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Agent355
Jul 26, 2011


Bows vs guns.

It seems to me that the proper use of guns is to just fire a single shot at the beginning of the fight then switch to a bow for a dedicated ranged character? I got this cool arquebus but the 10 second reload time is killing me and it seems using the aimed shot for a big meaty crit and then jumping to a lovely low level hunting bow is better damage.

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Ravenfood
Nov 4, 2011

Ginette Reno posted:

What do you guys think of the kill cam? I had to turn it off because I found it annoying. It's cool to see big crits and stuff but I can figure out if those happened without a camera drawing my attention to it and in bigger fights with lots of enemies the constant slow zooms on big kills were annoying and disrupted the tactical flow for me.

I didn't mind it but I do think it's funny how often Spark the Souls triggers it so I keep zooming in on some trash mob that's exploding because of a weak, recurrent AoE.

jokes
Dec 20, 2012

Uh... Kupo?

Agent355 posted:

Bows vs guns.

It seems to me that the proper use of guns is to just fire a single shot at the beginning of the fight then switch to a bow for a dedicated ranged character? I got this cool arquebus but the 10 second reload time is killing me and it seems using the aimed shot for a big meaty crit and then jumping to a lovely low level hunting bow is better damage.

Ranged rogue: sneak up with a arquebus/blunderbuss, then roll away and start flinging arrows. The pierce-only on guns makes them not viable as the sole ranged weapon in a lot of dungeons.

TotalLossBrain
Oct 20, 2010

Hier graben!

jokes posted:

Ranged rogue: sneak up with a arquebus/blunderbuss, then roll away and start flinging arrows. The pierce-only on guns makes them not viable as the sole ranged weapon in a lot of dungeons.

I just beat the game with a Ranger/Wizard and high sneak skill. I'd get as close as I could without being detected and start the battle with a really good crit from my arquebus, then it's off to spellcasting.

User
May 3, 2002

by FactsAreUseless
Nap Ghost
I would love to play PoE 1 on the PoE 2 engine. Milk the Enhanced Edition cow guys!

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
i'm the exact opposite, i'd like to play poe2 in the poe1 engine because the second game has massive load time and frame rate issues for me, even though my hardware is up to snuff.

User
May 3, 2002

by FactsAreUseless
Nap Ghost
Yeah the loading is pretty bad. Running it off a 970 Evo gives me barely tolerable load times. I meant specifically for the gameplay systems. I hope Obsidian manages to budget some programmer time for performance improvements though. An enhanced edition might be a way to fund that.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

User posted:

code:
if( disagree ) {
  post(new MangledStrawman().sayAttack())
}
The legion is a failure both morally and pragmatically, so no, I wouldn't say that. And that's even if you grant for argument that military patriarchy is the best chance for survival in the wasteland, because even if it were they're still failing to build a stable military patriarchy.

It's impressive how many people are going full commiesperg here just from the observation that socialism doesn't scale. All of the successful capitalist/socialist hybrid societies are small countries like Norway, which has population of 5 million.

I think your brain has a segfault.

TotalLossBrain
Oct 20, 2010

Hier graben!
I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother:

quote:

Chris Avellone wrote Durance as well as the Grieving Mother. Both characters became fan favorites. “A lot of the character books I did for pen-and-paper games helped me refine the process of character bios when doing computer role-playing games,” Avellone said. “For example, the Grieving Mother in Pillars of Eternity transitioned off of a supervillain I had once created for Champions’ Underworld Enemies, a villain who was so unremarkable, she was mentally invisible to people around her, including her own family, so she did dangerous stunts and crimes to force people to notice her and help her. I’d never been able to do more work with the character, so I decided to expand on the concept in a video game.”

....


Another reason players warm to or are repulsed by a companion could be their writing style. Grieving Mother is enigmatic, but when she uses animancy to share images and memories with players, they see a woman who is damaged by her misguided effort to help, and who only wants to fade away.

The whole thing is a great read, going all the way back to development details from Fallout 1 and 2, and all the IE engine games.
Disclaimer: I'm only on Chapter 11 but everything so far has been a great read.

User
May 3, 2002

by FactsAreUseless
Nap Ghost

Azuth0667 posted:

I think your brain has a segfault.

A Necromancer approaches!

Bogarts
Mar 1, 2009

TotalLossBrain posted:

I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother:


The whole thing is a great read, going all the way back to development details from Fallout 1 and 2, and all the IE engine games.
Disclaimer: I'm only on Chapter 11 but everything so far has been a great read.

I really disliked grieving mother and while durance was cool on my first play through the way his dialog worked was really annoying when I replayed the game.

Fair Bear Maiden
Jun 17, 2013

TotalLossBrain posted:

I've been reading this really long-form article on POE1/POE2 development and came across this excerpt about thread-favorite Grieving Mother:


The whole thing is a great read, going all the way back to development details from Fallout 1 and 2, and all the IE engine games.
Disclaimer: I'm only on Chapter 11 but everything so far has been a great read.

When I was reading Beneath a Starless Sky and got to that point - and I say this as someone who enjoyed the Grieving Mother - I couldn't help but think that it's a case where the character got worse in the transition. The original concept was an extremely simple, effective and elegant metaphor that speaks to an anxiety of the target audience of a superhero/supervillain game, while the Grieving Mother's core conceit is much more convoluted.

Again, I think the Grieving Mother works and is a fun character, and the original concept certainly wouldn't have fit in PoE, but I really would have enjoyed to see the original character in another property.

Agent355
Jul 26, 2011


Spellbooks: Most of them just seem to have a slightly different assortment of spells which I get, but some of them are unique and cost way more to purchase. So are some of the spells special or something? Why would I pay more for different spells when it's all the same stuff i can take on level.

How are u
May 19, 2005

by Azathoth
Different combos of spells for different character builds, mainly. I'm running Aloth as a rogue / wizard this time around and I finally found a spell book that has the perfect set of buffs for him to throw on before jumping in to melee and carving poo poo up (he actually owns at this, hardcore. I'd used him as a pure wizard in my first playthrough and was so unimpressed I benched him rather quick).

There are also a handful of unique spells that you can only find inside of particular spellbooks.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Agent355 posted:

Spellbooks: Most of them just seem to have a slightly different assortment of spells which I get, but some of them are unique and cost way more to purchase. So are some of the spells special or something? Why would I pay more for different spells when it's all the same stuff i can take on level.

In deadfire at least, two reasons

1) You can only take a few spells on level but you can keep a LOT of spells in different spellbooks, so it lets you be really versatile.

2) some spell books have unique spells you can't take on level up but only get by equipping the book.

Fair Bear Maiden
Jun 17, 2013
To be honest, I think grimoire itemization was a bit of a failure. I think the idea was solid, but I never felt compelled to switch grimoire once I got the Ninagauth version of the Fireball.

jokes
Dec 20, 2012

Uh... Kupo?

Hieronymous Alloy posted:

In deadfire at least, two reasons

1) You can only take a few spells on level but you can keep a LOT of spells in different spellbooks, so it lets you be really versatile.

2) some spell books have unique spells you can't take on level up but only get by equipping the book.

I think it would be discouraging to play Wizard because of number 1. For number 2, the paralyzing fireball is a thing that comes to mind, and also the spellbook(s?) that give special traits-- both cool, flavorful, and better than normal counterparts.

How are u
May 19, 2005

by Azathoth
Once you realize that Wizard is one of the most fantastic multi-class options it starts to make a little more sense.

jokes
Dec 20, 2012

Uh... Kupo?

How are u posted:

Once you realize that Wizard is one of the most fantastic multi-class options it starts to make a little more sense.

Especially because just adding wizard to a class gives you 2 usually very powerful spells every power level without needing to suck up skill points. It goes well with a class like Cipher that otherwise monopolizes a lot of skill point focus.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Fair Bear Maiden posted:

To be honest, I think grimoire itemization was a bit of a failure. I think the idea was solid, but I never felt compelled to switch grimoire once I got the Ninagauth version of the Fireball.

It's worth doing if you're teh sort of person who makes a spreadsheet of what skills to take on level up (I am). If you look at the spell list for each grimoire and optimize for minimum overlap you can really make wizards extremely versatile.

It's also great for multiclass characters -- maya can tale all ranger skills and still be almost as good a wizard as Aloth with proper grimoire diversity.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


I'm doing a Geomancer run so I don't have to enable a foreign assassin and it's pretty cool using nothing but buff spells and a bunch of flavors of shooting people.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Hieronymous Alloy posted:

It's worth doing if you're teh sort of person who makes a spreadsheet of what skills to take on level up (I am). If you look at the spell list for each grimoire and optimize for minimum overlap you can really make wizards extremely versatile.
One of the most annoying feature cuts was a grimoire comparison UI. It was fully designed and the art was made, but it wasn’t implemented.

Avalerion
Oct 19, 2012

The Grimoire of Vaporous Wizardry lets you cast one more spell per fight but makes you easier to interrupt. As far as I found that's the only grimoire that does something extra besides giving spells though.

pmchem
Jan 22, 2010


rope kid posted:

One of the most annoying feature cuts was a grimoire comparison UI. It was fully designed and the art was made, but it wasn’t implemented.

Add feature to final DLC! :)

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

rope kid posted:

One of the most annoying feature cuts was a grimoire comparison UI. It was fully designed and the art was made, but it wasn’t implemented.

I would wail and gnash my teeth but I already have my spreadsheet made and I can alt tab so, I'm good

I mean, a player who isn't willing to fire up Google sheets . . . It's like they're just. . . . *Casual*

(More seriously, wizard grimoire versatility is one of the ways you can seriously break the game over your knee with proper prior planning, so making it take some work isn't the worst thing in the world)

pmchem
Jan 22, 2010


doesn't the game have infinite respecs? seems to reduce the need for spreadsheets

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
Finally beat it with my Herald. I cheesed the Spider boss and the Imp/Books fight by using the Ancestor's Memory + Salvation of Time trick, but otherwise played honest.

I'm not sure how to beat that Imp fight without cheese. The Imps will just ignore you and go burning the books so unless you have a huge amount of interrupts at your disposal they'll eventually burn all the books. Even with the debuff I could still last a while spamming heal abilities but eventually ran out before I could finish the last wave of enemies.

Herald was pretty fun though. Very tanky.

Now to figure out what to play next...

AfricanBootyShine
Jan 9, 2006

Snake wins.

Hieronymous Alloy posted:

I would wail and gnash my teeth but I already have my spreadsheet made and I can alt tab so, I'm good

There any way you could share this spreadsheet and add it to the OP?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

AfricanBootyShine posted:

There any way you could share this spreadsheet and add it to the OP?

It's not in a format anyone else but me would find useful -- I went through and compared what was in each grimoire and then process of elimination'd my picks and that's what I put down on the sheet. I think the relevant notes are somewhere on sheet 4 or 5:

https://docs.google.com/spreadsheets/d/1LqO04qSRIALGehhM3GbZPJzSkbn2qMz-VTAEkF-9ZSg/edit?usp=sharing

if you just want a list of what's in what grimoires that's here:

https://pillarsofeternity2.wiki.fextralife.com/Grimoires

mostly

pmchem posted:

doesn't the game have infinite respecs? seems to reduce the need for spreadsheets

Sure, if you're gonna be messy about it

Hieronymous Alloy fucked around with this message at 20:05 on Oct 20, 2018

Ravenfood
Nov 4, 2011

Ginette Reno posted:

Finally beat it with my Herald. I cheesed the Spider boss and the Imp/Books fight by using the Ancestor's Memory + Salvation of Time trick, but otherwise played honest.

I'm not sure how to beat that Imp fight without cheese. The Imps will just ignore you and go burning the books so unless you have a huge amount of interrupts at your disposal they'll eventually burn all the books. Even with the debuff I could still last a while spamming heal abilities but eventually ran out before I could finish the last wave of enemies.

Herald was pretty fun though. Very tanky.

Now to figure out what to play next...

Withdraw works on the books, which makes it pretty easy.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

Ravenfood posted:

Withdraw works on the books, which makes it pretty easy.

Does it? Well that changes things

Mr. Lobe
Feb 23, 2007

... Dry bones...


Today I learned that a reflected disintegration will kill you outright if you run out of health. Bypasses wounds and everything.

Ravenfood
Nov 4, 2011

Mr. Lobe posted:

Today I learned that a reflected disintegration will kill you outright if you run out of health. Bypasses wounds and everything.

Yep, it's why enemy ciphers are my #1 target priority.

Also, spell reflection is probably reason enough to multiclass into wizard.

Sylphosaurus
Sep 6, 2007
Are there any spells that are compatible with Rogues sneak attack/backstab?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Probably weapon summons

Mr. Lobe
Feb 23, 2007

... Dry bones...


also might inspirations or any combat buff that affects damage or penetration

Sylphosaurus
Sep 6, 2007
Alright, thanks. I was hoping that there were some ranged spells that worked like ranged touch spells in DnD which allows you to sneak attack if you have some Rogue levels.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
Think I'm going with a dual gun Ranger/Rogue next. Dual blunderbusses to be specific. Because I'm a masochist I'm running that character through Poe1. Though it's not such a big deal since I like poe1 a lot. It just never feels right to me to make a char fresh in 2 without playing 1. I guess I'm neurotic that way.

Probably gonna multiclass any and everyone this time as well.

Miftan
Mar 31, 2012

Terry knows what he can do with his bloody chocolate orange...

Multiclass is the best (unless you're a monk)

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AngryBooch
Sep 26, 2009
lol I think the only way to beat the new mega boss is 4 chanters and a paladin with a buffed up Exalted Endurance.

Huani O Whe is just kicking my rear end, its defenses and HP is out of this world. Got to a second phase, didn't kill it fast enough, and the fight basically started over.

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