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Orbs
Apr 1, 2009
~Liberation~

“Just outside the gates of Avalon, a 12-year war realizes its climax... The uneasy alliance
of seven western kingdoms created the Citadel of Avalon as a mighty fortress. But in
the last eight months, the Citadel has become a city of refugees, a city under siege.
The Sha'ahoul, under the banner of the Shaman Warlord Mithras, are
waging a genocidal war against the Citadel. Avalon's garrison is depleted.

Now is the time for courage. For a hero.
Now is the time for the birth of a legend.”


What is Siege of Avalon?
https://www.youtube.com/watch?v=dg_Iewk-eDc
Not clear from that? Well, Siege of Avalon is an episodic computer roleplaying game developed by Digital Tome. The gameplay consists of talking to the colorful cast, finding unique equipment to make yourself broken with, and fighting the invaders in Diablo-esque real-time isometric combat. It is well-written, with many memorable character, mechanics, and story beats that have stuck with me over the nearly two decades it has been since the game was released. That’s right. The final chapter was released way back in 2001.

Is this a nostalgia trip then?
Not completely. Certainly a lot of my appreciation for this game is nostalgia-based, but I don’t believe all of it is. The game was one of the first times I encountered a lot of awesome, unique elements, both in story and mechanics.

Like what?
The obvious one is the format. Digital Tome released the game in six episodes, each available as a digital download. In 2000. While they eventually had to go to a fully CD-based format due to the cost issues of trying to do that in the goddamn year 2000, resulting in the Anthology version I ended up playing, it still blew my young mind that it was possible to release a game in installments, without physical copies being necessary.

My love isn’t just for that though.

•Siege of Avalon has a paper doll based equipment layout… where every piece of equipment changes a character’s appearance!!! I remember playing Diablo 2 and thinking, why does only body armor change how I look, and only at set tiers? Then I found this game.

•Similarly, I played Baldur’s Gate and wondered why I could only progress in narrow classes with predefined abilities. Then I found this game where you can use any abilities as any specialization! You can be a fully-armored knight who slings fireballs, or you can be a mage with a massive sword, all depending on where you put your training points.

•But at the same time, the specialization you choose at the beginning does make you better at that class’s “thing”, and it changes how characters react to you, including the availability of certain quests. A squire can undertake a quest to be knighted, while a scout has the opportunity to join the legendary Rangers.

•The quests you do matter as well. If you don’t help someone in Chapter 1, you might not be able to do certain quests involving them in later Chapters. There is a surprising amount of reactivity in Siege of Avalon.

•Not that there aren’t plenty of cliches too, but they feel like they were included more out of love for the genre than laziness.

Basically, if you’re familiar with the concept, this game is to western CRPGs what indie fantasy heartbreakers are to D&D, except pretty good, especially for its time.

Sounds cool! Where can I get it to follow along!?
:lol:. It is currently not available on any digital platforms. You can buy the Anthology CD with all 6 chapters from Amazon or eBay, but even then… the game does not play nice with modern computers. It took a lot of trial and error to get this thing working on my Windows 10 PC, but I did it. If anyone is having trouble getting things running, I’ll be happy to share what I have learned, but this is definitely an instance of the strong suit of LPs: I’m playing this so you don’t have to.

There is perhaps another way though… one of the final decisions Digital Tome made before dissolving was to make the entire game open source. You can get all of the code here:

https://github.com/CartBlanche/Siege-of-Avalon-Open-Source

Only Chapter 1’s assets are included due to licensing issues, but that’s still pretty significant. If and when this project is finished, we could see this game up somewhere online.

What's with the thread title?
It's based on Digital Tome's marketing for the game. It's so earnestly silly that I can't help but love it.

Let's get started.

??

Update list

Part I - Goondalf the G(reeter)
Part II - Goondalf the G(rateful)
Part III - Goondalf the G(entleman) (1)
Part III - Goondalf the G(entleman) (2)
Part III - Goondalf the G(entleman) (3)
Part IV - Goondalf the G(railseeker)
Part V - Goondalf the G(ardener)
Part VI - Goondalf the G(ilded)
Part VII - Goondalf the G(railfinder)
Part VIII - Goondalf the G(lorious)


Part IX - Goondalf the G(rand)
Part X - Goondalf the G(litched)
Part XI - Goondalf the G(houlish)
Part XII - Goondalf the G(ame-player)
Part XIII - Goondalf the G(eomorphologist)
Part XIV - Goondalf the G(hostbuster)
Part XV - Goondalf the G(hostbuster II)
Part XVI - Goondalf the G(hostbuster Reboot)


Part XVII - Goondalf the G(rasping)
Part XVIII - Goondalf the G(odking)
Part XIX - Goondalf the G(len-wanderer)
Part XX - Goondalf the G(rim)
Part XXI - Goondalf the G(len-Warden)
Part XXII - Goondalf the G(reat)


Part XXIII - Goondalf the G(renzer)
Part XXIV - Goondalf theSonlis the S(neaky)
Part XXV - Sonlis the S(hadowwalker)
Part XXVI - Sonlis the S(iegebreaker)
Part XXVII - Sonlis the S(uccessful)


Part XXVIII - Goondalf the G(host) (Not)
Part XXIX - Goondalf the G(allant)
Part XXX - Goondalf the G(houl 'n' Ghost (Super))
Part XXXI - Goondalf the G(alactic)
Part XXXII - Goondalf the G(lacial)
Part XXXIII - Goondalf the G(uardian)


Part XXXIV - Goondalf the G(enius)
Part XXXV - Goondalf the G(igantic)
Part XXXVI - Goondalf the G(auze)
Part XXXVII - Goondalf the G(opher)
Part XXXVIII - Goondalf the G(rand Juried)
Part XXXIX - Goondalf the G(enesis)
Part XL - Goondalf the G(odhead)
Part XLI - Goondalf the G

Orbs fucked around with this message at 17:07 on May 10, 2019

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Orbs
Apr 1, 2009
~Liberation~
A History of the Conflict Thus Far

A map for reference. Not my work, but it seems accurate based on what I remember.

source













Into this world steps our hero. To determine what kind of hero does that stepping, the game tracks a number of choices and abilities. Such as-


TRAINING STYLES

Fighter
The fighter takes up arms against even the most powerful foe, for he knows that those with the courage to meet might with might will obtain honor. He is the knight, the mercenary, and the champion who defends the meek. He is a master of weaponry and defense.

Fighters need high Combat, Strength, Constitution, and Coordination abilities to prosper.

Scout
The scout is cunning, quick, and deadly. He cloaks himself in shadows to obtain the secrets
of the enemy. He prefers strategy to strength, although his skill with the dagger and the bow
are not to be underestimated. He is the spy with information that will destroy his opponent,
the silent visitor in the night.

Scouts benefit greatly from high marks in their Stealth, Coordination, Perception, and Combat
abilities. A scout may need a higher strength to use a high-powered bow.

Magician

The magician spells his destiny. He uses his paranormal powers to surprise and confuse
his enemies. His robes refract his enemy's mightiest magic, and in his hands are the fires
of creation and destruction. He protects his companions with unprejudiced philosophy and
the power of the supernatural.

Magicians are more effective if they have high Mysticism, Constitution, Coordination, and
Perception abilities.


PRIMARY ABILITIES

•STRENGTH
The stronger your character, the more damage he will inflict when he strikes an enemy. Some weapons (including the larger bows) require that the character have a minimum Strength rating to effectively wield.

•COORDINATION
Coordination is the measure of aim and agility. The more precise your character is, the better chance he has to hit an opponent. Coordination also determines how adept your character is at dodging an enemy's hits.

•CONSTITUTION
Constitution is the measure of a character's stamina and vitality. The higher a character’s Constitution, the more hit points he has.

•PERCEPTION
A character's Perception determines his awareness. It allows him to detect hidden motives and concealed people, and sometimes when another character is being untruthful.

•CHARM
A character with a high Charm rating radiates with a positive energy. He makes an impact on people he meets, and makes friends with influential citizens. This trait also affects bargaining skills and powers of persuasion.

•MYSTICISM
Mysticism is the measure of a character's aptitude in the magical arts. A high Mysticism makes spells stronger and use less mana. (THIS IS THE MOST IMPORTANT STAT FOR EVERY CHARACTER. Even pure fighters and scouts will need spells to buff and heal themselves, and being able to do so well and quickly is incredibly useful. This is definitely a setting where casters are supreme, but another neat thing about the game is that this does reflect in the story.)

•COMBAT
The higher a character's combat skill, the better he is with weapons. Combat determines how skillful an individual is with his armaments in both attack and defense.

•STEALTH
Stealth is a character's ability to travel unnoticed. Your foes can be surprised or bypassed easily when they fail to detect you. (Stealth can be incredibly powerful once it gets high enough. You deal massive sneak attack damage to characters who haven’t noticed you, and once your Stealth breaks 100, it starts getting impossible for many characters to notice you even in melee combat. So you can deal critical damage with every swing of your greatsword while your target’s companions stand around oblivious.)


You also have SECONDARY ABILITIES, which cannot be increased with Training Points directly and are mostly determined by combinations of other stats.

• Attack - This stat is crucial to determining your ability to hit an enemy during combat. It is affected directly by Strength, Coordination, Combat, and Restriction.

• Defense - Defense is the measure of how well your character can guard by dodging a blow or rolling with the punch. This stat is directly affected by Coordination, Combat, and Restriction.

• Attack Speed - A character's attack speed is determined by his Coordination, Strength, and Restriction. It represents the rate at which your character attacks his enemy. (Hilariously, this stat can make you look like a blender at high levels.)

• Restriction - The items equipped or the weapons your character uses modify your restriction. The lower your restriction, the easier it is for your character to move around. Bulky and/or heavy items, like armor raise restriction. Be careful, because the higher your restriction, the longer it takes for you to recover from a stun, which can be up to several seconds of being unable to move.

• Movement - Movement is the character's walking speed. It is only affected by certain items and/or by carrying too many items at one time.

• Healing Rate - The rate at which your health meter refills itself is determined almost directly by Constitution.

• Recharge Rate - Recharge rate is the measure of how quickly your character regains his mana. It is affected by Mysticism and Constitution.

• Hit Points - Hit points represent the total health of the character. The player may increase his total health by adding more training points to Constitution.

• Mana - Mana reflects the magical energy that a character can possess. You may add points to this stat by raising your character's mysticism and constitution.


There are also resistance and damage stats that are determined by your equipment.

You have an Invincibility value, which is a direct amount of damage you avoid, and a Resistance value, which reduces any damage that gets through your Invincibility by a certain percentage. Complicated enough yet? Just wait. You also have several different classes of damage, which you and enemies can have various levels of Invincibility and Resistance toward.

This is a lot of stats to deal with, for sure. But they are robust enough that, while you might feel like a chump at times early in the game (though never quite on the level of a level 1 Wizard in Baldur’s Gate), in the late-game you’ll feel like a demigod, in between the magic armor with high Invincibility and the magic weapons with high damage in multiple categories. But even then, the final boss can pose a decent challenge depending on your build. It’s not easy to make a challenge progression in a classless, levelless RPG, but I think Digital Tome did pretty well at it.

As for Training Points, the key is not to spend any of them at character creation. The reason for that is that Siege of Avalon features a set of trainers in each chapter, who offer skill packages that increase specific stats at a much more efficient rate than just spending the points on your own. The three trainers you have access to in Chapter One can be found before engaging in any combat. This way, if you do a couple quests in the keep, you can get all of the training in the chapter before the game begins in earnest.

You can and will need to spend points directly, but always make sure you have found and used all the trainers in a chapter before you do.

IMPORTANT CHARACTERS

source
• Goondalf the G: A young mage from Elythria who dreams of becoming a hero, when he isn't pretending to already be one.


• Corvus: Our character's Sad Bro, whom we have sought out at Avalon to tell that our father is dead.


• General Roth: The commander of Avalon and a hero in the war against the Sha'ahoul.


• Mithras: The mighty Sha'man warlord of the Sha'ahoul.


• Elarath: A kind but forgetful old wizard from Fornax.


• Elazar: A surly Fornaxan seer who can glimpse pieces of the future.


• Olon: or "Olon the Quick", a rogue from Nisos who has become Avalon's resident information peddler.


• Mudam: Avalon's Master of Scouts, a position he is well suited for, being a native of the area here in Elythria.


• Freeman: Avalon's blacksmith.


• Pellandrian: Goes by Pell. Another mage from Fornax, but younger and more troubled than the other two. In love with Lahren, a scholar who came to Avalon to study Sha'ahoul culture.


• Felious: Avalon's resident necromancer, whose misunderstood work has basically banished him to the basement.

Orbs fucked around with this message at 16:22 on Jun 12, 2018

Orbs
Apr 1, 2009
~Liberation~
You know, I'd never actually tried to enter a name that long. Apparently the limit is 14 characters. Which means Goondalf the G would fit. It's very wizardly to leave people guessing what the G stands for, imo.

Orbs
Apr 1, 2009
~Liberation~
Magician has a pretty commanding lead and has held steady, so I'm calling the vote. I went ahead and changed the first and second posts to be background information. I have recorded enough for the first few updates, now I just need to sift through for screens and maybe gifs. The first update of the tale of Goondalf the G will begin some time within the next couple days!

Orbs
Apr 1, 2009
~Liberation~

Nice piece of fish posted:

Fantastic. I was gonna say, I've never seen that map before so that's really cool. Where did you find it, if you don't mind sharing? SoA and related stuff is basically internet/games archeology at this point and it's really lucky for you to even have a playable version. I lost mine ages ago and the only thing I managed to find online was a german version, which is nix gut. That you've managed to find any information at all online is impressive.

Also, that's a great portrait for our protagoonist. Did you find it or make it?
Oh yeah, thanks for reminding me it's bad form not to include sources. I'll edit them in. The protagoonist is from googling "young gandalf" which brought this up: http://mhaikkun.tumblr.com/post/72080947200/i-got-a-request-for-young-gandalf-and-i-cant

The map is from someone's tabletop RPG campaign setting wiki. http://eurale.wikia.com/wiki/Seven_Kingdoms

Tbh Eurale would be a cool setting to roleplay in.

Also, I'm working on the first update now! How soon it will be depends on how many calls I get here at work.

Orbs
Apr 1, 2009
~Liberation~
Link to Part I to save some page space.

Orbs fucked around with this message at 03:36 on Apr 30, 2018

Orbs
Apr 1, 2009
~Liberation~

Nice piece of fish posted:

Fantastic start. First time through I did the beetle quest with the beginner charge spell. Took forever.
lol, wow. Even a rusty dagger is better against beetles than Charge. You were certainly brave!

Orbs
Apr 1, 2009
~Liberation~
SSTP Link to Part II

Orbs fucked around with this message at 23:29 on May 2, 2018

Orbs
Apr 1, 2009
~Liberation~

Nice piece of fish posted:

Certainly an idiot. Great update, I like how well this format of LP works for this game. It's actually much better than a video LP would be, because of all the running around and loading different areas. I actually miss playing this game now, it must be something along the lines of the best -technically freeware- game out there. I have to go digging in my old computers to see if I have any old functioning versions.

Thanks for bringing this back to life.
Thanks for following along! Yeah, I really prefer screenshot LPs for text-heavy games. It is really cool to hear all that too, since my main goal here is to revive interest in this game. Let me know if you need help getting the game running. I had to download a bunch of patches and dll files and such before I could get it working right.

Xander77 posted:

Never heard of this game, but it certainly looks interesting.
Welcome! The most interesting parts are yet to come imo.

Orbs
Apr 1, 2009
~Liberation~
Part III - Goondalf the G(entleman) (1)
Link

Orbs fucked around with this message at 16:24 on May 4, 2018

Orbs
Apr 1, 2009
~Liberation~

Xander77 posted:

Unless the game is seriously out to gently caress with us (which I doubt), I'm pretty sure the nice and gentle options are the way to go.

(I don't know how many dialog choices we're getting in total, but "vote for a general approach to the conversation" may work better than voting for each individually)
Nah, it's not out to gently caress with us. It's easier to succeed at this quest than to fail, even if we pick a couple "wrong" options. Most of the choices do fall in with a "general approach" sort of thing, so yeah, I'll do that. The response to this vote will be how we treat him for the relevant decisions. There are one or two that fall outside that, so I may put up a vote for those separately. We'll see.

Black Robe posted:

Liking the LP, I've heard of this game but never played it myself.

Voted, and looks like we're all in agreement so far.

^^^ agreed, this game has detailed enough conversations I figure it'll probably have quite a lot of choices.
Thanks! Good to have you along. e: Nice piece of fish is right. Most of the dialogue and choices are front-loaded, but there are still lots of both in most chapters.

Orbs fucked around with this message at 21:47 on May 2, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

Will you be showing the road not taken afterwards?
Perhaps not right away, but I will at some point, sure!

Orbs
Apr 1, 2009
~Liberation~
Part III - Goondalf the G(entleman) (2)
Link

Orbs fucked around with this message at 00:20 on May 8, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

Goondalf certainly is a poetic sort, isn't he.
Of course. He's gotta practice for telling little people about far green countries one day.

Orbs
Apr 1, 2009
~Liberation~

Nice piece of fish posted:

Lahren is such a goon in a well.
:agreed:

Orbs
Apr 1, 2009
~Liberation~
Part III - Goondalf the G(entleman) (3)
Link

Orbs fucked around with this message at 00:20 on May 8, 2018

Orbs
Apr 1, 2009
~Liberation~
Part IV - Goondalf the G(railseeker)
Link

Orbs fucked around with this message at 18:56 on May 10, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

...oops.

Also,



If so, that's awesome. I love little details like that, really shows the people behind it cared about what they were doing.
It is. Each of the 6 chapters has a different death journal entry, and I will definitely be showing them.

Orbs
Apr 1, 2009
~Liberation~

Nice piece of fish posted:

This game is a motherfucker.
Having now played through almost the entirety of the rest of Chapter One, I can confirm this. Thankfully the game lets you save whenever and wherever you want, or I would have long ago pulled all of my hair out.

Orbs
Apr 1, 2009
~Liberation~
Part V - Goondalf the G(ardener)
Link

Orbs fucked around with this message at 07:28 on May 28, 2018

Orbs
Apr 1, 2009
~Liberation~

Xander77 posted:

So you can't actually sell your loot?
You can! I actually have showing that off ready to go in the next update, or possibly the one after that. Money isn't terribly important in this game (it is only completely necessary to finish one quest in Chapter Six, and the manual specifically warns you to save up about 100 Crowns for it), though if we were playing a Fighter I probably would be selling everything I could find so I could afford some of that black market armor Holt had. As a Mage, I prefer just amassing a collection of neat stuff and only selling things that will get a good return for the amount of inventory space they take up, or that will not be useful later.

Orbs
Apr 1, 2009
~Liberation~
Rest assured that I will find all the pants I can, my friends. Goondalf is truly a next level hero, with the ability to wear two pairs at once.

Nice piece of fish posted:

Exactly. That Warrior is a bastard and a half before you're really set up to do damage. I have no idea how a fighter/scout would do it this early in.
Basically also with magic. Even if you get enough money to buy the really good armor in this chapter, you don't have enough Hit and Attack Recovery training to make the slow-down worth it and you'll probably get stun locked.

Orbs
Apr 1, 2009
~Liberation~
Part VI - Goondalf the G(ilded)
Link

Orbs fucked around with this message at 07:29 on May 28, 2018

Orbs
Apr 1, 2009
~Liberation~

LucyWanabe posted:

I'm glad you're lping this. I remember when this game first came out, and I begged and pleaded with my mom to get it for me, because it looked so awesome. Unfortunately I never got the chance to play it, and being a broke teenager never got my hands on a copy. I look forward to the further adventures of Goondalf.
I'm happy to do it! It's actually been a blast revisiting this. I may be dying a lot, but reloading takes less than a second so it's barely even an annoyance. Sorry you weren't able to experience it directly, but I will do my best to ensure you and the rest of the audience can live vicariously through Goondalf.

Orbs
Apr 1, 2009
~Liberation~
Part VII – Goondalf the G(railfinder)
Link

Orbs fucked around with this message at 18:56 on May 30, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

I thought that having obtained a Fancy Hat our hero had decided he'd reached the pinnacle of existence and retired. I'm glad his increasingly fashionable adventures are continuing.
Nah, I was just on vacation! Updates should be more regular now that I'm back. We are nowhere near the pinnacle of fashion yet.

Orbs
Apr 1, 2009
~Liberation~

Mathwyn posted:

I was catching up on this excellent LP and I noticed that all the links to part V go to part VI instead. :(
D'oh! Thanks for bringing that to my attention. It should be fixed now!

Orbs
Apr 1, 2009
~Liberation~
Part VIII - Goondalf the G(lorious)
Link

Orbs fucked around with this message at 21:02 on Jun 4, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

Goondalf, when I suggested you collect every pair of pants in Avalon, I didn't mean you to include underpants. Especially used Ogre underpants. Sheesh.

This was pretty action packed, rounding off all our sidequests nicely! I'm glad this isn't one of those games that tells you to do something in the first scene but there's no payoff until right before the endgame. I thought the hunt for Corvus would take up multiple chapters in itself.

Wasn't expecting there to be a party, either; I assumed this was Goondalf's solo triumph. Hope he finds enough pants to go around.
Another cool thing about Siege of Avalon is that a good number of quests and events have multiple payoffs throughout the game. Really makes the world feel alive. And don't worry, there are plenty of pants.

Nice piece of fish posted:

Yeah, it turns out the betrayal was coming from inside the walls!

This first chapter is a brilliant introduction to the game in my opinion, it really showcases a lot of new things, has a coherent and interesting plot and gives you plenty of opportunity to practice combat. Goondalf the G(oner) is gonna need that with what's coming, because now the easy part of the game is over :v:

Those pauldrons by the way are pretty nice, but I'm not sure I ever collected them. Not mage-y enough.
Combined with a nice robe, I think they can look decently mage-y. We'll see soon!

Orbs
Apr 1, 2009
~Liberation~
Part IX - Goondalf the G(rand)
Link

Orbs fucked around with this message at 16:11 on Jun 8, 2018

Orbs
Apr 1, 2009
~Liberation~

Xander77 posted:

Huh. The Firewalker journal is rather affecting. Do ingame spells actually function that way?
That one is one of my favorites. There isn't really a mechanical representation of effects like that, though dealing with some of the casters in this game certainly gave me some nightmares. :v:

Orbs
Apr 1, 2009
~Liberation~
Part X - Goondalf the G(litched)
Link

Orbs fucked around with this message at 16:04 on Jun 12, 2018

Orbs
Apr 1, 2009
~Liberation~

TitanG posted:

That last book is kind of clumsily written, when I read the first sentence I was "oh poo poo, someone is using necromancers gg" and only after reading it twice realise it meant heroes emerging from the troops after a slaughterfest battle, not actual corpses.
Haha, I see that now. I'd like to say I planned it, since literally the next update features a necromancer. They fall a bit short of the 15,000 zombie knight mark though.

Nice piece of fish posted:

You are encountering a bunch of things I never had any idea of. This game really rewards exploration and there really is just tons of hidden stuff.
Yeah, there's a ton of stuff in every corner. Here's hoping there's lots more for you to be surprised with!

Orbs
Apr 1, 2009
~Liberation~
Part XI - Goondalf the G(houlish)
Link

Orbs fucked around with this message at 19:42 on Jun 15, 2018

Orbs
Apr 1, 2009
~Liberation~
Aside from the obvious explanation of wizardly insanity, the differing conversation capability of Goondalf could be different writers.

Accordion Man posted:

All the fame is going to his head.

Also thanks for this LP, I heard about this game and it sounded interesting because I really enjoy well-written games. I probably wouldn't enjoy playing it though because the combat seems rather unforgiving so that's what an LP is for.
The fame too. And no problem, thanks for reading! I enjoy the combat once I get enough health to not die instantly, but it's still not as good as the writing.

Nice piece of fish posted:

Any mage worth his salt is a little bit insane.


It's not so bad once you get used to it and realize this really really isn't Diablo. But it's pretty bad at the start of the game, parts of the middle of the game oh yea and also the... last... part of the game you know what? Never mind.

E: Felious is such a goon :allears: and fairly stereotypical for "good" necromancers. But Bones, though, there's a champ. Also, holy loving hell I never knew about that breastplate, that is insane. Goondalf is armored to hell and back.
Avalon: Fortress of KingsGoons

Orbs
Apr 1, 2009
~Liberation~
Part XII - Goondalf the G(ame-player)
Link

Orbs fucked around with this message at 19:19 on Jun 19, 2018

Orbs
Apr 1, 2009
~Liberation~
Part XIII - Goondalf the G(eomorphologist)
Link

Orbs fucked around with this message at 17:23 on Jun 25, 2018

Orbs
Apr 1, 2009
~Liberation~

Black Robe posted:

Lots more fancy threads for us to dazzle our foes. :toot:

Having no way to resurrect party members is the first truly bad thing I've seen in this game, though. That's brutal. By all means make it difficult/expensive/really tedious to discourage the player brute-forcing everything, but flat out nothing is stupid. Especially when you are literally receiving training from a necromancer's undead buddy.
Yeah, that's one thing I would change if I were remaking this game. I mean, the Chapter One death scenes have you waking up in the infirmary after losing all your HP, surely companions could at least have something similar. Leaving aside how fun it would be to make a party of skellingtons, of course.

Orbs
Apr 1, 2009
~Liberation~
Part XIV - Goondalf the G(hostbuster)
Link

Orbs fucked around with this message at 22:06 on Jul 1, 2018

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Orbs
Apr 1, 2009
~Liberation~

sunken fleet posted:

Chiming in to say this thread is awesome. Shame the game is so hard to get your hands on nowadays, I have fond memories of playing it as a kid.

Black Robe posted:

I should certainly hope so. Pants for the pants god!
Thanks buds. Your enjoyment is what keeps this adventure going! That and fashion. :unsmith:

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