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jokes
Dec 20, 2012

Uh... Kupo?

Psykmoe posted:

Yeah, it's probably this. Also, 'disproving' the gods doesn't actually mean anything to the common peasant on the street, much to Richard Dawkin's regret I'm sure. The Big deal with the Engwithians isn't that they disproved the existence of higher powers, it's that they created their own and no pre-existing supernatural force shut them down. And they still had to go around murdering everyone who didn't stop worshiping their favorite hearth or farm deity in favor of the new pantheon.

Reincarnation predates the creation of the gods. Sure, the Engwithians might have disprove all sorts of minor local pantheons, but Reincarnation is a scientific process, provable by said science. They would not have to disprove the existence of some stand-offish watchmaker deity that won't involve itself with Creation, they just needed to start making their own gods, and create the Wheel, and no pancreator showed up to stop them.

I like to think of it as a big dam or hydroelectric powerplant. Blow up a big enough dam and what happens? I hope you didn't guess "The previously dammed river will go back to its previous bed immediately" because the correct answer is that you just hosed up a gigantic stretch of land.

The natural process of the reincarnation probably was replaced by The Wheel precisely to continue powering the gods (Berath states they get fuel from soul-stuff that gets shed like skin flakes), but its destruction just hosed up the world.

The Engwithians didn't need to disprove the existence of gods, they just needed to think they knew better than everybody else to start loving with the world.


Well, we know that they were vastly accomplished animancers prior to the demise of their civilization. They likely had some mastery of control over whatever the precursor of the Wheel was (maybe even a Beyond/In-Between). Tampering with the natural order of things rarely goes well for people

Also, it's important to note that Rymrgand isn't very interested in its own survival like how, say, most of the other gods are. I would imagine if there was an original god (or gods) then there was a proto-Rymrgand based on the hints.

So if new Rymrgand likes his entropy and would embrace its own demise, then proto-Rymrgand likely saw that the Engwithans were loving with things that would break the wheel/reincarnation and all would fall to entropy without it, much to his delight. He didn't bank on the fact that they would successfully create the gods and restart the Wheel, but these Engwithans are all about disappointing people and loving things up. He's not exactly the god of rational thought.

Also, I mean, this is all speculation because there is dick in hard evidence for these things but it's a fun theory and I like it.

Hieronymous Alloy posted:

There are two pistols that do significant non-piercing damage (thundercrack pistol and eccea's arcane blaster).

This is why Maia gets the double-shot Arquebus in one weapon set and those two in the other every time. Too many skeletons.

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Entropy238
Oct 21, 2010

Fallen Rib
My pet theory is that I don't think the need for living things to have souls is just a conceit of the setting. Something a long time ago created the soul matter for some reason.

jokes
Dec 20, 2012

Uh... Kupo?

PoE is the prequel to dark souls.

willing to settle
Apr 13, 2011

Ravenfood posted:

How easy would it be to make/get a mod that makes firearms (maybe just arquebuses?) either blunt or best of blunt/piercing? I know its probably a huge buff but I really don't care.

e: Also I really regret upgrading the Red Hand with the knockback effect instead of the anti-vessel effect. Not because I think the vessel effect would be good, but because the knockback is actively annoying, kind of like how prone attacks break targeting for a second while their falling animation plays.

Not hard at all. Go to PillarsOfEternityII_Data/Exported/design/gamedata, and open attacks.gamedata bundle. Search for "Arquebus" and then change the damage type or alternate damage type to "Crush" depending on which version you want. You'll also need to do it for several of the unique arquebuses as well, so just search for their names and you should be good to go.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I think the Eora history in gestalt (including current events) would lead us away from thinking about the actions of the Engwythans in any context other than power politics and colonial intent

Ravenfood
Nov 4, 2011

willing to settle posted:

Not hard at all. Go to PillarsOfEternityII_Data/Exported/design/gamedata, and open attacks.gamedata bundle. Search for "Arquebus" and then change the damage type or alternate damage type to "Crush" depending on which version you want. You'll also need to do it for several of the unique arquebuses as well, so just search for their names and you should be good to go.
Thanks! I tried this, but I can't tell if it worked. When I load up the game, I don't see the little "crush" icon beside the damage type. Will that be there as well, or will this change be a purely mechanical one?

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Entropy238 posted:

My pet theory is that I don't think the need for living things to have souls is just a conceit of the setting. Something a long time ago created the soul matter for some reason.

So, there is an ending that sooorrrrrta talks about this? Kinda?

The full nihilist ending where you convince Eothas to just kill everything states: "The world ends as others have begun - a lifeless rock in a cloud of essence." That tells me that a) this ain't the only world with life, and probably more importantly, b) essence is just kind of a natural phenomena.

This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual. People are freaking out over animancy for the same reasons they freaked out over science in the equivalent era of earth - in part because it's largely proving that "life" is random bullshit, and none of this is divinely inspiring. Scientists on Earth were low key hiring people to dig up corpses so they could dissect them and realize "we're all just ridiculous piles of meat and water!" Animancy is doing the same - it's showing that your soul is in fact so unimportant that when you die, it's going to be mushed into a terrifying metaphysical soul slurry and then partitioned out into new bodies as if you never existed.

The main conceit of the setting is that living things do need souls, but also, that's kinda all souls are. Just another ingredient in life. An ingredient you can do real impressive things with - it's where all magic comes from, after all - but then someday, you'll die, and then...well, you'll be dead. And your soul will be recycled into nature, the same as any other part of you. And that's the end of it.

And then animancy steps in and says "ok, but maybe we can choose for that to not be the end of it."

Wizard Styles
Aug 6, 2014

level 15 disillusionist

ProfessorCirno posted:

This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual.
I have yet to hear of an awakened kidney.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Ravenfood posted:

Thanks! I tried this, but I can't tell if it worked. When I load up the game, I don't see the little "crush" icon beside the damage type. Will that be there as well, or will this change be a purely mechanical one?
It should show up on the tooltip, yeah- the info displayed there comes from the data in the "attack" component. If it's not there then that's weird. Did you definitely save the file after editing? It sounds dumb but when I'm modding something I forget to save surprisingly often

E: also it's better to put changes in the Override folder rather than editing the game files directly, because if you need to verify your files or reinstall you'll lose your changes. I think if you put copies of the attacks in the Override folder with the same IDs then the game will use that instead of the one in the game files.


Wizard Styles posted:

I have yet to hear of an awakened kidney.
Well, there's transplants

2house2fly fucked around with this message at 22:07 on Aug 15, 2018

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Ravenfood posted:

Thanks! I tried this, but I can't tell if it worked. When I load up the game, I don't see the little "crush" icon beside the damage type. Will that be there as well, or will this change be a purely mechanical one?

you should be able to find a mod on the nexus that will change every arquebus to do crushing damage, just download and install.

Pellisworth
Jun 20, 2005
Okay so I did most (I think) of the quests around Neketaka, dipped into the Old City and Hanging Sepulchre but decided I'd come back for those later when I'm higher level (currently 8). Sailing around and doing some side quests now, close to having enough cash to upgrade to a dhow.

I'm kind of wondering about the four factions, when I need to choose one, and what the pros/cons are. I don't care too much about min/maxing stuff this first playthrough, I want to side more with who's going to be best for Deadfire on my goody two-shoe first run. Not looking for spoilers, but my thoughts on the factions so far:

Huana - kind of "noble savage" stereotypes. They mostly just want to be left alone and do their own thing. Have a lovely caste system, Roparu get hosed over pretty badly.

Principe - pirates. Old guard want to find a homeland and stronger connections with Vailia, new guard just wanna stick to pirating on the open seas. I haven't seen any particularly cruel or wicked behavior from them yet, I'm guessing there's some really nasty stuff I'll stumble on eventually. But so far they just seem like your run of the mill loot and plunder pirates. Criminals, thugs, and not good guys but not super evil so far.

Vailian Trade Company - only cares about extracting luminous adra to ship home for the lucrative animancy and adra enema market. Doesn't particularly give a poo poo about the natives or anything else, the adra must flow.

Rauataians - wants to conquer and expand their empire into the Deadfire for a reliable food supply for mainland Rauatai. Wants to "civilize" the Huana. Kind of reminds me of Imperial Japan including the language which I hadn't really picked up on in PoE1. Organized and militaristic. Accidentally spoiled myself that if you side with them you get a submarine. Is that cool/interesting at all?

I'm kind of inclined to side with the Principe or Rauatai. Principes are kind of your run of the mill pirates and pirates are fun. Rauatai seems pretty benevolent as imperial overlords go.

Without spoiling too much, are any of the faction quests particularly interesting or are there any really cool rewards? Will it be obvious when I commit to one of them?

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

ProfessorCirno posted:

This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual. People are freaking out over animancy for the same reasons they freaked out over science in the equivalent era of earth - in part because it's largely proving that "life" is random bullshit, and none of this is divinely inspiring. Scientists on Earth were low key hiring people to dig up corpses so they could dissect them and realize "we're all just ridiculous piles of meat and water!" Animancy is doing the same - it's showing that your soul is in fact so unimportant that when you die, it's going to be mushed into a terrifying metaphysical soul slurry and then partitioned out into new bodies as if you never existed.

The main conceit of the setting is that living things do need souls, but also, that's kinda all souls are. Just another ingredient in life. An ingredient you can do real impressive things with - it's where all magic comes from, after all - but then someday, you'll die, and then...well, you'll be dead. And your soul will be recycled into nature, the same as any other part of you. And that's the end of it.

And then animancy steps in and says "ok, but maybe we can choose for that to not be the end of it."

Unfortunately I think this only highlights a flaw in the setting - namely that if magic is just another brick in the positivist wall, then what's the point of having a fantasy world?

jokes
Dec 20, 2012

Uh... Kupo?

They are all interesting in that there are no good guys, at all. They are also all absolutely terrible in their own way. You'll see why the Principe are poo poo soon, and note that pirating is still a completely hosed up thing on its own.

I maintain that the Deadfire deserves to be burned to the ground, and I hate the Huana especially. I think the people most motivated/best equipped to act according to my interests here are the Rauatai-- their main export is gunpowder for a reason.

Ravenfood
Nov 4, 2011

Hieronymous Alloy posted:

you should be able to find a mod on the nexus that will change every arquebus to do crushing damage, just download and install.

Yeah, someone coincidentally uploaded one today. Definitely coincidentally. :ssh:

Also, I figured out my issue. I'd made a copy of "attack" and even though I renamed it, it was still apparently using that file until I moved it onto my desktop. So, thanks everyone.

Ravenfood fucked around with this message at 22:50 on Aug 15, 2018

willing to settle
Apr 13, 2011

Ravenfood posted:

Yeah, someone coincidentally uploaded one today. Definitely coincidentally. :ssh:

Also, I figured out my issue. I'd made a copy of "attack" and even though I renamed it, it was still apparently using that file until I moved it onto my desktop. So, thanks everyone.

Yeah, sorry, I forgot to link it after I explained how to do it.

Count Uvula
Dec 20, 2011

---

Pellisworth posted:

I'm kind of inclined to side with the Principe or Rauatai. Principes are kind of your run of the mill pirates and pirates are fun. Rauatai seems pretty benevolent as imperial overlords go.

I like that you pick up the tinges of Imperial Japan on the Rauatai military and still end up going "hey maybe they're a good choice," like come on bro every military that bears any resemblance to the RDC in the real world has ended up with mountains of slaughtered natives. Similarly, the Principe by their nature are based on extorting value directly from (mostly innocent) bystanders, so while Aeldys is a chill motherfucker giving her power means you're creating a lot of unnecessary bloodshed and conflict in the Deadfire.

My opinion is that the Vailian Trading Company with Castol in charge is the best ending from an entirely pragmatic view. Your interpretation of the VTC is correct if you allow Alvari to take power, but Castol is probably the most benevolent faction leader and his ending shows he's genuine.

Accordion Man
Nov 7, 2012


Buglord

Pellisworth posted:

Okay so I did most (I think) of the quests around Neketaka, dipped into the Old City and Hanging Sepulchre but decided I'd come back for those later when I'm higher level (currently 8). Sailing around and doing some side quests now, close to having enough cash to upgrade to a dhow.

I'm kind of wondering about the four factions, when I need to choose one, and what the pros/cons are. I don't care too much about min/maxing stuff this first playthrough, I want to side more with who's going to be best for Deadfire on my goody two-shoe first run. Not looking for spoilers, but my thoughts on the factions so far:

Huana - kind of "noble savage" stereotypes. They mostly just want to be left alone and do their own thing. Have a lovely caste system, Roparu get hosed over pretty badly.

Principe - pirates. Old guard want to find a homeland and stronger connections with Vailia, new guard just wanna stick to pirating on the open seas. I haven't seen any particularly cruel or wicked behavior from them yet, I'm guessing there's some really nasty stuff I'll stumble on eventually. But so far they just seem like your run of the mill loot and plunder pirates. Criminals, thugs, and not good guys but not super evil so far.

Vailian Trade Company - only cares about extracting luminous adra to ship home for the lucrative animancy and adra enema market. Doesn't particularly give a poo poo about the natives or anything else, the adra must flow.

Rauataians - wants to conquer and expand their empire into the Deadfire for a reliable food supply for mainland Rauatai. Wants to "civilize" the Huana. Kind of reminds me of Imperial Japan including the language which I hadn't really picked up on in PoE1. Organized and militaristic. Accidentally spoiled myself that if you side with them you get a submarine. Is that cool/interesting at all?

I'm kind of inclined to side with the Principe or Rauatai. Principes are kind of your run of the mill pirates and pirates are fun. Rauatai seems pretty benevolent as imperial overlords go.

Without spoiling too much, are any of the faction quests particularly interesting or are there any really cool rewards? Will it be obvious when I commit to one of them?
The Huanas' traditions can be made less lovely depending on your choices. I went in thinking they'd be the best faction to support for the future of the Deadfire and in the end I feel I was right.

Pellisworth
Jun 20, 2005

Count Uvula posted:

I like that you pick up the tinges of Imperial Japan on the Rauatai military and still end up going "hey maybe they're a good choice," like come on bro every military that bears any resemblance to the RDC in the real world has ended up with mountains of slaughtered natives. Similarly, the Principe by their nature are based on extorting value directly from (mostly innocent) bystanders, so while Aeldys is a chill motherfucker giving her power means you're creating a lot of unnecessary bloodshed and conflict in the Deadfire.

My opinion is that the Vailian Trading Company with Castol in charge is the best ending from an entirely pragmatic view. Your interpretation of the VTC is correct if you allow Alvari to take power, but Castol is probably the most benevolent faction leader and his ending shows he's genuine.

These are just my first impressions from doing a bunch of Neketaka stuff, I haven't really spent enough time exploring the world to see the ugly side of the factions. Like yeah the RDC feels like they're establishing the Greater Deadfire Co-Prosperity Sphere but I haven't seen any evidence of them being brutal dicks yet. They want to "civilize" the Huana which is awful but what does that actually entail?

Can I ask again if the point of no return for the faction quests is obvious? I'd like to go down their chains to understand them better but don't want to unexpectedly commit myself before I've explored a lot.

trepanation
Jun 6, 2006
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>

Wizard Styles posted:

I have yet to hear of an awakened kidney.

that one awakenings animancer did say that Iselmyr was located in Aloth's spleen tho

Count Uvula
Dec 20, 2011

---

Pellisworth posted:

Can I ask again if the point of no return for the faction quests is obvious? I'd like to go down their chains to understand them better but don't want to unexpectedly commit myself before I've explored a lot.

Oops sorry, yeah it is for the most part. Each faction has something they ask you to do in exchange for their help getting you to Ukaizo, that quest will be the one that locks you in to that path. There's some quirks to it but I'd say those quirks are always in favor of changing paths after the post-marked point of no return (e.g. you can back out of the RDC plan after you get their unique boat -- you'll have to kill all of them afterwards, but it's an option)

quote:

They want to "civilize" the Huana which is awful but what does that actually entail?

Maia's personal quest deals with this.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
One of the people in the Gullet state that the Roparu were used by Rauatai as labor to build the whole Brass Citadel, then basically just got booted back into the Gullet right afterwards, followed by Rauatai bragging about the awesome citadel they totally built themselves. Like, Rauatai is pretty straightforward imperialism: they take over by force, everyone else eats poo poo and does what they're told. There's no weird monument of the dead, because that would be getting weird about it. Just a brutal underclass following cultural genocide.

pmchem
Jan 22, 2010


Pirate faction best faction*

*(this is true for any game)

Ravenfood
Nov 4, 2011
Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.

Yeowch!!! My Balls!!!
May 31, 2006

Ravenfood posted:

Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.

420 disrespect the god of entropy every day

Accordion Man
Nov 7, 2012


Buglord

Ravenfood posted:

Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.
Welcome to the club, friend.

Ravenfood
Nov 4, 2011
I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.

Crowetron
Apr 29, 2009

Ravenfood posted:

Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.

This encounter is legit how I sold this game to two of my friends.

Accordion Man
Nov 7, 2012


Buglord

Ravenfood posted:

I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.
Must have had a bad run in with the Fatebinder. :v:

jokes
Dec 20, 2012

Uh... Kupo?

Ravenfood posted:

I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.

The god of entropy isn't the god of patience, weirdly enough. He can NOT handle awkward pauses.

User
May 3, 2002

by FactsAreUseless
Nap Ghost
This game really is quite good, and I suspect it will age well.

Best Friends
Nov 4, 2011

I absolutely hate the mechanics but the story and world building are so good I'm huge into it anyway.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Best Friends posted:

I absolutely hate the mechanics but the story and world building are so good I'm huge into it anyway.

RTWP in a nutshell yeah

BBJoey
Oct 31, 2012

RTWP is such a bad design it boggles the mind

bewilderment
Nov 22, 2007
man what



Isometric RTWP by itself is bad but adding customisable AI makes it good.

You know what game is Real Time With Pause and has good gameplay?
Mass Effect.
You can aim freely. At any time, you can pause the game, shift your aim perfectly to the next enemy, and then shoot with perfect precision, so you only have to shoot in real-time if you feel like it.
Abilties, again, you can try to use in real time, or you can just pause, relax, calmly aim.

You can order your allies to specific cover positions too (well, in the first games).

ME just figured out that RTWP is fine if you only control your buddies if you feel like it and otherwise they do their own thing.

e: People are going to say something like "a third person shooter requires a level of player skill that true RTWP doesn't" but I'm serious here, there's no extra skill required in Mass Effect because at any time you can pause and perfectly aim, just like at any time in PoE you can pause and properly click on a baddie.

Furism
Feb 21, 2006

Live long and headbang
It's funny how these "RTWP is bad, m'kay" "No, actually" :eng101: discussions come and go in these threads. It's very cyclical.

Guys, if there was One Truth about RTWP it would be in the OP. I can find 20 reasons why Mass Effect is great and 20 counters to these reasons. Same with Baldur's Gate. Even with this game called BG2 that everybody puts on a pedestal all the time. Even PoE 1 or 2. Same with Turn by Turn. No game is perfect (*). Play the game or don't. If you think you have the best game design down in your head, by all mean download Unity and release it two years from now. (spoiler: it'll be a lovely game that only you like)

(*) Well actually XCOM2 might be the perfect game. Discuss.

Zane
Nov 14, 2007
this of all places should be the rtwp sanctuary you haters :sweep:

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
The mechanics are good

Raygereio
Nov 12, 2012

Furism posted:

(*) Well actually XCOM2 might be the perfect game. Discuss.
I will never forgive that game's rng for failing 6 90+% shots in row in one turn.

Crowetron
Apr 29, 2009

What's the most profitable way of handling the dueling families in Queen's Berth? Robbing the vault or making peace? Last time through, I made peace and got rewards from both factions, but I don't remember how good those rewards actually were.

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Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Ravenfood posted:

I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.

god bless my stoic pale elf cipher from poe 1

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