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Man some of the tiny bases can balance things so well. I know you end up using outposts for beds but thats not a terrible thing when you have no demands on your supplies.
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# ? May 17, 2020 14:43 |
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# ? Apr 20, 2024 03:36 |
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Bounty progress does not reset when starting new runs, changing difficulties or migrating maps.
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# ? May 17, 2020 14:43 |
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Things I've brought to every game: signal booster, rifle ammo press, heavy ammo press, fertilizer, anti-materiel rifles, good 5.56 rifles (or 7.62 if that's the way you went), any forged/wacky melee, comfy chair, plague gift boxes. Remaining slots are usually books though I never wind up using them. :/ There's probably entirely different priorities for power/water until you get the builder boon and everything locks into place 30 minutes after you start a map.
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# ? May 17, 2020 16:45 |
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I prefer white noise machine to comfy chair once I have the builder boon. I tend to bring vehicle kits as well.
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# ? May 17, 2020 17:23 |
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Twlight posted:ah alright, cool I assume then as well bounty progress also resets? Bounty progress never resets. Once a bounty is done it's done and you can continue to buy the item with influence across all your playthroughs (until that bounty pack cycles out). EDIT: All my Red Talon characters have one of each red talon building (except the CLEO drop because I don't use it). Then the rest of their inventory is their primary weapon with a prof. silencer, two stacks of ammo, 1 stack of grenades, 1 stack of C4, 1 stack of pain pills, 1 stack of plague cure. My non-RT characters are more diverse, I usually bring 1 RT, one person who has facility mods as their backpack inventory (try to bring signal booster, white noise machine, rifle and handgun ammo presses, compost bins, then two stacks of parts, 1 stack of plague samples, 1 stack of chems. 1 stack of bleach. They don't bring ammo or pain pills, if they have an extra pocket from their wits spec. then I'll give them an extra hiking pack. I tend to do this loadout on people whose community skill is utilities, computers, medicine, or chemistry based. My other non-RT setup has good weapons - I try to bring 1 .50 cal and any related ammo, my best grenade launcher and any related ammo, then a couple of good assault rifles and 1-2 stacks of the related ammo. I save the last 4 slots for grenades/c4. This goes on everyone I plan on transferring who doesn't have the aforementioned fifth skills. Since they also bring their rucks, my ruck order is usually Ammo > Mats > Meds > Food just because that's usually what I need the most of at the beginning (and you never know if your first/second recruit are going to even come with a gun or not, you'll probably have to put presses to work early if you didn't bring a bunch of small arms with a variety of ammo). TheAnomaly fucked around with this message at 21:33 on May 17, 2020 |
# ? May 17, 2020 21:24 |
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<all the amazing info> Thank you everyone! I moved everyone across and am using the builder specialization now for my next play through. I've got another builder and a trader. Should i promote the trader to leader this run through so I can have two boons? Or would it be better to have a secondary builder for subsequent runs?
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# ? May 18, 2020 01:21 |
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You want to have your leader be one that you don't have a boon for until you've unlocked all the boons and then it doesn't matter. After you've got all the unlocks it's purely stats deciding who you want to keep.
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# ? May 18, 2020 02:15 |
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It's worth bringing a stack of parts, chemicals, etc if you ask me. 99 chemicals is more than you're going to need for critical path purposes (crap like getting the infirmary up) and it means you can skip searching for that stuff explicitly, which can be quite a big deal on harder difficulty levels. On a similar note, bring plague cure to Nightmare zones. Preferably in its bulk form.
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# ? May 18, 2020 08:03 |
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Coolguye posted:It's worth bringing a stack of parts, chemicals, etc if you ask me. 99 chemicals is more than you're going to need for critical path purposes (crap like getting the infirmary up) and it means you can skip searching for that stuff explicitly, which can be quite a big deal on harder difficulty levels. quick note on this: if you're using an RT member, bulk cure doesn't stack, so you can bring more cures in their pockets than you can in a bulk cure. Same if they have skills that let them stack more than 4 consumables. These survivors make great mules for any kind of consumable.
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# ? May 18, 2020 08:25 |
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Update 17 Patch Notesquote:Gameplay and a whole bunch more. I think this is a good update overall. e: oh yeah and you get free outfits just by logging in quote:Logo Ninja Hoodie: There’s just one way to make the ninja hoodie more awesome: by adding the logo of your favorite zombie survival game! You can unlock this outfit in your Closet by logging into the game between May 19, 2020 and June 28, 2020. StrixNebulosa fucked around with this message at 10:39 on May 19, 2020 |
# ? May 19, 2020 10:32 |
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New patch is good and game continues to be even more fun. I think this has happened to all of us at some point, but I do feel genuinely creeped out when I have a mission involving a hostile human faction whose base spawns right by a plague heart. The whole thing feels very creepy and almost Lovecraftian or something, like they’re worshipping or guarding the heart from people like me. Also I’ve been having such a good time playing on Dread I don’t think I can go back to playing standard at any point soon.
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# ? Jun 7, 2020 20:17 |
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I finally got my 100 days in Dread or higher challenge done. Closed out by doing the builder legacy and surrounding the hostile survivors with C4 before talking to them. Easy life.
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# ? Jun 7, 2020 21:37 |
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New update today. 3.1 Gigs Link Undead Labs posted:Increased fuel capacity for all vehicles Undead Labs posted:Welcome to the Green Zone! Undead Labs posted:It’s a Pirate’s Life for You Undead Labs posted:Gameplay Nitis fucked around with this message at 22:00 on Jun 24, 2020 |
# ? Jun 24, 2020 21:53 |
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the new update is causing really bad hitching on the xbonx right now it seems https://i.imgur.com/x1VKVBl.gifv
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# ? Jun 28, 2020 18:48 |
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I'm on PC, and I've noticed that I have started to get weird frame pauses and skips, as well. I've updated my video drivers, per Steam forum suggestions, and it only got slightly better. Still very difficult for me to play. There's already been one hot-fix, so I hope there's another one soon that resolves this issue.
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# ? Jul 8, 2020 16:44 |
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I haven’t experienced any changes, what sort of GPU are you running with
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# ? Jul 8, 2020 17:28 |
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Basic Chunnel posted:I haven’t experienced any changes, what sort of GPU are you running with My laptop is running a GTX 1060. It's run the game just fine, up until the last week. I did just move to Denver, and I'm sharing an internet connection, but I wouldn't think that would affect framerates would it?
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# ? Jul 8, 2020 18:30 |
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Yeah the xbonx had a patch that helped quite a bit but drat I had extremely lucky timing to run into that since I hadn't played in months
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# ? Jul 9, 2020 00:00 |
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Nitis posted:My laptop is running a GTX 1060. It's run the game just fine, up until the last week. I did just move to Denver, and I'm sharing an internet connection, but I wouldn't think that would affect framerates would it? The green zone patch introduced a stuttering problem; I believe it is supposed to be hotfixed soon.
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# ? Jul 9, 2020 01:22 |
I fell off a slight hill in my car and got lodged against a tree. Almost had it flipped back over when a Juggernaut charged it, lighting it on fire, while a Bloater appeared from nowhere and covered it in gross disease so now I'm dying and my car is completely on fire. It blows up 60 feet from my base, I get out on fire and manage to pick myself up from death but then immediately go down again because I'm still on fire and I die so now I'm mad at the game. The option to Exile someone didn't exist; I wanted to get rid of my Gardener, as I already had someone with Hydroponics. Guess which one just died!
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# ? Jul 16, 2020 02:31 |
https://streamable.com/oyd7en I'm less mad at the game today.
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# ? Jul 17, 2020 01:59 |
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TheAnomaly posted:The green zone patch introduced a stuttering problem; I believe it is supposed to be hotfixed soon. My community got jumped by three blood jugs (Brand new community in nightmare difficulty), and I lost count of how many hordes, today. I lost two of my five survivors, and I feel I could have done better if I wasn't still fighting this frame stutter problem. I hope this does get fixed soon, or I might be done with the game for awhile.
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# ? Jul 21, 2020 06:26 |
Managed to get the Trader legacy boon on Nightmare with the help of a friend. Now I can aren't the 100 Day Nightmare achievement.
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# ? Jul 21, 2020 12:45 |
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Getting Trader makes that cheevo much easier. I'm going to get the Sheriff legacy and earn that achievement, as well.
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# ? Jul 21, 2020 16:19 |
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State of Decay 3 just announced.
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# ? Jul 23, 2020 17:24 |
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El Seven posted:State of Decay 3 just announced. https://www.youtube.com/watch?v=P0dWuznjIaU
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# ? Jul 23, 2020 17:27 |
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the state of decay 3 reveal was the only cool thing in that "Xbox Exclusive" stream that just finished I want that scream button
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# ? Jul 23, 2020 17:58 |
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I am low-key excited for this. We knew it was in the works when Microsoft acquired Undead Labs. With any luck, it's being developed for PC and Xbox together, rather than getting a half-baked port. There will likely be more info coming out in the next week, or so.
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# ? Jul 23, 2020 20:06 |
Nitis posted:I am low-key excited for this. We knew it was in the works when Microsoft acquired Undead Labs. With any luck, it's being developed for PC and Xbox together, rather than getting a half-baked port. Low key excited is probably the best. It still is a giant publisher acquiring a small studio so... cautious optimism at best.
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# ? Jul 23, 2020 20:23 |
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Unless they completely make a hash of things I'm willing to preorder 3 purely on the strength of how much fun I got out of 2.
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# ? Jul 23, 2020 20:46 |
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Goddamn it i barely played 2 and 3's already announced
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# ? Jul 23, 2020 21:37 |
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StrixNebulosa posted:Unless they completely make a hash of things I'm willing to preorder 3 purely on the strength of how much fun I got out of 2. Same. I'm excited to hit zombie deer with my truck at full speed only for it to send me spiraling 300 feet into the air while simultaneously breaking the sound barrier.
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# ? Jul 23, 2020 22:16 |
I'm cautiously excited. 2 is a lot of fun but it really feels like a 1.5 to me, and kept a lot of the annoying jank from the first time like controls. I'm sure I'll buy it regardless.
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# ? Jul 24, 2020 00:12 |
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I hope that for SOD3 they find better ways to leverage Unreal Engine 4 (or whatever they use for the sequel), a way better netcode, and maybe experiment with the mission pacing stuff a bunch. The people that I tried to get into SOD2 had issues with the constant radio chatter asking for help and interrupting your flow with time limited missions (a carryover complaint people had from SOD1 base game), and really weird netcode with any latency causing hilarious rubber-banding and really ungraceful client drops. I hope they find a bit more "deeprock galactic" type pacing where the fun is slowly driving/going somewhere, scouting an area, securing your objective, and zombie waves being actually significant. Somehow with SOD2 I'm constantly doing these very short supply runs because everything is limited. Inventory is super limited. Trunk space is super limited. So the low amount of stuff means more trips and less danger during any given run. My ideal SOD would be closer to deeprocks "20-40 minute per mission" type pacing with better payouts than SODs "a supply run is 2-5 minutes" Either way it will be a while and hope it's fun.
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# ? Jul 24, 2020 00:20 |
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It's hard to figure out what I'd even want from a third game aside from being SoD2 but with more and better. One of the few things (that was intended and not just buggy) I disliked was that aside from Container Fort, or extreme car parking effort elsewhere, you never really secured a home. Every location was just a temporary hovel until you beat the hearts and your quest. I wouldn't mind if they removed the base idea entirely and just let you turn captured points into small defended outposts. Either go all in on having a home base or don't, but doing it halfway didn't feel good on later playthroughs. Multiplayer feels like it'd be a good place to expand on, though I don't know how they'd do it. Co-op is fun but the rewards for non-host players were usually junk unless you pushed it out to a marathon session. Burning through all my ammo in a friend's game and coming back to find two blenders and some handgun bullets wasn't a great feeling.
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# ? Jul 24, 2020 02:57 |
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Admiral Joeslop posted:I'm sure I'll buy it regardless. Since they're a first party dev now, too, it'll get auto-added to game pass when it launches which should take the sting away if it, somehow, ends up being Not Good(TM).
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# ? Jul 24, 2020 03:43 |
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FYI, Undead Labs hasn't even started developing SoD3, this is Microsoft marketing something that doesn't exist. The entire Showcase was Scalebound 2.0
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# ? Jul 24, 2020 18:15 |
Back Hack posted:FYI, Undead Labs hasn't even started developing SoD3, this is Microsoft marketing something that doesn't exist. The entire Showcase was Scalebound 2.0 My guess of "Early 2022" sounds much more wrong then
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# ? Jul 24, 2020 21:24 |
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Back Hack posted:FYI, Undead Labs hasn't even started developing SoD3, this is Microsoft marketing something that doesn't exist. The entire Showcase was Scalebound 2.0 I don't know where you get your information, but if you've been following the UL's devblogs for SoD2 they have several people who just dropped off the face of the planet about a year ago in terms of coming into the streams or being mentioned in streams as having done stuff and it's been pretty obvious that SoD3 was in, at the every least, the planning stages of development for a while. We'll likely hear about where they actually are development wise on Monday's stream.
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# ? Jul 25, 2020 01:22 |
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# ? Apr 20, 2024 03:36 |
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Just speculation because this is old hat for Microsoft advertisement, they do it every E3, where they will create trailers and announcements long before developers have finished conceptional a game or tech. Forcing those same developers to change projects to fit that marketing, whether it's a deadline, features, or even the whole game itself. There is a reason 90% of the game they announced were CGI trailers and not demos or gameplay trailers. If it is, great, but I don't think we'll see anything concrete even as early as 2023 or even 24.
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# ? Jul 25, 2020 02:18 |