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Wiseblood
Dec 31, 2000

Robzilla posted:

Anyone else stuck on the Primary Goal 'Clear Your Town of Plague Hearts' but can't find any and the radio command 'Locate Plague Hearts' is not working.

Is your leader a warlord? I had the same issue and taking out the final plague heart finally came up as part of a leader mission.

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Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus
Man there's so many mixed messages. I sorta really wanna get this game but the high possibility of instability is sort of worrying. :ohdear:

PringleCreamEgg
Jul 2, 2004

Sleep, rest, do your best.
Do a month of xbox game pass for ten bucks or the free fourteen day trial if you haven't done that before and find out if you like it or how well it runs that way. That's what I did. Turns out I like it and am able to get into this more than i did the first one.

RazzleDazzleHour
Mar 31, 2016

Morter posted:

Man there's so many mixed messages. I sorta really wanna get this game but the high possibility of instability is sort of worrying. :ohdear:

The game is very strange. I had a HELL of a time getting the game to boot the first time, and from every time from then on its run fine. The only glitchey thing I've had happen is that I scoped out a military vehicle from a perch, then as I approached it flipped a million miles into the air and then crashed onto a fence where it broke and got stuck forever.

My non-glitch related complaint is actually kind of major and really really annoying, and thats how the game spawns zombies. The first game had zombies wandering around, and if you could look around and not see zombies around you were free to make more noise than normal and not worry about getting swarmed. This game will aggressively spawn zombies anywhere out of your line of sight so you're basically never safe and it's loving obnoxious. If you're totally in the clear and try to do a speedloot just to save time, zombies are gonna spawn outside whatever building you're in. Sometimes zombies will spawn INSIDE the building you're in. I was doing a mission where a guy asked me to protect him while he looted, and the game just spawned nonstop zombie right behind the camera and I almost lost a survivor because of it. You'll clear out a room, turn around to kill more, then get attacked from behind from the room you just cleared out. Kill the enemies that spawned in behind me, turned around again and there'a a Screamer right in front of us, inside the closed door. All this sort of fits in with the game trying to be much much more difficult than the first game, and it is, but this is one of the not fun ways the difficulty manifests itself.

Truspeaker
Jan 28, 2009

I am super into this game, also it has a lot of jank. Sometimes even the jank is fun, like when I totally did a perfect barrel roll in my car because I ran over a pebble. It plays miles better than the first one, if you enjoyed that do the game pass trial at the minimum.

Tim Whatley
Mar 28, 2010

Really enjoying this and I hated the first game

RazzleDazzleHour
Mar 31, 2016

Also, this seems counter-intuitive but I'd highly recommend finishing the tutorial (getting your group of four people into the car and choosing a starting map), then quitting the game, deleting your save, and then starting a new game where you get access to a much wider pool of generated characters. All the tutorial pairs are absolute poo poo meanwhile the second character pool has tons of great people. I got someone with maxed out gardening, maxed out mechanics, and Design, which reduces the building time of all buildings by half.

Regrettable
Jan 5, 2010



RazzleDazzleHour posted:

To add onto this, there's no more sniper tower where your survivors in the base will sit around and clear out any enemies who get too close

There absolutely are sniper towers.

https://dotesports.com/the-op/news/state-of-decay-2-base-guide-23658

quote:

Sniper tower: [Builder] Unlocks radio and sniper cover. Requires ammo and at least one armed survivor to function (or two for full effect).

Whoreson Welles
Mar 4, 2015

ON TO THE NEXT PAGE!

RazzleDazzleHour posted:

Also, this seems counter-intuitive but I'd highly recommend finishing the tutorial (getting your group of four people into the car and choosing a starting map), then quitting the game, deleting your save, and then starting a new game where you get access to a much wider pool of generated characters. All the tutorial pairs are absolute poo poo meanwhile the second character pool has tons of great people. I got someone with maxed out gardening, maxed out mechanics, and Design, which reduces the building time of all buildings by half.

Wait seriously? Does it come up with a whole new set of backstories and stuff or it just randomizes the traits for those same couples?

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~

RazzleDazzleHour posted:


My non-glitch related complaint is actually kind of major and really really annoying, and thats how the game spawns zombies. The first game had zombies wandering around, and if you could look around and not see zombies around you were free to make more noise than normal and not worry about getting swarmed. This game will aggressively spawn zombies anywhere out of your line of sight so you're basically never safe and it's loving obnoxious. If you're totally in the clear and try to do a speedloot just to save time, zombies are gonna spawn outside whatever building you're in. Sometimes zombies will spawn INSIDE the building you're in. I was doing a mission where a guy asked me to protect him while he looted, and the game just spawned nonstop zombie right behind the camera and I almost lost a survivor because of it. You'll clear out a room, turn around to kill more, then get attacked from behind from the room you just cleared out. Kill the enemies that spawned in behind me, turned around again and there'a a Screamer right in front of us, inside the closed door. All this sort of fits in with the game trying to be much much more difficult than the first game, and it is, but this is one of the not fun ways the difficulty manifests itself.

Is this for real? Cos it seems unbelievably retarded...

Croccers
Jun 15, 2012
Are the bonus things from the Ult edition worth it?

Lube Enthusiast
May 26, 2016

RazzleDazzleHour posted:

Also, this seems counter-intuitive but I'd highly recommend finishing the tutorial (getting your group of four people into the car and choosing a starting map), then quitting the game, deleting your save, and then starting a new game where you get access to a much wider pool of generated characters. All the tutorial pairs are absolute poo poo meanwhile the second character pool has tons of great people. I got someone with maxed out gardening, maxed out mechanics, and Design, which reduces the building time of all buildings by half.

Counterpoint: I picked the odd couple starter duo and the girl is a wisecracking punk gardener :3: I made her my group’s leader lol

Edit:

Croccers posted:

Are the bonus things from the Ult edition worth it?

The stuff from the preppers pack if you buy the ult edition online? Dunno about the prepper SUV, it costs 200 influence to radio it in and I cant be bothered to try it yet. The three grasscutter melee weapons are surprisingly good. Ive yet to find a bladed type weapon ingame with superior stats to em

The seeds, backpacks, and the garden mod aren’t unique/limited items or anything. but they’re nice to have in the first few hours.

Lube Enthusiast fucked around with this message at 07:27 on May 23, 2018

Caros
May 14, 2008

Radical 90s Wizard posted:

Is this for real? Cos it seems unbelievably retarded...

It is, yes. The original would still do this, particularly for speed searches, but it is way, way more noticable in State of Decay 2.

My favorite example so far is to just jam on the horn while driving. Your map will light up like christmas, and if you look carefully, a lot of those zombies weren't there before. Or maybe plague hearts.

Caros fucked around with this message at 07:19 on May 23, 2018

Mattjpwns
Dec 14, 2006

In joyful strains then let us sing
ADVANCE AUSTRALIA FUCKED
I just finished my first run after 10 days (Trader) and honestly the game is a bit disappointing (for me, your mileage may vary, etc) - I really enjoyed the first one for all its flaws, but you've basically seen almost everything you're going to see within the first 30-60 minutes of gameplay.

For all the talk of "focus on communities", the community management isn't really much of an improvement at all over the first one. Everyone in your base basically fulfills three functions:

* Someone you can switch to and go out and fight/scavenge
* One specialist skill, which works regardless of whether or not they're left at the base and pretty much amounts to "you can upgrade a facility"
* One generic labor point for activating stuff in your base

You're not even picking *who* to assign to what. They're just a generic point. I would have liked to have seen "utility" style survivors that you don't really take out to scavenge unless everyone else is busted up, but they do more things at base. With 1-2 scavenging runs, anyone can be a total badass without much effort at all. The underlying 'simulation' is weak as piss and doesn't do a good job of hiding it, it's basically "do a fetch / escort quest for other randomly placed enclaves periodically or they'll get mad at you". (Someone's already mentioned the "magic spawning zombies" bit, which did happen in the first but was way, way less obnoxious)

I thought there was *less* interaction with your survivors in this than there was in the first. At least in the first one you could call someone out to come pick up stuff you found if there was too much to take back to base. Way more conflicts you had to resolve between people in your base in the first one, even if it was basically "take X out, kill some zombies, have a chat about their sadbrains".

There's all this teasing about a "bigger plot" with radio transmissions from The Network and Red Talon, but ultimately they come to nothing. You just finish your leader ambition and "welp, start again on another map, but you can take three people with you". It's possible that these things mean more in subsequent runs, but I'm not holding out much hope.

It does leave a lot of room for improvement in the two upcoming DLC's. Denser parts of the map (like the 'town' in the south of the map in the first game) would be great, a lot of SOD2 feels like they just scattered pre-fabricated buildings around a few maps and called it a day.

(oh, Blood Plague Heart tip: just build explosives, clear out the blood zombies that are present, then spam grenade the poo poo out of the heart. If you don't have enough explosives, bring a gun with tons of ammo. Don't stop, even when it spawns more zombies. When you kill the heart, all the zombies nearby die, rendering the increasing 'challenge' quotient for those utterly pointless.)

Mattjpwns fucked around with this message at 07:34 on May 23, 2018

Raged
Jul 21, 2003

A revolution of beats
This game feels half finished. He above post is right when it says you will see drat near ever thing the game has to offer in the first hour or two. It just lacks content. The first game had more of a story to it this just has nothing. If the gameplay loop was fun that would help, but it is just boring.

Kind of miffed I wasted my free 15 day pass on this.

Wiseblood
Dec 31, 2000

Croccers posted:

Are the bonus things from the Ult edition worth it?

Being able to spend a little influence to summon a vehicle in a pinch is pretty useful. Unless this happens:

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
Wish this was on steam so I could refund it. It's so grossly like the first one I feel scammed. My fault I guess for not waiting a day to read reviews.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I know things should be dark in a zombie game but I wish they could at least light a candle so my base isn't pitch black without a flashlight

I feel like this game will be much better in a couple updates

For some reason the motion blur was turned up to 11 when I jumped into somebody's game

KirbyKhan
Mar 20, 2009



Soiled Meat

moist turtleneck posted:

I know things should be dark in a zombie game but I wish they could at least light a candle so my base isn't pitch black without a flashlight

I feel like this game will be much better in a couple updates

For some reason the motion blur was turned up to 11 when I jumped into somebody's game

Seriously thinking about firing up the generator putting my community in danger and a drain on my fuel supply so I can just see where I put my rucksacks.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Having fun with it on my end so far. It's basically SoD1 but more. If you're the type of guy who liked the first game you'll like this one. If you're the type of person who freaks out because a game expands on its gameplay instead of going in radical new directions then you'll probably hate it.

If you think it's content light though then maybe all the personal and story missions aren't firing for you? I've gotten a steady stream of unique encounters, some of which being the remnants of a hospital's staff that wanted to shack up next to me in exchange for supplies, crazy poo poo like post-apoc military survivalist types settling down somewhere on the map, and A weird message about the POTUS and something called Project Osiris occurring nearby.

Also, please recall how buggy the first SoD was before they patched it. They eventually patched most of it up, from what I recall.



Also, also, is it just me or do the number of zombies increase as the days go by? When I started out it was just a few isolated zombies. But after day seven or so it's become this nightmarish fuckfest of hordes everywhere. We're talking, "bust out the guns, because there's twenty zombies swarming this housing development" levels of occupied. Never mind that i'm seeing more and more specials.

I'm guessing that not going after infestations and plague hearts until recently is what's made it so nasty. Because before I started nailing plague hearts every other zombie was a plague zombie with some of groups being literally nothing but them. Suffice to say that I blew through a lot of cars mowing them down to stem the tide.


Edit: Also, snipers clearing the area around the base are definitely in. You want to actually get a sniper rifle if you want a survivor to clear the area around the base. Once they have that and high ground (A sniper tower isn't actually needed.) they'll often climb up and start plinking zombies. A high sharpshooting skill may also be needed, since i've only seen my specialized sharpshooter bother to do it. As a bonus, some bases have items in them that automatically let NPC survivor's do this for you.

There's pretty much no reason not to outfit all your survivors with guns too. Since this time around ammo isn't subtracted per day/gun equipped to survivor that means that everyone should at least be toting around a pistol if not more.

Archonex fucked around with this message at 19:20 on May 23, 2018

nessin
Feb 7, 2010

Morter posted:

Man there's so many mixed messages. I sorta really wanna get this game but the high possibility of instability is sort of worrying. :ohdear:

Not really any mixed messages. If bugs and jank ruin your experience in other games then avoid this one. That's a pretty hard line and straight forward. Otherwise if you want to player a new zombie game, then this is it. You don't really have any other option beyond going back to games several years old, even if this one is really way too similar to SoD1. We're not talking about a FPS or MOBA where you've gone dozens of options and nuance on the core gameplay mechanics makes a difference. You either want a zombie game or you don't.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
The first game was really good at fixing problems quickly and I have a feeling this one will be the same

They also will change their views on gameplay mechanics if the players say something isn't right (unlike destiny 2)

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus

nessin posted:

Not really any mixed messages. If bugs and jank ruin your experience in other games then avoid this one. That's a pretty hard line and straight forward. Otherwise if you want to player a new zombie game, then this is it. You don't really have any other option beyond going back to games several years old, even if this one is really way too similar to SoD1. We're not talking about a FPS or MOBA where you've gone dozens of options and nuance on the core gameplay mechanics makes a difference. You either want a zombie game or you don't.

Well not so much bugs and jank as much as stability and longevity. I really liked the first one a lot and I'd like to do this one but not having a way to refund--in case this refuses to run--is what keeps me from taking a risk at the moment.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So I figured out that there are legendary traders of a sort.

I got a frigging anti-material rifle, a grenade launcher, a 40 shot custom AK-47, and a custom made SCAR-H off of one. Every siege on my base sounds like someone started a freaking war.

Funniest thing is that the AI this time seems to know to not fire a grenade launcher when a car or someone is near an enemy. This, despite the fact that they all sprint into melee to engage zombies instead of manning the numerous sniper points that are set up around the base.


Edit: Also, I think I found my first bug. Outside of the one-off sphincter clenching one where i'd get out of a car and my character would catapult a mile into the sky, that is.

The legacy missions are stalled out. Presumably this is due to this one rear end in a top hat that's utterly obsessed with wanting to bake a really tasty cake. Every time I finish it up she wants to go out for more ingredients. This means I can't proceed with finishing out the first run. Though apparently this is fixable by entering a new region.

Archonex fucked around with this message at 07:57 on May 24, 2018

Caidin
Oct 29, 2011
I sure do love getting into the black on medicine just in time for some idiot to drunkenly load pills into his gun and shoot them into the ground. Oh wait no, actually losing half a rucksack to a to random gently caress You event is really tedious. At least the merchants are impressed enough to give me free poo poo for all that zombie slaying I do.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Caros posted:

It is, yes. The original would still do this, particularly for speed searches, but it is way, way more noticable in State of Decay 2.

My favorite example so far is to just jam on the horn while driving. Your map will light up like christmas, and if you look carefully, a lot of those zombies weren't there before. Or maybe plague hearts.

This actually doesn't work. Unless you've got a guy with the maximum amount of skills in scouting and all the spotting related stuff (Spy drones help with this.) some NPC's won't ever show using the horn until they make enough of a racket that you notice them. I know this because i've paid close attention while fighting lots of enemies and i've noticed that some enemies simply don't show up on the map until they start screaming or do something else that's noticeable. It took me getting literally tackled to the ground by a zombie coming from behind to make me wonder what the gently caress was going on. At which point I started checking the NPC enclaves for skills and oops --- it turns out there's somewhat rare skills in the game for properly noticing all the zombies on the minimap!

So what you're probably noticing is not them spawning in. I've definitely not noticed the spawning thing outside of making racket and loving up a quick search, at least. And even then they don't always seem to come if you've thoroughly cleared the area beforehand.


Other things i've noticed: Zombies appear to be at least semi-persistent. Plague and freak zombies will patrol the area they're in and barring them migrating away on foot will still be there if you travel to the other side of the map. Which can be a pain if you've got two juggernauts loitering outside of your base and periodically trying to find a way inside.

Zombies also seem to follow for a sometimes surprising amount of time too. I've gotten used to being able to drive down to the end of a street to lose aggro thanks to SoD1. Imagine my surprise when trying that trick to refuel lead to me getting three hordes worth of zombies zerg rushing over the guard rails on the side of the road in the dead of night while I fired wildly at them. You can use this to lure zombies away from an area however. Which can be useful when you've got a ton of freaks everywhere and don't have the ammo or time to get rid of them.


Caidin posted:

I sure do love getting into the black on medicine just in time for some idiot to drunkenly load pills into his gun and shoot them into the ground. Oh wait no, actually losing half a rucksack to a to random gently caress You event is really tedious. At least the merchants are impressed enough to give me free poo poo for all that zombie slaying I do.

Yeah, the constant rain of "gently caress you, you lose some resources" events is not fun at all and just serves to force you to do some errand running to top yourself back up.

How the heck are you getting traders to give you free stuff though? I've not had that happen at all.

Archonex fucked around with this message at 08:23 on May 24, 2018

Caidin
Oct 29, 2011

Archonex posted:

Yeah, the constant rain of "gently caress you, you lose some resources" events is not fun at all and just serves to force you to do some errand running to top yourself back up.

How the heck are you getting traders to give you free stuff though? I've not had that happen at all.

It's not so much that I get things for "free" rather then I passively generate so much influence through driving my war rig though crowds across the county doing errands that I rarely actually need to trade for anything, only the really hot ticket items like c4, vehicle conversion kits and high end guns make a dent in my bank account.

It doesn't hurt that glitched Juggernauts keep spawning in buildings too small for them and passively stand there while I bonk them to death for a cool 50.

Lube Enthusiast
May 26, 2016

Bought a magnum ammo press mod off a trader so I can start using the revolvers I found, but it’s bugged: instead of making .357 rounds it makes... .50 anti-tank bullets, and trying to create .44’s just makes 40mm grenades.

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus

Lube Enthusiast posted:

Bought a magnum ammo press mod off a trader so I can start using the revolvers I found, but it’s bugged: instead of making .357 rounds it makes... .50 anti-tank bullets, and trying to create .44’s just makes 40mm grenades.

Now I just want grenade-launching revolvers. :allears:

dogstile
May 1, 2012

fucking clocks
how do they work?
So what you're saying is i shouldn't sweat this for a month or two and buy this when i'm in a more comfortable financial situation (as in, i wouldn't have to choose between video games or alcohol).

Awesome.

explosivo
May 23, 2004

Fueled by Satan

For what it's worth I haven't run into any real bugs so far in my 10-15hrs of playing. Every now and then your car hits an obstacle that causes it to catapault into the air comically but haven't had any game breaking poo poo happen.

KirbyKhan
Mar 20, 2009



Soiled Meat
FYI on the police station base in Meagher Vally. I found it underwhelmjng for my Warlord run. The explosives are less than lethal. The police armory crafts 9mm, 45, and 12g shotgun shells... Which I think the armory does as well... So Im left with 2 outdoor small slots, 2 outdoor large slots, and an interior slot reserved for my beds.

Cars being launched in the air will always be funny to me.

CuddleCryptid
Jan 11, 2013

Things could be going better

explosivo posted:

For what it's worth I haven't run into any real bugs so far in my 10-15hrs of playing. Every now and then your car hits an obstacle that causes it to catapault into the air comically but haven't had any game breaking poo poo happen.

The only one I had that really hosed me (other than trucks getting stuck on logs) was when I was in the middle of a big fight and the entire UI just disappeared. I made it through it by just randomly using items whenever my dude looked hurt. Lost a bunch of items and my companion.

Prostheticfoot
Mar 27, 2002
Just had the UI disappear as I was trying to defend the mechanics starting up their Genny, right as the first one of them died to a juggernaut. The one guy left doesn't like me too much

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I'm loving the rich dialogue

https://i.imgur.com/wbJptjy.gifv

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD

They must have poached a writer from Bethesda.

Nion
Jun 8, 2008

I just saw a survivor in an enclave with the skill "Farting Around". Kind of want to try to recruit him just to find out what it does.

Av027
Aug 27, 2003
Qowned.

Nion posted:

I just saw a survivor in an enclave with the skill "Farting Around". Kind of want to try to recruit him just to find out what it does.

Probably kicks off bloater mating season, with your base at ground zero.

Truspeaker
Jan 28, 2009

Right now I have a bug where it thinks I have a companion, but I do not in fact have a companion. I fixed it the first time by going back to the main menu and reloading, and another by switching characters till I found the one it thought was following me, but now its borked for good. Luckily I have had some luck and most of my people are real good at fighting, so it hasn't been an issue in terms of difficulty, but it is pretty lame. The worst is that I can see on the minimap what looks like my follower following me, but they are in fact not there.

So yea maybe wait for a few patches.

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RazzleDazzleHour
Mar 31, 2016

Base-building is kind of weird, sometimes in a bad way. Like, you need both power and water to make a hydroponics lab, which I want to do. I have a generator, and I have a still, so I've got everything I need. However, there are mods which will let you have both of those things without dedicating a whole slot to it, so it makes sense to use those. However, you can't install mods unless a facility is built, so to make a hydroponics lab I need to make both a still and a generator, turn them on, build the lab, then install the power and water mods then I can delete my generator and still. Really obnoxious when you could just let me build the thing but not turn it on without water or power

e: also, I'm set up at the brewery which I would highly recommend. Comes with three crafting stations for alcohol and a still for base-wide water and two large outdoor slots. I can see going somewhere else eventually once I'm overflowing with influence, but being able to craft luxury items means I'm king of the economy, definitely would recommend for a 2nd base once you hit six people

RazzleDazzleHour fucked around with this message at 22:35 on May 24, 2018

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