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End game quest line stuff: I completed the blow up the powder house line for the Huana and there was no follow up quest afterwards to go to Ukaizo. I thought maybe they'd help me when I sailed into Ondra's Mortar but, after I got through it said I made it to Ukaizo with no help. Is this a bug? Am I supposed to get the quest for Ukaizo from someone other than the Queen? E: Also does anyone have the Gaun's Pledge DLC but, have it not installed? I don't remember purchasing it.
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# ¿ May 19, 2018 13:59 |
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# ¿ Apr 25, 2024 12:26 |
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Do I have to do anything special to get it to install and work?
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# ¿ May 19, 2018 14:03 |
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My huana faction questline is broken .
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# ¿ May 21, 2018 02:40 |
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What is this abomination?!
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# ¿ Jul 26, 2018 22:33 |
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I'm going to start one of the god challenges and am going to go with a mostly multiclass party. I like the bleakwalker/berserker combination, it puts out so much damage and takes hits fairly well. You don't have to worry about the usual confuse problem either because there's a paladin talent that basically negates it. That's pretty much the end of what I know of good multiclass combinations though what are some other good ones?
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# ¿ Aug 17, 2018 19:03 |
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Are there any new soulbound things in SSS?
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# ¿ Oct 8, 2018 04:43 |
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User posted:
I think your brain has a segfault.
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# ¿ Oct 20, 2018 03:27 |
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I made a history where I empowered woedica and it doesn't seem to be referenced at all. I'm right after hasongo.
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# ¿ Dec 21, 2018 05:48 |
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Is there a way to add items without breaking achievements? I killed Fyrgist for the Kapana Taga club but, it didn't drop. I'm pretty sure its a bug as I see other people had the same problem so I want to add it.
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# ¿ Dec 21, 2018 15:46 |
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pmchem posted:Has that bug been reported in an official bug report style with reproduction, save game, in tech support forum, etc.? Yeah, its apparently been around since October. https://forums.obsidian.net/topic/106338-kapana-taga-wont-drop-after-killing-fyrgist-the-guy-near-volcanic-island-south-of-tikawara/
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# ¿ Dec 21, 2018 18:18 |
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How well does priest/monk play? Priest of Woedica / Forbidden Fist looks like it might be cool.
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# ¿ Jan 14, 2019 03:18 |
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andrew smash posted:Yeah that story is absolutely my favorite individual bit of pillars lore and I was so loving excited to wander into it! I'm hoping we meet him again. Also where was my option to join him and tell the others to gently caress off? E: was it just me or did empowering woedica from poe1 do absolutely nothing? Azuth0667 fucked around with this message at 03:33 on Jan 19, 2019 |
# ¿ Jan 19, 2019 03:27 |
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Is there a list of good potd builds and a list of good scripts by role/class?
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# ¿ Mar 21, 2020 23:57 |
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PoE3 when?
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# ¿ Feb 15, 2021 03:07 |
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Optimistically hyped. I'd like to see a game like Outer Wilds (not Outer Worlds) set in Eora. Maybe we can go find out what Wael doesn't want us to know about the stars.
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# ¿ Feb 16, 2021 17:03 |
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I hope we get Eothas back in one of the future installments. Dude knew how to stick it to the other lovely gods.
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# ¿ Mar 26, 2021 14:17 |
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Give me PoE3 with BG3's graphics, an in-house engine, WOTR's mythic path system, and an orchestral sound track.
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# ¿ Nov 21, 2021 00:42 |
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One thing I hope is exported from PoE1/2 is how they treated buffs. Sitting there and buffing to the gills every encounter is so tedious. You can't avoid it either because if you do your normal difficulty encounter now becomes a much harder encounter.
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# ¿ Dec 9, 2021 13:46 |
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Furism posted:I liked the buff system but I didn't like the Affliction/Inspiration thing where stuff would overwrite each other. I prefer to keep both the buff and debuff and let them figure out what's overwriting what, or just math it out (+10 Attack buff vs -5 Attack debuff, ok now I have only +5 Attack). I get where you're coming from and I like the idea of just using arithmetic. I think I've played too much pathfinder lately because literally anything is better than the cycle of buff for 5 minutes -> hope RNG doesn't screw you -> rest -> repeat. With that said it was really cool and thematic to remove a debuff with the appropriate buff. It's also really satisfying to cast a few self-buffs on aloth and utterly dominate an encounter. I think PoE nailed it with making buffs a decision worth considering instead of a necessity.
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# ¿ Dec 10, 2021 04:31 |
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I won't get to go to that so someone ask if we get to see Concelhaut in avowed.
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# ¿ May 22, 2022 22:31 |
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ilitarist posted:People probably expected a big dungeon or a very epic battle in the end and fighting Eothas would be an obvious example of that. I get why the ending is relatively quick (the game is supposed to be replayable, you don't want story-focused players to be stuck there, narrative reasons make enemy faction battle a walk in the park etc) but people expected a bigger crescendo in the end. We did get this with the guardian fight then the fight in ukaizo.
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# ¿ May 25, 2022 15:45 |
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I'm still hoping for PoE 3.
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# ¿ May 30, 2022 20:48 |
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ilitarist posted:I think it's easier to argue that PFKM is original than it is well executed. I never got these sort of bugs in my PoE2 runs years ago.
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# ¿ Jun 4, 2022 00:04 |
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ilitarist posted:Therefore they do not exist?.. I'm just shocked, it ran really well for me.
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# ¿ Jun 4, 2022 13:26 |
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ilitarist posted:RPG as the genre invites bugs. Scripting can't account for all the possible sequence breaking. Often you've got a lot of AI actors doing variety of stuff (more noticeable in open world persistent world's like Skyrim or Cyberpunk 2077). PoE2 isn't bad in terms of bugs, especially now. I can't name any recent RPG that would be better in that regard. It has huge performance issues - I can't get stable 60 FPS on a powerful 2021 machine and I can load a map of England in Assassin's Creed Valhalla in the same time it takes to load a single room map in PoE2 - but this can be explained by an exotic choice of technologies. UI issues don't have the same justifications but those issues are extremely minor. Nah, compare PoE1/2 to pathfinder km/wotr. The PoEs came out playable and with relatively few bugs while the pathfinder games were a horrible mess for at least the first month. I don't thing RPGs are intrinsically buggy but companys are more than happy to shirk their QA responsibilities.
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# ¿ Jun 4, 2022 13:58 |
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That's another bug that never happened to me and I double clicked all the time. The only thing I had happen was falenrode's dialog was [node somenumber]. I wonder how many of these are occurring due to engine nonesense or bullshit from the os. Speaking of that MS Office 2020 has more bugs than the pathfinder games. I don't understand how it got so much more hosed up from ms office 2016.
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# ¿ Jun 4, 2022 14:16 |
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chaosapiant posted:Weirdly, seeing this gives me slightly more hope of a Pillars of Eternity 3 at some point. I hope I’m right. Yes! PoE3 when?!
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# ¿ Jun 12, 2022 22:31 |
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Wicked Them Beats posted:Avowed has been going through some sort of development crisis with devs leaving the project and talks of it being rebooted, but rumors are Carrie Patel has taken lead on it so hopefully it has a clear vision going forward. She was heavily involved in Pillars so the lore and general feel of the game world should be on point if nothing else. Outer worlds had its good points but I couldn't get into it. I don't get the woke hate either, finding parvati a date was an awesome quest line.
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# ¿ Jun 27, 2022 02:19 |
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Mutation warrior rocked it pretty well.
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# ¿ Aug 12, 2022 04:40 |
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More games need to take a page from PoE and eliminate pre-buffing.
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# ¿ Aug 12, 2022 16:16 |
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ilitarist posted:It's not like PoE is the first game that fixed the issue. When people talk about Dragon Age they concentrate on stuff that made it mainstream and the new poo poo, but it had similar philosophy. IIRC there were very few actual timed buffs like health regeneration. Most where modal abilities, like speed up the party by lowering your max MP by 20% or something. It also had grazes like PoE so that combat didn't depend on luck as much. I played DA3 last and the MMO stuff left me with bad feelings about the series. I forogt about all of that and I need to play DAO again. E: I also like how the loot in PoE has cool unique stuff instead of generic +1-4 fauchard. Azuth0667 fucked around with this message at 17:44 on Aug 13, 2022 |
# ¿ Aug 13, 2022 17:38 |
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ilitarist posted:Inquisition's problem was following two games where you were expected to do *everything* excluding maybe some very minor sidequests. I call it MMO like because it literally had collect bear asses stuff and grind X enemies quests. There was no greater story or any of that just go do thing. When I think interactive world I think W3 when you stumble into monster camps and get loot or MHW where you're out collecting stuff to prep for the next hunt and a monster roams into the area.
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# ¿ Aug 15, 2022 18:55 |
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moot the hopple posted:To each their own but I think that's a boring approach to item design and game progression. Like okay, I entered a new chapter and now instead of +2 gear, I can buy +3 gear. I made no meaningful decision or interesting character choices here, all I did was keep up with the stats of the new enemies I'll be facing. It's simpler certainly, and you might feel a sense of progression because numbers went up, but it did so in a very flat and predictable way. I don't get much of a thrill from replacing a +2 longsword with a +3 longsword if all I got from it was a bonus to my attack and damage roll and maybe a shinier graphic. I'd much rather have the PoE approach where weapons and gear have interesting enchantments and branching upgrades that allow you to make cool choices or take your build into unexpected, new directions. This is how I feel as well. I liked the choices when upgrading my gear and PoE did proficiency way better than any other game I've played.
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# ¿ Aug 15, 2022 18:58 |
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I have to remind myself of that for neketaka otherwise I end up trying to kill the skeleton paladin dude at level 3.
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# ¿ Aug 16, 2022 15:59 |
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This is probably a long shot but is there a list of potd viable builds anywhere?
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# ¿ Aug 17, 2022 14:15 |
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Something that can handle the superbosses. They're the only things I haven't cleared before.
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# ¿ Aug 17, 2022 15:19 |
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Huh, I didn't know that existed. Also it seems that it doesn't sync with steam and all my Berath's blessings are gone. Is there any way to edit a file or mod to enable all of them again?
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# ¿ Aug 17, 2022 17:29 |
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I forgot how ridiculous the dlcs are on potd.
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# ¿ Aug 24, 2022 03:56 |
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Fair Bear Maiden posted:I'm too lazy to search for the Tumblr post (I think it was one?) where Sawyer said it, but Deadfire apparently had enough legs to get the team a bonus in the end, so while I'm sure that doesn't drastically change the considerations made about it since release (especially since these projects are expensive and justifying the expense + long-term support based on possible future profits after a weak release is very hard) it's nice to hear that at least it wasn't a total flop. Wasn't part of this because of the switch to fig for funding?
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# ¿ Oct 24, 2022 16:26 |
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# ¿ Apr 25, 2024 12:26 |
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moot the hopple posted:So the basic gist is that a Berserker's health drain, normally a negative consequence you have to accept in exchange for the subclass' other benefits, actually becomes a boon when combined with a Monk, who'll gain Wounds from the self damage while Frenzied. A Nalpazca monk passively gains Wounds on top of that whenever he's high on drugs, meaning a Berserker/Nalpazca is always gaining a steady flow of Wounds from both sources so he can constantly spam his attack abilities. The two classes synergize further in that they both have abilities that will lower enemies' Fortitude defense. Combined with the morningstar modal which further lowers Fortitude, the key Barbarian passive ability Brute Force which allows Barbarians to target Fortitude instead of Deflection if it's lower, and the hit-to-crit conversion that a Berserker gets while using Frenzy, a Berserker/Nalpazca is able to significantly lower their target's defenses and land huge critical hits, which leads to some crazy things such as getting free attacks and refundable stuns. Here's the build in detail: More of these, this is awesome!
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# ¿ Nov 16, 2022 22:26 |