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I was looking for POE2 reviews/comments and found something so surprising I don't even know what to think. I was pondering buying POE2, but I usually wait for steam sales and all DLC to be released; I have a gaming backlog. So while looking at reviews I decided to go to rpgcodex because I've enjoyed some of their "top 50" style RPG lists and discussions in the past. Years ago. I found their POE2 release discussion thread and starting reading around page 3. I don't feel like I can even link it in good faith because some comments are so ugly. The majority of posts aren't talking about quests, or bugs, or combat, or anything I usually associate with RPG reviews. Instead, the comments are about "SJW" writing, lesbian characters in game, minority characters in game, how many blacksmiths are women, bathhouse dicks, and random ethnic group comments. Their posts have tags like "cuck". Just ... what happened to the nerd community? I can't even imagine comments like this being so pervasive in discussion of other big-name RPGs, or, maybe I've been too busy to pay attention? I mean, the writing in POE2 isn't so far off the norm that it actually affects story and immersion, right? That seems hard to believe. I am probably going to just buy an obsidian edition of the game now because I know I'll play it eventually anyway and it feels like a show of support for the game against a toxic community.
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# ¿ May 12, 2018 17:16 |
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# ¿ Apr 23, 2024 07:40 |
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Accretionist posted:Why are you taking it seriously? I've never even heard of, "rpgcodex." They've had some interesting original content in the past, such as: this GOTY survey/list http://www.rpgcodex.net/article.php?id=10535 this top 70 RPG list http://www.rpgcodex.net/content.php?id=9453 and other discussions. It's just a RPG site.
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# ¿ May 12, 2018 17:27 |
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Question: during character creation, there are various pre-set options for POE1 histories. What different effects do those have in-game?
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# ¿ May 12, 2018 20:39 |
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How do you name uncharted islands? I can't figure it out in the UI, or maybe I haven't hit an uncharted island? Anyone have a video of this?
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# ¿ May 13, 2018 00:24 |
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Agean90 posted:you get the quest from the cartographer in queens berth then go explore the islands in the area he tells you to. you then do the short dungeon these islands have and when you leave it you'll get a popup asking you what you want to name the island Thanks, I went back and got the quest and went into a mini-dungeon and got to name an island. Wanted those points for Berath's Blessings.
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# ¿ May 13, 2018 01:09 |
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Inverness posted:I still don't like this mechanic of companions not getting experience if they're not in the party. I've seen conflicting posts on this, do companions "catch up" in xp when you re-add them to the party? Or is there really a significant penalty to not constantly rotating companions?
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# ¿ May 13, 2018 15:15 |
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Ravenfood posted:Unique companion subclasses so far: Count Uvula posted:Huh? Do you just mean people who have a unique subclass? If so, every full companion except Eder and Aloth have one I think. Whoa, so those companions get special skills not available to the main character? Any companion or sidekick other than those 5 get something special?
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# ¿ May 13, 2018 16:35 |
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What's the deal with monks and weapons? Can monks use swords and still use all their skills? Or other weapon types? It seems like you miss out on the chance to use fun uniques w/ monk.
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# ¿ May 13, 2018 17:13 |
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Thanks for all the replies, heh. I shall make my first real character a monk! Wanted a DPS char that benefits from perception, and didn't want to multiclass Xoti.
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# ¿ May 13, 2018 17:35 |
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isk posted:Specific ones I like: Devil of Caroc Breastplate from the weapon/armor shop in Neketaka's Terrace, Does that always show up or is it dependent on choices made during save import / pre-made history selection?
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# ¿ May 13, 2018 20:34 |
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Gyoru posted:Looks like Level Scaling of any kind doesn't actually work at all. How does something like that make it through public beta?
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# ¿ May 13, 2018 23:04 |
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Firstborn posted:So which is it? Is it still scaling correctly but just missing the difficulty indicator? There are multiple posts from dudes playing on PotD with level scaling doing math on how level scaling must not be working. Other people posting on non-potd that it’s broken, possibly related to it getting turned off when you temporarily change difficulty level. At this point I can’t find someone that verifies it actually works as intended for an entire game.
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# ¿ May 13, 2018 23:21 |
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CottonWolf posted:If the level scaling isn't working, that explains a lot. Someone made a reddit PSA about it being entirely broken on r/projecteternity a couple hours ago so it’ll probably get dev attention tomorrow.
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# ¿ May 13, 2018 23:41 |
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frajaq posted:finished a 100% content run just now on Hard, and I'm kinda disappointed by how easy the game became, and I can't even use that scaling poo poo properly because it doesn't even work? I'm really surprised nobody from OBS has commented about level scaling yet. If it doesn't work, it should be acknowledged. If it does work, it should be explained. If they don't know, they could ask for whatever information they're missing.
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# ¿ May 15, 2018 00:01 |
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Oh, good, thanks. Hadn't seen that. I checked official forums, here, and a reddit thread but I can't hit all media sources.
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# ¿ May 15, 2018 00:21 |
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Beta patch notes are promising. If level scaling is really fixed and companion disposition super-acceleration gets fixed for patch, then, this may be the version for finally properly starting a game.
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# ¿ May 15, 2018 23:44 |
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Akong posted:A few. Not a lot. ha ha ha no way. Speaking of combat is there a place to farm xp/gold without running out of enemies? Even via respawns?
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# ¿ May 16, 2018 03:02 |
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Pinned official wiki thread is here, so that second wiki https://forums.obsidian.net/topic/98308-the-pillars-of-eternity-wiki-the-saga-continues/ but yeah it is... spartan.
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# ¿ May 16, 2018 03:28 |
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New beta is up recently:quote:Hello all, https://forums.obsidian.net/topic/98361-fixes-to-the-patch-beta-build/page-6 Anyone here running this?
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# ¿ May 16, 2018 22:52 |
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Anyone know ways to quickly "maximize positive" or "maximize negative" relationships with a companion to get the steadfast ally / burning bridges achievements? Can you get these before leaving tutorial isle, like after just an interaction or two? This may be much easier to get before they fix dispositions.
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# ¿ May 17, 2018 00:11 |
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pmchem posted:Anyone know ways to quickly "maximize positive" or "maximize negative" relationships with a companion to get the steadfast ally / burning bridges achievements? Can you get these before leaving tutorial isle, like after just an interaction or two? Hieronymous Alloy posted:You can max negative with Pallegina by repeatedly praying at the shrine outside neketaka. Need 9 religion skill on a party member. Good tip, thanks. Still looking for tutorial island options, though, if anyone knows of 'em.
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# ¿ May 17, 2018 00:22 |
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onesixtwo posted:This, and put Tekehu in your party with you in order to get max approval at the same time. A friend mentioned he did it with Xoti, but I couldn't get any rep changes with her to show up. Mission accomplished. It took 55 minutes from creating a new character to getting both achievements. Tekehu tried to gently caress me like, when we first met, and another time after we first got to that shrine. Dude I've known you for 5 minutes and all we did was walk to 2 places.
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# ¿ May 17, 2018 03:25 |
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Finally starting a real playthrough. Happy for 1.0.2!
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# ¿ May 17, 2018 23:42 |
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Nasgate posted:I know they worked on making the game pretty modable, [...] I'm surprised POE2 doesn't support Steam Workshop. It's TYOOL 2018 and new RPGs should have this. Other recent purchases of mine, Stellaris and DOS2 did a great job incorporating support for player-created content directly via Steam or in-game. For POE2, you have to use nexusmods.com like you're playing Skyrim or w/e.
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# ¿ May 19, 2018 00:24 |
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Working on my first non-throwaway playthrough, the fragments of whispers of yenwood were in my ship's cabiniet (captain's quarters). But the fragments of the blade of the endless path are nowhere to be found. Do they show up in the same spot / time as yenwood's? Why would they be missing? I am using the generic pre-made benevolent history, if that matters.
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# ¿ May 19, 2018 03:11 |
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No Pants posted:They show up in the same container. They don't appear in created histories right now, just imported saves. Well, the Yenwood frags showed up in a pre-made history for me. Guess I'll console in the Path frags.
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# ¿ May 19, 2018 03:27 |
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frajaq posted:They appear in created stories but you have to select the option where you DIDN'T reforge the blade ugh I can't console it in without breaking achievements for this game. I guess I'll chalk this one up to a bug and hope it's patched later.
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# ¿ May 19, 2018 03:32 |
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my cipher was so boring toward the end of POE1 it’s the reason i’m using pre-made histories instead of importing. clean break, no association with past I do enjoy these games though!
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# ¿ May 19, 2018 04:30 |
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Stokes posted:Ship combat is so incredibly terrible and needlessly confusing that I'm already to call PoE1 vastly superior to 2. yeah, I tried ship combat for 5 minutes in my first encounter and then decided, NOPE! Close and board. The actual boarding fight was fun. Maybe I need a non-starter-ship for cannon combat to be fun.
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# ¿ May 20, 2018 02:38 |
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Your Parents posted:I would also like to be able to change my crew at any port instead of having to specifically go back to neketaka every time. yeah that was kind of surprising at first, but it makes sense. if they don't get on the boat with you, then they're not traveling to the next port, so you have to go back for them.
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# ¿ May 20, 2018 15:52 |
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Is there a comprehensive list of timed quests somewhere? Quests where, if you go do something else for too long instead of executing the quest, there will be consequences. The only discussion I've seen of this is at this link: https://forums.obsidian.net/topic/98638-timed-quests-list/
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# ¿ May 20, 2018 16:11 |
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I understand that some questlines later in the game are mutually exclusive. Is there a big fat warning before you do something that will prevent you from finishing another questline? Or, how far can you go in various quests before you have to choose?
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# ¿ May 20, 2018 21:37 |
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Introduce a forging system to craft your own unique items in a DLC. Boom most popular DLC ever.
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# ¿ May 21, 2018 02:38 |
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Tinfoil Papercut posted:Being able to program your own AI combat behavior is cool and makes up for the non-turn based aspects. I wish the game had an arena where you could endlessly fight a variety of enemies to try out AI scripts and various skills / parties.
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# ¿ May 21, 2018 15:14 |
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hahaha jesus, I just sailed into my first storm (on accident, via auto-navigator). ship lost with all hands, party dead. happy this wasn't a Trial of Iron run.
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# ¿ May 23, 2018 02:25 |
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frajaq posted:https://twitter.com/jesawyer/status/999741785042665472 I like that they're datamining this stuff, should make balancing better in the end.
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# ¿ May 24, 2018 22:45 |
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Nasgate posted:So far the only noticeable thing is the gods loving you in various creative ways. Berath in particular was pretty neat. If you want to metagame, spoilers. I thought blade of endless path fragments were bugged for all pre-set obsidian histories? I tried the top 2 pre-set history options and didn't get endless frags in my cabin, only the other one (1.0.2).
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# ¿ May 25, 2018 04:09 |
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I'm about 30h into my first real playthrough now, all under 1.0.2. Enjoying the game quite a bit. My main suggestion for future patches/DLC/mods relates to the fact that there's no easy way to just goof around testing combat skills with all your party members, especially on a variety of targets. You need to reload saves and go back to known fight areas with different party compositions, which is cheesy and time consuming. It would be good if there was a "target dummy" area you could use combat spells on in town (or on a beach somewhere), and it would be GREAT if there was an "arena" where you could actually fight live enemies with a variety of different types/difficulties/numbers. Make it not count toward bestiary XP or only use species you've already unlocked in bestiary or whatever. Raiding ships doesn't really count because those are all kith enemies, so you can't evaluate spells better suited when facing non-kith enemies.
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# ¿ May 25, 2018 16:49 |
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Anyone else have the issue that GeForce Experience will detect my Steam installation of POE1 when scanning for games, but will not detect POE2?
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# ¿ May 25, 2018 19:11 |
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# ¿ Apr 23, 2024 07:40 |
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Sanzuo posted:Does everyone here think I should do all the content in PoE I or just blaze it to the end and pick up PoE II? All you really need from POE1 is an emotional connection to the companions that show up in POE2, and a hatred of every other npc.
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# ¿ May 26, 2018 03:47 |