|
Samuel Clemens posted:Yeah, I feel the same way. After four years of Fiesta, I've had just about any job combination imaginable, so the last few runs I did felt more like going through the motions than genuinely enjoying a challenge. Try the extra spicy randomizer, which I quickly cooked up for last year's Fiesta! Drag a GBA ROM onto the randomizer.exe program to get two randomized roms; a Mild randomized ROM and an Extra Spicy randomized ROM. The Mild randomization shuffles each job's skill tree and base skill so you can theoretically get a White Mage with !Rapid Fire, or a Beastmaster with !Call. The Extra Spicy randomization is... a bit more intense. Not only does it randomize skill trees and base skills, it randomizes them per character. You might end up with a Bartz Knight with !Flirt who learns !Chakra, while a Lenna Knight could have !Calm and learn !Summon 5. Spoiler files are provided by the program to help deal with this insanity. Source code here. Here's an example of an extra spicy ROM I used for playtesting (party of Knight, Samurai, Berserker, Bard.)
|
# ¿ May 24, 2018 00:33 |
|
|
# ¿ Apr 25, 2024 11:12 |
|
Probably not, unfortunately. I'll look into making it compatible when I release an update (which will be happening because I just added some neat stuff!!!)
|
# ¿ May 24, 2018 07:27 |
|
Not exactly relevant to the Fiesta itself, but I've started working on a big addition to my personal patch. Presenting a story in 4 acts: It's actually a job that randomizes the 3 non-!Fight commands on a per-battle basis.
|
# ¿ May 25, 2018 05:27 |
|
NGDBSS posted:Is that pretty much complete? Depending on my available time I might try showing it off to the LP Romhack thread before it expired again.
|
# ¿ May 25, 2018 07:02 |
|
You might be running an EU ROM, are you sure it's the right region? And to clarify, the ROM is unzipped (.gba extension) when you run it through the randomizer, right?
Can Of Worms fucked around with this message at 09:55 on May 30, 2018 |
# ¿ May 30, 2018 09:53 |
|
BadMedic posted:I've got two questions: Get the latest balance patch (version 0.5) here!. You can find the changelog here and I added some exciting stuff! Here are the highlights:
Edit: SKULL.GIF posted:That's a separate patch by the same author. Can Of Worms fucked around with this message at 03:22 on Jun 18, 2018 |
# ¿ Jun 18, 2018 03:17 |
|
Zarick posted:I tried the balance patch someone posted because it seemed like it spiced up some of the jobs that are bad/boring, and it seems neat. Monk is really strong most of the time... !Focus has a 25% chance to cast Rapid Fire. It also seems to have a (somewhat undocumented) chance to just make you waste a party member. Is this on purpose or a bug? I mean it could be on purpose to balance out how wacky Rapid Fire fists are early on but it seemed weird to me.
|
# ¿ Jun 24, 2018 21:00 |
|
Behold the ultimate cutie patootie killing machine To explain exactly how much damage is stacked on this setup, this is on my hack where berserkers get 3 ability slots, and they can use certain abilities in fight. In this case Krile has two !Dances and an Equip Ribbon, so she'll !Dance 50% of the time. The hack also changes the dancer equipment so it's cumulative, so when she !Dances she has a 75% chance of Sword Dancing Unfortunately I learned Lamia's Tiara isn't a Dancer equipment, so she can't use Equip Ribbons to wear it and boost it to a 100% Sword Dance. Zarick posted:I tried the balance patch someone posted because it seemed like it spiced up some of the jobs that are bad/boring, and it seems neat. Monk is really strong most of the time... !Focus has a 25% chance to cast Rapid Fire. It also seems to have a (somewhat undocumented) chance to just make you waste a party member. Is this on purpose or a bug? I mean it could be on purpose to balance out how wacky Rapid Fire fists are early on but it seemed weird to me. https://www.dropbox.com/s/jyw0adpwrydmzac/ffvamod0.5.1.ups?dl=0 The patch also adds two new changes I was working on (not coincidentally timing with my Fiesta Beastmaster):
Can Of Worms fucked around with this message at 11:25 on Jun 25, 2018 |
# ¿ Jun 25, 2018 10:39 |
|
Rirse posted:Beat Exdeath in world 2. That was not very fun as every two turns someone died to vacuum wave. Reviving not a issue, as the moment they get a turn they can heal up with the drain blade, but the fact he can use zombie breath and kill half the party and make them zombies was the real lovely part. I only had a single holy water and I don't recall any shops in world 2 selling it. Huzzah! posted:I downloaded this to try it, and none of the jobs are unlocked at the start. The mod seems to be working cause I have the hero class. In the meantime, I just finished my run Ran balance mod through the paces to discover some amusing glitches, like the !Focus Rapidfire effect transferring to other abilities (Sword Dance and Mug, notably.) The new Blitz Whip was pretty fun, although I ended up making my Beastmaster into a second Dancer with Sand Bears/Iron Backs as my main release since Monk provided most of the support. I ended up building Krile into a Rune Axe Sword Dancing murder machine which was pretty satisfying (and the Sword Dance Rapidfire bug made her absolutely terrifying ) She did save my bacon with a clutch NED kill though! (see screenshot below.) Going to be doing a 750 Extra Spicy run next, since this run felt very no750. Can Of Worms fucked around with this message at 07:09 on Jun 26, 2018 |
# ¿ Jun 26, 2018 07:04 |
|
Doom Goon posted:And it could be worse, I was the only person to do my (granted, it was a small :1bux:, but the Randomizer is still a cool program)!
|
# ¿ Sep 1, 2018 01:15 |
|
|
# ¿ Apr 25, 2024 11:12 |
|
Done with my second run! I did an Extra Spicy run last year, and the main thing I took away is that no750 jobs tend to do fine regardless of what the randomizer gave them since most of their power is in their equipment, so I wanted to get a sense of how 750 jobs fare since they're very reliant on a good ability with a random 750 run (Black Mage/Time Mage/White Mage/Geomancer). Turns out it's very variable. Faris, for example, had !Iainuki as a Black Mage, which while useful for handling random encounters, made her a dead weight in many boss battles. Lenna's Geomancer similarly had !Control, another skill useless against bosses. On the flip side, Bartz got !Zeninage, which isn't exactly a random encounter friendly skill without lots of money. The other problem with the randomizer currently is that the skill trees are too expensive, I ended up not getting many useful skills from training and relied mainly on the innate skills to beat the game. Thankfully one of those innate skills was !Mix, which gave me one of the lowest level fiestas ever: Leaving World 1 at level 12/13, World 2 at ~level 17-18 and beating Exdeath at level 22. I did most of the run on the last two days, so I blitzed through the game, barely picking anything up and even fighting Exdeath with only two Hermes Sandals. If my jobs hadn't gotten mix I probably would have been forced to grind out a lot of AP to get useful skills, so that's something to fix for the randomizer next year!
|
# ¿ Sep 1, 2018 04:28 |