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I like Tekehu but it feels like he misses out on all the juicy druid spells
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# ? May 27, 2019 06:38 |
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# ? Apr 24, 2024 20:46 |
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Fuligin posted:I like Tekehu but it feels like he misses out on all the juicy druid spells Tekehu's druid class is pretty good since his damage spells are foe only.
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# ? May 27, 2019 07:05 |
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Nasgate posted:Every party needs a straightman. Iselmyr on the other hand is a barrel of laughs. I wish there were an option to let her just take over.
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# ? May 27, 2019 08:36 |
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Managed to power through the massive urge to reroll and picked up the two bird ladies, but not before messing about in the Old City Ruins. Pretty okay with the encounters so far, though the big grey sausage at the end of one of the tiles was too much and I think I missed something down there. Will have to run back and look it up later...
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# ? May 27, 2019 09:39 |
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I never really understood why Aloth was selected as a returning NPC. Posh elf wizard isn't exactly the most interesting character, and the "twist" only reinforces that. I guess he shares a voice actor with the rightly beloved Eder. I always thought Sagani was grossly underrated. I've seen two common criticisms of her character. The first is that she was boring. I thought she was one of funnier characters in an RPG-certainly more entertaining and amusing than someone screaming about space hamsters for 80 hours. The second is that she had no good reason to join the party. But she's hunting for the reincarnated soul of someone and kind of lost. She meets the Watcher, who's traipsing all over the region and whose unique power is seeing and interacting with souls. That seems better motivation than roughly half the party.
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# ? May 27, 2019 16:11 |
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prometheusbound2 posted:I never really understood why Aloth was selected as a returning NPC. Because he's literally the first companion you meet in PoE1 (and was thus likely in the party of nearly everyone who played the game at least once) and is, if the amount of fanart and fiction that's been put out there is any indication, quite popular among the fanbase.
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# ? May 27, 2019 16:17 |
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Sagani is the best and my friend.
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# ? May 27, 2019 16:21 |
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Nasgate posted:Every party needs a straightman. it's this
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# ? May 27, 2019 16:25 |
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Chairchucker posted:
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# ? May 27, 2019 16:33 |
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Aloth having two distinct and completely unrelated backstories makes him seem like someone's first d&d character. Yes yes you're extremely special, but maybe just pick one backstory and work with that? And they effectively did pick one anyway - we get very little sense of why he joined the leaden key or what he actually believes about them. To the point that at the end he needs to ask you how he feels about it. If he was just a wizard struggling with a humorous awakened soul and a bad upbringing instead he'd be aces imo.
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# ? May 27, 2019 16:43 |
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frajaq posted:it's this I think the same voice actor as Eder must have been a major factor though. The thing about Aloth for me is that his reasons for being in Deadfire are boring and basically don't matter. Being the new Thaos should result in more than a few lines about his failed attempt to meddle with some tribe. Because of how they handled Isylmyr in the first game and being able to expunge her also meant that it's hard to incorporate her more into his plot, because for some players she is gone. Coupled with the fact that he is a dry boring stick in the mud whose personality is essentially "sigh", he doesn't really make for a hugely compelling character in Deadfire (at least for me). I wish Fassina was a full tier companion, she seemed to be more interesting.
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# ? May 27, 2019 16:47 |
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Best Friends posted:Aloth having two distinct and completely unrelated backstories makes him seem like someone's first d&d character. Yes yes you're extremely special, but maybe just pick one backstory and work with that? And they effectively did pick one anyway - we get very little sense of why he joined the leaden key or what he actually believes about them. To the point that at the end he needs to ask you how he feels about it. Due to his upbringing he very clearly relies on others for direction. The leaden key is very good at taking submissive people and making them think they're doing good. That's like a big part of his character in 2, he's trying to figure out how to be in charge of his own life. He rejoins you because you're the most driven and self directed person he knows. He knows you're a good example to follow if he wants to learn to better himself. Vs in 1 where he follows you for the same reasons, but without the self awareness.
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# ? May 27, 2019 16:55 |
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# ? May 27, 2019 17:13 |
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Is there a full version of the talk available yet?
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# ? May 27, 2019 17:20 |
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frajaq posted:it's this
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# ? May 27, 2019 17:22 |
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Aloth only gets a party spot from me when I need a pure-classed wizard, which pretty much means only in situations that I can't handle without an 8th/9th level wizard spell. So far, that's 'never', but this is my first real playthrough since the introduction of the megabosses so he might get some time in the party towards the end of the game. That said, right now my main party is a Devoted/Soulblade PC, Herald Pallegina, Barbarian Serafen, and Geomancer Maia with the last spot floated to whoever feels right at the moment. Ydwin's getting a lot of play right now as I ramp up towards BoW. Khizan fucked around with this message at 17:45 on May 27, 2019 |
# ? May 27, 2019 17:42 |
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I must be the only person that actively dislikes every line of dialogue being voiced. I can read just fine thank you!!! I guess it's also going to be the standard for the foreseeable future
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# ? May 27, 2019 17:47 |
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Basic Chunnel posted:Pallegina is a better straight man tbh true until she flipped the gently caress off during a quest and I had to kill her En Garde Motherfuckers posted:I must be the only person that actively dislikes every line of dialogue being voiced. I can read just fine thank you!!! blame D:OS 2
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# ? May 27, 2019 17:59 |
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En Garde Motherfuckers posted:I must be the only person that actively dislikes every line of dialogue being voiced. I can read just fine thank you!!! Situational/combat barks are cool, though.
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# ? May 27, 2019 18:01 |
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I blame Oblivion personally
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# ? May 27, 2019 18:02 |
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En Garde Motherfuckers posted:I must be the only person that actively dislikes every line of dialogue being voiced. I can read just fine thank you!!! I hated it in poe1 because a lot of the dialogue also had stage direction in the middle of sentences which the VO would not narrate, and the dissonance hosed with my head as I tried to read and listen at the same time. 2 was better about that but it’s still kind of annoying to read and listen at the same time, I’d be fine with no full VO if we get 3.
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# ? May 27, 2019 18:11 |
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Sagani was one of the companions I almost never took out of the party for two runs of the first game and I'd have loved to see her get some sort of nod in Deadfire (especially since Naasitaq and the White are in the southern deadfire) but she's also one of the companions whose story is the most over at the end of the first game, narratively her most likely outcome is "village elder chilling" and so getting her back in basically requires more effort even than Aloth as the new Thaos. It's a pity though, since it would have been fairly easy to make sure she doesn't overlap too hard with Maia by defaulting her to scout and maybe giving Maia a different multiclass.
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# ? May 27, 2019 18:24 |
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Did anyone else find some of the voices in 2 to be kind of jarring? The one I can name of the top of my head is that ogre in the mines where Eccea's blaster drops that just talks like some normal dude. I think the way poe1 did it is just fine, enough voicelines for the important characters to get a feel of them, not wasting resources on badly voicing every random shopkeeper.
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# ? May 27, 2019 18:28 |
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What were "quicksand features" in the context of Deadfire and games/software development more generally? I play with the sound off but IMO the dialogue in POE2 is generally better than the original. The requirement that is be read aloud might have helped.
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# ? May 27, 2019 18:58 |
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Man potd in 2 is a whole different beast than in the first game. I was doing fine until I hit the engwithan digsite and I don't even know where to begin. It feels like if the Gilded Vale temple was mandatory and also you have no choice but to go in there as soon as possible.
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# ? May 27, 2019 18:59 |
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En Garde Motherfuckers posted:I must be the only person that actively dislikes every line of dialogue being voiced. I can read just fine thank you!!! I don't mind having every line voiced but if it meant more budget and attention spent on other areas I'd gladly cut out a lot of the voiced dialogue. Voice the companions and the important characters - that's enough for me. Gobblecoque posted:Man potd in 2 is a whole different beast than in the first game. I was doing fine until I hit the engwithan digsite and I don't even know where to begin. It feels like if the Gilded Vale temple was mandatory and also you have no choice but to go in there as soon as possible. The digsite and Gorecci Street are very difficult areas on POTD. Here's a tip for the digsite at least: go to the Inn and hire a Druid companion. When you level said companion up, give them access to spells like Charm Beast and Hold Beast. Bring them to the digsite and marvel at how much easier it is when you can charm or paralyze the enemy beasts. It's a world of difference.
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# ? May 27, 2019 19:02 |
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I really liked the two concurrent plotlines. Everyone engaged in petty squabbles while the world is ending . That got real. Led up nicely to my character having an existential meltdown in the throne room after Ashen Maw and sailing off alone.
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# ? May 27, 2019 19:16 |
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Same. Though I can see why that would be a talking point since people felt the Eothas stuff was too short. I found them to be good bookends to chapters of the game since they involved these big set pieces before you're back trying to get all these making GBS threads imperialist/capitalist/traditionalist/FYGMist powers to help you sort out a world-changing problem. Though, if I had to choose which narrative I'd like to see going forward more than anything else it would be the politicking stuff, though a good, simple "save the world" story is always fun too. Nothing wrong with having some escapist fantasy every now and then.
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# ? May 27, 2019 19:39 |
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The digsite with level scaling is a nightmare on both vet and potd if you pair it with the blessing that starts you at level 4 Also for Gorecci, going there by exiting Port Maje docks through one of the southern streets makes it incredibly easy to sneak past the ruffians Also ngl I wish there was audio because concurrent plotlines could be a bunch of things (Neketaka and Principi are definitely separate stories), the epic fantasy framing device kind of has the issue that it's basically an expected genre standard so hard to avoid. Agnosticnixie fucked around with this message at 19:51 on May 27, 2019 |
# ? May 27, 2019 19:42 |
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I thought each faction awarded a new ship for the endgame quest? I just finished the Huana questline and was expecting to get one of their catamaran things but nope. Wiki content on this is pretty garbage.
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# ? May 27, 2019 20:20 |
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Clanpot Shake posted:I thought each faction awarded a new ship for the endgame quest? I just finished the Huana questline and was expecting to get one of their catamaran things but nope. Wiki content on this is pretty garbage. Every faction has a way to aid you to the final goal, but you don't get a ship from all of them. You get a ship from the Pirates and Rauatai. The Vailians teleport you iirc and the Huana send you watershapers to get you to Ukaizo.
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# ? May 27, 2019 20:25 |
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Nocturtle posted:What were "quicksand features" in the context of Deadfire and games/software development more generally? My understanding is that they're features that seem harmless enough when you start off, and so you keep working on them while they slowly suck you down and prevent you from achieving your main goal. My guess for a quicksand feature in Deadfire might be something like ship battles (and the whole crew/ship equipment system by proxy): it's a system that you'd naturally want to include in a game about sailing around pirate-infested waters, but it's also a system that likely ate up an oversized amount of development time to get it in a relatively balanced, working order, and which is probably ignored almost wholesale by 9/10ths of the people who ended up picking up and playing the game. Scorchy posted:I really liked the two concurrent plotlines. Everyone engaged in petty squabbles while the world is ending . That got real. I liked the idea of the concurrent plotlines, because the struggle of Eothas (someone who's convinced he's doing the right thing and making the world a better place regardless of the cost) directly mirrors the various factions thinking the exact same thing. Like a lot of good fantasy fiction, it dramatizes an internal, subtextual struggle in an external, supernatural way. I think the problem was more with how the two were paced: you only get a single quest where the factions are really mentioned in relation to Eothas (the trip to Hasongo, and then only barely), then Magran's Teeth, and then the choose-a-side roadblock. It sounds weird, but I think gating the Eothas questline more so that it's necessary to interact with the factions earlier - and thus relate the two struggles to eachother - would have created a stronger narrative and made the main questline feel like a short hop. Vermain fucked around with this message at 20:45 on May 27, 2019 |
# ? May 27, 2019 20:33 |
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Be interesting to see what the telemetry data is on peoples’ use of the ship mechanics. I enjoyed it as a feature
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# ? May 27, 2019 20:39 |
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All dialogue was voiced and not a single pet was when really it should have been the opposite.
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# ? May 27, 2019 20:52 |
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Eraflure posted:All dialogue was voiced and not a single pet was when really it should have been the opposite. Concelhaut is voiced!
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# ? May 27, 2019 20:57 |
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Basic Chunnel posted:Pallegina is a better straight man tbh pallegina is a paladin ergo a jackboot and a colonizer. the only place she belongs is in a valian shipwreck at the bottom of the archipelago
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# ? May 27, 2019 21:06 |
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Entropy238 posted:Be interesting to see what the telemetry data is on peoples’ use of the ship mechanics. I enjoyed it as a feature
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# ? May 27, 2019 21:07 |
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The White Dragon posted:pallegina is a paladin ergo a jackboot and a colonizer. the only place she belongs is in a valian shipwreck at the bottom of the archipelago this but while siding with RDC
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# ? May 27, 2019 21:11 |
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I don't really think Deadfire's plot has two struggles. There is the real political struggle and then there is the chasing Eothas plotline that is presented as if it were a struggle, but nah psych! I think that misleading setup is what left a bad taste in people's mouths. There's no reason the main character really had to stay involved with the gods. In fact just doing a straight Yojimbo style game where the protagonist isn't Chosen by the gods, but just a clever person that plays people well. User fucked around with this message at 21:26 on May 27, 2019 |
# ? May 27, 2019 21:24 |
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# ? Apr 24, 2024 20:46 |
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Since Devoted starts with the generic Unarmed proficiency, you can take the Improved Monastic Training to gain access to a pretty decent source of crushing damage to go along with whatever weapon you picked, and it doesn't incur the penalties for using a non-Devoted weapon. Definitely making my Devoted/Soulblade run easier, especially since I went with Battleaxe.
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# ? May 27, 2019 21:51 |