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the necklace that summons two wurms and a drake per rest seems really good
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# ¿ May 7, 2018 01:15 |
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# ¿ Apr 27, 2024 07:25 |
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I’m in the middle of grading a huge number of MBA final projects and have to push out a manuscript tomorrow. I’m hoping I can sneak in an hour of char creation before bed tomorrow.
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# ¿ May 7, 2018 22:57 |
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I made it to Neketaka with a wizard/cipher and hated it. Never got enough focus to cast any cipher spells. Restarted with a melee wizard/chanter and am having a blast. Summoning 6 skeletons at the start of every fight is amazing.
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# ¿ May 18, 2018 21:51 |
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D-Pad posted:Somebody posted way earlier in the thread about there being two merchants somewhere on islands or something that if you sell everything too make you rich? Anybody know what I am talking about? I need money. I think would be considered an exploit/bug, but whatever you sell to the fishmonger at Port Maje shows up in the fishrack behind her and it isn't flagged as theft to take it back. You can sell and steal back from her to get infinite money.
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# ¿ May 27, 2018 18:25 |
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Captain Scandinaiva posted:Nope, right-clicking it only gave a description of its outside, I guess the way GrandpaPants described it is the only way. I figured something was going on but thought there was going to be a confrontation between the criminals and the quest-giver. When they were no longer with me in Queen's Berth I went looking for the guy and he was just like Oh thanks a lot, bye! Welp, I hope I get to see or hear of the aftermath of this. If you look at the bottom after you right click, where other items would say "Enchant," IIRC there's a button that allows you to open it.
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# ¿ May 27, 2018 19:32 |
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Taear posted:And the underwatery quest for the RDC How do I get the interaction with Galawain to trigger? I went down to the second level and started deactivating pylons without realizing there was an option to shut it down, and there was never any interaction with Galawain.
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# ¿ Jun 6, 2018 12:34 |
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ewe2 posted:You have to go into the room with the Adra machine and try to deactivate it, you'll get dialogue with Galawain then. Like the other issues with quests done in Not The Right Order, this is confusing and I got it wrong the first time too. I just looked at a map of Cignath Mor on the wiki and apparently missed the giant room with the Adra machine
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# ¿ Jun 7, 2018 01:36 |
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Aren’t there insane monsters in the Living Lands? Could be a fun combat zone.
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# ¿ Jun 8, 2018 20:57 |
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Heithinn Grasida posted:Alchemy gives you gigantic combat boosts that outshine any passive or buff available to any class. It’s probably the most powerful skill. Can you elaborate on this? I am fuzzy about how the actives influence combat, with the exception of athletics.
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# ¿ Jun 14, 2018 14:47 |
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I did not play on POTD, but Xoti's high level skills (eg symbol of eothas) melted everything. I didn't even spec her as melee, but with minor avatar she was unkillable.
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# ¿ Jul 12, 2018 18:53 |
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Did I miss something big that specifies that you get an acc bonus from survival? Is there a good list of bonuses from actives/passives?
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# ¿ Jul 24, 2018 03:44 |
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KPC_Mammon posted:In pillars 1 survival gives you a selectable bonus when camping. 4 ranks let's you select +10 accuracy vs an enemy type (says on the description for the skill), 10 ranks gives a +15 My bad, I thought he was taking about deadfire. There were some big (and small, which I appreciated) streamers playing deadfire before release. Cohhcarnage comes to mind.
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# ¿ Jul 24, 2018 13:28 |
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Or charming one of them at the start of the fight. Summon everything so you have max meatshields.
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# ¿ Jul 28, 2018 18:07 |
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I'm thinking about replaying now that some DLC has come out. Has performance improved since launch? My frames way dropped in Neketaka on a 750ti.
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# ¿ Sep 19, 2018 21:22 |
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What about Tyranny?
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# ¿ Nov 11, 2018 02:13 |
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Deadfire is PC Gamer RPG of the year: https://www.pcgamer.com/best-rpg-2018-pillars-of-eternity-2-deadfire/#comment-jump I hope this bodes well for POE3!
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# ¿ Dec 18, 2018 19:54 |
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My GF is leaving for a month so this is great timing for a playthrough. Looks like the skills have a number associated with them -- a version of action points? E: Here's a preview: https://techraptor.net/content/pillars-of-eternity-ii-deadfire-turn-based-hands-on-preview jerman999 fucked around with this message at 17:05 on Jan 22, 2019 |
# ¿ Jan 22, 2019 17:02 |
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Streamer playing TB mode at 11am EST: https://www.twitch.tv/cohhcarnage
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# ¿ Jan 23, 2019 16:20 |
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I'm playing a TB run with a monk/rogue and having a lot of fun teleporting around and punching people.
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# ¿ Jan 27, 2019 17:58 |
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I found performance to be better during combat because there aren’t a billion particles and effects going off simultaneously.
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# ¿ Feb 9, 2019 03:59 |
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I'm playing a monk/rogue in TB and have a basic mechanics question: do fists/Tuotilo's palm count as melee weapons for the sneak attack bonus?
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# ¿ Mar 18, 2019 15:01 |
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Yeah I’m clearing out the old city, and the fight with waves of undead by Min’s saber took so long. However, I’m enjoying TB more than RTWP cause I’m thinking a lot more about each action. It’s very satisfying.
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# ¿ Mar 25, 2019 01:34 |
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I’m finding TB a lot of fun. Just finished Hasango and now exploring, hit lvl 13. My monk/rogue flies around the map spamming torments reach. It’s easier than RTWP though, I’m playing veteran upscaled and it hasn’t been too bad.
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# ¿ Mar 27, 2019 06:59 |
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Here's a bounty-related bug in TB. Whenever I try to attack Lord Admiral Imp in Queen's Berth, all the town guards aggro immediately before I have taken any actions. Looks like this has been reported on the Obsidian forums.
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# ¿ Mar 28, 2019 15:53 |
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Plus there are some easy quests you can do for XP. I got wrecked by the bog druid fight last night. Lvl 13-14 party, veteran upscaled. I think I'm using my rogue/monk poorly, should be teleporting to back line and pinning the casters. I also need to get Aloth's accuracy up.
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# ¿ Mar 29, 2019 15:51 |
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IIRC a stronghold quest reward that makes a duplicate of an item
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# ¿ Mar 30, 2019 22:23 |
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The wizard summon blackbow is really nice in TB. On demand interrupt and terrify to two enemies. If you set up a rogue to engage an enemy you wanna terrify you deny enemy ability to do damage on their round and get an extra disengagement attack with high dmg.
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# ¿ Apr 7, 2019 18:16 |
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Free Triangle posted:Are monks still good in turn based? I'd imagine losing lightning hands and fast weapons would hurt the class Torment's reach and stunning blow do OK CC, but for 1 round only. The modals for burn damage and armor are nice as I can't spend all my wounds in late game. I multiclassed with rogue and am mostly doing crippling strikes against flanked/blinded/distracted enemies.
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# ¿ Apr 9, 2019 18:47 |
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Pellisworth posted:Monk/Rogue crit-focused build with the Sun and Moon flail is disgustingly high damage (and honestly bugged/broken since Sun and Moon attacks twice with full damage). Oh that sounds nice, would you mind sharing the build? I'm going through BOW and am averaging ~150 dmg/turn but underpen when I run out resources.
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# ¿ Apr 9, 2019 19:20 |
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You guys were not kidding with the sun and moon build. With heartbeat drumming, deathblows + persistent distraction, swift flurry, and some +crit damage items and passives, I'm doing 500-700 damage a hit. It's insane. This is without any buffs even.
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# ¿ Apr 10, 2019 15:16 |
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H13 posted:...while we're doing these sort of questions. Some of the guys were talking about the sun and moon build, which I have been playing around with. The actual damage numbers are a little inconsistent, because it's (per round, in TB) is dependent on rolls. Basically you equip sun and moon and want to get a lot of crits to auto-trigger additional attacks. Take one-handed style and swift flurries, persistent distraction, and then heartbeat drumming when you get it. Also take any +crit chance and +crit damage passives/food/items. I cast swift flurry and thunderous blows and run the turning wheel modal, then hit with crippling strikes. With multiple crit procs and damage bonuses from your various passives you can hit really hard.
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# ¿ Apr 12, 2019 12:52 |
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Sagani would have been awesome for BoW.
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# ¿ Apr 20, 2019 00:19 |
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MOVIE MAJICK posted:How is turn based mode for this? It's awesome. Changes the nature of combat substantially. There are a few bugs (e.g., bounty in Neketaka aggros everyone) but it's still pretty solid.
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# ¿ Apr 20, 2019 02:03 |
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In my current run, Serafen blew himself up during the first fight I used him in. RIP.
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# ¿ Apr 20, 2019 17:38 |
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What's a trash mob? Anything that's not a boss fight?
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# ¿ May 3, 2019 20:47 |
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Really curious about the TB balancing, especially DEX, action speed, and Sun and Moon.
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# ¿ May 8, 2019 19:21 |
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CK2 has gotten a lot of updates over the years, even if you don't buy the DLCs you'll get updates/enhancements to the game. I'm excited to watch someone's run through the ultimate. Those patches look awesome.
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# ¿ May 8, 2019 23:04 |
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Am I misremembering or are the console ports developed by another studio? Supposedly that studio would handle QA on console.
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# ¿ May 9, 2019 15:03 |
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You could but it got patched out. I’ve only played a few FS fights since the patch but haven’t been that annoyed by it.
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# ¿ May 19, 2019 04:57 |
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# ¿ Apr 27, 2024 07:25 |
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You could but it got patched out. I think there's a mod for retargeting now.
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# ¿ Jun 13, 2019 19:53 |