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Antilles
Feb 22, 2008


Twelve by Pies posted:

I'm not sure how being able to actively participate in battle, using things like runes (especially stasis) and rods, and even certain strong attacks to force a WPG appearance is more of a tedious slog than standing around waiting for a Dodongo King to use the one attack it has that you can make a WPG appear from and then having to do that two more times, just standing around waiting for it to do the one attack and then it decides it wants to shoot the projectile fireballs or just roll around like an idiot. How is being able to actually fight bosses more of a tedious slog than that?

I'm guessing because in HW1 on an average map you fight maybe half a dozen giant bosses + commanders, while in AoC you can have several dozen moblins, guardians, base leaders and commanders? Less time spent fighting per but more overall, something like that?

In any case I sort of agree that AoC is a good game but not everything is better than HW1, all I've left in AoC is getting all the Korok seeds and once that's done I'll put it down until they're releasing DLC. I've had fun up until now, but running AoC bloodmoon maps to grind weapons and levels feels so tedious in a way chipping away at HW1's adventure maps don't.

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