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Ravenfood posted:Say what now? That's amazing. Broken and overpowered and kind of stupid, but also amazing. Just saw a forum post - when a sword gunning fighter/ranger charges the pistol will trigger driving flight.
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# ? May 24, 2018 06:23 |
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# ? Apr 19, 2024 04:15 |
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Grimoire posted:Just saw a forum post - when a sword gunning fighter/ranger charges the pistol will trigger driving flight. Yeah, it turns out cleave's full attack is a full attack gently caress you no matter what you're wielding. Fighters are hilarious.
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# ? May 24, 2018 06:53 |
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Erwin the German posted:Big apologies if this has been mentioned already, but did anyone else run into a bug with Malnaj ambushing you after you let Remaro go? The fight on the ship just kinda... ends, and nothing else happens until I click to exit the ship screen. No quips from Serafen, nothing. I have a hard time believing this is intentional, and since this seems to be an unavoidable encounter I feel kinda stuck. yeah, i had this exact same thing happen to me. it's pretty loving weird all of the quirks that boats introduced into the game, because PoE1 never had these kinds of gently caress-ups for me (even at launch). it seems like PoE1 would just hard crash way more often when it was new, whereas PoE2 is stable but the actual scripts in the game seem to fall apart at the slightest provocation
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# ? May 24, 2018 07:22 |
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Is taking an upgraded power supposed to still leave you the original too? Pallegina has both lay on hands, lay on hands upgrade, sworn enemy and wrath of the five suns.
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# ? May 24, 2018 07:23 |
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Avalerion posted:Is taking an upgraded power supposed to still leave you the original too? Pallegina has both lay on hands, lay on hands upgrade, sworn enemy and wrath of the five suns. I think when an upgrade takes more resources to cast than the original, both are available.
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# ? May 24, 2018 07:47 |
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I think one funny way to exploit the latest cleave cheese would be a fighter/ascendant using the scordeo saber and pistol. The pistol has a stacking reduction to recovery on every shot that people are reporting 1) can reduce recovery to zero and 2) affects all recovery, not just weapons. The idea would be to charge in, drop some mook with the saber to trigger a bunch of shots with the pistol, then cast amplified wave and disintegrate over and over with no recovery time until everything is dead.ProfessorCirno posted:"So what does Cipher need?" Actually, the decision "do I go for soul annihilation, whispers of treason or wait a few seconds for pain block" is interesting and I like soul annihilation as a mechanic. Maybe it could stand to be flashier, but "do lots of weapon damage or cast spells" consistently imposes interesting decisions on the player that "do weapon damage and cast spells at the same time" would not.
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# ? May 24, 2018 08:41 |
Avalerion posted:Is taking an upgraded power supposed to still leave you the original too? Pallegina has both lay on hands, lay on hands upgrade, sworn enemy and wrath of the five suns. Those examples don't matter but sometimes there's a point to keeping access to the original ability due to cost or interaction with power level. Presumably they haven't gone through everything to prune out the redundant ones.
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# ? May 24, 2018 08:55 |
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I would have liked to have kept access to my original Rage ability after upgrading it because it was cheaper and also sometimes I don't want my frenzy barbarian to frost bomb my team with Spirit Storm.
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# ? May 24, 2018 09:36 |
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Upgrading Killers Froze Stiff is a trap right now because the upgraded version costs an additional Phrase and you lose the base version.
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# ? May 24, 2018 10:33 |
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So I discovered that I accidentally didn't turn on level scaling when I started. Is there anything I can edit to retroactively activate it? I want to do all the content but I don't want to roll over everything, and I really don't want to start all over.
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# ? May 24, 2018 11:08 |
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Grimoire posted:Just saw a forum post - when a sword gunning fighter/ranger charges the pistol will trigger driving flight. This is amazing, but obviously it and cleaving stance will get nerfed because fighters aren't allowed to be fun.
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# ? May 24, 2018 11:11 |
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ProfessorCirno posted:Yeah, it turns out cleave's full attack is a full attack gently caress you no matter what you're wielding. Finally, my dreams of playing John Wick become a reality.
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# ? May 24, 2018 11:18 |
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nevermind, found a cheat mod that also includes the ability to change difficulties that can normally only be changed at launch. Also bumped the difficulty up to Path of the Damned too. edit: turning on level scaling removes the level indicators, even though I've got it set to only scale upwards. Is that normal, or is it just a consequence of using the mod? SirSamVimes fucked around with this message at 11:31 on May 24, 2018 |
# ? May 24, 2018 11:26 |
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Octo1 posted:This is amazing, but obviously it and cleaving stance will get nerfed because fighters aren't allowed to be fun. But fighters were fun in PoE I.
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# ? May 24, 2018 11:36 |
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SirSamVimes posted:edit: turning on level scaling removes the level indicators, even though I've got it set to only scale upwards. Is that normal, or is it just a consequence of using the mod? That's normal. Confusing (and I think gonna change?), but normal.
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# ? May 24, 2018 11:43 |
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Cheston posted:That's normal. Confusing (and I think gonna change?), but normal. Okay, was just worried I'd screwed something up. In any case, I just boarded a random ship that attacked me and my party all got down to super low health before I triumphed. Perfect!
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# ? May 24, 2018 11:46 |
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So uh, is there any way to finish exploring Tikawara without doing Maia's quest if you picked it up? Because she magically manages to talk to the guy with the mob even when she's not part of my party.
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# ? May 24, 2018 12:04 |
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Finished the game. I didn't do even close to as much content as I would normally do in a first playthrough - I ended at level 18 - because I wanted to save a lot of things to do "for the first time" once the difficulty is fixed. The world, factions, NPCs, and companions are all a huge step up from Pillars 1. I enjoyed them a lot. My Coastal Aumaua Crusader (Bleak Walker / Devoted) was all in on the RDC, and I felt like a right bastard about it. If you've done that late game, you know why. I have to say though that the lack of difficulty really got to me as the game went on, causing me to finish it even faster than I planned. I greatly enjoy the lore/stories of this series, so I was intially bullish that having lower difficulty wouldn't be a huge deal. But PotD with level scaling just becomes utterly trivial around level 13, and is really easy anyway until then. So I'm withholding any gameplay opinions until those fixes go live, because at the moment nothing matters, everything explodes instantly. Enemies on PotD need something like double or triple their current HP and triple to quadruple their current damage output. It's that off kilter. To end on a positive note, I did enjoy the exploration and ship combat a great deal, I ruled the seas on a junk named Iovara. Eagerly awaiting patches so I can play the game again and do all the stuff I skipped to try the tough version first. Xalidur fucked around with this message at 14:48 on May 24, 2018 |
# ? May 24, 2018 14:44 |
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holy moly having F/R Eder and F/M Rekke and F/C Watcher just deletes things. 3x Charge at full attack in cleave stance pretty much wipes out any combat encounter before it starts. Charge is filthy!
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# ? May 24, 2018 15:02 |
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I kinda miss having real dungeons. Most dungeons in Poe2 are like two rooms. I just played Ashen Maw, and while the story parts were cool it was amazing how trivial the whole thing felt. I walked in, talked my way out of fighting the Fire Giants at the entrance, and then sweet talked the Dragon out of killing me too and into giving me the torc. I guess it's cool that I could do that but the whole zone felt a little pointless since I barely fought anything. And even if I had decided to fight my way through, it was a small enough zone that it would have been done in no time. I hope the DLCs add some good dungeon crawls. Going through Durgans Battery is exhausting but in a good way. I feel accomplished when I finish that zone. In Poe2 I'm often like ho hum here's one fight to win and woops that's it I guess I've got all the good loot now zone over. I dunno, maybe my opinion there will change when the combat gets overhauled. It doesn't help that right now it's a two prong effect of zones feeling too short in terms of fights and then the fights themselves being trivial even on POTD. I really like the story and characters, but the combat is a giant turn off right now.
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# ? May 24, 2018 15:28 |
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A lot of the combats are more meaningful instead of trash mobs but I was a little disappointed that there weren't more wacky fight setups. I was pleasantly surprised when on the lower level of the observatory I started getting shot from bits of the upper floor I couldn't easily reach. Stuff like some of the undead ambushes were fun too.
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# ? May 24, 2018 15:32 |
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It's kind of a tough balance to strike, I imagine, because I think the goal to avoid having trash fights just to have more fights is a good goal. I'm definitely in favor of fewer, more unique/challenging combat encounters over just having a bunch of them for the sake of it. But it does leave little else to populate dungeons with, since this isn't exactly a puzzle game and mazes would get old quick.bewilderment posted:A lot of the combats are more meaningful instead of trash mobs but I was a little disappointed that there weren't more wacky fight setups. I was pleasantly surprised when on the lower level of the observatory I started getting shot from bits of the upper floor I couldn't easily reach. Stuff like some of the undead ambushes were fun too. Yeah, and I think that even if a fight isn't like story-relevant necessarily, a unique setup or special challenge elevates it above being a "trash" fight. A few more of those would probably be great.
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# ? May 24, 2018 15:33 |
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Gorelab posted:So uh, is there any way to finish exploring Tikawara without doing Maia's quest if you picked it up? Because she magically manages to talk to the guy with the mob even when she's not part of my party.
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# ? May 24, 2018 15:38 |
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A lot of the scripted events are super weird and broken. Im positive I've ruined a few questlines by wandering into the wrong room at the wrong time - I did that animancer tower quest by just going there myself and talking to people, and then the quest notes say I should go get more work from valian hq, except nobody has any new dialogue options and I already poo poo canned Luca and took him on my ship. Idk if I need to do another valian quest to get the next animancer one, but either way it's kind of a bummer that the quest notes tell me to do something that I can't actually do. Also, fun note: if you keep bugging Luca and offering him to join your crew, you get multiples of him.
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# ? May 24, 2018 15:42 |
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Harrow posted:It's kind of a tough balance to strike, I imagine, because I think the goal to avoid having trash fights just to have more fights is a good goal. I'm definitely in favor of fewer, more unique/challenging combat encounters over just having a bunch of them for the sake of it. But it does leave little else to populate dungeons with, since this isn't exactly a puzzle game and mazes would get old quick. I think the overall number of encounters was pleasant in Deadfire. I think it gave the combat areas a bit more breathing room, a bit more time to soak in the atmosphere. And I never got the feeling of "yet another group to slog through" which is pretty uncommon in RPGs. I definitely liked that. But yep, would definitely welcome more interesting setups for the encounters, that is always good.
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# ? May 24, 2018 15:43 |
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I'm also fairly certain I've broken the Principi quests, I got chastised by Furrante for murdering crookspur but no followup quest and the other one just keeps telling me to keep tabs on him. Do they send another letter at some point?
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# ? May 24, 2018 15:45 |
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albany academy posted:I did that animancer tower quest by just going there myself and talking to people, and then the quest notes say I should go get more work from valian hq, except nobody has any new dialogue options and I already poo poo canned Luca and took him on my ship. Idk if I need to do another valian quest to get the next animancer one, but either way it's kind of a bummer that the quest notes tell me to do something that I can't actually do. albany academy posted:I'm also fairly certain I've broken the Principi quests, I got chastised by Furrante for murdering crookspur but no followup quest and the other one just keeps telling me to keep tabs on him. Do they send another letter at some point?
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# ? May 24, 2018 15:49 |
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I've gotten a good amount of dialogue prompts that talk about something that didn't happen, or being sent somewhere by someone that never did. Off the top of my head, that guy in Delver's Row that sends you off to take that dude's cornett. If you haven't robbed him but have completed Old City or whatever it's called, you can say you know about the ancient ruins that use the cornetts and then he expresses disbelief and then you can say you got attacked by the guy he sent before you. Another is that undead island in the bottom right, at some point I was given the option of saying I was sent there by someone I never talked to because I wandered into the undead island. At least I think that was when that happened. It's a little weird and jarring but whatever.
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# ? May 24, 2018 15:50 |
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Having less trash encounters is a worthy goal, but it doesn't really work when the combat is so unbalanced that every encounter is a trash encounter. So I guess that's issue number one, and I'll probably feel better about the smaller scale of encounters when/if that gets fixed.
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# ? May 24, 2018 15:50 |
jokes posted:I've gotten a good amount of dialogue prompts that talk about something that didn't happen, or being sent somewhere by someone that never did. Off the top of my head, that guy in Delver's Row that sends you off to take that dude's cornett. If you haven't robbed him but have completed Old City or whatever it's called, you can say you know about the ancient ruins that use the cornetts and then he expresses disbelief and then you can say you got attacked by the guy he sent before you. Going down into the Old City via the lift breaks a whole lot of sequences, which sucks because it's way easier to do than going to Delver's Row, talking to Dereo, doing the Cornett quest to talk to his dude in that other part of the city. It also broke the Huana quest to investigate that stuff too, since it wouldn't let me report "Oh yeah I found a bunch of smugglers working with the watershapers", and could only Lie that I didn't find anything? Unless I inadvertently made some promise to not tattle that the game is now holding me to, for some reason.
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# ? May 24, 2018 15:55 |
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lurksion posted:Endgame gated. Getting any quests at all from valian hq isnt endgame gated though.
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# ? May 24, 2018 15:56 |
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I went to Berkana's Observatory and suddenly I had dialogue options for Arkymr telling me to do things despite never having spoken to them before. I appreciate that Obsidian allowed you to cut out the middle man on certain quests (ESPECIALLY bounties) but it gets a little out of hand when I can pull knowledge out of nowhere like that.
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# ? May 24, 2018 16:07 |
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One thing that bugs me is there's so many maps on islands that are just a single combat encounter and nothing else. It would be sweet to wipe out some xaurips and go through their huts and tents to get some ingredients to feed my sailors, and maybe find a secret shiny unique one of them stashed away. There are so many unique weapons for sale in shops and so many maps with no lootable containers, it feels like a wasted opportunity
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# ? May 24, 2018 16:09 |
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Kith posted:I went to Berkana's Observatory and suddenly I had dialogue options for Arkymr telling me to do things despite never having spoken to them before. Strange, I went there without meeting your spoiler person and I didn't have that experience.
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# ? May 24, 2018 16:20 |
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Kith posted:I went to Berkana's Observatory and suddenly I had dialogue options for Arkymr telling me to do things despite never having spoken to them before. P much. Outside of the bounties, so far I haven't really encountered many quests that acknowledge that I've already been there, done that. I think poko storm quest was the only one where someone was like "oh you've already been there, well let's move on"
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# ? May 24, 2018 16:20 |
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GrandpaPants posted:Going down into the Old City via the lift breaks a whole lot of sequences, which sucks because it's way easier to do than going to Delver's Row, talking to Dereo, doing the Cornett quest to talk to his dude in that other part of the city. i don't think just going into the old city breaks stuff? when i first went into the gullet i saw the cutscene at the elevator, talked to the spouse, bribed the guard to let me use the elevator, went down and immediately found what i was looking for, came back up & reported to the spouse and everything worked fine. my guess would be if you go down the lift and start to actually explore past the immediate area you land in, that's when things get broken? that, or i just got exceptionally lucky that doing exactly what i was told to do didn't break anything (which is possible given the general stability of event flags in the game at present). i really like that there's fewer encounters because trash packs are just about the worst possible thing in a slow-paced CRPG - they work in something like diablo et al because the game moves so quick, but in a RTWP system they just draaaaaaaag out. it would have been pretty clever of ropekid to intentionally set the baseline difficulty level at baby-mode just so that all the people who say "why do you rebalance single player content" would instead ask him to rebalance poo poo in their single player game
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# ? May 24, 2018 16:25 |
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it begins, lol ✌️ https://www.nexusmods.com/pillarsofeternity2/mods/51
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# ? May 24, 2018 16:36 |
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TEENAGE WITCH posted:it begins, lol ✌️ Aloth? Who wants Aloth? Now if someone makes an Iselmyr romance mod I'll dl that poo poo in a heart beat
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# ? May 24, 2018 16:39 |
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Lol If this mod is installed in a game where the Watcher is not romancing Aloth, you may find your wizard friend's behavior a little... overly friendly. Either uninstall the mod or pretend Aloth has a huge, poorly-hidden crush on the Watcher and proceed accordingly. Edit - I really appreciated being able to go "Nope" and nip all potential relationships in the bud. Except I didn't quite know how to react when serial killer Xoti expressed interest. derra fucked around with this message at 16:53 on May 24, 2018 |
# ? May 24, 2018 16:45 |
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# ? Apr 19, 2024 04:15 |
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Just give me the bird already!
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# ? May 24, 2018 16:52 |