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ZeButler posted:That doesn't seem right (as in, IntSys hosed up with him, he's too good). Relax its not like he's capable of soloing the game or anything. he totally can
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# ¿ May 25, 2018 13:33 |
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# ¿ Apr 29, 2024 08:18 |
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I guess its worth noting that you don't actually have to remove the rapier from eirka's inventory for her to equip the steel sword. The game equips the top most equipable weapon in inventory after a trade.
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# ¿ May 28, 2018 00:41 |
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theshim posted:I believe that was TenaCrane's. It was. A shame it never got put on the lp archives. Hippoman did a more... traditional overview of shadow dragon.
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# ¿ May 28, 2018 05:13 |
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Good Lord hippo, it hurts to see you give boss kills to trainees. Just hitting a mook with his hatchet is worth 30ish exp to ross and killing a mook already gives him a full level. That said, fun fact about Ross. If you take him to level 10 on this map he won't promote at the start of the next one. Which is ok, because the next one has lots of walls and things for him to chip at guys over so it's a lot easier to level him there. You should have Ross accept his true calling as a hero of the people.
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# ¿ Jun 1, 2018 19:27 |
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LordHippoman posted:Lessons learned, though. I didn't know about the leveling to 10 on this map thing, but it seems almost impossible for that to happen. If you've done it, though, props. It took far, far too much effort to be worth it. Even before him not promoting. But I was bored and it was a fun thought to promote him on his first map.
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# ¿ Jun 1, 2018 19:50 |
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Explopyro posted:I never knew that, interesting. I have to wonder whether that's a bug or not. I could easily see it being the sort of thing they'd miss in testing... The next map is the last one before battle preparations get added, and he promotes when battle preparations loads in and he's level 10. They probably ignored the possibility because you'd have to be an idiot to waste time giving him 9 levels on this map
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# ¿ Jun 1, 2018 19:56 |
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Krumbsthumbs posted:Everyone has a unit in FE that should be amazing, but never works out for them. Ross is that person for me. I know he's objectively pretty good, but his speed growth has never panned out for me. Sure, he has a decent haymaker, but he gets torn to shreds on the enemy turn. Hopefully Ross pans out for the OP and people can see how scary Ross can be if his growths hit. His speed growth is low and his base is atrocious so he lives and dies off hitting it. Getting a ross that gets speed screwed and winding up with a merely ok unit is a decentally common outcome.
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# ¿ Jun 2, 2018 14:27 |
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Plus Nolan has built in nihil so he doesn't have to waste skill points on it to be able to hit 90% of all the endgame bosses. E: also, warrior is probably safer for Ross than seeker. If Ross winds up speed screwed as a seeker all he can do is pray for a crit, but as a warrior he has his ridiculous strength behind bows for way better chip damage and accuracy than hand axes. FoolyCharged fucked around with this message at 13:01 on Jun 3, 2018 |
# ¿ Jun 3, 2018 12:57 |
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Endorph posted:8 x 3 = 24 + 11 = 33 So she's incapable of killing a common enemy type when targeting their virtually non-existent defensive stat with an effective weapon?
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# ¿ Jun 8, 2018 03:54 |
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Endorph posted:Yeah, Astrid in FE9 is decent just because of tellius canto. But they do? Mounted units typically have lower caps even if they don't matter. Nor has a mounted class ever been handed say +30crit all day every day. Fe5 had forced stat+weapon rank penalties with mandatory dismount segments that infantry could ignore. The stuff is there, its just usually not enough.
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# ¿ Jun 8, 2018 03:58 |
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Shiki Dan posted:Actually due to the general lack of challenge on anything except Ephraim Hard, I would consider FE8 to be the "flawed, but fun" entry, simply because there are some many good units and so many different paths for them that you can't really go too wrong if it makes the majority of the game a breeze. p erika hard has that map where you get tana and have to suicide rush forward at maximum velocity to pick up amelia and get all the houses.
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# ¿ Jun 8, 2018 19:45 |
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A note on the pre battle shop. It's useful in a pinch if you can't get back to the world map, but it charges double the price of in mission/world map shops. Never shop there if it can be avoided
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# ¿ Jun 12, 2018 05:04 |
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Pirate is the objectively best choice unless you really want to hamstring Ross by making him a hero. I want to leave that option open and permanently deny the berserker option. Fighter
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# ¿ Jun 13, 2018 11:36 |
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I mean, this game and 2 are the only games in the series with fleshed out monsters at all. And 2 drop a them on you quick too.
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# ¿ Jun 16, 2018 03:05 |
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Blaze Dragon posted:He's been part of two wars. He knows a lot of people who commited murder. Why remove that? A flier trainee sounds radical as hell.
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# ¿ Jun 20, 2018 17:14 |
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MightyPretenders posted:Fixed that for you. It's more than 1. All monster magic spells are all dark magic tomes with no weapon lol requirement. Claws and things won't work.
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# ¿ Jun 20, 2018 20:17 |
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Alxprit posted:I made the character in question a general, didn't realize it was suboptimal cringe. They were still great though. But we'll talk about that when we get there. Its arguably optimal in that its a lot of fun, and you don't use trainees to be optimal mechanically. But the general form involves dumping the boots and other rare items that could go to other people on her and a lot of that comes mid to late in the game to boot. Most characters become fun death machines when you dump everything into them, that character just does it in an interesting and unique way.
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# ¿ Jun 20, 2018 21:13 |
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Endorph posted:A unit functionally locked to range 1 is better than a dude with handaxe access. Wat. I think you're overselling the cost of getting Ross his first promotion. The super low level mooks on his first two maps aren't a huge exp loss short term and virtually don't exist in the long term.
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# ¿ Jun 25, 2018 21:09 |
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vilkacis posted:That comparison is kind of useless because in order to make Ross a level 13 fighter, you have to feed him 21 levels, and he's only getting noticeably more exp than Garcia for the first 10ish. Give Garcia the same amount of kills, and he's not just going to be a level 13 fighter. Yeah, he'll be a level 14 fighter because a handful of lvl 1-3 mooks aren't worth diddly exp by the time everyone is 13. The only major strategic downside is that Garcia can smash faces immediately rather than be babied for a pair of super easy early game maps one of which features almost exclusively defensive AI enemies. People on forums boards like to overstate how much work goes into Ross. He's not like est or the other trainees in this game where you need to dump a functional ton of exp at great effort into them. Like he's still not a platonic ideal like seth, but calling him terrible is a drastic exaggeration.
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# ¿ Jun 25, 2018 22:37 |
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Oberndorf posted:Maybe this is the RNG, but he comes in with higher levels than the rest of the team, outpowers them substantially, and is useless after about four maps because he can’t hit the broad side of a barn, and gets doubled too often to block choke points. Sounds like our favorite old man cab to me. Considering speed(60%) and skill(70%) are his best growths, it's probably rng
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# ¿ Jun 26, 2018 19:32 |
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Shitenshi posted:I'm curious to know if people still think highly of Lyon, or if he altogether comes too late to be useful. By the time you unlock him everyone is at capped stats and it doesn't matter
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# ¿ Jun 27, 2018 00:58 |
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This chapter is cool because, lacking erika, there's no supply convoy. So the map is packed with powerful gear and you have to juggle it around while trying to not use the good stuff too much.
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# ¿ Jun 28, 2018 18:04 |
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# ¿ Apr 29, 2024 08:18 |
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In thracia map tiles in the fog of war are totally black. You dont even know if the tile you're trying to move into is movable terrain when its fogged.
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# ¿ Jul 7, 2018 13:45 |