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Lux Anima
Apr 17, 2016


Dinosaur Gum
We need at least one (1) Turtleman per four (4) Crabmen. Otherwise the Crabmen start to get unruly and squabble among each other.

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Lux Anima
Apr 17, 2016


Dinosaur Gum
A: 1 - Aid the monster against the heroes. We will ambush the heroes with our shrimpmen during the fight.

B: 2 Shrimpmen (6 per), so that we have one shrimpman per hero.

D: While the fighting's going on, have the three crabpeople steal the heroes' horses.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Weren't we charged with the task of eliminating the humans' overpopulation and their overfishing of the Sapphire lake?

This is exactly what we were hired to do!

B - Let the virulent plague we created precisely to kill large amounts of humans run its course.

Lux Anima
Apr 17, 2016


Dinosaur Gum

malbogio posted:

I believe these are the full terms of the contract. Providing them in case anyone is curious.

This is perfect. We have already fully completed our contract, then. We have successfully ruined and destroyed two towns, making it look like an outbreak of sickness that followed a flood.

Let's Pack up our things and go, leaving no traces of our dwellings behind.

Lux Anima
Apr 17, 2016


Dinosaur Gum
1A Aquatic Genocide, eh? Why, that's right within our wheelhouse, if that latest job was any indication! Furthermore, it has to be merfolk? Why, those types are like kin to us! Surely we can work something out instead of killing them all outright... maybe if we -

2B Management - Corrupt and Unionize them!

Lux Anima
Apr 17, 2016


Dinosaur Gum

Nephzinho posted:

We have largely relied on using the water to our advantage both in combat and in hiding, merfolk take that advantage away. The only benefit to going for that genocide is to give our minions a chance to slaughter some non-humans.

Did you read the part where I suggested we recruit them instead?

Lux Anima
Apr 17, 2016


Dinosaur Gum
Before we even accept a deal from anyone, we go up to the merfolk and say, "Hey, someone big and powerful wants you all DEAD. They even offered to pay me XXXX gold to do it!"

But we say that we won't do that, because of our belief in aquatic solidarity against the landwalkers.

We can attempt to broker a revenge-deal with the merfolk, to gain their trust. We have been working on our project management and construction skills, so we can assist in moving and evacuating the local merfolk away from Arielston, maybe set some of them up with temporary jobs and housing. Once Arielston is a ghost town, we can wreck some buildings and stage a big fight, maybe let off some big pulses of magic so the boss thinks we're wholesale slaughtering them all. Either way, in the end we report back that the merfolk have left Arielston for good and get paid.

The next time the Boss from the Arielston Job wants to do anything underwater, however, he'll have to get special clearance through us or else the troublesome merfolk will somehow return at the worst of moments.

Lux Anima
Apr 17, 2016


Dinosaur Gum

Loel posted:

Our Silver Plan

20k down, no fees.

Gold Plan

10k down, 2k/month for 16 months.

Platinum Plan

5k down, 2k/month for 12 months, 10% of tarriff in perpetuity
INCLUDES ONE TIME MONSTER REMOVAL CONTRACT
BEST OFFER!! ! !


I vote we really push for the Platinum Plan idea ^^^ and we make the thing easily floodable like any proper water dungeon.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Let's assume we can reliably keep a race of beastmen enthralled by legends of our return for 100 years at a time without putting any work into it.

Can we "fast forward" minion development and then "appear" every 100 years to help guide their progress?

Lux Anima
Apr 17, 2016


Dinosaur Gum
1 C Large Mana Pool
2 B No Hired Workers
3 400 years Throw all the minions into the pot and see what rises.

Extra notes: Build fortress underwater before raising island above sea level.

Lux Anima
Apr 17, 2016


Dinosaur Gum

malbogio posted:

Could we scry to get a sense of the hostile military presence in the area? The winning plan right now seems to be going in with 13 minions and trying to make more by raiding small vessels.

I am concerned that we’re going to a location with active naval hostilities in which case our options may be limited to guarded convoys. We’re used to fighting small groups of commoners or avoiding combat, to wrecking flimsy row boats. If we only find hard targets then we may not have the chimerapower to successfully execute a raid.

This is precisely why the people who are saying NOT to do time-shenanigans in order to drastically increase our minion numbers are in the wrong.

It is not only possible to exponentially increase our minion populations, it is essential that we do so.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Prince :jp::zoid:

Lux Anima
Apr 17, 2016


Dinosaur Gum
Trident power ideas:

Hydromancy - Kinetically levitates masses of water, steam, and ice and shapes its properties to our will and desires. Basic Water element aspect.

Electro-Binding Rings - For magically capturing those who would defy us in binding rings of electrical force. Intermediate Lightning element aspect.

Transmutation Ray - For magically transforming those we've captured into whatever forms that please us. Chaotic magic aspects.

Geomancy - For magically raising, shaking, and leveling the earth, flattening buildings, forming rough structures, and causing tsunamis. Advanced Earth element aspect.

Return - For magically returning the Trident to our grasp with nothing more than a magical thought. Orderly magic aspects.

Note: Trident has powers over three elements: water, earth, and electricity.

Lux Anima
Apr 17, 2016


Dinosaur Gum
1) Fite Fork
2) Whirlpools and Tolls*
3) Obscurity

*Tolls may include live sacrifice.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Raise the sunken Lethrian ship we capsized earlier with a whirlpool some weeks prior, and have it fight against the warships like a horrible zombie boat until it is completely and utterly destroyed.

Before lifting the ship above the water's surface, we transmogrify the skeletal, water-logged crew from the Lethrian ship into eldritch undead man-beasts, capable of manning the ghost ship's cannons with tentacle and claw.

While the enemy warships are battling an undead opponent that magically refuses to sink, we turn their ships' wooden planks into eels from the inside out, as described by the other tacticians before me.

Lux Anima
Apr 17, 2016


Dinosaur Gum
1A) Create giant amphibious eels to defend the castle. It's simple and effective and an efficient use of available resources. Add an imposing water elemental to the center of it all under our remote control, and make it look like the whole place was a water god summoning gone wrong. Make the intended "Hero" think he's slain a god.

2B) Leave exactly the amount taken from our employers' shipments, or 35%, whichever is lower.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Joke option: leave ONLY the piece of wood.

Lux Anima
Apr 17, 2016


Dinosaur Gum

Splicer posted:

Our mine spews out 250 a week. We're thinking of breaking contract over, at maximum, three months passive earnings :eng99:

What contract are we breaking?

We never made or signed a contract for splitting the loot 50/50 - that's an idea that we came up with to pacify our employers because they weren't happy with losing shipments.

So long as they get more than 50% of their lost shipments back, they'll be happy to get an amazing fortress out of the transaction.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Don't forget that we negotiated with our employer that 20% losses are acceptable for them.

How many losses have we inflicted upon our enemy at this point, with our flash-fried eelimental? 0%?

I say "HIDE AND FIGHT AND FLEE" by secretly making our way down to the exit and summoning a tidal wave so we can make our exit in peace.

After all, which wins: a wall of fire or a wall of water?

Furthermore, what's the point of a "remotely controlled elemental" if you're still on the island when the enemy's attack hits? :doh:

Lux Anima
Apr 17, 2016


Dinosaur Gum
Our minions are all safe and we're presumed dead. We've gotten away with 50% of the stashed loot, including that priceless piece of elven wood. We can send an invoice, but that gives away the fact that we're still alive...

Eh, whatever. As secretly as possible, send an invoice for immediate payment. We upheld our end of the bargain, it's time they upheld theirs. Send Irwin to collect if we have to.

They received an excellently constructed island fortress out of the deal with minimal fuss and sacrifice. Their hired wizardling may have gone a bit overboard on the fiery destruction magic, but our employer can't really be blamed for that directly, only reprimanded.

If we don't hear back from them immediately, we start up on our local rock-borer eel breeding program (to non-magically erode the fortress' foundations over time) and spread a nasty plague among the men stationed there by using the fortress' secret underwater entryway. Definitely sour any freshwater supplies that might be present on the island. Nothing big or overt yet. Then, every time you happen to be personally in the area, you go to the base of the island where you raised it yourself from the ocean floor and hit 'em with a big ol' earthquake.

You raised that thing from the ground up and so help you you will level it (or sink it) if you aren't paid your due. You can always build another ocean fortress up to your own architectural specifications. Can they do the same?

Lux Anima
Apr 17, 2016


Dinosaur Gum
Buy a small water-adjacent fiefdom.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Clone an heir of the King and raise him with the Beaverpeople in a time bubble.

Using blood magic or dupery, find a way to transfer the Archmage's spell onto the cloned King.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Craft a devious backstory:

The King and Lenore's infant son had been kidnapped by the fae folk and secretly held for ransom in a twilight faerie realm where time moves more quickly.

When the boy turned eighteen, the bindings in the faerie magic could no longer hold him, and he escaped.

Use the piece of elven wood as further "proof" of the boy's backstory, that the child somehow used the magical wood to get back to the real world.

Lux Anima
Apr 17, 2016


Dinosaur Gum
5: A combination of 1, 4, and 2

Rebuke them: "Misfortune befalls those who do not welcome followers of Asherah peacefully and with open hearts!"

Bypass Applepass and move on to the next town, Cliffcut, without incident.

One week later, send the Stingrays to murder Applepass's religious leadership in the middle of the night. Use poison to make their deaths look like accidents.


e: This idea is meant to make for a great "I told you so"-type legend in the chapters of Asherah. Asherah's prophet predicted bad stuff to befall these guys, and now look what's happened to them!

Lux Anima fucked around with this message at 06:43 on Aug 15, 2018

Lux Anima
Apr 17, 2016


Dinosaur Gum
Guys, guys, guys - we're going about this all wrong.

There's more than one city out there for Asherah to try and convert.

Why do we even need to deal with this one particular city with its walls already closed to us? Let's skip over to the nearest open-minded port city and

D. Form our own competing Trade Guild.

While we're at it we can also do

C. Send assassins in the night.

Lux Anima
Apr 17, 2016


Dinosaur Gum
1 - Do we hand over the religion?
A - Yes, take our money. :homebrew:


2 - We need to put the finishing touches to this.
A - We need to write ourselves into the story. (N) :dawkins101:
B - We need to whip up support for the crusade. (N) :histdowns:
C - We need to add a back door to our religion. (Y) :pseudo:


3 - What next?
B - do some work for ourselves. :whip:


4 - if work for ourselves? What?
A - More Minions of X type: Crabberson :jp:
B - Fortify the Sapphire Grotto: build Forge and Armory :dota101:
C - Add a vault to the Grotto :smaug:

Lux Anima
Apr 17, 2016


Dinosaur Gum
Can't we do security level 3 AND level 4 in conjunction with sextupling our workers in the mine?

C (10,000gp)
3&4 (20,000gp)
Bx2 (2,000gp)
C (3,000gp)


Total: 35,000gp

Lux Anima
Apr 17, 2016


Dinosaur Gum
Yep, totally missed that part. We still have plenty to spend in that case!

I say we spend it on building a Forge and an Armory.

Lux Anima
Apr 17, 2016


Dinosaur Gum
1A

2A

Let's work on a new off-island construction project incorporating the elven seed.

edit:

Oh, whoops. Let's find out what the seed is first: 2A

Lux Anima
Apr 17, 2016


Dinosaur Gum
Can we keep our current home base near the Sapphire Isle the way it is and make our next Dungeon ice water and undead-themed?

I don't want to mess with the defenses we already have in place by adding a virulent infection vector to our lovely bespoke minions.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Guys, don't forget where this Seed came from. I am all for planting it somewhere that is safe for us and our loyal minions, but It is incredibly valuable and will raise all sorts of Elven (+elven hero) attention that we DO NOT WANT just yet.

If we plant the seed in the Sapphire Isle, as soon as word of its existence gets heard by elven ears they will piece together who took the seed from their shipping boats in the first place. NOT GOOD.

I vote we:

F: Put It Back (for now)

and

G: Incorporate it in our next big above-ocean-level dungeon, in a well-defended grove.

Then, since we're not doing anything, let's hit the job boards!

Lux Anima
Apr 17, 2016


Dinosaur Gum
:c:D:c:

Lux Anima
Apr 17, 2016


Dinosaur Gum
1B - Plant most, keep a quarter back for experimentation.

2E - Set up a magical ward to try and keep people away. Make it contain a memory-wiping spell.

3C - Have someone forge (lathe?) an Ent-Bow from it. We can afford discretion.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Can someone voting 2B tell me how 2B is meant to protect the Ent?

I feel like the Faye would put it in captivity!

Lux Anima
Apr 17, 2016


Dinosaur Gum

Grey Hunter posted:

The Faye.
The Faye, simply put, are bastards. No one know if they are a hyper evolved form of elf, elder gods or interdimensional monsters feeding on the misery of mortals - but whatever they are, they are very powerful, exist outside of the normal timestream and have a love/hate relationship with mortals.
Some were seemingly simple little creatures that love to play tricks on people, leading them off track, or leaving pots of cursed gold at the end of rainbows (then forgetting the word cursed in the legends.) others were immensely powerful beings that ruled in otherworldly courts and kidnapped people and replaced them with changelings.

Are you sure we wanna do dealings with these guys?

However we work it out, if we're going to give away the existence and location of Rootstock to the Faye we're going to want to end up with a boon or favor from the Faye at the very least, even if it's just a token of goodwill.

Lux Anima
Apr 17, 2016


Dinosaur Gum
D: 55,555 gold, or (better yet) a Favor, to be called in later

They'll respect us more if we give them a wacky number or ask for nothing tangible in return.

Also, personally (magically) check on any of gold's authenticity when it is handed over, otherwise chances are good it'll turn into something like lead or dung or fried calamari within hours.

Lux Anima
Apr 17, 2016


Dinosaur Gum
Start bioengineering a pod of Man-atees to act as livestock for our Vampire Octasquids so we don't lose more Beaverpersons to inter-minion strife.

e: Either that, or look on the boards for a dungeon opening where Vampire Octasquids can be put to good use.

Lux Anima fucked around with this message at 23:09 on Oct 3, 2018

Lux Anima
Apr 17, 2016


Dinosaur Gum
BE Cool (in that order)!

Lieutenants, Money, and then Portal!

Lux Anima
Apr 17, 2016


Dinosaur Gum
D - ASHERAH!

This is a war of religions and afterlifes now!

They are angry because we set up a legitimate religion and are cutting into their soul market.

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Lux Anima
Apr 17, 2016


Dinosaur Gum
1 Call our conversion commander!
2 Cleric creates a convenient corpse!

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