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Spring - Week 4quote:How old are the eldest members of the community? What special needs do they have? Action: Start a discussion Jiwo and Menlaos, who lead the ore-gathering crews, want to use the solar batteries to power a set of metal detectors that had broken down and put into storage several years ago, which should increase ore production. How should we allocate the solar batteries? Projects: Fix the fleet (1) Abundances: Courage Scarcities: Farmland, Ore, Ships Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0) OOC: Can we get a link to the roll20 in the OP? Also, I made a list of names for an Apocalypse World game, might be useful here if you need name ideas. Comrade Gorbash fucked around with this message at 21:38 on Apr 30, 2018 |
# ¿ Apr 30, 2018 17:33 |
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# ¿ Apr 25, 2024 18:26 |
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Discussion The debate is spirited, but eventually an agreement is reached: enough solar batteries to power the detectors that don't need other repairs - about half of them - with the rest to the fleet. In truth, that's probably all Jiwo and Menlaos were after. A handful of the before-craft will have to be left unrestored, but Xanthé the fleet engineer says they can still provide replacement parts for the others. The possibility of an expedition to the newly found ruins has everyone excited, though plans would still need to be made.
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# ¿ Apr 30, 2018 21:46 |
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Discussion A lack of clear lines of responsibility cost us a great deal during the war against the Jackals. We should not repeat that mistake.
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# ¿ May 1, 2018 02:11 |
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Spring - Week 8quote:Where are you storing your food? Why is this a risky place to store things? Action: Start a Project The repaired hovercraft provides an opportunity to restore our abandoned shellfish farms, since it lets us haul the needed materials and protect the workers without worrying about being stranded by the tides. What would have otherwise required a significant effort by the whole community can now be handled by Tyro's work crew alone. Projects: Ino's expedition (3), Build a Wall (4), Repair the Shellfish Farms (3) Abundances: Courage Scarcities: Farmland, Ore, Workforce Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0)
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# ¿ May 2, 2018 17:09 |
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Before we disturb any more graves, we should explore the cave thoroughly. It might tell us who these people were, and what they wanted to happen to their remains. They may have been buried here for reasons other than custom.
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# ¿ May 3, 2018 17:46 |
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We need to finish the Wall and then make more ammunition to replace what was expended before we take on tasks with less certain results. Put the spindly things back in the cave until we have time to understand what they are.
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# ¿ May 5, 2018 12:49 |
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Repair the Shellfish Farms The return of the expedition overshadows it, but Tyro and his crews have finished repairing the shellfish farms and placed the first seed shellfish. It will be some time before the first harvest comes in, but the crews do not come back empty handed. As a welcome home feast, baskets of fresh oysters and mussels are offloaded into eager arms, the feral descendants of the abandoned harvests from the war. For one day at least, everyone eats well. Spring - Week 12 quote:Someone new arrives. Who? Our children are not the only ones to arrive. With them comes Makaeda, an old warrior and explorer who claims to have come from a distant land, far from the waters, a windswept grassy plain, dotted with ancient ruins. He says he ran afoul of a local leader and was exiled. Eventually he settled in a town known to us, well leeward. This town was able to seal itself off from the Jackals during the war, so we lost contact with them. Makaeda explains that after this, a sickness came upon the townsfolk, eventually wiping them out. He proved immune, and after burying the dead, left that place. It was then that Ino's expedition came across him. Ino vouches for his skill with sword and pistol, and his survival skills. For his part, Makeada merely asks for a place among our warriors and no special treatment. Action: Start a project Though difficult to reach, the ore pit Ino's expedition discovered is worth exploiting. But it will almost certainly play out quickly, which means the community's need has become dire. Apparently having half expected this outcome, Menlaos and Jiwo come forward with a new plan - to mine the Derelict. It's the surest source of metals in the area; it had been ignored until because of how far away it was, but the one part of the Derelict itself can be converted into a secure base - practically a fort - while crews break the rest of the ship. With few other options available, plans are finalized and survey crews sent out to prepare the way. Projects: Build a Wall (0), Repurpose the Spindly Things (5), Establish a mining operation on the derelict (6) Abundances: Courage Scarcities: Farmland, Ore, Workforce, Ammunition Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0)
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# ¿ May 6, 2018 23:52 |
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Discussion We should not turn them away, but neither should we ignore the danger. Give them food and supplies and quarantine them in a dry, safe cave for a few weeks. Once we know the sickness is not among them, then we can welcome them fully. Comrade Gorbash fucked around with this message at 14:25 on May 9, 2018 |
# ¿ May 9, 2018 14:22 |
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The reason they still plague us is we've never been able to find their lair. Find that, and we can root them out once and for all. So before we commit our forces, we should send out scouting parties.
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# ¿ May 11, 2018 17:33 |
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Summer - Week 4quote:A headstrong community member decides to put one of their ideas in motion. Start a foolish project. I think I should take a contempt token for this? I'm still not clear on how those work. Action - Discover Something New As we finalize our preparations for our raid, a scout named Teucer returns in great haste. Her news is shocking - the Jackals are building a fortified watch tower overlooking the half-bridge. It's an excellent place to monitor our comings and goings, and to interdict much of our activities. Fortunately, it's unfinished. We have a chance to take it out now before it becomes a true danger - and perhaps capture one of the warriors manning it. From them we might learn the location of their lair. Projects: Repurpose the Spindly Things (2), Establish a mining operation on the derelict (3), Gather supplies for a raid (1), A New Expedition to the Ruins (5) Abundances: Courage Scarcities: Farmland, Ore, Ammunition Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0) Comrade Gorbash fucked around with this message at 16:34 on May 13, 2018 |
# ¿ May 13, 2018 16:32 |
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They stole our icons, the symbols of our revered ancestors who watch over our community. We recovered some, but not all of them. The tragedies that have befallen us might have been avoided if that protection had remained.
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# ¿ May 21, 2018 16:14 |
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Summer - Week 8 Establish a mining operation on the derelict The work on the Derelict is complete. The stern has been converted into a safe and defensible, if not yet comfortable, fort, and the miners have begun breaking up the rest of the ship for scrap. The first shipments of usable metal have already begun to arrive. quote:Introduce a mystery at the edge of the map. Action - Start a discussion The news of the new Sentinel raises yet another challenge for the community. Should scouts be sent inside, or do we have enough trouble on our plate as it is? Projects: A New Expedition to the Ruins (2), Raid the Jackals (1) Use the Rumours to scapegoat the Jackals (0) Abundances: Courage, Vicious Rumors Scarcities: Farmland, Ammunition Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0)
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# ¿ May 25, 2018 03:21 |
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The community is averse to making too many commitments at once, but the opportunity - and the danger - represented by the new Sentinel is too great to ignore. It's decided that a small party will go in, and least explore the first level that is opened to us.
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# ¿ Jun 5, 2018 01:15 |
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A New Expedition to the Ruins In order to reach the object, Ino's expedition spent weeks constructing a cofferdam and pumping out water. Only then could they truly begin excavating their way down. With the war looming, she pushed her followers to work round-the-clock shifts to complete the digging. Even this furious pace only bore fruit in the final days. What they found was a ship, buried deep in the sands. But not a ship like any had seen. It was immense, shaped like an arrowhead and smooth as a river stone. The outside of the vessel was made of a strange material, not metal, more like ceramic, which accounted for the weak signal. It took several hours to find a way through the hatch they had found, which led to a small room and another matching hatchway. Only once they had opened this did they enter the ship itself. With little time remaining, Ino and her closest followers were able to explore no more than a tenth of the ship. But from within they brought incredible things. Strange armor, somehow both formfitting and bulky, unfaded white and orange. Tools, familiar but cunningly made and far superior to anything we can make ourselves. A collection of optics, binoculars and scopes of shocking clarity. And a crate of hand-held lights, the likes of which only the oldest among us have seen functional. All useful things she sends back to the community. They also found climbing and exploring gear, some of which they kept for themselves, to aid in their planned exploration of the new Sentinel. But one of those who returned tells us Ino brought other things out of the ship, things in large, smooth black cases, that she kept hidden from the others. And one man-sized case covered in bright symbols that looked like our own wards against danger. Ino took these with her as well.
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# ¿ Jun 6, 2018 17:17 |
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Summer, Week 11quote:Something goes wrong and supplies are ruined. Add a new scarcity. Action - Discover Something New The refugees tell us of a spring they passed on their way here. Scouts are sent and confirm its location, lee-by-riseward of our community, and that the water is clean and fresh. But it's too far to carry a useful amount back. Projects: Excavate and Renovate Ino's Ship (5) Abundances: Courage, Vicious Rumors, Explosives Scarcities: Farmland, Ammunition, Fresh Water Contempt: Fathis Munk (0), chin up everything sucks (0), AJ_Impy (0), Comrade Gorbash (0) Comrade Gorbash fucked around with this message at 19:37 on Jun 13, 2018 |
# ¿ Jun 10, 2018 18:46 |
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Discussion Securing water has to take priority, but at this point backing away from the conflict would be more dangerous than continuing it.
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# ¿ Jun 13, 2018 19:37 |
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# ¿ Apr 25, 2024 18:26 |
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Exploring their camp is the only way to find answers - and they might have left something useful behind.
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# ¿ Jun 17, 2018 18:12 |