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chaosapiant posted:Anyone else run into areas that seem weirdly blocky/pixelated?
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# ¿ May 14, 2018 06:05 |
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# ¿ Apr 26, 2024 02:21 |
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Doing most of the content in the game takes about 40-50 hours right now.
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# ¿ May 18, 2018 07:29 |
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Subjunctive posted:Xoti's lantern, right?
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# ¿ May 21, 2018 11:51 |
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Spoilers for the last boss of the game, but also lol: https://www.youtube.com/watch?v=6sFVh7QR5TA https://www.youtube.com/watch?v=s3TIbLPr1DU Llamadeus fucked around with this message at 02:58 on May 28, 2018 |
# ¿ May 28, 2018 01:13 |
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derra posted:I love you Rope Kid
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# ¿ Jun 2, 2018 02:39 |
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Hieronymous Alloy posted:I'm going by this quote:
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# ¿ Jun 4, 2018 17:33 |
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Zore posted:Why would they put the most effort into something that the vast, vast majority of players will never interact with or see? Llamadeus fucked around with this message at 18:02 on Jun 4, 2018 |
# ¿ Jun 4, 2018 17:59 |
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The difficulty thing was compounded by a completely non-functioning level scaling option. Like the game shipped with a checkbox that literally didn't do anything, which I'd consider a pretty bad bug as far as game launches go.
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# ¿ Jul 22, 2018 05:56 |
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isk posted:Now, if they were to give Obsidian a pile of money and generally let them do their thing, that would be rad.
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# ¿ Oct 9, 2018 20:03 |
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My hot take is there are good games that are real time as well as good games that are turn based
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# ¿ Nov 8, 2018 17:21 |
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From last year, shortly after launch: https://twitter.com/jesawyer/status/999742102555705344
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# ¿ Feb 1, 2019 20:22 |
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# ¿ Apr 26, 2024 02:21 |
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Trilobite posted:I think that's the case? It's been a long-rear end time since I played the Infinity Engine games, but I seem to remember that they kept the tabletop concept of combat rounds. A fighter would get a certain number of attacks per round (based on level), a wizard would cast one spell per round, and so on.
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# ¿ Oct 23, 2023 19:32 |