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Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
Hope this isn't too far out. Comic books are full of aliens! :v:



Diplomatic Special Agent Krix-Narr
Earth Villain Name: Viper

Krix-Narr is what you'd call a true believer. Being a soldier is not just his occupation or his duty, but a true force for good. Hundreds of his victims scattered across a dozen planets might disagree, but that's because they're narrow-minded. And dead. Granted, in a one on one situation he might be considered a monster, but that's missing the big picture. The only way to galactic peace is through creating a united, tolerant, multi-cultural society. Most species are too xenophobic to accept that. On average it takes between one and three hundred years after forceful integration for them to realise the benefits. Those that never do simply have to be removed to prevent further bloodshed in the long term. As the Great Intelligence teaches, it is simply logical. Krixx-Narr can't argue with that.

He takes this logic further. To minimize death and suffering in the galaxy, quick, brutal and ruthless action is required. Every death's effect must be maximised, so that fewer are required in the long run. Some critics call him and his tactics dishonorable. He does not understand this. What could be more honorable than acting against your base instincts in order to preserve peace and life? He has few friends, especially within his species. Some are put off by his "alien loving" ways. Always being quick to admonish anyone critical of different species would make him a poor fit in regular military units. That's why he is part of the Reconnaisaince and Sabotage Wing.

Although he is lonely, the Intelligence finds his perofrmance satisfactory, and that is validation enough. Recently, he has been promoted to the rank of Diplomat - a special agent tasked with finding new civilisations and initiating first contact. Earth is his first find.

Humans simultaneously repulse and fascinate him. A species that revels in war, cruelty and self-destruction. A species that has brought itself to the brink of annihilation, and did not blink. A species that routinely practices limited genocide on itself. Quick breeding, short lived and barbaric. They might make truly fearsome shock troops.

The Combined Army is always seeking promising species for integration into it's ranks. His task is to find out more. To watch and learn. To prod and test. If humanity proves worthy, he will prepare them for the Great Examination - a limited and carefully managed invasion designed to let a species show it's fighting spirit, to unite them and teach them about real warfare.

It is beautiful here. Perhaps one day he will retire on Earth, maybe spawn a brood, maybe even open a Diplomat academy. But first he must prove to the Intelligence that Earth is worth having.

Mundane Qualities

[+2]Combat training: Sometimes, direct action is necessary. Even without alien technology and the element of surprise, Krix-Narr would be a capable, though unspectacular, combatant.

[+2]Field agent: His race form the premiere recon units in the galaxy for a reason. Camouflage, infiltration and hostile environment survival are his bread and butter.

[+2]Intelligence Officer: A veteran intelligence officer, Krix-Narr can easily assimilate knowledge, recognize patterns and draw conclusions from limited information. also it might be funny if bad rolls result is dumb conclusions

Super Ability
[+2]Agent of the Combined Army Limited access to advanced alien technology. A standard Diplomat toolkit - small arms and explosives, multi-spectral camouflage, medicines, devices for interfacing with indigenous technology and a communications link with sector command.

Drawbacks

[-2]Alien physiology: Certain kinds of clothing can conceal and technology can help, but there's no getting away from the facts: humans have half the number of arms, their knees bend the wrong way, not to mention the whole "mammal" situation. Vocal cords are not used to human sounds. Pretending to be a human is possible in optimal circumstances, but certainly very difficult.
His actual appearance is shorter and slightly more spindly than human average. Two main arms and two smaller "helper" arms (Not a mechanical advantage, just a narrative thing), a tail, digitigrade legs (yes I know technically that isn't backwards bending knees), fingers and toes ending with short, retractable claws. Skin is reptilian, scaly but soft. He is cold blooded.

[-2]Cultural ignorance: Human social interactions and cultural backgrounds are complex and require extensive research to fully comprehend. Wrong conclusions can be drawn, and actually navigating a more complex situation is a minefield requiring preparation, focus and luck.

What I want out of the game:
Sleuthing, both spy style as well as military recon. Some combat. Some Predator. Super ability advancement through supply drops and reinforcements, culminating in an X-Com style limited test/teaching invasion. Definitely will be extremely interested in testing Supers, and if things go that way might present himself as a threat to see if he can get them to cooperate against him, and how. Potential fish out of water hijinks if/when it's time to lighten the mood a little.

I want to interact with other players often, as an external threat much more so than a fellow schemer. The point wouldn't be so much to throw a wrench in the plans (though that may happen), but more to challenge the villains and "help" them develop through conflict.

Zeppelin Insanity fucked around with this message at 20:39 on May 15, 2018

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Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
No alien stuff this time.


Edward Crane
Villain name: Virtuoso

Edward does not like to remember his past. He was born in a wealthy and renowned family in the Royal Isles, to a life of privlege and opportunity. Celebrity culture ensured he was famous before saying his first word. Every one of his failures was immediately excused, and victories were handed to him.

It drove him up the wall. Nothing he could ever do would be his achievement alone. Sure, everyone else would ooh and aaah, but he'd know that he did not have to work as hard as others. First he pursued a career in sports, but even once becoming an olympic level competition shooter he felt empty. He saw no poor people. Poor people could not afford to dedicate hours to something so frivolous. Could not afford equipment, could not afford tutors. It was a rich man's game through and through.

Almost everyone he knew disgusted him. These were people who, if they really wanted to, had the means to solve so many of the world's issues. But they did not care. They were cold, short sighted, stupid. Some took on popular causes as PR stunts. Some believed in them, until they inevitably got bored. All their gestures were empty. They could give passionate speeches, but were deathly afraid of disturbing the status quo or of having to forgo purchasing another mansion.

He was desperate to leave his own mark, his own legacy. So desperate that an insane idea came to him. He would throw it all away and start anew in a very different career. He emptied his accounts, donated the majority to climate research organisations and made his way to the Atlantican Federation under a false name.

He learned the criminal trade, and then started putting his own spin on it. He wasn't simple muscle. He had flair, and skills to back it up. Now it was time for the first of HIS heists. A secret weapon development and testing facility. A real strike at Atlantican imperialism. There, he found his prize. In a test chamber, a strange looking suit of armour. It called to him. He did not even notice the biohazard warnings as he worked his way through the airlock. And with the first touch, everything changed.

Mortal qualities:

[+4]Modern gunslinger- quickness and accuracy make a deadly combination
[+2]Social grace - Born near the top, Edward knows how to navigate high society

Super ability:

[+2]Living weapon - The result of years of cutting-edge supersoldier resarch and billions of dollars, Edward's suit is a biomechanical symbiote integrated into his very body. They are one organism. The outer armored layer can be taken off, but when put on is an extension of his body. For now the main function is protection, but as Edward learns to control it and his new form evolves additional functions will come online, for example subdermal plating, venom snacks, the ability to project weapons etc. We'll see where it goes.

Drawbacks:

[-2]Imperfect union - The symbiote is not sentient, but it is alive. It comes with instincts and hormones. Edward's personality is currently in the process of being altered, his values beliefs and thoughts are no longer entirely his own. Edward finds it fascinating and seductive rather than terrifying, but it is a very traumatic and volatile process. Glitches, losses of focus or conflicts of reactions occur.

[-2]Desperate for recognition - Edward must leave his mark. He must show the world he is the best at what he does. This can be used to manipulate him, and he is prone to taking risks in order to show off.

What I want out of the game
I'm fine being more of a henchman/mercenary than mastermind. I want fights, excitement and some body horror.

Zeppelin Insanity fucked around with this message at 19:00 on May 18, 2018

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn

I did kind of have to write that hastily because my laptop battery was running out. :v:

The symbiote wasn't sentient like Venom or whatever, but when Edward showed up it gained a sort of consciousness - but only in the context of merging with him, not separately. Something about his precise state of body chemistry at that exact moment was the trigger for it awakening.

They are merging into one being. Edward's personality, memories, reflexes, everything of the sort is changing. He sees it as evolving into something more, something better than a human, so he is fairly happy to go along with it - it's just a very difficult process and a traumatic experience for both him and the symbiote. There's glitches, there's confusion, there's compulsions he doesn't fully understand. Maybe a voice in his head. Gameplay wise it can be a distraction in an important situation, a way of forcing a less than optimal decision, and a need to search for ways of resolving differences and issues. For example, the symbiote could be afraid of some stimulus and Edward would have to spend time to teach it it's okay - and in the meantime or in a fight it would be a problem. Or the symbiote's feelings about it would be stronger and he'd become afraid of that.

This would change with time as they make progress integrating.

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