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Psykmoe posted:Yeah, it's probably this. Also, 'disproving' the gods doesn't actually mean anything to the common peasant on the street, much to Richard Dawkin's regret I'm sure. The Big deal with the Engwithians isn't that they disproved the existence of higher powers, it's that they created their own and no pre-existing supernatural force shut them down. And they still had to go around murdering everyone who didn't stop worshiping their favorite hearth or farm deity in favor of the new pantheon. Well, we know that they were vastly accomplished animancers prior to the demise of their civilization. They likely had some mastery of control over whatever the precursor of the Wheel was (maybe even a Beyond/In-Between). Tampering with the natural order of things rarely goes well for people Also, it's important to note that Rymrgand isn't very interested in its own survival like how, say, most of the other gods are. I would imagine if there was an original god (or gods) then there was a proto-Rymrgand based on the hints. So if new Rymrgand likes his entropy and would embrace its own demise, then proto-Rymrgand likely saw that the Engwithans were loving with things that would break the wheel/reincarnation and all would fall to entropy without it, much to his delight. He didn't bank on the fact that they would successfully create the gods and restart the Wheel, but these Engwithans are all about disappointing people and loving things up. He's not exactly the god of rational thought. Also, I mean, this is all speculation because there is dick in hard evidence for these things but it's a fun theory and I like it. Hieronymous Alloy posted:There are two pistols that do significant non-piercing damage (thundercrack pistol and eccea's arcane blaster). This is why Maia gets the double-shot Arquebus in one weapon set and those two in the other every time. Too many skeletons.
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# ? Aug 15, 2018 18:05 |
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# ? Apr 26, 2024 03:51 |
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My pet theory is that I don't think the need for living things to have souls is just a conceit of the setting. Something a long time ago created the soul matter for some reason.
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# ? Aug 15, 2018 18:28 |
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PoE is the prequel to dark souls.
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# ? Aug 15, 2018 18:34 |
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Ravenfood posted:How easy would it be to make/get a mod that makes firearms (maybe just arquebuses?) either blunt or best of blunt/piercing? I know its probably a huge buff but I really don't care. Not hard at all. Go to PillarsOfEternityII_Data/Exported/design/gamedata, and open attacks.gamedata bundle. Search for "Arquebus" and then change the damage type or alternate damage type to "Crush" depending on which version you want. You'll also need to do it for several of the unique arquebuses as well, so just search for their names and you should be good to go.
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# ? Aug 15, 2018 19:32 |
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I think the Eora history in gestalt (including current events) would lead us away from thinking about the actions of the Engwythans in any context other than power politics and colonial intent
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# ? Aug 15, 2018 19:41 |
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willing to settle posted:Not hard at all. Go to PillarsOfEternityII_Data/Exported/design/gamedata, and open attacks.gamedata bundle. Search for "Arquebus" and then change the damage type or alternate damage type to "Crush" depending on which version you want. You'll also need to do it for several of the unique arquebuses as well, so just search for their names and you should be good to go.
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# ? Aug 15, 2018 21:34 |
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Entropy238 posted:My pet theory is that I don't think the need for living things to have souls is just a conceit of the setting. Something a long time ago created the soul matter for some reason. So, there is an ending that sooorrrrrta talks about this? Kinda? The full nihilist ending where you convince Eothas to just kill everything states: "The world ends as others have begun - a lifeless rock in a cloud of essence." That tells me that a) this ain't the only world with life, and probably more importantly, b) essence is just kind of a natural phenomena. This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual. People are freaking out over animancy for the same reasons they freaked out over science in the equivalent era of earth - in part because it's largely proving that "life" is random bullshit, and none of this is divinely inspiring. Scientists on Earth were low key hiring people to dig up corpses so they could dissect them and realize "we're all just ridiculous piles of meat and water!" Animancy is doing the same - it's showing that your soul is in fact so unimportant that when you die, it's going to be mushed into a terrifying metaphysical soul slurry and then partitioned out into new bodies as if you never existed. The main conceit of the setting is that living things do need souls, but also, that's kinda all souls are. Just another ingredient in life. An ingredient you can do real impressive things with - it's where all magic comes from, after all - but then someday, you'll die, and then...well, you'll be dead. And your soul will be recycled into nature, the same as any other part of you. And that's the end of it. And then animancy steps in and says "ok, but maybe we can choose for that to not be the end of it."
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# ? Aug 15, 2018 21:58 |
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ProfessorCirno posted:This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual.
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# ? Aug 15, 2018 22:00 |
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Ravenfood posted:Thanks! I tried this, but I can't tell if it worked. When I load up the game, I don't see the little "crush" icon beside the damage type. Will that be there as well, or will this change be a purely mechanical one? E: also it's better to put changes in the Override folder rather than editing the game files directly, because if you need to verify your files or reinstall you'll lose your changes. I think if you put copies of the attacks in the Override folder with the same IDs then the game will use that instead of the one in the game files. Wizard Styles posted:I have yet to hear of an awakened kidney. 2house2fly fucked around with this message at 22:07 on Aug 15, 2018 |
# ? Aug 15, 2018 22:01 |
Ravenfood posted:Thanks! I tried this, but I can't tell if it worked. When I load up the game, I don't see the little "crush" icon beside the damage type. Will that be there as well, or will this change be a purely mechanical one? you should be able to find a mod on the nexus that will change every arquebus to do crushing damage, just download and install.
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# ? Aug 15, 2018 22:02 |
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Okay so I did most (I think) of the quests around Neketaka, dipped into the Old City and Hanging Sepulchre but decided I'd come back for those later when I'm higher level (currently 8). Sailing around and doing some side quests now, close to having enough cash to upgrade to a dhow. I'm kind of wondering about the four factions, when I need to choose one, and what the pros/cons are. I don't care too much about min/maxing stuff this first playthrough, I want to side more with who's going to be best for Deadfire on my goody two-shoe first run. Not looking for spoilers, but my thoughts on the factions so far: Huana - kind of "noble savage" stereotypes. They mostly just want to be left alone and do their own thing. Have a lovely caste system, Roparu get hosed over pretty badly. Principe - pirates. Old guard want to find a homeland and stronger connections with Vailia, new guard just wanna stick to pirating on the open seas. I haven't seen any particularly cruel or wicked behavior from them yet, I'm guessing there's some really nasty stuff I'll stumble on eventually. But so far they just seem like your run of the mill loot and plunder pirates. Criminals, thugs, and not good guys but not super evil so far. Vailian Trade Company - only cares about extracting luminous adra to ship home for the lucrative animancy and adra enema market. Doesn't particularly give a poo poo about the natives or anything else, the adra must flow. Rauataians - wants to conquer and expand their empire into the Deadfire for a reliable food supply for mainland Rauatai. Wants to "civilize" the Huana. Kind of reminds me of Imperial Japan including the language which I hadn't really picked up on in PoE1. Organized and militaristic. Accidentally spoiled myself that if you side with them you get a submarine. Is that cool/interesting at all? I'm kind of inclined to side with the Principe or Rauatai. Principes are kind of your run of the mill pirates and pirates are fun. Rauatai seems pretty benevolent as imperial overlords go. Without spoiling too much, are any of the faction quests particularly interesting or are there any really cool rewards? Will it be obvious when I commit to one of them?
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# ? Aug 15, 2018 22:12 |
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ProfessorCirno posted:This goes back to what I feel was one of the core themes in Pillars 1 - that the real problem with animancy is that it's proving that your "soul" isn't important or unique at all, and the entire concept of the divine power of souls is bullshit, because your soul in the end is more akin to an organ then to anything spiritual. People are freaking out over animancy for the same reasons they freaked out over science in the equivalent era of earth - in part because it's largely proving that "life" is random bullshit, and none of this is divinely inspiring. Scientists on Earth were low key hiring people to dig up corpses so they could dissect them and realize "we're all just ridiculous piles of meat and water!" Animancy is doing the same - it's showing that your soul is in fact so unimportant that when you die, it's going to be mushed into a terrifying metaphysical soul slurry and then partitioned out into new bodies as if you never existed. Unfortunately I think this only highlights a flaw in the setting - namely that if magic is just another brick in the positivist wall, then what's the point of having a fantasy world?
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# ? Aug 15, 2018 22:15 |
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They are all interesting in that there are no good guys, at all. They are also all absolutely terrible in their own way. You'll see why the Principe are poo poo soon, and note that pirating is still a completely hosed up thing on its own. I maintain that the Deadfire deserves to be burned to the ground, and I hate the Huana especially. I think the people most motivated/best equipped to act according to my interests here are the Rauatai-- their main export is gunpowder for a reason.
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# ? Aug 15, 2018 22:17 |
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Hieronymous Alloy posted:you should be able to find a mod on the nexus that will change every arquebus to do crushing damage, just download and install. Yeah, someone coincidentally uploaded one today. Definitely coincidentally. Also, I figured out my issue. I'd made a copy of "attack" and even though I renamed it, it was still apparently using that file until I moved it onto my desktop. So, thanks everyone. Ravenfood fucked around with this message at 22:50 on Aug 15, 2018 |
# ? Aug 15, 2018 22:17 |
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Ravenfood posted:Yeah, someone coincidentally uploaded one today. Definitely coincidentally. Yeah, sorry, I forgot to link it after I explained how to do it.
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# ? Aug 15, 2018 23:44 |
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Pellisworth posted:I'm kind of inclined to side with the Principe or Rauatai. Principes are kind of your run of the mill pirates and pirates are fun. Rauatai seems pretty benevolent as imperial overlords go. I like that you pick up the tinges of Imperial Japan on the Rauatai military and still end up going "hey maybe they're a good choice," like come on bro every military that bears any resemblance to the RDC in the real world has ended up with mountains of slaughtered natives. Similarly, the Principe by their nature are based on extorting value directly from (mostly innocent) bystanders, so while Aeldys is a chill motherfucker giving her power means you're creating a lot of unnecessary bloodshed and conflict in the Deadfire. My opinion is that the Vailian Trading Company with Castol in charge is the best ending from an entirely pragmatic view. Your interpretation of the VTC is correct if you allow Alvari to take power, but Castol is probably the most benevolent faction leader and his ending shows he's genuine.
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# ? Aug 15, 2018 23:56 |
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Pellisworth posted:Okay so I did most (I think) of the quests around Neketaka, dipped into the Old City and Hanging Sepulchre but decided I'd come back for those later when I'm higher level (currently 8). Sailing around and doing some side quests now, close to having enough cash to upgrade to a dhow.
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# ? Aug 16, 2018 00:11 |
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Count Uvula posted:I like that you pick up the tinges of Imperial Japan on the Rauatai military and still end up going "hey maybe they're a good choice," like come on bro every military that bears any resemblance to the RDC in the real world has ended up with mountains of slaughtered natives. Similarly, the Principe by their nature are based on extorting value directly from (mostly innocent) bystanders, so while Aeldys is a chill motherfucker giving her power means you're creating a lot of unnecessary bloodshed and conflict in the Deadfire. These are just my first impressions from doing a bunch of Neketaka stuff, I haven't really spent enough time exploring the world to see the ugly side of the factions. Like yeah the RDC feels like they're establishing the Greater Deadfire Co-Prosperity Sphere but I haven't seen any evidence of them being brutal dicks yet. They want to "civilize" the Huana which is awful but what does that actually entail? Can I ask again if the point of no return for the faction quests is obvious? I'd like to go down their chains to understand them better but don't want to unexpectedly commit myself before I've explored a lot.
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# ? Aug 16, 2018 00:16 |
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Wizard Styles posted:I have yet to hear of an awakened kidney. that one awakenings animancer did say that Iselmyr was located in Aloth's spleen tho
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# ? Aug 16, 2018 00:29 |
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Pellisworth posted:Can I ask again if the point of no return for the faction quests is obvious? I'd like to go down their chains to understand them better but don't want to unexpectedly commit myself before I've explored a lot. Oops sorry, yeah it is for the most part. Each faction has something they ask you to do in exchange for their help getting you to Ukaizo, that quest will be the one that locks you in to that path. There's some quirks to it but I'd say those quirks are always in favor of changing paths after the post-marked point of no return (e.g. you can back out of the RDC plan after you get their unique boat -- you'll have to kill all of them afterwards, but it's an option) quote:They want to "civilize" the Huana which is awful but what does that actually entail? Maia's personal quest deals with this.
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# ? Aug 16, 2018 00:31 |
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One of the people in the Gullet state that the Roparu were used by Rauatai as labor to build the whole Brass Citadel, then basically just got booted back into the Gullet right afterwards, followed by Rauatai bragging about the awesome citadel they totally built themselves. Like, Rauatai is pretty straightforward imperialism: they take over by force, everyone else eats poo poo and does what they're told. There's no weird monument of the dead, because that would be getting weird about it. Just a brutal underclass following cultural genocide.
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# ? Aug 16, 2018 03:37 |
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Pirate faction best faction* *(this is true for any game)
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# ? Aug 16, 2018 03:38 |
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Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.
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# ? Aug 16, 2018 03:42 |
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Ravenfood posted:Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around. 420 disrespect the god of entropy every day
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# ? Aug 16, 2018 04:01 |
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Ravenfood posted:Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around.
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# ? Aug 16, 2018 04:04 |
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I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.
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# ? Aug 16, 2018 04:09 |
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Ravenfood posted:Well, I mouthed off to Rmyrgand once successfully. Turns out, he really doesn't like it the second time around. This encounter is legit how I sold this game to two of my friends.
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# ? Aug 16, 2018 04:36 |
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Ravenfood posted:I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it.
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# ? Aug 16, 2018 04:37 |
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Ravenfood posted:I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it. The god of entropy isn't the god of patience, weirdly enough. He can NOT handle awkward pauses.
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# ? Aug 16, 2018 05:00 |
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This game really is quite good, and I suspect it will age well.
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# ? Aug 16, 2018 05:07 |
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I absolutely hate the mechanics but the story and world building are so good I'm huge into it anyway.
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# ? Aug 16, 2018 06:44 |
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Best Friends posted:I absolutely hate the mechanics but the story and world building are so good I'm huge into it anyway. RTWP in a nutshell yeah
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# ? Aug 16, 2018 06:51 |
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RTWP is such a bad design it boggles the mind
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# ? Aug 16, 2018 07:10 |
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Isometric RTWP by itself is bad but adding customisable AI makes it good. You know what game is Real Time With Pause and has good gameplay? Mass Effect. You can aim freely. At any time, you can pause the game, shift your aim perfectly to the next enemy, and then shoot with perfect precision, so you only have to shoot in real-time if you feel like it. Abilties, again, you can try to use in real time, or you can just pause, relax, calmly aim. You can order your allies to specific cover positions too (well, in the first games). ME just figured out that RTWP is fine if you only control your buddies if you feel like it and otherwise they do their own thing. e: People are going to say something like "a third person shooter requires a level of player skill that true RTWP doesn't" but I'm serious here, there's no extra skill required in Mass Effect because at any time you can pause and perfectly aim, just like at any time in PoE you can pause and properly click on a baddie.
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# ? Aug 16, 2018 07:29 |
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It's funny how these "RTWP is bad, m'kay" "No, actually" discussions come and go in these threads. It's very cyclical. Guys, if there was One Truth about RTWP it would be in the OP. I can find 20 reasons why Mass Effect is great and 20 counters to these reasons. Same with Baldur's Gate. Even with this game called BG2 that everybody puts on a pedestal all the time. Even PoE 1 or 2. Same with Turn by Turn. No game is perfect (*). Play the game or don't. If you think you have the best game design down in your head, by all mean download Unity and release it two years from now. (spoiler: it'll be a lovely game that only you like) (*) Well actually XCOM2 might be the perfect game. Discuss.
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# ? Aug 16, 2018 07:59 |
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this of all places should be the rtwp sanctuary you haters
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# ? Aug 16, 2018 08:05 |
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The mechanics are good
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# ? Aug 16, 2018 08:50 |
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Furism posted:(*) Well actually XCOM2 might be the perfect game. Discuss.
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# ? Aug 16, 2018 08:58 |
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What's the most profitable way of handling the dueling families in Queen's Berth? Robbing the vault or making peace? Last time through, I made peace and got rewards from both factions, but I don't remember how good those rewards actually were.
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# ? Aug 16, 2018 09:08 |
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# ? Apr 26, 2024 03:51 |
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Ravenfood posted:I also like how if you just try to poo poo on him when the Sacred Spire animancers send him to his realm, he kills you, but if you just stare at him silently he backs down and lets you get away with it. god bless my stoic pale elf cipher from poe 1
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# ? Aug 16, 2018 09:12 |