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rope kid posted:This is the only one we finalized: Loading screen reminds me of some Darkest Dungeon stuff. Love it. Your art guy (Kaz?) Can't remember his name right now. The dude who liked creating the death godlike. What did he think of your idea?
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# ¿ May 31, 2018 00:23 |
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# ¿ Apr 23, 2024 22:01 |
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Pillars of Eternity: Tactics. A la Battle Bros. Kaz's pawns would look superb. Wouldn't sell though.
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# ¿ Aug 21, 2018 03:29 |
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Is there an option to turn the news feed off on the main menu? Im not finding it.
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# ¿ Aug 25, 2018 02:28 |
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2house2fly posted:There was once, but they removed it That's some versusevil poo poo right there.
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# ¿ Aug 25, 2018 04:16 |
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DrPop posted:Based on the stuff with Arkemyr in-game and what's been said about it, I'm guessing it's got to do with the Circle of Archmages or whatever they're called. I really do hope the dlc continues that storyline. With some concelhaut pet shenanigans. Also, question. Are there like only two or three grimoires with unique traits?
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# ¿ Oct 2, 2018 04:24 |
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I think you can upgrade sacred immolation to bring you back to life if you're single class.
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# ¿ Jan 12, 2019 18:11 |
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I love the iso style games (they're my favorite) but if they made a 3rd person Witcher-like Pillars game I wouldn't turn it down. It probably would be missing paragraphs upon paragraphs of dialogue though which imo would suck.
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# ¿ Apr 16, 2019 13:53 |
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If there is going to be a third installment (I hope so) it should definitely be in the same engine.
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# ¿ Apr 16, 2019 15:26 |
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chaosapiant posted:Agreed. I was hoping for a glut of more games with the "Powered by the PoE engine" label on them. We need more and even though the kickstarter bubble popped, I'll ever not want for more AD&D inspired isometric RPG games with RTwP combat. No turn based poo poo. No rotatable camera. I want to rest every five minutes, quick save every 30 seconds, and constantly find new and cool rare artifacts with neato descriptions. We're on the exact same page here. Are Tyranny and Torment the only games outside of Pillars to use the Pillars engine? Those are all I can think of.
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# ¿ Apr 16, 2019 16:36 |
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He turned into loving Durance.
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# ¿ Apr 17, 2019 18:43 |
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Was GM supposed to be the huge dialogue dungeon or was that something separate?
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# ¿ Apr 18, 2019 21:02 |
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Birds can sing.
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# ¿ Apr 20, 2019 01:06 |
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I would love to have Hiravias, Serafen, Eder and Zahua just for the drug banter. But does anyone comment on drugs in 2 like they did in 1?
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# ¿ Apr 20, 2019 01:13 |
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Isn't Kana the nerd? I love his interjections while trying to finish up quests. Like the dialogue with Maerwald.
GrumpyGoesWest fucked around with this message at 04:06 on Apr 20, 2019 |
# ¿ Apr 20, 2019 04:03 |
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I think most of what makes combat in 2 feel so great is the sound design.
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# ¿ May 1, 2019 20:00 |
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They're shifting their efforts towards future projects. The team can't work on the same game forever.
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# ¿ May 9, 2019 15:44 |
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The past three games obsidian released have been drat near perfect compared to past games or games other companies are releasing today as far as bugs go.
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# ¿ May 9, 2019 16:06 |
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It's a shame one of the reasons for the long loading times are the maps. The art in pillars is so on point and half the reason the games appeal to me. You just can't beat those backgrounds. Reading online complaints about the loading times are valid but I was so enthralled with the art and world building I didn't even care. I try to play other iso RPGs and do but they just don't have that touch that Pillars has. I remember before the first game was out and looking at the concept art and thinking holy poo poo if this is the concept art the actual game is going to give me multiple eyegasms all the time. And yeah it does. The Pillars art team was so good.
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# ¿ Aug 6, 2020 09:09 |
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Load times in II weren't bad or not noticeable enough that I forgot. The under the hood stuff I'm not too familiar with although I remember reading or watching info on it. And you're right, the way they blended everything together was indeed a feat. The team made the environments feel breathable and alive. I love how they were able to create a very stark contrast with color between I and II while somehow keeping a visual tone between the two intact. Loading up Pillars II after I got my box in mail and then playing it was very different than watching the preview videos. Somehow you can feel your spells landing and hits connecting. I love that and if anyone can explain to me how that is technically speaking, please do. It may have to do with the audio but I'm not sure. Anyways, it seems every year I'll play through the two games and fall in love with them again. I'll pick up on dialogue I've never noticed or I'll know what's coming and it's like watching Star Wars for the billionth time saying the lines with the characters. I hope the team that worked on the series feels a real sense of accomplishment and pride regardless of whatever results came after release. 20 years down the line these will certainly still hold up.
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# ¿ Aug 6, 2020 15:17 |
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Furism posted:Yes I didn't mean to imply that everything is due to the tech. The concept art is really good as well of course. The combination of the two is amazing. I'm the same way. I love the guide books. Hell, I've taken them with me on camping trips. I backed the card game too just so I could I have the items and monsters in a tangible card form. Might use them running my DND campaigns when we can finally play in person again! But yeah I can't think of anything I greatly disliked about the two games. When Pillars I hit I immediately connected with it. It made me feel like a teenager again playing Baldurs Gate and Icewind Dale. So much of a new world to dive into. That first playthrough felt great and I'll never forget it.
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# ¿ Aug 6, 2020 22:09 |
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About to play deadfire again. Does the history creator include everything that could carry over from the first one or is there some cool poo poo that it won't include. I don't mind playing the first one again but I've played it to death.
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# ¿ Oct 15, 2020 02:07 |
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Cool thanks. Off to sail the seas once again!
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# ¿ Oct 15, 2020 02:26 |
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Dick Burglar posted:I don't think we know anything beyond what the reveal trailer shows, do we? I've been wondering what ropekid has been up to lately. I want to think he's riding bikes around southern california and sampling exotic cheese. I chatted with him and adler at pax shortly before deadfire. Super nice dudes.
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# ¿ Oct 20, 2020 23:21 |
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This tabletop talk reminds me that Ive been wanting to run the Pillars ruleset with my dnd group. Is the most recent version the one from may '19? Just want to make sure I'd be running the latest write up. I really like the dice mechanics and how a player would create their character and how it revolves around a single space. Kinda ars magica-ish if I'm not mistaken.
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# ¿ Nov 1, 2020 04:33 |
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Whoops wrong thread.
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# ¿ Nov 11, 2020 20:37 |
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Oh man I could see so many pissed off fans exclaiming how they got ripped off by obsidian throwing promised sea monsters into the storybook encounters.
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# ¿ Jan 4, 2021 18:55 |
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Doing my annual playthrough of Pillars and just finished Brave Derrin. No matter how many times I play it it seems to sadden me more than previous times. I hate Derrins dad but this time I had him get out of the bar and try to turn his poo poo around. Even though it's a task that takes like 10-20 minutes to play it's super heavy.
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# ¿ Jan 20, 2021 08:32 |
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Dick Burglar posted:I can never seem to get that to trigger. How do you get him to talk to you? I tried talking to him before I spoke to the wife, but still couldn't get it to work. After telling Derrins mom the bad news I went to the brothel and his dad was still there getting wasted. If you have high resolve (16 I think) you can get him to rethink his life.
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# ¿ Jan 20, 2021 18:58 |
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Doctor Nutt posted:Yeah I rerolled a new poe1 char with high resolve because I ran across so many loving dialogue checks where resolve was the only way to proceed without having to do some boring rear end fetch or murder everyone. You get lots of good flavor dialogue from the other stats but resolve is seemingly one of the most useful. Another thing I never triggered until this run: when you do the a call to court quest if you have the whispers of yenwood sword equipped one of the dudes you talk to in the ducal palace mentions it which I thought was pretty neat.
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# ¿ Jan 20, 2021 19:36 |
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rope kid posted:Are you a bad enough Watcher to take the 12th and final spot??? Curious on the review process. I remember when the challenge was announced it was stated that saves are looked at and runs are watched. How long does it usually take these players to push through on their run and does the person reviewing the run watch it in it's entirety?
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# ¿ Feb 3, 2021 04:38 |
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I have him multiclassed into a witch using aoe abilities (ranged or melee) to get focus fast and then turning baddies onto my side and then debuffing others until he runs out of focus.
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# ¿ Feb 6, 2021 21:20 |
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Hiravias owned in my last run. Specced him to be shock monster and wrecked everything. Plus he's funny as hell all the way to the end. If you get him, eder, zahua together it's non stop drug party.
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# ¿ Feb 9, 2021 06:03 |
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Yeah zahua is in white March. Two other companions too.
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# ¿ Feb 9, 2021 07:02 |
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I think its cool crpgs and other pc games are on console more often these days but holy poo poo is it a weird experience with the controls. Personally if I'm playing a top down or iso game I absolutely have to have a mouse but if I'm playing a 3rd person game I have to use a controller.
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# ¿ Feb 13, 2021 19:51 |
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But doesn't that have to do with the games being developed with console in mind from the very beginning?
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# ¿ Feb 15, 2021 00:31 |
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I'm interested to see what avowed will be like. If the writers do a really good job with fleshing out Eora even more then I'll be happy.
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# ¿ Feb 16, 2021 00:45 |
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# ¿ Apr 23, 2024 22:01 |
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The thing about DE is if you're an addict the game speaks to you in ways no other vidya could ever do. At least with me at least. The writers really nailed that sort of crisis. Other games transport you into worlds as a distraction. A good distraction but still, it is what it is. DE somehow forced me to look into a mirror. Almost like going to a museum and staring into the abyss of a Rothko painting or some poo poo. Will I replay DE? I've tried. I cannot do it again. But I'll hold that game deeply inside because it made me feel something I appreciated and maybe will never not want to feel again.
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# ¿ Jun 4, 2022 02:20 |