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Suddenly! Agency HQ, Part 1 Bryce's dead and only wife.
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# ? May 21, 2018 21:54 |
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# ? Apr 25, 2024 03:31 |
That boss battle was pretty good, even though rotating levels can be a bit confusing it was never hard to readjust and finishing it was straightforward. Also, is it my imagination or were there fewer graphics glitches this video? Maybe this part of the game got more polish than the rest of it.
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# ? May 22, 2018 05:07 |
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The upgrade system strikes me as particularly dissonant since Bryce is five hundred years old. What more does he have to learn?
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# ? May 22, 2018 06:08 |
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I enjoyed Bryce expositing while his head spins in the washing machine.
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# ? May 22, 2018 07:42 |
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White Coke posted:The upgrade system strikes me as particularly dissonant since Bryce is five hundred years old. What more does he have to learn? How to bullet harder, I guess.
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# ? May 22, 2018 09:11 |
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This game is so.. strange, and not for the usual reasons. It feels like its a jumbled mess of ideas and concepts that don't quite work off of each other. Though the thing that really strikes me as strangest though is simply the naming scheme they've used for enemies. Spoons? Pandas? Theres not even any rhyme or reason for it all, and feels more like a place holder name than something that should have been finalized.
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# ? May 22, 2018 12:30 |
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DeliciousCookie posted:Theres not even any rhyme or reason for it all, and feels more like a place holder name than something that should have been finalized. I just read this postmortem on the 2010 Splatterhouse remake and it gets into the way that game's original management team kept pushing for weird, incongruous enemy and gameplay designs to be worked into the game, which Namco had to shoot down and eventually fire those managers. NeverDead reeks of having similar issues that just went unchecked for the entire development process.
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# ? May 22, 2018 14:12 |
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This level appears a bit too polished and varied. Was it a demo at some point? Agency HQ, Part 2 All this may be an elaborate publicity stunt for Nikki.
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# ? May 22, 2018 16:03 |
It's probably you making the game look less horrible again, but the cutscenes kinda make me wish they turned this into a series. Bryce's gimmick of tactical self-dismemberment would make for an interesting game in the hands of a competent developer.
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# ? May 22, 2018 18:12 |
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Fiendly posted:I just read this postmortem on the 2010 Splatterhouse remake and it gets into the way that game's original management team kept pushing for weird, incongruous enemy and gameplay designs to be worked into the game, which Namco had to shoot down and eventually fire those managers. NeverDead reeks of having similar issues that just went unchecked for the entire development process. Yeah I'm definitely getting similar vibes. The game feels like it was pulled in multiple different directions and what we got was just whatever they could salvage and slap together. As I said before, the names reek of placeholders, but were kept in due to lack of time or effort.
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# ? May 22, 2018 20:08 |
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Parts of this level definitely feels like it was made as a pitch or promo, it has the helicopter showing real time dismemberment, puzzles involving that and the physics of dropping bridges over fire. I don't know if it's just the lack of "Banter" or if it's that they are just goal focused but this is the most likeable they been so far. Like they actually help each other without complaining or harassing. They really should have done that from the start instead of doing the "toxic" partnership thing, I did like everyone calling Bryce out on being dumb and not suspecting anything though.
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# ? May 22, 2018 20:14 |
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OK I'm a video behind, but way back on page 1:marshmallow creep posted:The villain in the intro had a prominent pink nose. It looked to me in the start of this last video that our ASMR boss has a reddish nose. So I think he's the demon in disguise, pranking Bryce with poo poo jobs. Edit: Oh wait you call it out in the video. Neat boss battle though! Solumin fucked around with this message at 04:20 on May 23, 2018 |
# ? May 23, 2018 04:15 |
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The segments in Arcadia's apartment would be cute if 1) Arcadia and Nikki reacted at all to Bryce's shenanigans and 2) it wasn't exactly the same gags every time. But that's this game, really. Some solid ideas, schizophrenic and low effort implementation.
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# ? May 23, 2018 05:45 |
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Wait, didn't Bryce say his blood has healing powers? So why didn't he just heal Arcadia? I mean, it's demon blood, so who knows what the side effects are.
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# ? May 23, 2018 06:58 |
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At this point I think it'd be a twist if a character turned out to be human.
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# ? May 23, 2018 12:22 |
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I love how in other games, it'd be "QTE to dodge the helicopter blades!!" Or get an instant game over. But in NeverDead, Bryce just facetanks it. Say what you will about every aspect of the game, but it does sometimes accidentally make jokes
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# ? May 25, 2018 00:24 |
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I love how this agency somehow got built around a slumbering demon. Or can you just manifest your stomach wherever you want when you're a demon?
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# ? May 28, 2018 00:30 |
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Here comes the unnecessary filler level! Destroyed Streets, Part 1 Bryce has a flashlight?!
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# ? May 28, 2018 15:26 |
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It might be a filler level but I think it looks a hell of a lot better than any of the previous levels. Might just be because it feels a lot more open due to the massive gaping lava pit.
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# ? May 28, 2018 18:46 |
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I just noticed something in the teaser shots for the videos. Why has Arcadia blue glowing eyes? Those things light up like flashlights in some shots.
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# ? May 28, 2018 19:18 |
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Falling into lava is not a problem. What is a problem? A window. Destroyed Streets, Part 2 Hey, I've found their artist's DeviantArt page.
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# ? May 29, 2018 13:48 |
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In that last picture Arcadia's outfit looks almost practical.
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# ? May 29, 2018 17:15 |
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That promotional art is absolutely off-model. Nikki's mouth is closed.
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# ? May 30, 2018 06:05 |
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I have to say I really love how Bryce can maintain full speed while hopping on one leg.
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# ? May 31, 2018 00:16 |
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Well he had five centuries to practice.
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# ? May 31, 2018 05:25 |
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And he's part demon, he has to have some gifts besides immortality. Such as supernatural balance!
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# ? May 31, 2018 05:41 |
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The whole story has been building up to one Bryce's line. Demon's Nest, Part 1 Alex, with your skills, you could have been a door-to-door knife salesman.
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# ? Jun 4, 2018 19:00 |
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SelenicMartian posted:
Ok, I did not expect that, but maybe I should have.
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# ? Jun 4, 2018 21:42 |
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Man, everything in this game is so poorly paced or lacks the proper fanfare.
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# ? Jun 4, 2018 23:31 |
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Yep. And now they're trying to go for an extra drama punch with the 500 years dead baby but has no oomph because nothing matters.
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# ? Jun 5, 2018 00:09 |
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So how did Alex get his immortality? Some lesser demon swapped eyes?
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# ? Jun 5, 2018 01:29 |
This is my favorite kind of bad game. The kind that has an original concept and some really interesting details, and in theory could have been amazing, but then fumbles the execution so incredibly bad. I like the characters. The designs are nice on the protagonists and totally over the top on the antagonists. The antagonists seem like they were dreamed up by the Axe Cop kid. "so, there's this guy who's really good at throwing knives. And since he's immortal with regenerative powers he just sheathes the knives inside his body and looks like a pin cushion. And the main antagonist looks like a normal sized man sitting inside a huge headless body with bat wings, tusks and snakes for arms. Yes, snakes" There's also a lot of potential in having an immortal protagonist that can tear of his limbs and use them as weapons or solve puzzles with them. Too bad it's mostly annoying having to lose a limb or all of them every time someone touches you. I like the dynamic of having one immortal character and one mortal with different skill sets, but I think that was better implemented in Knights Contract where Gretchen pulled her own weight, and fights where about comboing the two protagonist's skill sets. NeverDead's Arcadia is more dead weight in that the fighting itself would mostly have been the same without her, except you wouldn't have to run around and revive her all the time.
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# ? Jun 5, 2018 08:43 |
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Hypocrisy posted:So how did Alex get his immortality? Some lesser demon swapped eyes?
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# ? Jun 5, 2018 17:05 |
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D'oh! Demon's Nest, Part 2 I've saved the best artwork for last. It features lots of rear end, and bare nipples.
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# ? Jun 5, 2018 17:12 |
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how the hell i didnt notice that the shoulders are elephants holy poo poo that rules
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# ? Jun 5, 2018 18:34 |
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You can really see where this game could have been great in places. Then development happened. Plot points that come out of nowhere, characterization that has the consistency of gruel. A combat system that seems to have been forgotten about until the end. Seriously!
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# ? Jun 5, 2018 18:35 |
For what it's worth I still maintain this has sequel potential.
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# ? Jun 5, 2018 19:25 |
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Good lord this game was a mess of design choices. I feel like the game would have been more salvageable if the player roles were reversed, with Bryce being relegated to the sidekick and Arcadia as the main character. At least that way they could have death states being more than just granbabies, and you wouldn't fall to pieces with every friggin attack. Though I say this mostly because it seems like they were completely and utterly incapable of making the initial concept work. Something like Stubbs the Zombie handled being able to dismember your character for puzzles better. Also, while it does have potential, its pretty much a game of nothing but wasted potential.
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# ? Jun 5, 2018 19:38 |
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The premise was intriguing enough and it still makes a good example how to gently caress up a interesting concept in development. And of course they would unlock the more unique skills after completing the game.
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# ? Jun 5, 2018 19:40 |
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# ? Apr 25, 2024 03:31 |
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That end song sounded like a bad attempt at one of the Shadow the Hedgehog themes. But it's by Megadeth? I thought they were supposed to be something big, though to be fair I know practically nothing about music.
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# ? Jun 5, 2018 20:13 |