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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

En Garde Motherfuckers posted:

Even if you go in with perfect foreknowledge and want to get cute with force-attacking dudes/intentionally botching your role in the events, there's nothing you can do.

This one always bothered me since iirc it always overrides the usual ending slides for the effected settlements, and your only real option to prevent that from happening is to just leave the quest unresolved
In Tikawara, the contact she was meant to meet seemed to have made everyone angry, and they attacked and killed him. I got in a fight but I can't remember if I was trying to protect him. If so, I failed! As I recall, the contact in Port Maje is being spied on, so maybe you can help the spy?


jerman999 posted:

I'm thinking about replaying now that some DLC has come out. Has performance improved since launch? My frames way dropped in Neketaka on a 750ti.
I haven't noticed any significant Improvement in performance, but I'm on a lower end machine. Depending on when you stopped playing previously, you may find more graphics options now that could be useful

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En Garde Motherfuckers
Apr 28, 2009

Hey. Is it just me, or do my balls itch?

2house2fly posted:

In Tikawara, the contact she was meant to meet seemed to have made everyone angry, and they attacked and killed him. I got in a fight but I can't remember if I was trying to protect him. If so, I failed! As I recall, the contact in Port Maje is being spied on, so maybe you can help the spy?

You can screw up both steps intentionally through a few ways iirc, but you need to send Maia on her solo mission to finish it off and the ending slides only check for that step before changing to the "whoops you witlessly assisted in these assassinations" states. I don't know if it ever got confirmed as a bug or fixed.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

I got the normal ending for Tikawara, maybe it was a bug and they fixed it by the time I got to the end

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

jerman999 posted:

I'm thinking about replaying now that some DLC has come out. Has performance improved since launch? My frames way dropped in Neketaka on a 750ti.

YMMV, but you can improve performance noticeably by overriding certain AA settings in Nvidia Control Panel (not in the game itself). Thereís a post about the exact steps on the official forums.

Neketaka is still pretty bad on my 1080 though.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

https://twitter.com/WorldofEternity...577928553283584

New blessings/challenges, new ranger abilities, a big spider, a kill cam? Also bug fixes and some other stuff.

DrPop
Aug 22, 2004



I found a bug report detailing the Fruitful Alliance/Cruel Cargo issue:

https://forums.obsidian.net/topic/9...n-blocking-bug/

Known since May, no resolution. Tight.

Bold Robot
Jan 6, 2009

Be brave.


Outrageous Lumpwad

Captain Scandinaiva posted:

One thing that really irritated me, that the first game also did a couple of times, is present you with lots of answers to a question that you, or the PC, don't have enough information about but it is presented as some sort of moral judgement. Who gets to rule The Deadfire, that's a good dilemma. You get to interact a lot with the factions and can see their benefits and drawbacks. Is destroying The Wheel, Eothas' mission a good idea? I have no idea, I don't know what happens after that, but like 9 out of 10 answers my character can give are very strong opinions for or against and I'm forced to make a decision. It's like its meant to give a good opportunity to role play, but 9 of 10 answers is for role playing a person who likes to talk out of their rear end.

Yeah this bugged me too. Even having beaten the game once I still wouldn't say I have an awesome grasp on whether destroying the Wheel was a good idea or not, so I didn't like that the dialog choices seemed to be pushing me to have a strong opinion on it.

Ratios and Tendency
Apr 23, 2010

MURALI



We have no concrete idea what breaking the wheel will even do specifically so it's impossible to have any interesting moral decision there. Even if you question Eothas about whether it'll be some huge disaster he immediately undercuts it by assuring us that animancy is ready to build something better anyway, in which case, again, who loving cares.

It's a disastrous end to the game.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

The megaboss is INSANE. I only play on Veteran but I couldn't land a hit on that thing and you have to kill it quick because it has an ability that can permakill party members. Four more of these things

Ratios and Tendency posted:

We have no concrete idea what breaking the wheel will even do specifically so it's impossible to have any interesting moral decision there. Even if you question Eothas about whether it'll be some huge disaster he immediately undercuts it by assuring us that animancy is ready to build something better anyway, in which case, again, who loving cares.

It's a disastrous end to the game.

It's not made sufficiently clear, but the idea is that mortals need the Wheel because it powers the cycle of reincarnation, and the gods need it because it "feeds" them souls; breaking the Wheel breaks the afterlife, dooming gods and mortals alike, meaning gods and mortals will need to work together to fix it. This will (Eothas hopes) change the nature of their relationship from one based on lies and power to one based on trust and co-operation. Biggest rebirth and new dawn in history!

2house2fly fucked around with this message at Sep 20, 2018 around 03:20

isk
Oct 3, 2007

You don't want me owing you

Ratios and Tendency posted:

We have no concrete idea what breaking the wheel will even do specifically so it's impossible to have any interesting moral decision there. Even if you question Eothas about whether it'll be some huge disaster he immediately undercuts it by assuring us that animancy is ready to build something better anyway, in which case, again, who loving cares.

It's a disastrous end to the game.

I guess? Like, to each their own but (endgame) I like that an ending not only expects the player to put some pieces together, the player doesn't get a shockingly accurate prophecy of the future world state. We don't know what the exact results will be, so a decision without all the facts feels a bit truer to how things happen in reality. We make the best decision we can at the time, and then we deal with the consequences (whether they're foreseen or not). The closest to prediction is the fates of the companions and the Deadfire, which I think makes sense - that stuff is more short term or mutable.

Anyway, I don't think these come out of left field, since the game has a pattern of unforeseen (but not logically inconsistent) consequences. And again, to each their own but I was interested in the world at the end a lot more than I was right after PoE1 (which I feel ends well but Deadfire's ending is a HOLY poo poo this is more than a specific corner of the world type deal).

Bold Robot
Jan 6, 2009

Be brave.


Outrageous Lumpwad

2house2fly posted:

It's not made sufficiently clear, but the idea is that mortals need the Wheel because it powers the cycle of reincarnation, and the gods need it because it "feeds" them souls; breaking the Wheel breaks the afterlife, dooming gods and mortals alike, meaning gods and mortals will need to work together to fix it. This will (Eothas hopes) change the nature of their relationship from one based on lies and power to one based on trust and co-operation. Biggest rebirth and new dawn in history!

I get the concept but there's so little player agency involved that it makes it hard to get too excited about it. The Eothas plot would play out basically the same if the player never got involved in it at all. Sure the stakes are high but it doesn't work super well as a game.

Tenzarin
Jul 24, 2007

Let me sing you a song


Taco Defender

quote:

New Berath's Blessings - New Berath's Blessings have been added into the game:
Loaded Pockets - NPC pockets are filled with more and rarer items.
Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
Discount Craftsman - Crafting and enchanting costs are reduced.
Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

The crew members seem useless because you can skip all fights by just charging your ship through cannon ranges. And its not hard to get high lvl crew members doing this.
Discount craftsman and Mythical discovery sound amazing.

Hunter full attack sounds sweet. 2 bond would limit it's use as a multi class though.

I killed 60 spider adds during the spider boss before I lose party members but I'm not sure if I should be killing the small spiders. The hives take forever to kill. Nope I think you gotta survive and kill a poo poo ton of spiders before you can kill the boss.

I was able to kill 110 spiders lowering the bosses deflection to something my guys could actually hit. Losing the monk in the process because the paladin ran out of hp to tank with. The rogue gambited the boss down to 75% hp and then it consumed the rogue. And then the attempt failed. I think the rogue could handle the boss if I could get to that point without losing the tank.

These attempts were all made with forgetful night on for 20% damage reduction too.

I got it to 50% using shark soup to be immune to paralyze.

Tenzarin fucked around with this message at Sep 20, 2018 around 07:39

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Bold Robot posted:

I get the concept but there's so little player agency involved that it makes it hard to get too excited about it. The Eothas plot would play out basically the same if the player never got involved in it at all. Sure the stakes are high but it doesn't work super well as a game.

It helps to think of Eothas as an impending natural disaster rather than a person with a goal. Or maybe as the Second Battle Of Hoover Dam from New Vegas. You can influence the outcome but you can't prevent the battle itself from happening

mary had a little clam
Apr 23, 2003

Well I am
over-fucking-whelmed...


Young Orc

Yeah I kinda like the lack of player agency in this cosmic game of gods and reincarnation. As a human, I can negotiate peace between feuding houses and warring tribes, but gods gonna god.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Yeah I donít feel any real lack of agency. Big Things need to happen to drive forward the world and the story. Having a good amount of agency over guiding the outcome from there is more than enough imo.

Ginette Reno
Nov 18, 2006



Fun Shoe

So there's no way to know when to do a quest with level scaling on, right? I tried to do the Sepulcher quest, and it said I was the right level for it, but everything in there was three red skulls so I had to back out.

I guess level scaling screws up the quest difficulty rating? I'll just have to be careful and reload if I accidentally wander into a tougher than expected area I guess.

Bold Robot
Jan 6, 2009

Be brave.


Outrageous Lumpwad

Ginette Reno posted:

So there's no way to know when to do a quest with level scaling on, right? I tried to do the Sepulcher quest, and it said I was the right level for it, but everything in there was three red skulls so I had to back out.

I guess level scaling screws up the quest difficulty rating? I'll just have to be careful and reload if I accidentally wander into a tougher than expected area I guess.

That quest in particular has really weird scaling that makes it extremely difficult. Also a lot of the monsters are slash immune, but the difficulty is wonky even aside from that. Just turn off scaling and do whatever you can to make that quest easier, and then turn scaling back on for the rest of the game. I kept scaling on (only upwards) the entire time and that one quest is the only time I had any problems.

Tenzarin
Jul 24, 2007

Let me sing you a song


Taco Defender

Ginette Reno posted:

So there's no way to know when to do a quest with level scaling on, right? I tried to do the Sepulcher quest, and it said I was the right level for it, but everything in there was three red skulls so I had to back out.

I guess level scaling screws up the quest difficulty rating? I'll just have to be careful and reload if I accidentally wander into a tougher than expected area I guess.

That quest got boosted alittle a patch ago. You can go in there through the door at lvl 8 kill the first guard for the superb breastplate but then you should leave and come back in a few levels because that place is kinda tougher now.

Ginette Reno
Nov 18, 2006



Fun Shoe

Tenzarin posted:

That quest got boosted alittle a patch ago. You can go in there through the door at lvl 8 kill the first guard for the superb breastplate but then you should leave and come back in a few levels because that place is kinda tougher now.

Yeah there was one room with like ten red skull enemies. Even my Herald couldn't tank all of that.

Tenzarin
Jul 24, 2007

Let me sing you a song


Taco Defender

So close!

I think I just gotta push it sooner. I highly suspect you can do some very handy int/resolve afflictions to this boss when it starts going ape poo poo.

I beat it after alot of attempts! I spoilered it for those who want to see it fresh.

You really need shark soup to make yourself immune to paralyze or your tank will take a ton of extra dmg.
This is the first time I ever used the paladin ability sworn enemy also because it lasts until it dies and the fight is so long.
It's pretty weak to paralyze itself and other afflictions once you kill enough spider babies to lower it's defensives.
Tank keeping him in the corner of the map and away from the monk so he doesn't teleport to him and get stuck.

I kept the rogue extra far away until I killed enough spiders because I knew he was gonna be the key at doing the dmg to the boss fast enough to drop it.

This is just showing how I used the monk at the end to keep a majority of adds off the group and keep the stacking debuff going. Whispers of the wind is pretty amazing at killing a large amount of weak targets. The monk is very bad at tanking the boss also because of the 50%(65% with the cloak from nemnok) extra dmg taken.

Rogue blinding strike is also pretty amazing on the boss if your rogue has enough int to make it last a decent amount of time.
My rogue has no int so I relied on the chanter ability ...And Their Fear Followed Them into Foothills because it paralyzes the target and then frightens them stopping them from using any abilities.


Drops some item that may have some use and an upgrade stone to mythical.


Had to switch the skald to a ranged weapon so he wouldn't try to run into the boss and get hit.
With enough stacks from killing the baby spider lowers the deflection of the boss so the rogue could basically spam gambit forever on it.
Paladin has pretty good heals and can stay alive for along time.
Priest was decent at keeping the paladin up.
Buffs that stack in combat and amazing at this fight because it goes on so long, rogue had 20% of action speed from Modwyr for most of the fight.

Tenzarin fucked around with this message at Sep 21, 2018 around 07:21

SYSV Fanfic
Sep 9, 2003


Just finished The White March part 1 on PoTD at level 11. Was the last encounter intended to be done at 14?

Eye of the adragon on the three fragments, take advantage of petrification debuffs to pummel them to death within the first couple of rounds. Forge Guardians were a bit touch and go, but wound up unloading with all raw damage abilities in my party and knocked enough of them out fast to finish the fight. Used two resurrection scrolls and two paralyze scrolls, as well as every per rest ability in my entire party.

SYSV Fanfic fucked around with this message at Sep 22, 2018 around 07:34

Tenzarin
Jul 24, 2007

Let me sing you a song


Taco Defender

Hey Ropekid, is Ancestor's Memory and Salvation of Time going to be nerfed? If they arn't I think I am really going to start liking multiclassing. I dont want to take credit for this because I found it on the PoE2 forums where they were talking about boss strats. I think these abilities are completely fair and balanced and I would like to highlight that here!

I do not know if it has been posted here yet but, Ancestor's Memory is a cipher spell that gives a party member Brilliant (+5 Intellect, +1 Power Level, periodically regain class resources) and Salvation of Time is a priest spell that is a friendly Aoe that gives +10 sec Duration of beneficial effects.

This battle is very hard, so I will start the fight off with buffing everyone with Triumph of Crusaders for some self healing.


And then my cipher will buff my priest with Ancestor's Memory, so he can start regening class resources.


And because I don't want to lose the cipher buff, the priest will now cast Salvation of Time on everyone increasing the time their buffs will remain on them.


My priest needs some more self buffs, so I'm going to throw in Minor Avatar.


This is getting really hairy now, I'm going to move my guys away from this huge spider.


Ok, I moved my guys over to a safer area, lets check out my rogues buffs.

He has way to many buffs to look at because I was buffing while moving lets check out his character sheet real quick.




Ok, this is looking very good because now he has every chanter phrase( I respec'd my chanter so he could sing every single friendly AoE phrase), all the buffs from my priest, greater lay on hands from my paladin, he can never die from Baring Death's Door, and he regens 1 class resource every 3s. Also everyone in the party has all these buffs. My party is now ready to fight the megaboss!

Tenzarin fucked around with this message at Sep 22, 2018 around 13:01

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Ravenfood
Nov 4, 2011


Yeah it came up here, with an even more ridiculous inclusion that just "every buff ever": Ascendance is a buff, so once your cipher hits max focus, they effectively have permanent Ascendance as well, meaning a permanent power buff and permanent free cipher powers.

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