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TheAnomaly posted:She's also not an objectivist, she's Sith. Sith philosphy believes that any form of charity promotes weakness, and life belongs to the Strong. It's very much a religion built around despotism as the ideal government, and as the Dark Side of the force rewards such emotions and actions they've gravitated towards it (even though, in both of those games, the Light Side was objectively the better of the two). All of her handwringing morality and questions are designed to lead the MC to the realization that the Dark Side is strength, and that only strength can free anyone. She's standoffish, but it's justifiable from both her perspective and her purpose, although I think Jolee Bindo does it better as the grey Jedi. In that particular example of hers if you tell the beggar to gently caress off he still gets killed and instead of ranting about charity she rants about how petty violence leads to more violence or something, don't remember exactly but the point is she'll berate you no matter what you do.
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# ? Aug 18, 2019 12:01 |
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# ? Apr 25, 2024 22:32 |
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There's a guy named No-Nut Ned, haha, what in the world
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# ? Aug 18, 2019 14:25 |
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well i blamed the valiant trading company for the explosion and now i'm locked into helping the queen
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# ? Aug 18, 2019 15:18 |
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Belatedly, thanks for the PoE 1 advice /steam guide - I went for Cipher. As a trip report, the switch port actually has pretty well done controls, given that it doesn't use a mouse. The radial menus are pretty good, and they have some clever solutions for ie looking for intractables. A lot of the text initially appears as weird glyphs before turning into English characters after a second or two, ui elements on losing screens sometimes don't load in, and the loading in general is a bit slow. I think for me it's still worth it for portability, but if you're at all on the fence definitely wait for bug fixes.
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# ? Aug 18, 2019 16:40 |
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Zane posted:whenever avellone has had a big hand in rendering an ensemble crpg cast (ps:t, kotor 2) he emphasizes their internal divergences, often to the point of their being outright hostile to each other. the entire crew of kotor 2 are close to each other's throats before kreia's manipulation comes into the picture. even morte and dakkon--together for probably decades with the previous incarnation--don't trust each other and don't let you know what's up. this is also true in nwn2 original and motb--though to a lesser degree--in approx proportion to his involvement. Yeah, he’s good with that stuff
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# ? Aug 18, 2019 16:52 |
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Jose posted:well i blamed the valiant trading company for the explosion and now i'm locked into helping the queen Yeah I don't think you can get the Floating Hangman without being locked into helping the pirates as that's their final quest.
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# ? Aug 18, 2019 17:50 |
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Ginette Reno posted:Yeah I don't think you can get the Floating Hangman without being locked into helping the pirates as that's their final quest. Think it only locks you in if you confirm you got the hangman, if you get it then never talk to the pirates again you could do something else still.
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# ? Aug 18, 2019 18:11 |
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I don't think you can go and grab the Hangman after blowing the powderhouse, though, unless maybe you were at the step where you just need to call the ship out and win that fight? You definitely can (or could, been a while since I tried) grab the ship and avoid siding with the Principi by not turning in the quest afterwards. e: for future reference I made a post about the cut-off points for the endgame faction stuff a billion years ago: En Garde Motherfuckers posted:Sort of. You're locked out of the final step or two for all the faction quests pre-Ashen Maw; you can't screw yourself out of anything prior to that. Afterwards, there's some spots you may get blindsided: The only error there that I know of is the Principi stuff, as listed above. En Garde Motherfuckers fucked around with this message at 18:22 on Aug 18, 2019 |
# ? Aug 18, 2019 18:18 |
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what are the conditions necessary to move aloth's personal plot forward? on my first play through i got him to talk about what he'd been doing since PoE1 right away, and then he was like "good chat i'll fill you in on the rest later" and then through the rest of the entire game, he never ever said boo to me again. i know the original release had all kinds of weird bugs with companion interactions (and aloth in particular) but even on subsequent play throughs, where i've made it up to various points in the game's plot, i've never figured out how to get him past the initial conversation on the boat. everyone else can't wait to vomit their backstory into my lap as soon as i walk past them, but i've never gotten aloth to give me the rest of his personal quest.
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# ? Aug 18, 2019 18:38 |
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Freaking Crumbum posted:what are the conditions necessary to move aloth's personal plot forward? on my first play through i got him to talk about what he'd been doing since PoE1 right away, and then he was like "good chat i'll fill you in on the rest later" and then through the rest of the entire game, he never ever said boo to me again. i know the original release had all kinds of weird bugs with companion interactions (and aloth in particular) but even on subsequent play throughs, where i've made it up to various points in the game's plot, i've never figured out how to get him past the initial conversation on the boat. everyone else can't wait to vomit their backstory into my lap as soon as i walk past them, but i've never gotten aloth to give me the rest of his personal quest. Somewhere around the Wahaki's home island I ran into a merchant vessel or something that they had hit, and that got Aloth talking.
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# ? Aug 18, 2019 18:56 |
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Freaking Crumbum posted:what are the conditions necessary to move aloth's personal plot forward? Far as I can tell: either meet the Insight 4 check, progress down the Huana questline to where Onekaza sends you to speak to the Wahaki, find a shipwreck near Ori o Koiki, or just travel straight to Ori o Koiki. I think a high enough reputation might be enough, too, but I could never confirm it. Going to Ori o Koiki with him in the party is the easiest method, as just walking in will trigger the conversation that progresses the quest to the next stage.
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# ? Aug 18, 2019 19:01 |
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En Garde Motherfuckers posted:You definitely can (or could, been a while since I tried) grab the ship and avoid siding with the Principi by not turning in the quest afterwards. Doesn't that still lock you out of helping other factions though? I know you can grab the ship and then not turn in the quest to Furrante/Aeldys and go book it to Ukaizo without them, but I wasn't sure if you could grab the ship and still join the other factions.
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# ? Aug 18, 2019 19:56 |
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Ginette Reno posted:Doesn't that still lock you out of helping other factions though? I know you can grab the ship and then not turn in the quest to Furrante/Aeldys and go book it to Ukaizo without them, but I wasn't sure if you could grab the ship and still join the other factions. Heck, you can use the ghost ship AND the huana/Valian tricks to get through the storm at the same time.
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# ? Aug 18, 2019 20:02 |
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Ginette Reno posted:Doesn't that still lock you out of helping other factions though? I know you can grab the ship and then not turn in the quest to Furrante/Aeldys and go book it to Ukaizo without them, but I wasn't sure if you could grab the ship and still join the other factions. Nope. You can grab the ship and just never turn it in, giving you the ship and letting you side with the other factions.
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# ? Aug 19, 2019 09:27 |
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Console versions of PoE2 were officially announced (PS4, XBone, Switch) but there’s no release date yetquote:The rogue god Eothas awakened within the stone titan sleeping below your castle, killing your people, and stealing a piece of your soul. Only you and your companions can uncover the rogue god’s machinations as he traverses the Deadfire Archipelago.
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# ? Aug 20, 2019 15:31 |
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I guess there was a quest in Forgotten Sanctum that I never saw because I was too fence-sitty on which Archmage to please. Ah well, I have like three games going anyway, one of them can handle that.
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# ? Aug 21, 2019 03:21 |
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So I am currently playing Pillars 1 for the first time and haven't played a isometric crpg in a while. I completely forgot how much fighting enemies in choke points aka doorways is a big tactic in these type of games.
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# ? Aug 21, 2019 04:22 |
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At least they made sure that kiting doesn't reduce fights to nothing.
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# ? Aug 21, 2019 06:31 |
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I am on my third run through and I have to say, replayability is pretty good. I am now making characters with a really high score in perception and holy cow, there a ton of secret stashes to be found. Also: Pillars of Eternity II: we're gonna need a bigger boat
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# ? Aug 21, 2019 16:43 |
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Meatgrinder posted:Pillars of Eternity II: we're gonna need a bigger boat How else are you gonna hold all those pets?
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# ? Aug 23, 2019 04:34 |
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I was kind of hoping that, given the games focus on colonialism and imperialism, that the main story was supposed to show us the perspective of the natives who are force to watch as a greater power charges in taking whatever it wants while choosing how we are going to live without any input from us. I guess I expected too much?
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# ? Aug 23, 2019 08:26 |
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You got an actual nuanced story instead of Evil Imperialists versus Noble Savages bore.
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# ? Aug 23, 2019 09:35 |
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Mehrunes posted:I was kind of hoping that, given the games focus on colonialism and imperialism, that the main story was supposed to show us the perspective of the natives who are force to watch as a greater power charges in taking whatever it wants while choosing how we are going to live without any input from us. I guess I expected too much? It does. The natives' perspective is also just kinda lovely.
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# ? Aug 23, 2019 09:55 |
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Ravenfood posted:It does. The natives' perspective is also just kinda lovely. There's no room for racism in this discussion.
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# ? Aug 23, 2019 10:02 |
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Mehrunes posted:There's no room for racism in this discussion. What?
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# ? Aug 23, 2019 13:29 |
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Chairchucker posted:What?
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# ? Aug 23, 2019 13:33 |
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is there a for racism?
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# ? Aug 25, 2019 07:37 |
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i recall the huana having a great deal of opinions on things through out the whole game
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# ? Aug 25, 2019 10:47 |
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@ropekid Is there a reason the DLC gives you not one, but two different ways to stop Eothas, and neither of them work and he fucks up reality anyway? It was really frustrating getting to the end and having both options fail, double insult to injury for a journey that was overall nothing but failure. If the game were to ever get a sequel I wouldn't expect those choices to be reflected, it would have just be nice to have all the effort pay off and get an alternate ending for it.
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# ? Aug 25, 2019 20:45 |
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Janissary Hop posted:If the game were to ever get a sequel I wouldn't expect those choices to be reflected Most people would.
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# ? Aug 25, 2019 20:56 |
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Janissary Hop posted:@ropekid Is there a reason the DLC gives you not one, but two different ways to stop Eothas, and neither of them work and he fucks up reality anyway? It was really frustrating getting to the end and having both options fail, double insult to injury for a journey that was overall nothing but failure. If the game were to ever get a sequel I wouldn't expect those choices to be reflected, it would have just be nice to have all the effort pay off and get an alternate ending for it. Not answering for ropekid, only a counterpoint for discussion: I think putting things into a non-free DLC that could dramatically alter the ending would get into a pay-to-win area in this case.
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# ? Aug 25, 2019 21:55 |
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rope kid didn't work on the DLC. If I had to guess, there are a few possible reasons why the DLC doesn't allow you to radically alter the ending... 1: Several ending slides reference the event at the end of the game, or describe events which take place in the context of that event having happened. This includes the other DLC calmer for example the fate of Muatu in SSS can depend on the state of the Wheel. That's a lot of potential re-recording 2: they didn't want people to think of the paid DLC as "selling the good ending" 3: they are, or were, planning a sequel, and wanted to make sure all possible endings for the 2nd game led to the same starting point of the 3rd
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# ? Aug 25, 2019 22:04 |
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Avalerion posted:Most people would. I think after "every rpg ever not acknowledging anything you did in the last game except in token ways" people will have gotten used to it. See: every Bioware game.
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# ? Aug 25, 2019 22:33 |
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isk posted:Not answering for ropekid, only a counterpoint for discussion: I think putting things into a non-free DLC that could dramatically alter the ending would get into a pay-to-win area in this case. 2house2fly posted:rope kid didn't work on the DLC. If I had to guess, there are a few possible reasons why the DLC doesn't allow you to radically alter the ending... These are all rational answers, but then it brings me to: why even put this stuff in the game in the first place then? I cannot have been the only person disappointed by: Waidwen coming along to talk Eothas out of it and Eothas is just like "you make a good point... but I'm gonna do it anyway." and Monkey cheese god Wael's anime tentacle monster having an epic battle with Eothas that just ends with... Eothas breaks the machine anyway. Also Eothas dies and there's a giant tentacle god around, have fun accounting for that in a sequel! I'm am trying to see if there's some higher thinking here that eludes me.
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# ? Aug 25, 2019 22:38 |
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Janissary Hop posted:Waidwen coming along to talk Eothas out of it and Eothas is just like "you make a good point... but I'm gonna do it anyway." For this I thought you’re not actually communicating with present Eothas during the bridge scene, just exploring the memory. Unless I severely misunderstood. Anyway the answer to both your questions is very clearly the wheel needs to be broken as part of the story for the next game as you yourself acknowledged. Also considering the dlc was done by a different team I don’t think they were in a rush to rian Johnson the the main game and completely change the direction of the ending. Starks fucked around with this message at 23:25 on Aug 25, 2019 |
# ? Aug 25, 2019 23:02 |
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Janissary Hop posted:@ropekid Is there a reason the DLC gives you not one, but two different ways to stop Eothas, and neither of them work and he fucks up reality anyway? The game is abt unstoppable forces, basically. You use a nuke to stop a nuke, well friend you’ve got two nukes
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# ? Aug 26, 2019 00:09 |
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Pillars is different in that while you’re a force to be reckoned with, you’re not a god. The fact that you can bend Eothas’s ear even a little is an enormous triumph. No one else could and neither could the other gods. This game and it’s narrative were awesome for that very reason. Tons of choices matter, but that doesn’t mean you can or should be able to change the world.
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# ? Aug 26, 2019 00:31 |
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chaosapiant posted:Pillars is different in that while you’re a force to be reckoned with, you’re not a god. The fact that you can bend Eothas’s ear even a little is an enormous triumph. Anyway, do the generic faction boats continually spawn? I do like the seemingly endless pirate life. Basic Chunnel fucked around with this message at 00:53 on Aug 26, 2019 |
# ? Aug 26, 2019 00:51 |
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Janissary Hop posted:These are all rational answers, but then it brings me to: why even put this stuff in the game in the first place then? As for Waidwen, whether he actually manages to talk Eothas down or not it's nice for them to get a final conversation after the backstory revealed in the DLC. They have a nice little chat via farming metaphors and Waidwen gets to bear witness to the culmination of the work which got him killed. It's a satisfying conversation in a way a lot of the other final dialogues aren't, because it feels like they're actually wrapping stuff up that was set up before Starks posted:For this I thought you're not actually communicating with present Eothas during the bridge scene, just exploring the memory. Unless I severely misunderstood.
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# ? Aug 26, 2019 01:03 |
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# ? Apr 25, 2024 22:32 |
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2house2fly posted:3: they are, or were, planning a sequel, and wanted to make sure all possible endings for the 2nd game led to the same starting point of the 3rd I wonder where a sequel would go. Rauatai and the Republics both make a degree of sense given how heavily involved those factions were in Deadfire. Aedyr might also be something to consider given Woedica is always up to no good and Aedyr loves them some Woedica. The White that Wends and The Living Lands seem more like DLC/expansion areas to visit.
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# ? Aug 26, 2019 01:26 |