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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Gorelab posted:

I honestly kinda hated having to juggle skills, especially since you still had a priority for deeper ones which meant buy skills you couldn't use to use the one you wanted.

Yeah, that was really annoying. One thing I'll say for Deadfire's system is, I've never had that issue. Well, as a low-level monk multiclass there were no abilities I wanted at power level 2 but there were still some ok passives

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Dr_Gee
Apr 26, 2008
I think one of the big things about the Huana caste system that gets glossed over is the difference between how it works in Neketaka versus how it works elsewhere. There are lot of Roparu characters that say something along the lines of, "drat, things really weren't that bad until we got pushed out of our homes by the trading companies. It's been since coming to Neketaka that it got intolerable." There seems to be a big difference between how the Kahanga interpret the class distinctions and how the other Huana tribes deal with it.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Dr_Gee posted:

I think one of the big things about the Huana caste system that gets glossed over is the difference between how it works in Neketaka versus how it works elsewhere. There are lot of Roparu characters that say something along the lines of, "drat, things really weren't that bad until we got pushed out of our homes by the trading companies. It's been since coming to Neketaka that it got intolerable." There seems to be a big difference between how the Kahanga interpret the class distinctions and how the other Huana tribes deal with it.

It's also an issue of scale. In small villages where everyone knows everyone the Roparu have kinda lovely lives but they are part of the community and are looked after even as second class citizens.

In Neketaka they're all put in their own ghetto and ignored, completely ostracized.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Did the first game ever get the performance improvement update, or was that POE2 only?

DrPop
Aug 22, 2004


Zore posted:

It's also an issue of scale. In small villages where everyone knows everyone the Roparu have kinda lovely lives but they are part of the community and are looked after even as second class citizens.

In Neketaka they're all put in their own ghetto and ignored, completely ostracized.

I helped the Roparu as much as I could in my first playthrough (getting the Dawnstars to feed them without relying upon the pirates, etc.) but I really wish there was some way to lead a Roparu uprising against the caste system. A boy can dream.

Tenacious J
Nov 20, 2002

Can I play this or POE1 as a solo character or a pair at most? Googling this question leads me to a lot of “yes, but wouldn’t recommend”. The thing is, I don’t really care about character story or dialogue as much as I care about gameplay, and controlling a party of 3+ characters is stressful and unsatisfying to me for some stupid reason. I’ve tried to get over this for years but can’t. Even with AI controlling them my broken brain dislikes the suboptimal play and it’s still too much to track.

If I try solo or duo should I use mods or cheats or something?

Also, would duo be significantly “better” than solo?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
You can, but solo runs are more a challenge mode than a standard play mode.

Fwiw, the AI controls in this game are robust enough, especially if you use a mod to add more options, that I generally find AI driven play much *more* optimal. When I hand-micro everything, I forget a lot of things, but the AI does it all every time.

Starks
Sep 24, 2006

Tenacious J posted:

Can I play this or POE1 as a solo character or a pair at most? Googling this question leads me to a lot of “yes, but wouldn’t recommend”. The thing is, I don’t really care about character story or dialogue as much as I care about gameplay, and controlling a party of 3+ characters is stressful and unsatisfying to me for some stupid reason. I’ve tried to get over this for years but can’t. Even with AI controlling them my broken brain dislikes the suboptimal play and it’s still too much to track.

If I try solo or duo should I use mods or cheats or something?

Also, would duo be significantly “better” than solo?

People do it as a challenge. It's definitely possible though, and if you're worried about difficulty you could try going down a level or two.

Duo would be much easier than solo. The strength of enemies do not change depending on your party make up. It's also easier to solo in PoE 2 than 1 since enemy groups are smaller in 2.

You'd be missing out on a lot of side content though.

Avalerion
Oct 19, 2012

Dr_Gee posted:

I think one of the big things about the Huana caste system that gets glossed over is the difference between how it works in Neketaka versus how it works elsewhere. There are lot of Roparu characters that say something along the lines of, "drat, things really weren't that bad until we got pushed out of our homes by the trading companies. It's been since coming to Neketaka that it got intolerable." There seems to be a big difference between how the Kahanga interpret the class distinctions and how the other Huana tribes deal with it.

There's also the stolen fruit quest, that shows that while outsiders did make things worse, their traditions still suck anyway.

Agent355
Jul 26, 2011


Should I generally sail around and visit a ton of places or just stick to wherever the quests are pointing me? I don't want to waste time visiting places I'll just have to visit later.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Avalerion posted:

There's also the stolen fruit quest, that shows that while outsiders did make things worse, their traditions still suck anyway.

There was a good analysis of that quest somewhere upthread that made the point it may not be as insane as it sounds (e.g., some plants need to pass through a digestive system to ripen, maybe you gotta poop out the koiki fruit to make the seeds grow, etc.)

Basically if you start from the assumption that the traditions have a basis for existing that you just don't understand yet -- which is perfectly possible -- then that quest is a lot less one-sided.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

lol that quest is called "Trickle-down Economics" in the game files.

AngryBooch
Sep 26, 2009

Agent355 posted:

Should I generally sail around and visit a ton of places or just stick to wherever the quests are pointing me? I don't want to waste time visiting places I'll just have to visit later.

Stick to the quests imo. That said, the game is very good at wrapping up quests that you've already resolved through random exploration or OCD completionism without having to revisit the location. There are a few that you'll have to go back to I think, but the game is better when you're given context to visit the locations or explore in the first place.

I think there's only two locations that don't really have a quest leading to them, they have some lore books about them but nothing in the quest log.

Agent355
Jul 26, 2011


Agent355 posted:

Should I generally sail around and visit a ton of places or just stick to wherever the quests are pointing me? I don't want to waste time visiting places I'll just have to visit later.

To expand upon this. I've got a dumb idiot brain and things like big cities in crpgs (and real life!) freak me out a bit and I feel super overwhelmed by them. I'm dreading having to trawl through Neketaka again on this save file (my first attempt I actually quit after finally crawling through all of Neketaka and finding my motivation to play further completely sapped) and I'm looking for a better way of dealing with it.

Is it feasible to do something like trying to take the city in bite size chunks instead of just walking through the entire thing and picking up all 20 quests and points of interest at once? Maybe just doing quests as I find them instead of picking up a ton, but I'm worried about running into quests I can't handle because I don't think accepting quests is level gated at all.

Fair Bear Maiden
Jun 17, 2013
You can absolutely alternate between Neketaka and exploration. In fact, plenty of quests in Neketaka point you outside, and if you're diligent and don't get distracted, you can't create a nice rhythm where you leave the city, do a quest and maybe a bunch of additional side content and then come back.

Starks
Sep 24, 2006

AngryBooch posted:

Stick to the quests imo. That said, the game is very good at wrapping up quests that you've already resolved through random exploration or OCD completionism without having to revisit the location. There are a few that you'll have to go back to I think, but the game is better when you're given context to visit the locations or explore in the first place.

I think there's only two locations that don't really have a quest leading to them, they have some lore books about them but nothing in the quest log.

The only one I can think of is the vampire island. What's the other one?

Accordion Man
Nov 7, 2012


Buglord

Starks posted:

The only one I can think of is the vampire island. What's the other one?
The cultist island up on the northern point of the map where you fight the imp "god".

AngryBooch
Sep 26, 2009

Starks posted:

The only one I can think of is the vampire island. What's the other one?

There's an extremely obscure event involving the Sanguine Harvest.

And The Mega Boss! I don't think there's a quest involved there.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
vampire island has a guy in the palace district who'll point you to it.

To avoid fatigue I'd definitely recommend doing one city area at a time as much as possible. Start with Queen's Berth, since you start there anyway, do any quests that take you outside the city right away (Sanza's maps is a good oneh) and then come back and move to the next area. Get some action in the palace district as soon as you can since there are two party members there, and I think the densest running-around-questing area is the Gullet, with the undercity areas and the Old City dungeon, so bear that in mind before going there.

Exploring is good because there isn't a ton of unique loot in the city. After 20 hours in Neketaka I had like one pair of magic boots

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
I just do quests in Neketaka until I get tired of being there and then I go sail around doing other quests/areas. It seems to work just fine for me.

User
May 3, 2002

by FactsAreUseless
Nap Ghost

Zore posted:

It's also an issue of scale. In small villages where everyone knows everyone the Roparu have kinda lovely lives but they are part of the community and are looked after even as second class citizens.

In Neketaka they're all put in their own ghetto and ignored, completely ostracized.

This reminds me of Nassim Taleb's view. Paraphrased from memory: at the friends and family level I'm a socialist, at the village level I'm a Democrat, at the state level I'm a Republican, and at the federal level I'm a libertarian. Since a small fishing village is basically family and friends, the Huana socialist system actually works pretty well, but that socialism scales very poorly to a capital city .

Hieronymous Alloy posted:

There was a good analysis of that quest somewhere upthread that made the point it may not be as insane as it sounds (e.g., some plants need to pass through a digestive system to ripen, maybe you gotta poop out the koiki fruit to make the seeds grow, etc.)

Basically if you start from the assumption that the traditions have a basis for existing that you just don't understand yet -- which is perfectly possible -- then that quest is a lot less one-sided.

https://en.wikipedia.org/wiki/Wikipedia:Chesterton%27s_fence

User fucked around with this message at 21:47 on Oct 15, 2018

chiefnewo
May 21, 2007

Agent355 posted:

To expand upon this. I've got a dumb idiot brain and things like big cities in crpgs (and real life!) freak me out a bit and I feel super overwhelmed by them. I'm dreading having to trawl through Neketaka again on this save file (my first attempt I actually quit after finally crawling through all of Neketaka and finding my motivation to play further completely sapped) and I'm looking for a better way of dealing with it.

Is it feasible to do something like trying to take the city in bite size chunks instead of just walking through the entire thing and picking up all 20 quests and points of interest at once? Maybe just doing quests as I find them instead of picking up a ton, but I'm worried about running into quests I can't handle because I don't think accepting quests is level gated at all.

I feel your pain, buddy. I still haven't finished Baldur's Gate because the feeling of clearing out all the quests and then I get to the city and it all opens back up again is too much.

Inverness
Feb 4, 2009

Fully configurable personal assistant.

Hieronymous Alloy posted:

I generally upgrade Eder's Saint's War armor and put it on my primary healer since they can't resurrect themselves otherwise.
You can craft a resurrection scroll or two and give them to other party members as a backup plan.

I had to do this for Pallegina after Maya blew Xoti's brains out on the island with all of the mind-controlling Fampyrs.

Inverness fucked around with this message at 01:01 on Oct 16, 2018

DrPop
Aug 22, 2004


User posted:

Since a small fishing village is basically family and friends, the Huana socialist system actually works pretty well, but that socialism scales very poorly to a capital city .

I'm just gonna :thunk: at this and walk away

Zane
Nov 14, 2007
it's a perfectly fair remark. every family is a very small primordially hierarchical tribal society. mom and dad are masters. children are subordinates. the relationship never really changes. but this is fine because everyone is related and in the same boat together. so mom and dad eagerly give as much as they can to help everyone thrive. and children dutifully return the obligation. larger tribal societies attempt to scale these basic principles up as far as they can go.

Zane fucked around with this message at 04:49 on Oct 16, 2018

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Zane posted:

it's a perfectly fair remark. every family is a very small primordially hierarchical tribal society. mom and dad are masters. children are subordinates. the relationship never really changes. but this is fine because everyone is related and in the same boat together. so mom and dad eagerly give as much as they can to help everyone thrive. and children dutifully return the obligation. larger tribal societies attempt to scale these basic principles up as far as they can go.

They're most likely reacting more to the claim that socialism can't scale up.

jokes
Dec 20, 2012

Uh... Kupo?

Zane posted:

it's a perfectly fair remark. every family is a very small primordially hierarchical tribal society. mom and dad are masters. children are subordinates. the relationship never really changes. but this is fine because everyone is related and in the same boat together. so mom and dad eagerly give as much as they can to help everyone thrive. and children dutifully return the obligation. larger tribal societies attempt to scale these basic principles up as far as they can go.

No it's not lol. You need to learn more about socialism, because what you're describing is straight up monarchy/feudalism.

Besides, the Huana and the local tribes are all basically Polynesian if not specifically Hawaiian during the House of Kamehameha. I don't think socialism or anything resembling it was ever really a part of that culture. It was caste system and rigid taboo poo poo from top to bottom.

Also, that quote you were describing is also similarly grossly misinformed on pretty much all counts. Political ideology is a whole can of worms, but basically the Huana are feudalist assholes operating within a stupid, rigid caste system and it is basically exactly like real life caste systems. And then they're holding court with colonial assholes.

In fact, I feel like I know what that quote is getting at, that the political ideology of a person at different levels of population changes to be more hands off as the population increase, that a person expects governance to occur primarily in the local sphere, even though those political affiliations you mentioned are wrong empirically. In typical polynesian governance as well as in PoE, the decisions were made by the ruling caste. Sometimes they listened to heads of households, if they wanted to, but it was still ruling class doing whatever they wanted.

The Huana are just assholes. They don't REALLY have an issue with scaling up their caste system, what their issue is with is that they're doing it in a deliberate gently caress-the-poor way and the Roparu have no recourse because of the caste system-- in fact, the Roparu believe that basically starving to death as Roparu means they get bonus food in the next life. This is why siding with the Huana is the worst choice among the terrible choices. At least the Roparu can loving eat with other rulers.

jokes fucked around with this message at 07:27 on Oct 16, 2018

Gorelab
Dec 26, 2006

My understanding of the Huana is basically the system works, but sucks in their traditional life styles, but falls apart when stressed by the outside running them off better land or scaled up. So being a Roparu in a more well off traditional Huana place probably sucks, but is liveable, being a Roparu in Neketaka or where things are poo poo is absolutely loving terrible.

Kassad
Nov 12, 2005

It's about time.
All the factions' political systems are poo poo. No gods, no masters.

jokes
Dec 20, 2012

Uh... Kupo?

Animancers will never be free until the last king is strangled with the entrails of the last king!

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




ProfessorCirno posted:

They're most likely reacting more to the claim that socialism can't scale up.

The claim specifically referred to the Huana system though, which I thought most people agreed was a disaster at the Neketaka level.

Miftan
Mar 31, 2012

Terry knows what he can do with his bloody chocolate orange...

Didn't work that well on Tikawara either.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

personally I'd be way of describing the Huana as "socialist", and for that matter of describing myself in any form as "libertarian". however I can see a sorta legit argument from an anarchist perspective

ilitarist
Apr 26, 2016

illiterate and militarist
Going to start my second playthrough, first on PotD difficulty. Wondering about using that breaking equipment challenge but wondering about how much it really affects the game. It says that you can fix broken items, the question is how viable is this? Does it force me to update my equipment more often or is it just a minor inconvenience?

Reminds me of Fallout New Vegas where survival was a major feature but it really wasn't that big of a deal because even when you're dying of thirst you still have enough time to walk to a water source half a map away. I think party based games suffer from equipment being stale, especially when you can enchant some of it. Maybe getting this new ring will make my party more powerful overall, but it's just one ring of 10 equipped by my party, it doesn't make a difference. So it'd be nice if I have to think about what my party uses more often.

TEENAGE WITCH
Jul 20, 2008

NAH LAD
daeth to all colonialists

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I don't think the Huana system is even claimed to work well on a tribal level, the lower caste has to be brainwashed to believe they'll be reincarnated as members of the higher classes to keep them playing nice

ilitarist posted:

Going to start my second playthrough, first on PotD difficulty. Wondering about using that breaking equipment challenge but wondering about how much it really affects the game. It says that you can fix broken items, the question is how viable is this? Does it force me to update my equipment more often or is it just a minor inconvenience?

Reminds me of Fallout New Vegas where survival was a major feature but it really wasn't that big of a deal because even when you're dying of thirst you still have enough time to walk to a water source half a map away. I think party based games suffer from equipment being stale, especially when you can enchant some of it. Maybe getting this new ring will make my party more powerful overall, but it's just one ring of 10 equipped by my party, it doesn't make a difference. So it'd be nice if I have to think about what my party uses more often.
apparently repairing equipment is incredibly expensive, to the point that repairing items costs more in resources than you get from the amount of combat you'd be doing to break them

Lt. Lizard
Apr 28, 2013
Quick question, how exactly does Barbarian Bloodthirst ability work?
In description, it just says tha it immediately refreshes recovery bar after killing blow. But what does it mean exactly? Does it refresh the recovery of the killing blow? The attack after killing blow? Does it work only on attacks or does it work on abilities/spells too?

I got itch for another PoE2 playthrough and am thinking about some Barbarian multiclass and if Bloodthirst work with spells, multiclassing it with some caster could be a nice synergy.

Captainicus
Feb 22, 2013



2house2fly posted:

apparently repairing equipment is incredibly expensive, to the point that repairing items costs more in resources than you get from the amount of combat you'd be doing to break them

That actually sounds like a neat way of making you continue to use different gear, assuming the degradation rate isn't too intense or too weak.

Mr. Lobe
Feb 23, 2007

... Dry bones...


It would mean those unarmed combat perks aren't a total waste, I suppose

... Unless you can break your fists???

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Miftan
Mar 31, 2012

Terry knows what he can do with his bloody chocolate orange...

All monk party.

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