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jng2058 posted:So the base game is $50, you can get the Premium Edition for 10% off on Steam right now for $81...but I'm not sure if that'll work, since the links on Steam and through Twitter all go to a version of the Steam page that's full price at $90. I was able to get it for $81 from Steam. I think I can count the full price game purchases I've made on one hand but I really want to support these devs. Also lol at the comments on the DLC plan announcement where a guy complains the campaign must be incomplete if they're going to release new missions as DLC. I 100% guarantee he would also be complaining if the DLC had no campaign.
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# ¿ Jul 30, 2019 14:17 |
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# ¿ Apr 29, 2024 04:55 |
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Yeah the AoW3 AI uses cavalry as shock troops, charge in fast and hit the squishy guy hard even if that means you're now surrounded by 5 pikemen. Or if they don't have a squishy guy then maybe we'll just charge directly at their pikes.
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# ¿ Aug 6, 2019 03:00 |
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ilitarist posted:Heroes 5 and later did it in a beautiful manner: if you have "Quick Combat" option on then any attack triggers quick combat and you see "Calculating..." screen which can take a while for big combat. Eventually, you're shown results. But at any moment you can click "Manual" button. A similar model might add a lot of convenience for SP but I understand it will require a lot of UI and probably logic changes. HoMM 7 straight up lets you redo a manual battle (not sure if it also applies to auto) as many times as you like until you get a result you're satisfied with. On your victory screen there's button that lets you redo the fight. I think in a game where early game losses matter a lot it's a really helpful feature for single player.
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# ¿ Aug 7, 2019 14:18 |
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I feel like I'm familiar with just about all of the AoW3 mechanics and just playing the tutorial to this was like drinking from a waterhose. Tons of new stuff to learn! Whatever reviewer said this is just a reskinned AoW in space is crazy. I can't decide if I like the space setting or fantasy one more yet, I think it's taking some getting used to. The combat in particular I feel like I don't understand as well. In AoW3 you generally try to creep up to the enemy slowly while trying to stay out of their movement range. You try and poke with your ranged units until they're forced to come in and engage you while your units are in a favorable defensive position. What's the general strategy for Planetfall? I've been basically going toward the enemy in small steps and overwatching behind cover while just outside of their range, allowing me to get some overwatch shots in before they engage. Is that the way to go? Or is it better to just run up and try to get your first shots in?
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# ¿ Aug 7, 2019 14:44 |
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Do you mean cosmetic or the abilities you learn on level up? I've only played the tutorial so far and I found the commander/hero skills to be extremely bland.
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# ¿ Aug 7, 2019 18:43 |
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I kind of assumed the vehicle would be back after the fight ends. Is it gone permanently?
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# ¿ Aug 8, 2019 18:12 |
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exquisite tea posted:These jellyfish want me to do poo poo for them all the drat time and are totally rude about demanding more energy and I’m like binch I already got all your enclosures, all your land, the biggest army on the planet, stop pushing me around! What happens if you decline their quests? Do they get pissed off at you eventually? And is there anything beyond the immediate rewards if you keep doing quests for them? Like can they ever become a vassal or come under your direct control like in AoW3? I've only had time to do the two tutorial missions so far so I'm still figuring out the mechanics.
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# ¿ Aug 8, 2019 19:07 |
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I think someone brought that up earlier and there's a way to do it. I don't remember how though.
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# ¿ Aug 14, 2019 14:35 |
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More 4X than all the previous AoW games but still definitely an AoW game. You're only gonna win by running around and murdering people.
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# ¿ Aug 14, 2019 16:28 |
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The combat is definitely different. It feels a lot more like X-Com as people have mentioned. It took me a couple hours to get used to it but I'm enjoying it. It definitely does not feel the same as all the previous AoW games though.
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# ¿ Aug 14, 2019 16:32 |
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Hey Gerblyn, I just wanted to say this has been the only game I've purchased full price with the season pass because you guys do awesome work and are clearly really passionate about making your game great and listening to fans. Look forward to supporting you guys on your future stuff.
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# ¿ Aug 23, 2019 16:16 |
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So you can't exploit your starting sector right? So it would be better to choose one that has the least exploit benefits so that you can annex and exploit the ones that have more benefits? That seems a little counter-intuitive.
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# ¿ Aug 27, 2019 19:41 |
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It gives shotguns a "buff". Which I think is warranted. The single action hero weapons feel a bit weak to me vs the multi attack ones.
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# ¿ Sep 1, 2019 03:23 |
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Whoever's working on https://minionsart.github.io/aowp/Pages/Units/AmazonUnits.html has updated it with all the mods. You're doing God's work buddy.
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# ¿ Sep 3, 2019 16:37 |
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Reharakhti posted:Glad you like it, I just got around to finishing it I really appreciate it! It's a lot harder to figure out good combos to shoot for from the tech tree. Also just curious, you pull all the text directly from the game files right? I saw quite a few typos but I assume they're just what the dev's have in game.
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# ¿ Sep 3, 2019 19:55 |
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When a mod says 50% of damage is reflected back to the attacker, does that mean you take 50% less damage as well? E.g., you are attacked for 10 and instead you take 5 and your attack takes 5. Or is it you take 10 damage attacker takes 5?
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# ¿ Sep 5, 2019 21:05 |
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I noticed that it's one of the very last mods in the Assembly tech tree and on paper it seems kind of weak? I don't know, maybe it's strong in practice but I feel like you want to be increasing the damage you deal directly or decreasing the damage you take with your mods.
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# ¿ Sep 5, 2019 21:20 |
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Right but they get to choose who takes that damage and when so it needs to be a larger number than what a mod provides normally. Looking at other weapon mods, +10% hit +10% crit + 20% damage Paragon mod probably increases your damage by a similar amount but comes much earlier. e: This was in response to describing it as a 50% increase in (enemy's) damage done. Also the latest patch caps reflect at 75%. bamhand fucked around with this message at 21:41 on Sep 5, 2019 |
# ¿ Sep 5, 2019 21:39 |
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Bug report: AI was unable to defeat a colonizer with a Prospector in auto combat. Just retreated and dealt no damage.
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# ¿ Sep 18, 2019 22:16 |
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I mean I reloaded and played it out manually and the colonizer just ran away while I shot it once a turn until it died. I don't believe all of them have weapons.
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# ¿ Sep 18, 2019 22:35 |
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When customizing a game, what's the difference between normal speed (0% increase to research and food costs) and fast (normal research and food costs) ?
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# ¿ Sep 20, 2019 02:57 |
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How do you put down roads? Is that just an empire upgrade from research? Or can you actually place them and have them go where you want?
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# ¿ Sep 26, 2019 23:06 |
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Possible bug? Used Phase Manipulator to Evac a unit with 5 hp. The evac area was on fire so the unit died from the fire damage before the heal went off. Also that guy probably things I'm a huge rear end in a top hat for evacuating him into a fire. bamhand fucked around with this message at 20:33 on Sep 30, 2019 |
# ¿ Sep 30, 2019 20:28 |
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Warlords have a really strong economy too. You just brute force a ton of above average units and steam roll people. Elf Warlords are really strong with their mounted archers and orcs also another obvious choice. Humans are perfectly fine too though, knights are really good as you've mentioned. e: In terms of the combat, you're right it's pretty different from Planetfall. There's not a lot of stagger type abilities so staying in defend is king. Often you want to just run melee units up to others without attacking since they're defending and you don't want to be open to flanking attacks on their turn. bamhand fucked around with this message at 22:06 on Oct 5, 2019 |
# ¿ Oct 5, 2019 22:01 |
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Really strong summons that give you above average units early. And befriending animals to snowball.
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# ¿ Oct 7, 2019 00:02 |
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The Amazon ones fly so they have a much easier time zeroing in on that one caster nerd that needs a swirly. No extra damage though.
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# ¿ Oct 7, 2019 19:28 |
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All these changes are great. Can't even count the number of times I reloaded because a 2500 vs 1500 fight resulted in multiple losses of prime ranked units.
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# ¿ Oct 19, 2019 23:18 |
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toasterwarrior posted:Straight up halving naval unit costs owns, setting up naval infrastructure is consistently the worst part of any game with an ocean aspect. Do you really even need naval stuff? It seems like you can probably get by with just regular units unless you're trying to use Trenchers or something that can't really function on water. Also water exploitation just give a ton of resources right? At the cost of not providing a secondary benefit besides a butt load of food/energy/research.
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# ¿ Oct 24, 2019 18:08 |
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DatonKallandor posted:I'm not sure how new damage channels are going to work if they get added post release. Nobody's going to have any resistances or synergies, unless they go through all existing units and factions and add resistances to the new channels (where appropriate) every time they add one. One of the coolest things about the game is how the damage types, races and secret techs work together and just going "entropy, Heritor yes/no" with no counterplay or build options sounds like it'd be pretty awful. They did say there's 7 pages of balance changes. I'm pretty sure they'll do the full review and add in needed resistances and such. I think Triumph's track record on this kind of stuff is really good. Also I'm dying to check out those changes.
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# ¿ Oct 25, 2019 14:55 |
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So the patchnotes say the Syndicate Pstyec Drive Modulator was nerfed from 15 to 10 in the balance section. Then in the bug fix section it says the tooltip was fixed from saying 10 to 15 and that it has always healed for 15. I'm going to assume 10 is going to be the final, correct number because 15 was OP as heck on a T4 unit.
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# ¿ Nov 7, 2019 15:34 |
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This thing comes out tomorrow right?
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# ¿ Nov 18, 2019 23:31 |
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Everything definitely is a lot busier. I think part of it is just maps are more complex but there's also just trying to add more details to the environments and units. But since everything is generally zoomed out stuff looks kind of tiny and hard to see. A lot of MOBA's and RTS's have a cartoony style with over exaggerated features and bright colors to help with this issue but I don't think there's an easy fix.
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# ¿ Dec 8, 2019 18:34 |
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Isn't city founding a core part of AoW3 as well? I feel like that's just a core part of the game unless you're talking about AoW1 or something.
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# ¿ Dec 17, 2019 15:48 |
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Taear posted:It's too combat focused and the lore of the first three games is what kept me liking them. Honestly it sounds like the entire AoW series isn't for you. I'm surprised you even liked the first 3. None of the games have had any emphasis on tech, with 4 having the most interesting and detailed tech research so far. The games also have always been about combat, they aren't 4X games. In AoW1 your towns literally only produce gold and combat units. There are no economic structures to build or anything. Entire point of the game is to build armies and smash them into each other.
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# ¿ Dec 18, 2019 15:47 |
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They start to get going by level 6+ and become murder machines in the campaign. But you really need to deck them out with the right mods. They are definitely weaker than in AoW3 and that's probably for the best for balance reasons. The skills you can learn on level up are more boring too imo.
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# ¿ Dec 18, 2019 17:16 |
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I've only ever picked food or production, mainly based on what's available nearby. So if none of the districts nearby are good at producing food I'll have my central thing be a food producer or vice versa.
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# ¿ Jan 9, 2020 16:14 |
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Is the new race going to be space goblins? I would like to play as space goblins please.
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# ¿ Jan 31, 2020 18:04 |
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Anyway you guys could copy the info into this thread? Twitter link doesn't work for me. And their official site is blocked at work.
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# ¿ Feb 11, 2020 17:20 |
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Thanks a bunch! And as other people have pointed out already, Triumph is great. I have 0 regrets about pre-purchasing the game + season pass. They're maybe the only company I'm willing to do that for at this point. Blizzard was on that list ... but now they're basically a trashfire.
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# ¿ Feb 11, 2020 17:26 |
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# ¿ Apr 29, 2024 04:55 |
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You know what I just realized. This isn't even the paid expansion. This is a free content patch for everyone.
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# ¿ Feb 12, 2020 02:48 |