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less than 8 hours to go
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# ¿ Apr 16, 2018 22:11 |
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# ¿ Apr 26, 2024 19:42 |
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HOTLANTA MAN posted:In the Ghosts of Onomichi quest, how do I get the last fight to trigger? I've gotten to the point where Kiryu says one more fight will put their souls to rest but everytime I go to the graveyard theres nobody there. on that note is there a breakdown on best min/max food available? i've pieced together the obvious ones but more looking for a comprehensive analysis
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# ¿ Apr 20, 2018 17:46 |
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isk posted:OH NOOOOOOOO
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# ¿ Apr 25, 2018 16:57 |
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the best tech meal is blue mountain coffee in cafe alps, it's just expensive and requires a lot of menuing (5 appetite, 1000 yen, 14 tech, 16 spirit), the best overall meal is in onomichi grab takobutsu from yonetoku for ~53 base exp combined for 5 appetite, again a ton of menuing at least that's what i've seen, really for time you're better grabbing quick burner from rizap (10 exp to all, -50 appetite, 5000 yen) then finding some sushi there should be some comprehensive breakdown of this somewhere the game's been out long enough
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# ¿ Apr 28, 2018 20:56 |
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what's in fun pack 2 anyway i didn't see it in the place fun pack 1 was
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# ¿ Apr 28, 2018 22:46 |
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History Comes Inside! posted:The first 3 items in the top and middle rows at Sushi Gin (so 6 items total) give great tech xp as a meal, and hit a combination bonus at the same time for even more xp. any better money maker than 200k/go in there? fighting is way too inconsistent even focusing on yakuza
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# ¿ Apr 28, 2018 23:03 |
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right for the clan creator here's my strike team from codes that dominate any game i put them in: 99% sure these are the right codes, there's a lot of conflicting information out there Satsuki (R) - MYSTRYMANSATSUKI Shun Akiyama (SR) - 0INTHEREDAKIYAMA Makoto Date (R) - detectivemanDate Kazuma Kiryu (C) - S66X7BAQN4ECAEE9 Goro Majima (C) - T2OMQ7FM5KBJPOUR Daigo Dojima (R) - THE6THHEADOFTOJO that's also the strike team order left->right. the plan is to use Daigo's ability (+150 deployment gauge) to rush out leaders. so start, send him out, instantly use his ability (unless you're over 150 late-game) then send out Majima, Kiryu and Date. wait until they hit a crowd then activate Date's ability which is "All allies take no damage for 10 seconds", then Kiryu's (All allies hit 50% harder for 10 seconds and suffer no knockback), and Majima (Inflict major damage and stun enemies in range). by the time they go off enough enemies should be dead for points to send out Akiyama and Satsuki. Akiyama's just got good stats and I'm not sure if the ability is any good (All allies enter a state of frenzied attack for 10 seconds). Satsuki's just another take no damage for 10s skill. in difficult fights you'll be staggering him and Date , and if you want then send out as many red guys as possible as anyone else just gets in the way and they're all cannon fodder really. maybe a few grenadiers but they don't work well in groups - lots of knocking enemies back who'll be invincible as they slowly get back up. Kiryu and Majima being common don't have amazing stats and could probably be replaced but if you want to get someone to lvl 99 they're good choices for low-investment as it scales by rarity. there's going to be better teams once all the codes and combinations are figured out but that made clan creator trivial including all the online content. the biggest barrier is the intro and outro animations
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# ¿ May 1, 2018 17:28 |
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ThisIsACoolGuy posted:Are there any restaurants that dump charm points on you. I know sushi gin gives green but need big purps.
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# ¿ May 2, 2018 10:56 |
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DrNutt posted:Honestly playing 0, Kiwami, and then 6 makes me think they just need to halve their encounter rate. I get that the game is supposed to be about beating people's asses, but they have to know by now that it's not the draw of the game. when's the latest into the game someone's got the last beat x people item on their completion list? compare it to 0/kiwami where you had style-specific and # of different heat attacks that encouraged diversity also i'll take mahjong every game if they keep forgetting to include shogi
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# ¿ May 4, 2018 18:37 |
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the minigame is bad though, which is a shame
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# ¿ May 10, 2018 19:32 |
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grenadiers are useless and won't attack more than one at a time really, they just waste time ragdolling people around the map i posted a large writeup of how to break the game if you're willing to use codes to unlock characters
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# ¿ May 12, 2018 18:22 |
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Wiggly Wayne DDS posted:right for the clan creator here's my strike team from codes that dominate any game i put them in:
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# ¿ May 12, 2018 18:40 |
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late-game you have 300 by default so can get them all out at once effectively by using daigo's ability, really there's isn't much left to optimise given how the minigame functions. so much downtime to those intro/outro animations
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# ¿ May 12, 2018 20:17 |
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i'd bet that it comes down to the devtime to make a kiwami and also to give enough solo shelf time for the titles. right now they're dedicated to at least 4 yakuza titles (3-5, new) and they don't want 3-5's release schedule to overlap with the new title and all the marketing they'd have planned (across all regions). they've also publicly talked about being careful about flooding the market with titles and want to make sure they don't exhaust their audience localisation's already talked about trying to get titles into more than english as well, so there's a lot of extra work going on behind the scenes. the engine upgrade sounds like it's helped things along, but that doesn't mean that 3-5 will be fine since it doesn't sound like they'd be on the new engine (but the effort required to port is odd) good luck to localisation dealing with 3 more yakuza games to localise and bring to their standards when it's inevitably confirmed
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# ¿ May 22, 2018 21:31 |
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# ¿ Apr 26, 2024 19:42 |
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its grey market, you may as well get it from fanatical if you want a bigger discount
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# ¿ Jun 12, 2018 17:59 |