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Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!



Leal posted:

Or against, instant AOEs and if you try to keep away so you can dodge those attacks you'll be too far away to hit him before his weak point gauge drops. If it isn't jacking your health rating its constantly interrupting you.

You uh... have a block button, you know? When he starts doing his rear end in a top hat attack, block, move toward him, and stab him when his Weak Point gauge shows up?

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YggiDee
Sep 12, 2007




Fallen Rib

Pop into the tutorial section of the gallery, and doubke check the item card descriptions, the game should have given you this information already. Use a compass to see what square you need to hit, grab whatever Thing you need (probably a Power Bracelet)

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!


This game designed for blocking, despite having a dodge button.

Your Computer
Oct 3, 2008






Grimey Drawer

Tae posted:

This game designed for blocking, despite having a dodge button.

I played the Wii U and 3ds versions without knowing there's a block button.

I swear the game never tells you about blocking, I swear!

GreatGreen
Jul 3, 2007

THIS IS HOW YOU REMIND ME OF WHAT I REALLY AM
*stumbles on reload and dies to a Nightstalker Super during Quick Play*


Does the game ever specifically tell you what will be needed to achieve A rank on each battle? The ones I'm seeing now show rewards for A rank, but not how to achieve A rank.

Pollyanna
Mar 5, 2005

Milk's on them.




Silver Falcon posted:

You uh... have a block button, you know? When he starts doing his rear end in a top hat attack, block, move toward him, and stab him when his Weak Point gauge shows up?

Getting hit while blocking pushes you back, itís easy to get stuck in a block-stun loop, and guards break very easily anyway. Blocking sucks in this game.

Oxxidation
Jul 22, 2007


Pollyanna posted:

Getting hit while blocking pushes you back, itís easy to get stuck in a block-stun loop, and guards break very easily anyway. Blocking sucks in this game.

nope, it's pretty much crucial to beating enemy characters without hoping for the bastard gods of RNG to favor you

Senerio
Oct 19, 2009

Ooh! Are we messing with Adora?



https://www.reddit.com/r/HyruleWarr...active_map_for/

If you're having trouble, the locations are the same even if the prizes are off.

Pollyanna
Mar 5, 2005

Milk's on them.




Oxxidation posted:

nope, it's pretty much crucial to beating enemy characters without hoping for the bastard gods of RNG to favor you

then why do I constantly get my rear end kicked itís seriously almost never effective for me.

Zore
Sep 21, 2010




GreatGreen posted:

Does the game ever specifically tell you what will be needed to achieve A rank on each battle? The ones I'm seeing now show rewards for A rank, but not how to achieve A rank.

No but it rarely changes.

On normal maps aim for 1600 KOs (its 1200 on some easier maps but you can't know which one you're on) less than 120 damage (Percentage of the chatacters overall health lost, you can see in the upper right of the pause screen how you're doing on the current map) and under 15 minutes of time.

For other map types this changes a bit obviously but its usually straightforward. Quiz maps need you to ko the right enemy in all 3 keeps and keep under the damage threshold, All Attacks are Devestating means kill all the officers without getting hit etc (protip use the bow in these stages, it trivializes them)

Calaveron
Aug 7, 2006


Wizzro and Volga both have the honor of being the most insanely annoying enemies you can fight, Wizzro because his bullethell poo poo hits you too much and Volga because he breaks guard and never stops attacking

Kongming
Aug 30, 2005



Volga is Lu Bu.

GreatGreen
Jul 3, 2007

THIS IS HOW YOU REMIND ME OF WHAT I REALLY AM
*stumbles on reload and dies to a Nightstalker Super during Quick Play*


This game is funny. There are so many things about it that could and should be done better, but the moment to moment gameplay is hugely fun and addictive, and there's like 8 metric poo poo tons of stuff to do and content unlock, and it's setup to be one of those games that's basically infinitely replayable.

I can see myself spending hundreds of hours playing this.

Pollyanna
Mar 5, 2005

Milk's on them.




So whatís the trick to Redeads and Gibdos? Their attacks loving suck.

Zore
Sep 21, 2010




Pollyanna posted:

So what’s the trick to Redeads and Gibdos? Their attacks loving suck.

Bait them by running in close then way out of their range so they don't ever trigger the poison poo poo that takes years. Also if you can just juggle them to death, its pretty easy for most characters and as long as you aren't horrifically underlevelled/undergeared it won't take long even without weak point smashes.

Flytrap
Apr 30, 2013


Pollyanna posted:

So whatís the trick to Redeads and Gibdos? Their attacks loving suck.

But super predictable. Eventually you'll learn the timing for when you can run back in before the weakpoint meter drops (tip: hit them with a bow to keep the meter up a little longer if you're not super sure you'll get back in in time). You can start running in juuust about when they stop spewing from the mouth but before the cloud fully dissipates.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!



Pollyanna posted:

So whatís the trick to Redeads and Gibdos? Their attacks loving suck.

Use the bow. Stay just out of range of their freezing attack and fire the bow when the weak point gauge appears, then dodge in and start whaling on 'em.


Pollyanna posted:

Getting hit while blocking pushes you back, it’s easy to get stuck in a block-stun loop, and guards break very easily anyway. Blocking sucks in this game.

The bow is your friend here too! Hold down your block button, and when his Weak Point gauge appears, shoot the bastard. It'll flinch him, then you can run in and smack him upside the head.

Zore
Sep 21, 2010




Also as someone else who didn't know about blocking for a long time you can totally dodge-roll through or away from every attack in the game with the single exception of Mandhela's piece of poo poo 4 head seed attack which has idiotic good homing.

Just be dodgy around enemies and they won't hit you or break your guard

Similarly, unless you're doing literally no visible damage to an enemy its often more effective and faster just to beat on them and stunlock/juggle them than fish for weak point exposes. A bit higher risk than circling them while guarding, but if you can get the timings of their attacks down you can style on them.

Zore fucked around with this message at 02:37 on May 24, 2018

AfroGunsou
Dec 8, 2009



i played this game for over 200 hours on wiiu and will play for hundreds more on gods own console but i will say in all past and future time every reptile sucks to fight
argarok lizalfos dinolfos volga i hate them all

AfroGunsou
Dec 8, 2009



aerolfos dont give me too much trouble but i hate them too for good measure

disjoe
Feb 18, 2011




No one told me this game had a giant monster mode. This game owns.

RatHat
Dec 31, 2007


I have no idea what's going on half the time when I'm playing Epona Link, I just know everything is dying and being juggled infinitely.

Viridiant
Nov 7, 2009

I'm here


I loved this game on the Wii U and I love it again on the Switch, having a blast playing all these characters again plus more that I never got to play because I never bought Legends.

Also My Fairy is cute and I'm glad I get to dress up my pet fairy friends in different clothes.

I still hate the experience of fighting The Imprisoned.

RatHat
Dec 31, 2007


Anyone else getting lots of graphical glitches? It seems to only happen after playing for an extended period.

Akett
Aug 6, 2012



RatHat posted:

Anyone else getting lots of graphical glitches? It seems to only happen after playing for an extended period.

Kinda, yeah. It's mostly limited to floor textures bugging out. I tend to take that as a sign that it's time to stop playing.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.


YggiDee posted:

Food that's shown as an unlockable is hidden in a brown pot in an enemy keep on that stage, usually (but not always) the enemy home base. After that it'll drop rarely and randomly from officers.

Does the drop rate of food increase the more you collect?

There's a few maps with what look like mushrooms as reward, so I'm just wondering if they're different from eachother and as a result with a wider variety of food that could drop, you end up getting more on average as you play.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Kin posted:

Does the drop rate of food increase the more you collect?

There's a few maps with what look like mushrooms as reward, so I'm just wondering if they're different from eachother and as a result with a wider variety of food that could drop, you end up getting more on average as you play.

Food items are divided into different types of food (plant, fish, meat, weird, etc.) and the various icons indicate a gold drop of that type is hidden on that level. It will always be the same food item, and when you get it the first time, it becomess unlocked as a drop from regular enemies, with different enemies dropping different food so the more food drops you unlock, the more chances you have of getting some food from any battle.

Bell_
Sep 3, 2006

Tiny Baltimore





That's not so bad. I would have been miserable if the game wanted me to grind that one stage to get milk over and over

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.


Folt The Bolt posted:

Food items are divided into different types of food (plant, fish, meat, weird, etc.) and the various icons indicate a gold drop of that type is hidden on that level. It will always be the same food item, and when you get it the first time, it becomess unlocked as a drop from regular enemies, with different enemies dropping different food so the more food drops you unlock, the more chances you have of getting some food from any battle.

Cool.

Also I've seen since people mention rupees aren't an issue and you'll be swimming in them. That was definitely not the case in the original wii version without extensive grinding. Have things changed so that you're generally much more wealthy for leveling characters up?

gey muckle mowser
Aug 5, 2003

Do you know anything about...
witches?





Buglord

I love this game so far but dear god the voices are terrible. Cia sounds like she is constantly taking a poo poo and Lana makes porn noises for everything she says.

Pierson
Oct 31, 2004





College Slice

Cia and Lana feel like KT just grabbed some designs and copy-pasted the "bubbly young idol-girl" and "smouldering temptress" voices over from Dynasty Warriors.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!



Viridiant posted:

I loved this game on the Wii U and I love it again on the Switch, having a blast playing all these characters again plus more that I never got to play because I never bought Legends.

Also My Fairy is cute and I'm glad I get to dress up my pet fairy friends in different clothes.

I still hate the experience of fighting The Imprisoned.

Good news! The Imprisoned was improved in the Legend version.

Firstly, he will no longer automatically get up when his Weak Point Gauge is at half!

Second, there's a mechanic where you gather your ally characters around giant boss (Command them to go to that square), and you get various bonuses like increased damage to the Weak Point Gauge and magic refill.

The Imprisoned is still the worst large boss, but he's a lot less miserable than he used to be!

Pollyanna
Mar 5, 2005

Milk's on them.




Derrrrr Iím the imprisoned, I have a dopey weak point that you have to clip through me to get to, oh no my toesies, whatís that, you want to hit me? gently caress you Iím gonna explode for 10 seconds straight. Dddeerrrrrrrrrr

Evil Eagle
Nov 5, 2009



At least you don't have to pray for the imprisoned to use a certain move for his weak point to show up if you don't have a full magic bar. I swear yesterday gohma spent 3 minutes without doing her laser.

Your Computer
Oct 3, 2008






Grimey Drawer

Would it even be the Imprisoned if it didn't suck to fight it?

RatHat posted:

Anyone else getting lots of graphical glitches? It seems to only happen after playing for an extended period.
There's apparently a nasty memory leak. Just close the game and re-launch it once in a while to avoid that stuff.

Leal
Oct 2, 2009

If you LP what I LP
And if you work retail like I work retail
You would also scream like I scream


gey muckle mowser posted:

Cia sounds like she is constantly taking a poo poo

My brother was going mad yesterday when we ran through Cia's story in legends mode. Ah HAHAHAHAHA. Ah HAHAHAHAHA. Ah HAHAHAHAHA. I was trying to find an attack where she didn't end with it laughing to help him out but every attack ended with that laugh. Now I randomly do that laugh to make fun of him

Flytrap
Apr 30, 2013


So, turns out with a 20something Skull Kid with a level 1 weapon and the Master Sword, you can do a pretty quick job of beelining Shiek's 4+ weapon for all your early game breaking.

Hilariously, it makes her about on par with a first rank 1 star Ganondorf Trident. drat that thing is loving broken.

Calaveron
Aug 7, 2006


God, why is skull kid's unlock tied to a darunia level, gross

Oxxidation
Jul 22, 2007


Calaveron posted:

God, why is skull kid's unlock tied to a darunia level, gross

you take back what you said about my jovial rock husband

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Pollyanna
Mar 5, 2005

Milk's on them.




Darunia seems good for focus damage but not so great at groups.

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