|
Backstab is a trap, right?
|
# ¿ Jun 18, 2020 01:10 |
|
|
# ¿ Apr 25, 2024 03:19 |
|
I kinda of want to do a “autolevel only” run, by which I mean I would level up companions according to what their skills and abilities would be if you had met them at that level and had autolevel turned on. It makes sense from a ~roleplaying~ perspective Some brave, sad soul on Reddit posted a spreadsheet with PoE1’s companions, but I can’t find one for PoE2. I thought about what it’d take to do it, and it probably means setting your watcher to a certain level through the console, accepting a companion into your group, writing down on a separate piece of paper how they levelled, then reloading and picking a different level for your watcher, accepting the companion into your group, etc. Repeat a whole bunch of times. Sounds tedious and I’m wondering if anyone can think of a better way of doing things
|
# ¿ Jun 18, 2020 22:51 |
|
What’s the deal with the ligatures option anyway
|
# ¿ Jun 19, 2020 09:53 |
|
Big, martial guys with colourful skin?
|
# ¿ Jun 19, 2020 10:40 |
|
I rely on the recommended stats because I RESPECT the artist’s VISION
|
# ¿ Jun 21, 2020 21:29 |
|
Hey can the different races interbreed? Asking for a friend
|
# ¿ Jun 22, 2020 10:56 |
|
I’ve only skimmed the past few pages because I haven’t finished PoE2 yet, but now I’m wondering: I want my current character to be a hardcore abolitionist, is that direction not really represented in the game?
|
# ¿ Jun 22, 2020 18:34 |
|
Pillars of Eternity 1 does this annoying thing, where a given piece of dialogue starts with a short bit of prose before the character speaks; however the voice acting starts up right away, so while you’re glancing through the opening text you’re hearing someone read out lines a couple of paragraphs ahead of where you’re at. Tempted to turn off voices completely
|
# ¿ Jun 23, 2020 14:27 |
|
I think it’s p cool that a video game thread can embark on an earnest and considered pages-long discussion about colonialism and imperialism and not have it be off-topic, I really can’t wait to be far enough into PoE2 to start interacting with the factions
|
# ¿ Jun 23, 2020 22:34 |
|
Am I alone in wishing that PoE2 had a different protagonist than PoE1? The fact that you and your companions are set back to level 1 irks me... I’m a dragonslayer, why am I struggling to beat up these four boars? That’s probably an obvious criticism. But, really, the big thing is that, for me, having never gotten to the end of PoE1, I just can’t bring myself to get too invested into 2 until I beat the first game... I guess I’m comparing it to two BioWare series, Baldur’s Gate and Mass Effect. BG1 and BG2 are fortunate enough to be in the exact same combat engine, meaning character progression is entirely linear. Also, there is basically no reactivity to any of the choices you made in the first game; instead, you often get the chance to state what your attitude was towards a reoccurring character the first time you encounter them in BG2. And I’m wondering, isn’t that exactly enough? The Mass Effect games are famous for its callbacks to many minute decisions the player made in the previous instalments, and it feels appropriate to me there, simply because the protagonist Commander Shepard is a very defined character with very specific background information. The entire series is also entirely about one specific crisis, whereas, as far as I know, PoE1 and PoE2 isn’t. I don’t know. I don’t know how much manpower was spent making sure that the right flags get checked based on your PoE1 save data, but part of me feels that I’d be A-OK if the devs’ attention was spent elsewhere.
|
# ¿ Jun 27, 2020 11:05 |
|
I find it hard to go through these games as not-good, it’s hard to justify picking up sidequests
|
# ¿ Jul 4, 2020 02:49 |
|
Drop the difficulty a level or two
|
# ¿ Jul 11, 2020 06:18 |
|
I didn’t know that those randos who tell you their life story at the drop of a hat were backers. Makes a lot more sense now
|
# ¿ Jul 15, 2020 07:05 |
|
I wish you could pop potions outside of battle. What made Baldur’s Gate potions fun was that you could scout ahead, drink your potions of strength or speed, and also they lasted several in-game hours
|
# ¿ Jul 20, 2020 11:24 |
|
+15% healing received, yay
|
# ¿ Jul 20, 2020 11:34 |
|
I guess it really is about consumable strength. In Baldur’s Gate you had potions that doubled movement speed and gave you an extra attack per round, potions that made you immune to spells, potions that made you as strong as a giant ten times your size, potions that made you invisible. In pillars of eternity, at best you’re fudging the numbers in your favour; at worst you’re not using them because they have an opportunity cost attached to them, particularly in turn-based mode. Now I’m wondering, is there a stated reason why you can cast buff spells outside of combat?
|
# ¿ Jul 20, 2020 11:48 |
|
Why priest of Skaen? Just looked over some of their unique spells, nothing screams “nearly required for The Ultimate”
|
# ¿ Jul 31, 2020 18:36 |
|
The camera is what did me in. Same with Divinity Original Sin. Thank god Pillars keeps things 2D
|
# ¿ Aug 1, 2020 10:25 |
|
The Endurance/Health attrition thing in PoE1 could be a little goofy, like sometimes it was better to let your guy get knocked out for the rest of the fight instead of healing him, because healing him would mean more Health loss and risk him permanently dying
|
# ¿ Aug 29, 2020 13:45 |
|
IIRC the blunderbuss in particular is really good for a cipher, something about how it calculates focus gain
|
# ¿ Sep 13, 2020 01:49 |
|
What would be the order to complete Pillars 1 content in such a way that makes sense story-wise, so that I’m not off breeding chocobos or whatever when I should probably be solving a world-ending threat?
|
# ¿ Oct 16, 2020 12:23 |
|
Big, empty wilderness areas between plot points, simplistic dialogue options, and no interesting companion interactions.
|
# ¿ Oct 18, 2020 13:59 |
|
Is it just me or is White March really difficult!! I’m level 7, but I’m losing at least one guy every fight, and having to rest much more often than in the base game, which usually is about once per Endless Paths floor. I’ve had to rest twice just exploring one half of Longwatch Falls.
|
# ¿ Oct 18, 2020 18:10 |
|
I’m going by the couple of posts last page that suggested level 7, or alternatively once Act 2 asks you to pick a faction (I’m at both)
|
# ¿ Oct 18, 2020 18:17 |
|
Octo1 posted:Here's your problem, Longwatch Falls is the hardest of the areas and you should leave it for last. Ah that’s a relief. Thanks. I wish the game told you!
|
# ¿ Oct 18, 2020 18:33 |
|
I’m also playing through White March for the first time, and agree that it’s really, really good. Definitely a cut above many parts of the base game, which can sometimes be dry or restrictive. In fact I’m not particularly looking forward to getting to Twin Elms, which will also be new to me, I just get the feeling it’s going to be a step down
|
# ¿ Oct 19, 2020 20:02 |
|
NPCs with quests will have little barks when you approach them for the first time, like “Oh Rowena, my love... *sigh*” or “Psst! Hey you!” or “Won’t anyone at least hear me out?” Also, I would suggest making it so that objects and nameplates are constantly highlighted, by making Tab a toggle instead of a “hold to highlight” key. It feels much better to me. Relatedly, I’m getting good at ignoring buildings that wouldn’t hold immediate interest for my character. Why would my guy want to check out a fishery, or some random noble’s house, or a warehouse?
|
# ¿ Oct 20, 2020 17:41 |
|
At least the dwarves don't have inexplicable Scottish accents
|
# ¿ Oct 20, 2020 19:58 |
|
I finished White March 1 and unlocked the Durgan Steel enchantments... This is the most “too good to use” I’ve felt in a long time
|
# ¿ Oct 21, 2020 20:29 |
|
I‘m disappointed that PoE2’s Hard mode increases enemy stats a smidge, then first game’s Hard mode didn’t and felt more fair?
|
# ¿ Oct 22, 2020 15:16 |
|
Hey so I turned on scaling for White March Part Deux, and got completely demolished by a group of xaurips in the Stalwart mines. That’s one of the “inexplicably difficult” areas of the game, right? Or did I gently caress myself over by going for scaling?
|
# ¿ Oct 22, 2020 20:59 |
|
I’ve discovered that the “auto-level companions” is doubly a trap: besides the ability selections not being particularly optimal, it may sometimes even give you fewer abilities overall. For example, Priests normally get the ability on the far-left of the tree for free as they increase in Power Level... But not Xoti, if she’s auto-levelled. She spends points to get those. I just tested her auto-level selections by manually increasing my level by one and repeatedly recruiting her, and recording what she picks. So a Xoti who auto-levelled all the way to 20 will have 28 ability points spent... versus the 37 a fully player-directed Xoti gets. I also checked with Edér, using the same level-up-by-one method, and as a Fighter he only spends 1 point at level 16 when he should have 2 to spend... As a Rogue, weirdly enough he gets 3 at level 11 but none at level 12 (so it evens out, I guess)... And as a Swashbuckler, at level 6, he picks a Power Level 3 ability when he only should only have access to Power Level 2. Just goofy stuff all around. Anyway, my personal project of recording how the game auto-levels your guys is cancelled because after seeing what it does to Xoti, it’s pretty unusable. edit: Here's a lovely, homegrown Xoti versus a soulless, auto-levelled Xoti at level 20: Jay Rust fucked around with this message at 16:48 on Oct 24, 2020 |
# ¿ Oct 24, 2020 16:42 |
|
Maybe, but then they could’ve just put the missing points into passive abilities.
|
# ¿ Oct 24, 2020 17:26 |
|
I don’t mind being evil but I don’t like being rude Lots of crpgs consider those the same
|
# ¿ Oct 29, 2020 15:58 |
|
The pet doesn’t get better armour as the it levels does it?
|
# ¿ Oct 30, 2020 03:04 |
|
Can’t say I’ve ever noticed a wild surge
|
# ¿ Oct 30, 2020 14:02 |
|
I’m using traps for the first time in Pillars 1, they’re goddawful. Tiny baby damage, rarely having any additional effect, pretty disappointing
|
# ¿ Nov 2, 2020 06:56 |
|
I think I get the ship combat, but it mostly just devolves into exchanging cannon fire for fifteen rounds, with no maneuvers beyond that, until I get bored and, well, board
|
# ¿ Nov 3, 2020 17:52 |
|
Robbing the Dawnstars wagon on the Port Maje Island really gets under Edér’s skin for some reason, that’s where I first noticed it
|
# ¿ Nov 5, 2020 17:32 |
|
|
# ¿ Apr 25, 2024 03:19 |
|
I’ve been using her fox as a magnet, having him be the party member I un-stealth first, which makes all of the enemies converge on him and allowing Aloth or whomever to unleash some AOEs. It’s fine because he does t have Health to worry about, only Endurance !
|
# ¿ Nov 7, 2020 20:29 |