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Bows vs guns. It seems to me that the proper use of guns is to just fire a single shot at the beginning of the fight then switch to a bow for a dedicated ranged character? I got this cool arquebus but the 10 second reload time is killing me and it seems using the aimed shot for a big meaty crit and then jumping to a lovely low level hunting bow is better damage.
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# ? Oct 19, 2018 18:11 |
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# ? Apr 20, 2024 02:21 |
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Ginette Reno posted:What do you guys think of the kill cam? I had to turn it off because I found it annoying. It's cool to see big crits and stuff but I can figure out if those happened without a camera drawing my attention to it and in bigger fights with lots of enemies the constant slow zooms on big kills were annoying and disrupted the tactical flow for me. I didn't mind it but I do think it's funny how often Spark the Souls triggers it so I keep zooming in on some trash mob that's exploding because of a weak, recurrent AoE.
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# ? Oct 19, 2018 18:54 |
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Agent355 posted:Bows vs guns. Ranged rogue: sneak up with a arquebus/blunderbuss, then roll away and start flinging arrows. The pierce-only on guns makes them not viable as the sole ranged weapon in a lot of dungeons.
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# ? Oct 19, 2018 20:11 |
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jokes posted:Ranged rogue: sneak up with a arquebus/blunderbuss, then roll away and start flinging arrows. The pierce-only on guns makes them not viable as the sole ranged weapon in a lot of dungeons. I just beat the game with a Ranger/Wizard and high sneak skill. I'd get as close as I could without being detected and start the battle with a really good crit from my arquebus, then it's off to spellcasting.
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# ? Oct 19, 2018 20:44 |
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I would love to play PoE 1 on the PoE 2 engine. Milk the Enhanced Edition cow guys!
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# ? Oct 19, 2018 22:34 |
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i'm the exact opposite, i'd like to play poe2 in the poe1 engine because the second game has massive load time and frame rate issues for me, even though my hardware is up to snuff.
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# ? Oct 19, 2018 23:27 |
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Yeah the loading is pretty bad. Running it off a 970 Evo gives me barely tolerable load times. I meant specifically for the gameplay systems. I hope Obsidian manages to budget some programmer time for performance improvements though. An enhanced edition might be a way to fund that.
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# ? Oct 20, 2018 03:06 |
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User posted:
I think your brain has a segfault.
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# ? Oct 20, 2018 03:27 |
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I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother:quote:Chris Avellone wrote Durance as well as the Grieving Mother. Both characters became fan favorites. “A lot of the character books I did for pen-and-paper games helped me refine the process of character bios when doing computer role-playing games,” Avellone said. “For example, the Grieving Mother in Pillars of Eternity transitioned off of a supervillain I had once created for Champions’ Underworld Enemies, a villain who was so unremarkable, she was mentally invisible to people around her, including her own family, so she did dangerous stunts and crimes to force people to notice her and help her. I’d never been able to do more work with the character, so I decided to expand on the concept in a video game.” The whole thing is a great read, going all the way back to development details from Fallout 1 and 2, and all the IE engine games. Disclaimer: I'm only on Chapter 11 but everything so far has been a great read.
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# ? Oct 20, 2018 03:46 |
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Azuth0667 posted:I think your brain has a segfault. A Necromancer approaches!
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# ? Oct 20, 2018 06:00 |
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TotalLossBrain posted:I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother: I really disliked grieving mother and while durance was cool on my first play through the way his dialog worked was really annoying when I replayed the game.
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# ? Oct 20, 2018 08:22 |
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TotalLossBrain posted:I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother: When I was reading Beneath a Starless Sky and got to that point - and I say this as someone who enjoyed the Grieving Mother - I couldn't help but think that it's a case where the character got worse in the transition. The original concept was an extremely simple, effective and elegant metaphor that speaks to an anxiety of the target audience of a superhero/supervillain game, while the Grieving Mother's core conceit is much more convoluted. Again, I think the Grieving Mother works and is a fun character, and the original concept certainly wouldn't have fit in PoE, but I really would have enjoyed to see the original character in another property.
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# ? Oct 20, 2018 08:36 |
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Spellbooks: Most of them just seem to have a slightly different assortment of spells which I get, but some of them are unique and cost way more to purchase. So are some of the spells special or something? Why would I pay more for different spells when it's all the same stuff i can take on level.
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# ? Oct 20, 2018 15:07 |
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Different combos of spells for different character builds, mainly. I'm running Aloth as a rogue / wizard this time around and I finally found a spell book that has the perfect set of buffs for him to throw on before jumping in to melee and carving poo poo up (he actually owns at this, hardcore. I'd used him as a pure wizard in my first playthrough and was so unimpressed I benched him rather quick). There are also a handful of unique spells that you can only find inside of particular spellbooks.
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# ? Oct 20, 2018 15:15 |
Agent355 posted:Spellbooks: Most of them just seem to have a slightly different assortment of spells which I get, but some of them are unique and cost way more to purchase. So are some of the spells special or something? Why would I pay more for different spells when it's all the same stuff i can take on level. In deadfire at least, two reasons 1) You can only take a few spells on level but you can keep a LOT of spells in different spellbooks, so it lets you be really versatile. 2) some spell books have unique spells you can't take on level up but only get by equipping the book.
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# ? Oct 20, 2018 15:16 |
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To be honest, I think grimoire itemization was a bit of a failure. I think the idea was solid, but I never felt compelled to switch grimoire once I got the Ninagauth version of the Fireball.
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# ? Oct 20, 2018 15:21 |
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Hieronymous Alloy posted:In deadfire at least, two reasons I think it would be discouraging to play Wizard because of number 1. For number 2, the paralyzing fireball is a thing that comes to mind, and also the spellbook(s?) that give special traits-- both cool, flavorful, and better than normal counterparts.
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# ? Oct 20, 2018 15:24 |
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Once you realize that Wizard is one of the most fantastic multi-class options it starts to make a little more sense.
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# ? Oct 20, 2018 15:24 |
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How are u posted:Once you realize that Wizard is one of the most fantastic multi-class options it starts to make a little more sense. Especially because just adding wizard to a class gives you 2 usually very powerful spells every power level without needing to suck up skill points. It goes well with a class like Cipher that otherwise monopolizes a lot of skill point focus.
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# ? Oct 20, 2018 15:26 |
Fair Bear Maiden posted:To be honest, I think grimoire itemization was a bit of a failure. I think the idea was solid, but I never felt compelled to switch grimoire once I got the Ninagauth version of the Fireball. It's worth doing if you're teh sort of person who makes a spreadsheet of what skills to take on level up (I am). If you look at the spell list for each grimoire and optimize for minimum overlap you can really make wizards extremely versatile. It's also great for multiclass characters -- maya can tale all ranger skills and still be almost as good a wizard as Aloth with proper grimoire diversity.
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# ? Oct 20, 2018 15:51 |
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I'm doing a Geomancer run so I don't have to enable a foreign assassin and it's pretty cool using nothing but buff spells and a bunch of flavors of shooting people.
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# ? Oct 20, 2018 16:12 |
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Hieronymous Alloy posted:It's worth doing if you're teh sort of person who makes a spreadsheet of what skills to take on level up (I am). If you look at the spell list for each grimoire and optimize for minimum overlap you can really make wizards extremely versatile.
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# ? Oct 20, 2018 17:49 |
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The Grimoire of Vaporous Wizardry lets you cast one more spell per fight but makes you easier to interrupt. As far as I found that's the only grimoire that does something extra besides giving spells though.
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# ? Oct 20, 2018 18:03 |
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rope kid posted:One of the most annoying feature cuts was a grimoire comparison UI. It was fully designed and the art was made, but it wasn’t implemented. Add feature to final DLC!
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# ? Oct 20, 2018 18:20 |
rope kid posted:One of the most annoying feature cuts was a grimoire comparison UI. It was fully designed and the art was made, but it wasn’t implemented. I would wail and gnash my teeth but I already have my spreadsheet made and I can alt tab so, I'm good I mean, a player who isn't willing to fire up Google sheets . . . It's like they're just. . . . *Casual* (More seriously, wizard grimoire versatility is one of the ways you can seriously break the game over your knee with proper prior planning, so making it take some work isn't the worst thing in the world)
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# ? Oct 20, 2018 18:25 |
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doesn't the game have infinite respecs? seems to reduce the need for spreadsheets
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# ? Oct 20, 2018 18:29 |
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Finally beat it with my Herald. I cheesed the Spider boss and the Imp/Books fight by using the Ancestor's Memory + Salvation of Time trick, but otherwise played honest. I'm not sure how to beat that Imp fight without cheese. The Imps will just ignore you and go burning the books so unless you have a huge amount of interrupts at your disposal they'll eventually burn all the books. Even with the debuff I could still last a while spamming heal abilities but eventually ran out before I could finish the last wave of enemies. Herald was pretty fun though. Very tanky. Now to figure out what to play next...
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# ? Oct 20, 2018 19:22 |
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Hieronymous Alloy posted:I would wail and gnash my teeth but I already have my spreadsheet made and I can alt tab so, I'm good There any way you could share this spreadsheet and add it to the OP?
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# ? Oct 20, 2018 19:59 |
AfricanBootyShine posted:There any way you could share this spreadsheet and add it to the OP? It's not in a format anyone else but me would find useful -- I went through and compared what was in each grimoire and then process of elimination'd my picks and that's what I put down on the sheet. I think the relevant notes are somewhere on sheet 4 or 5: https://docs.google.com/spreadsheets/d/1LqO04qSRIALGehhM3GbZPJzSkbn2qMz-VTAEkF-9ZSg/edit?usp=sharing if you just want a list of what's in what grimoires that's here: https://pillarsofeternity2.wiki.fextralife.com/Grimoires mostly pmchem posted:doesn't the game have infinite respecs? seems to reduce the need for spreadsheets Sure, if you're gonna be messy about it Hieronymous Alloy fucked around with this message at 20:05 on Oct 20, 2018 |
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# ? Oct 20, 2018 20:03 |
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Ginette Reno posted:Finally beat it with my Herald. I cheesed the Spider boss and the Imp/Books fight by using the Ancestor's Memory + Salvation of Time trick, but otherwise played honest. Withdraw works on the books, which makes it pretty easy.
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# ? Oct 20, 2018 20:32 |
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Ravenfood posted:Withdraw works on the books, which makes it pretty easy. Does it? Well that changes things
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# ? Oct 20, 2018 21:21 |
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Today I learned that a reflected disintegration will kill you outright if you run out of health. Bypasses wounds and everything.
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# ? Oct 21, 2018 10:52 |
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Mr. Lobe posted:Today I learned that a reflected disintegration will kill you outright if you run out of health. Bypasses wounds and everything. Yep, it's why enemy ciphers are my #1 target priority. Also, spell reflection is probably reason enough to multiclass into wizard.
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# ? Oct 21, 2018 15:10 |
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Are there any spells that are compatible with Rogues sneak attack/backstab?
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# ? Oct 21, 2018 15:51 |
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Probably weapon summons
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# ? Oct 21, 2018 16:42 |
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also might inspirations or any combat buff that affects damage or penetration
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# ? Oct 21, 2018 19:26 |
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Alright, thanks. I was hoping that there were some ranged spells that worked like ranged touch spells in DnD which allows you to sneak attack if you have some Rogue levels.
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# ? Oct 21, 2018 19:35 |
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Think I'm going with a dual gun Ranger/Rogue next. Dual blunderbusses to be specific. Because I'm a masochist I'm running that character through Poe1. Though it's not such a big deal since I like poe1 a lot. It just never feels right to me to make a char fresh in 2 without playing 1. I guess I'm neurotic that way. Probably gonna multiclass any and everyone this time as well.
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# ? Oct 22, 2018 02:32 |
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Multiclass is the best (unless you're a monk)
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# ? Oct 22, 2018 04:20 |
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# ? Apr 20, 2024 02:21 |
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lol I think the only way to beat the new mega boss is 4 chanters and a paladin with a buffed up Exalted Endurance. Huani O Whe is just kicking my rear end, its defenses and HP is out of this world. Got to a second phase, didn't kill it fast enough, and the fight basically started over.
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# ? Oct 22, 2018 05:03 |