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Before I read the thread had anything been said about charm type stuff?
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# ¿ Oct 17, 2018 15:38 |
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# ¿ Apr 28, 2024 20:29 |
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Gerblyn posted:You can still do that. They just will look a bit different once you leave combat is all! Purely for vanity reasons, where did only getting to keep them post combat if you pay a cost equivalent in strategic resources break down?
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# ¿ Oct 18, 2018 19:02 |
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Also sorry for diving straight in with the kvetching I'm super hype for the game! Looking forward to sticking bugs on things.
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# ¿ Oct 18, 2018 19:03 |
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ninjewtsu posted:What's good about this change is that if you eat a t3 unit, assumedly you still get a t1 or t2 out instead of a t3, and even if you get a t3, it's abilities won't be busted for your class. Zore posted:I mean I loved it because playing druid pokemon with all the animals ruled but I understand why its gone
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# ¿ Oct 18, 2018 21:58 |
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Gerblyn posted:The issue is it's not just the unit's gold/mana cost that's been skipped, it's also the production time in the city/spell book that's been skipped as well. It possible that having the player need to pay some kind of binding cost to keep the unit after combat would help, though. T3 units producing T1 and T2 units definitely solves the research issue, and significantly mitigates the others since by the time you're pumping them out en-masse an individual t1 isn't going to be gamebreaking. It does still leave the issue that there's little to no trade-off to "Farming" - if you can convert a guy with little to no risk it's 100% gain over just killing them. There's no downside. But yeah nowhere near as big an issue as when you could use it to generate current or next tier units. "Binding Cost" is a great term.
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# ¿ Oct 19, 2018 14:23 |
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It's real good.
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# ¿ Oct 19, 2018 21:08 |
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Autoresolving battles as a necromancer was basically committing slow suicide. Too much tactical to strategic layer crossover.
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# ¿ Mar 10, 2019 12:02 |
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Whilst
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# ¿ May 15, 2019 13:24 |
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I haven't bought this yet (I intend to) but quick expectation management query, what's the deal with pulling units into a fight? Same as AoW, with all the associated stack jockeying?
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# ¿ Aug 12, 2019 19:13 |
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Ages ago I signed up to the notifications thing but only got the game just now. Is there some kind of unlocks that came with that? Do I need to do anything to get them?
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# ¿ Feb 23, 2020 18:07 |
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LordSloth posted:https://steamcommunity.com/games/718850/announcements/detail/1599254462551348873 Gerblyn posted:I can check with someone tomorrow if you can't figure it out, but I believe that you need to log in with your paradox account in game. That account/email should be the one you signed up for the mailing list with. I don't have any experience of the old sector system but from a complete novice perspective this one seems very intuitive.
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# ¿ Feb 23, 2020 23:23 |
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LordSloth posted:https://steamcommunity.com/games/718850/announcements/detail/1599254462551348873 Gerblyn posted:I can check with someone tomorrow if you can't figure it out, but I believe that you need to log in with your paradox account in game. That account/email should be the one you signed up for the mailing list with. e: And much belated thanks LordSloth for tracking down exactly what they were Splicer fucked around with this message at 19:29 on Feb 29, 2020 |
# ¿ Feb 29, 2020 17:59 |
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ninjewtsu posted:quick question to field to the thread: how do you guys feel about planetfall's learning curve? i feel like i understand the game pretty thoroughly at this point, and i'm still finding fun new ways to combine units and mods and exciting new builds i can try, but the flipside of that is i have a really hard time recommending this game to my friends: i recall that it took me like 20 hours of gameplay before i felt like i had anything much resembling a grip on the game, and it probably wasn't until the 50 hour mark that i felt reasonably comfortable in my level of knowledge about the game. and that's just a really huge investment to ask of a buddy that i just want to be able to play my favorite video game with. would you say you guys feel like that's a fair assessment of the game? On the economic side the sectors system is pretty intuitive, and the UI is pretty friendly. It helps that the campaign is a decent tutorial. Splicer fucked around with this message at 15:56 on Mar 11, 2020 |
# ¿ Mar 11, 2020 15:52 |
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How are u posted:Planetfall is definitely a sizable complexity jump over AoW3. It was enough so that I bounced off it when I bought the game at launch and tried playing a few scenarios. I reinstalled to try the t-rex patch and it really is an improvement.
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# ¿ Mar 12, 2020 09:46 |
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Went back to the game I was playing, looked at my setup, and suddenly realised a billion things I'd done wrong.Carnalfex posted:I honestly would like to see how you could change the game to have a split military and infrastructure production queues for cities. Similar to what they did with casting points. It would take additional tweaking perhaps since it would speed up the pace of the game, especially now that buildings don't have a gold cost. The point of the idea basically being that it would permanently cure the simcity newbie trap since they don't have to stop playing simcity to field an army.
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# ¿ Mar 12, 2020 17:23 |
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How do those passive "+x food in a food sector" buildings affect things? Assuming there's not a +x science sector available of course. Are water sectors good? They seem good. What about food core buildings?
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# ¿ Mar 13, 2020 14:13 |
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If there was some benefit to having units in adjacent sectors then you could do neat stuff with ships, like bombardment actions in combat or such. Or have a late game tech to put legs/wheels/antigrav on all your ships. Inverse embarking.
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# ¿ Mar 15, 2020 00:34 |
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Anticheese posted:One thing that I only really recently grasped is that you don't need to have overlap between faction and secret tech damage channels! There's some pretty awesome synergy to find with like...Psynumbra Amazons going all-in on poison and morale effects!
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# ¿ May 3, 2020 13:40 |
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So does pop growth drop massively in value once you get your fourth sector? I know you still need more people to actually work the jobs but is that a good rule of thumb for swapping out stuff/shipping your food elsewhere?
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# ¿ May 3, 2020 14:33 |
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Zulily Zoetrope posted:You can also swap sectors between cities
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# ¿ May 3, 2020 15:31 |
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I was wondering why this got no replies:Splicer posted:Is there a trick to xeno plague/assembly to get my assembly stuff to work on my xeno stuff?
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# ¿ May 8, 2020 18:12 |
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Mzbundifund posted:"trick"? Not sure what you mean. Xenoplague units are compatible with any of the assembly mods in the appropriate categories. They can all benefit from the flesh rippers implant, pustules and destroyers get access to the mods for light units, plague lords get access to the mods for heavy units. A couple assembly mods are for cyborgs or mechanicals only, so yeah xenoplague's biological units can't use those, but basically any secret tech is going to have some non-racial mod applicability.
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# ¿ May 8, 2020 18:38 |
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Mzbundifund posted:Oh I see, no you can't change unit types, probably to prevent issues like installing biological-only mods onto a guy that you then install a "turn into a cyborg" mod onto. Also the game already has situations like you described, where you equip a hero with mods that apply to weapons and then you remove the weapon. The mods just turn off. Splicer fucked around with this message at 19:00 on May 8, 2020 |
# ¿ May 8, 2020 18:58 |
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ugusername posted:Xenoplague doesn't really need mod support in my experience. I tend to look at it as all or nothing. Either it's just a crutch for my early game with a couple of free units letting me dedicate my economy to teching up for my main plan or it's all-in rush where I put everything into it to get to T3 as fast as I reasonably can. When T3 with regen start appearing in the field it doesn't really matter what kind of mods there are. And Assembly in particular have crazy good science game. And bothered isn't even the right word, I was just wondering if I'd missed some straightforward way to mitigate their apparent below average synergy and it looks like the answer is no, I didn't. Splicer fucked around with this message at 17:44 on May 9, 2020 |
# ¿ May 9, 2020 16:56 |
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I refuse to believe it's not a reference to TradGames "favourite" Furry Pirates
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# ¿ May 18, 2020 15:24 |
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Any idea how long the sale is going to last? Literally asking for a friend.
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# ¿ May 26, 2020 10:28 |
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I know it goes without saying but the music is amazing. I never knew my life needed an age of wonders theme/x-files theme mashup but here I am
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# ¿ May 29, 2020 13:33 |
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What's the mirror shades count so far
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# ¿ May 30, 2020 12:17 |
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chaosapiant posted:So I'm getting back into some classic AoW 1, and god drat is this first campaign scenario for the Half-lings pretty rough. I'm playing on easy and, while I think I just need to get used to it, the AI is super drat aggressive. Anyone else still play the original game?
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# ¿ Jun 10, 2020 23:37 |
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How are u posted:It's been like 20 years since I played AoW 1 but I recall being able to build heroes that eventually would just solo everything because they were so insanely powerful and untouchable.
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# ¿ Jun 12, 2020 14:02 |
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If I never repeated myself in threads I'd have a fraction of my post history. Also FWIW I noticed this too, things pop way less than in AoW3, which popped less than AoW2, which popped less than AoW1. I think as the tech has gotten better at making things look more like part of the landscape they've also started looking more like part of the landscape. Personally I'd love an "outline mode" or something.
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# ¿ Aug 18, 2020 17:42 |
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Reharakhti posted:Since the big january patch there is a glow effect around all units.
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# ¿ Aug 18, 2020 19:09 |
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I really liked endless space 1 until it got memey. Then I uh... didnt
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# ¿ Aug 22, 2020 10:59 |
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Anyone know if the effects of Archaeology Adept stack if you've multiple heroes? Also it'd be kind of neat if archaeology skills had some other side benefit, like increased rewards for clearing structures or bonus damage inside structures or something.
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# ¿ Sep 6, 2020 23:08 |
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Is there a way to get rid of the timeout kick in multiplayer?
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# ¿ Sep 15, 2020 18:56 |
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I've been playing simultaneous turns online with Mrs. Splicer and e.g. if she's in a fight and I'm looking over her shoulder I get kicked if I don't go wiggle my mouse every few minutes, and vice versa.
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# ¿ Sep 15, 2020 19:37 |
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Gerblyn posted:There's a new build in Open Beta on Steam where the AFK thing has been changed to 60m. I'm not sure when it will make it into an official patch.
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# ¿ Oct 1, 2020 09:23 |
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It's not space goblins. Assuming it's accurate, pretty disappointed by the main race but extremely hype for the new minor races.
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# ¿ Oct 12, 2020 22:08 |
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GrandpaPants posted:Why aren't the mushrooms the actual major race?
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# ¿ Oct 12, 2020 23:16 |
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# ¿ Apr 28, 2024 20:29 |
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ninjewtsu posted:I'm down for giant robots. Do we know if they're lightsaber robots or gun robots? Giant robots piloted by fungus men -> to Splicer fucked around with this message at 00:48 on Oct 13, 2020 |
# ¿ Oct 13, 2020 00:44 |