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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


That entire September-October run is the stuff of legend. One bomb-rear end title every single week, sometimes many more.

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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


univbee posted:

Just certain editions, or any edition?

I think Gold edition and all super deluxe mega hype versions above that get early access.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Whatever the motivation it's still pretty scummy within the context of this greater trend toward outsourcing cheap contract labor over hiring an actual salaried employee. Ubisoft isn't some fledgling studio, they're one of the largest and most profitable video game publishers on the planet and can afford to employ dedicated artists for their time.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Art assets are regularly one of the most expensive, labor-intensive and time consuming aspects of game development, this definitely isn't throwaway work they're asking for here.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Gravy Jones posted:

How do you feel about games like Mario Maker and Little Big Planet in this context? While it's not exactly the same, the fact that you gain access to a massive amount of content that others have made is definitely a selling point that adds significant value to the product.

Giving players editing tools to develop creative content for an already feature-complete product that has paid a salary to the people who worked on it is completely, totally separate from commissioning fans to do cheap labor and reaping sales from an as-yet unfinished project. There is no comparison here.

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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


No one as of yet has attempted to adapt The Happening into a video game, which seems to me like a tremendous oversight.

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