ship on shore to start heading somewhere in style. Once i realized what was happening, it was too late to get it back in the water before it was destroyed. Then when i tried to restore it with the overpriced item i spent too much gold on, it wouldn't work because they changed what item was used. And of course, the old restoration item i had wasn't worth a loving cent.
|
# ? Apr 30, 2018 01:18 |
|
|
# ? Apr 19, 2024 23:15 |
|
They also took away the little feathers that would give your glider a boost in speed. I'm starting to remember why i hate the developers so much.
|
# ? Apr 30, 2018 01:20 |