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Man I really love the loving cult angle though. For those that haven't read the Black Company books, the company comes across a town at one point where a loooooong time ago the company had been for a good while. They married, interbred, and so on. Well eventually the company hosed off, supposedly to hunt for treasure (lol mercs) and never came back. The modern day Black Company comes across this town and finds its people (the Nar) to have a pretty solid warrior class running the show, maintaining the old rear end religion of the early Black Company, and treating the Annals of the Black Company almost like a sacred text. Naturally, I'm simplifying things a lot, and poo poo gets weird, but that's what I mean by how much I like the cult angle. It reminds me of the Black Company real hard and that's a good thing because the Black Company owns.
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# ? Feb 18, 2019 13:02 |
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# ? Apr 18, 2024 23:37 |
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Honky Dong Country posted:Man I really love the loving cult angle though. For those that haven't read the Black Company books, the company comes across a town at one point where a loooooong time ago the company had been for a good while. They married, interbred, and so on. Well eventually the company hosed off, supposedly to hunt for treasure (lol mercs) and never came back. The modern day Black Company comes across this town and finds its people (the Nar) to have a pretty solid warrior class running the show, maintaining the old rear end religion of the early Black Company, and treating the Annals of the Black Company almost like a sacred text. Naturally, I'm simplifying things a lot, and poo poo gets weird, but that's what I mean by how much I like the cult angle. It reminds me of the Black Company real hard and that's a good thing because the Black Company owns. you even have an excuse for cannibalism with the periodic sacrifices demanded by the cultists god in that description.
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# ? Feb 18, 2019 13:29 |
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More revelations from the North! http://battlebrothersgame.com/ The Barbarians come in at least three units. THRALLS quote:Thralls are the light and nimble infantry of the barbarian tribes. Clad only in furs, and sometimes with nothing but warpaint on their bare chests, armed either with weapons made from readily available materials like bone, or looted from the battlefield, they rely on ferociously overwhelming the enemy. They’re quick and agile, making ample use of the ‘Adrenaline’ skill. And having both the ‘Anticipation’ and ‘Dodge’ perks makes them harder to hit, at least until they’ve exhausted themselves after a couple of rounds. REAVERS quote:Reavers are often armed with armor and weapons that have been passed down through generations and show signs of wear, but may also have claimed equipment in duels that settled disputes. Like thralls, they have an offensive and nimble combat style, but backed up with experience and skill. Like all barbarians, they don’t fear death the same as southern folk do, and so are not easily broken. They’re roughly comparable to brigand raiders, but may be more or less of a challenge, depending on your approach. CHAMPIONS quote:These champions of the ancestors are the heavy infantry of the barbarians, and they wear weighty metal armor and heavy two-handed weapons – trophies from vanquished foes and gifts from invested elders. Unlike thralls and reavers, champions rely on their heavy armor for defense. They can shrug off status effects more easily, and excel even when fighting against several opponents at once. MORE NAMED EQUIPMENT quote:With weapons in particular, there’s quite a difference in how useful individual stats are, and therefore how good a named weapon actually is. We want to keep different levels of quality between items, but we’re tweaking what stats those items can have over their common counterparts, and we’re also introducing several new potential stats. INCLUDING UNDEAD AND BARBARIAN NAMED EQUIPMENT! NORMAL BARBARIAN ARMS AND ARMOR IS LOOTABLE! quote:Their weapons are likewise often crafted from wood and bone, some of the few materials readily available to them, or have been handed down through generations and show signs of wear. Generally, all barbarian weapons have somewhat lower base damage values, but a higher percentage of damage that ignores armor than comparable weapons in the game....In combat, a barbarian warband doesn’t bother with formations, and they have no backline with polearms or dedicated archers. They are a horde of ferocious warriors in a constant shuffle of everyone trying to bring their weapons to bear against the enemy. They’ll shower you with throwing weapons, they run towards your line, and they make ample use of the ‘Adrenaline’ perk to overwhelm you before you can even strike back. They don’t fear death the same as other humans do, so they are not easy to break, and getting hurt will only further incite their barbarian wrath.
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# ? Mar 19, 2019 03:40 |
gently caress this barbarian poo poo I want the middle one
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# ? Mar 19, 2019 08:40 |
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"And so they went again from village to village wandering in the footsteps the mighty steps of the gods Without war in their homeland the faithful sought strife abroad for what is a man without battle but a pauper and a knave They took service with many and spilled the unclean blood of faithless and weak men and beasts taking wages from their veins The gods smiled at their work they rejoiced in the walking of the sacred path for war is the commerce of the gods" -excerpt, pg. 211, "A Brief Summary of the History of the Sacred Company Honky Dong Country fucked around with this message at 09:14 on Mar 19, 2019 |
# ? Mar 19, 2019 09:08 |
I'm excited for the DLC to drop and the next thread to kick off for sure. First come first serve seems like the way to go, or letting everyone put themselves into a google spreadsheet or something idk.
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# ? Mar 19, 2019 20:37 |
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"...and it is this anonymity from which the authority of the Khep'tan springs. He is the faceless embodiment of the gods' will and by His command are their virtues enforced among the Brotherhood. The wise Rhek-tar maintains the scriptures and historia that they may be used to guide the divine flame within Him along the righteous march of War Unending. It is folly for the clergy to think themselves leaders rather than advisors..." "...should lead their Brotherhood each morning and night in the exultation of the gods and their earthly vessel, the Khep'tan. And they should lead their Brotherhood in prayer with a ceaseless chorus of fury during holy battle, that each warrior's zeal shall not be snuffed by despair or fear. Never shall the gods search in vain for the joyous cries of their faithful during the shedding of blo-" "Should the Khep'tan fall in blessed combat it is the Rhek-tar's duty to take the omens to determine who shall take up the burden of His divinity. And the Rhek-tar shall sear away the oldlife face of the new vessel, that His lifeforce be forever the next link in the chain of Khep'tans all the way back to the first battle in the Before, After, and Always, where the gods remain forever locked shield to shield in conflict." "The unbelievers are not bathed in the blood of brotherhood and remain ignorant of the gods' currency. Thus a Rhek-tar allows the Brotherhood to trade in coin and commodity. But the gods demand sacrifice both in battle and out. Thus the Brotherhood's wages are to be tithed, that the Rhek-tar can see to obtaining stock whose blood may be spilled on any day in which battle is not joined. The canny Rhek-tar exhorts the faithful to take and keep captive unbelievers who are not slain in battle, for their lives please the gods most. If this cannot be so, the lifeblood of animals may be offered. If animals be not available, one of the Brotherhood must open his veins. Blessed is the warrior that offers his own blood when the battlefield is barren and the enemy cannot be brought to war. As the gods bleed forever in their holy contest of arms, so must we mortals lest we prove unworthy of their creation." -transcription, surviving burned fragments of the first "Holy Primer of the Rhek-tars, Shepherds of the Faithful" Honky Dong Country fucked around with this message at 14:45 on Mar 21, 2019 |
# ? Mar 21, 2019 14:38 |
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So we sacrificing someone or na
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# ? Mar 21, 2019 23:28 |
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Kinda keeping ideas in my head pretty vague until we see just how this whole cult thing actually shakes out in the dlc. But I'm def wanting to turn the whole thing pretty bloody. The good news is most the members are obviously gonna be pretty new to the whole thing, so I wouldn't expect doom and gloom all the time. Prolly a lot of dudes awkwardly fitting in over time while a leader and a priest bark kooky religion at them periodically when they're not slipping off to get drunk and screw every local in sight.
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# ? Mar 22, 2019 09:19 |
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This looks like a fun thing to do, I suppose my weapon preference would be a chair, for psychological reasons. failing that the typical neeeeerd favourite, a Schiavona thats slightly heavier than myself. Let me go back and read the 20 pages while I regret my fate.
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# ? Mar 22, 2019 09:35 |
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I better not miss the signup, god dammit.
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# ? Mar 23, 2019 20:10 |
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Odds are I'm gonna just do first come first serve each time a recruit comes in rather than a massive waiting list.
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# ? Mar 23, 2019 22:00 |
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Then I wish disaster on your campaign
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# ? Mar 24, 2019 15:41 |
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SilvergunSuperman posted:Then I wish disaster on your campaign I'd argue that it's a better system than was used in this thread, resulting in over fifty people on a list that never got in because merc companies in this game are only 20 strong max. Plus if you're smart and don't dive into battles out of your league you don't really have a lot of deaths, just one or two here and there.
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# ? Mar 24, 2019 22:42 |
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Chants from the North and New Terrors! Music! https://www.youtube.com/watch?v=igumq922d3o Drummers! quote:As mentioned previously, barbarians have a very physical and fatiguing style of combat, and they don’t pace themselves well. They’re especially dangerous in the first few rounds, but if you can weather this opening onslaught, barbarians will then often find themselves exhausted. Beastmasters! quote:In battle, the beastmaster will always appear with one or more unholds. These mighty beasts can wear anything from a simple metal harness and chain, to be controlled more easily, to having metal plates nailed right onto their hide – something possible only due to the unhold’s uncanny ability to quickly heal any wound, even during battle. A beast armored like this can be impossible to bring down if you’re not equipped both for handling massive amounts of armor and health at the same time.
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# ? Apr 3, 2019 05:07 |
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https://www.gog.com/game/battle_brothers Its a bit cheaper at the moment, so you should buy it if you are reading the thread.
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# ? Apr 3, 2019 05:57 |
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My contract should end tonight so soon as this thing drops I'll get it rolling.
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# ? Apr 3, 2019 22:31 |
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Approaching Endgamequote:Champions are particularly skilled and experienced individuals of any non-beast faction. They’re guaranteed to carry at least one named item and have significantly increased stats over their brethren. You’ll be able to easily recognize them by their special base and unique name. They are, in a way, minibosses. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the named item they carry – be it weapon, shield, armor or helmet. Endgame enemy: The Ijirok! SPOILERS BELOW quote:Aside from new contracts and events, the upcoming ‘Warriors of the North’ DLC will also introduce two new legendary locations linked in a single quest leading up to a legendary reward. Today we’ll look at one of the two bosses that you’ll have to face along the way – if you don’t like to be spoiled about any of that, you may want to skip this dev blog. All others, let’s go! Did the Battle Brothers devs already spill the beans about the upcoming second boss being the Rachegeist? Only time will tell!
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# ? Apr 14, 2019 05:15 |
I was able to recover early test footage of the ijirok
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# ? Apr 14, 2019 05:28 |
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SniperWoreConverse posted:I was able to recover early test footage of the ijirok Lmao
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# ? Apr 14, 2019 13:39 |
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Release Date May 9th http://battlebrothersgame.com/ quote:What started out as a small DLC has become a sizable expansion again. We’re happy to announce that the ‘Warriors of the North’ DLC for Battle Brothers will be released on May 9th for the price of $8.99 or your local equivalent. You can already find and wishlist it on Steam right here and on GOG here.
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# ? Apr 22, 2019 08:18 |
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"After years of tracing sellsword contracts I finally came upon the source I was seeking. It turns out that all these "Brotherhoods" that have been operating for pay in my country originate from a large, faraway burg. I have paid several bribes to discover their origin which turns out to be over two years' travel from my homeland. Nevertheless, I must know the truth of these mysterious bands. I've hired a sea captain to take me across the straights to the wildlands from which these brotherhoods origi-" "This is the first opportunity I've been given to write since I was captured a year and a half ago. It took that long for the indigenous peoples here to discover what I was writing. It appears that overnight I've become both a feared and respected individual. While I am still a captive, I have been provided writing materials. I suspect that these savages somehow respect the written word. I don't think they have deciphered what I've written in my travels but I do think they understand why I have written. So I continue my work in captivity. Several individuals that I suspect are either scholars, priests, or hetmen have visited me, and even left me copies of their own texts. I don't yet know what they intend for me. Kept in the despair of long captivity I've tried to occupy myself with translation of the texts they've given me. Progress is slow, but I suspect a common root for the langua-" "After years of translation and learning their unique, savage dialect, I've finally put it all together. This is indeed the source of the mercenary cult Brotherhoods my homeland saw in its great war. More startling is that the written histories of this village match with the histories of the 69th and 420th Awful Companies that operated in my country nearly four centuries ago during the Green Wars. I have used what books I possess (now returned to me as trust grows) alongside their own written works to figure out their language and history. It seems that after the 69th was destroyed they raised a new company, the 420th. This didn't remain whole either. After a devastating defeat they took over a local village, the very one in which I am now held captive. They married, bred, and ruled for generations, during which time the old company histories came to be regarded as holy scriptu-" -Remaining Fragments of the 'Istoria Dankra [New Thread for Battle Brothers as soon as the DLC drops on Thursday!]
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# ? May 7, 2019 05:36 |
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In other words I'm gonna post a new thread when the DLC drops and we're gonna be a cult. It appears that the whole cult thing is built around Davkul but I'm gonna change that poo poo to just be about generally bloodthirsty gods worshipped within the context of the 69th and 420th Awful Company traditions. Basically I'm shooting for the old company poo poo being perverted into a savage religion that believers worship via mercenary work.
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# ? May 7, 2019 05:51 |
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If I miss registration my angry ghost will be haunting you in 3-20 years.
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# ? May 7, 2019 06:22 |
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gently caress yeah
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# ? May 7, 2019 06:56 |
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This is such a good thread and I’m v excited for it. Your story telling is fantastic
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# ? May 7, 2019 14:06 |
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I hope I get a brother in this time
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# ? May 7, 2019 15:27 |
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# ? Apr 18, 2024 23:37 |
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DLC IS OUT, THREAD DEAD, ALL HAIL THE NEW THREAD https://forums.somethingawful.com/showthread.php?threadid=3889268 Honky Dong Country fucked around with this message at 03:35 on May 11, 2019 |
# ? May 7, 2019 16:36 |