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The Malaria Coast Rumors of a gold strike drift through the empire. A far off portion of the Borderlands, marked on maps as "The Malaria Coast". While most people only sigh and hope for that kind of luck to strike their home, for some, the lure of easy gold is too much to resist. A band of emigrants and fortune-seekers heads south from the empire. Led by the intrepid caravan master Kasper Wike, the caravan crosses 300 miles of bad terrain in about a month of travelling. It is not an easy journey; one of the scouts disappears without a trace while crossing the beastmen infested woods, and a week ago, two men were swept away while fording a treacherous flood. Finally, one night, the caravan master calls the group together as you are bedding down for the night in a small vale. "Reckon we'll be at Greasy Diggings late tomorrow. Some fine water there, so drink up." He taps one of the water barrels with a stick. It makes a disconcertingly hollow sound. "It ain't what you might call a good town, so stay together. Got some mines there, iron and tin. No gold, I hear that's further east. If'n it exists, of course, I ain't seen any thing that glitters, save for what you lot paid me." At the moment, the caravan consists of seven ragged adventurers, the caravan master and the two surviving scouts, a merchant, leading a pack train of mules, his two guards and his daughter. Fourteen lonely souls in the wilderness. The caravan master assigns watches to everyone, taking the last watch for himself and the two scouts, as is his custom. So they can get an early start with scouting the path for the next day. That night, Mannslieb is waxing gibbous in the sky, while Morrslieb, a sickly green slash of a grin, peaks over the southern horizon. An ill omen, or a fair one? The next morning, to your surprise, nobody shakes you awake at first light. Everyone rises at the dawn anyway, and you immediately notice that the caravan master and his two scouts are missing. Where have they gone, asks the merchant. Does it matter? responds one the guards, hurriedly buckling up his armor. A few moments later you hear the sounds of marching feet. At the crest of the hill, a number of figures appear. A man on a horse looks down at you. "I see that the new slaves that the Big Boss ordered have arrived! Lay down your weapons and surrender, and the Big Boss will treat you well! Resist and you'll taste the lash before you start working!" He swings a bullwhip. The sound of the crack echoes across the vale. His men have drawn stout cudgels and are holding nets. They begin to walk down the hill, while a few bowmen peer down. sullat fucked around with this message at 22:15 on Jul 4, 2018 |
# ? Jun 2, 2018 05:22 |
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# ? Apr 19, 2024 06:03 |
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# ? Jun 2, 2018 05:22 |
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pre:Name: Jakob Surrety Race: Halfling Height: 4’0” Weight: 80 lbs. Hair: Ash Blonde Eyes: Brown Mark: Broken Nose Siblings: 2 Sign: Grungni’s Baldric - Sign of Martial Pursuits Age: 36 Birthplace: The Moot Favorite Pie: Beef & Beer Career: Militiaman PROFILE: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 21 | 40 | 20 | 27 | 42 | 30 | 29 | 36 | Advances : | 10 | 05 | 05 | 05 | 10 | -- | -- | -- | Taken : | -- | -- | -- | 05 | -- | -- | -- | -- | Current : | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 2 | 3 | 4 | 0 | 0 | 3 | Advances : | - | 2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 10 | 2 | 3 | 4 | 0 | 0 | 3 | SKILLS: Academic Knowledge (Genealogy/Heraldry) (INT) Animal Care (INT) Common Knowledge (Halflings) (INT) Dodge Blow (AG) Gossip (+10%) (FEL) Outdoor Survival (INT) Perception (INT) Search (INT) Speak Language (Halfling, Reikspiel) (INT) Swim (S) Trade: Bowyer (AG) Trade: Cook (INT) TALENTS: Night Vision (30 yards) Rapid Reload (Reduces reload times by a half action.) Resistance to Chaos (+10% to Will Power Tests to resist magic and Chaos effects, Chaos mutation immunity; No magic skill.) Specialist Weapon Group (Sling) Strike Mighty Blow (+1 to damage rolls with melee) Strong-Minded (No Insanity checks until 8 IP) TRAPPINGS: Leather Armour (Leather Jack [1 Body, 1 Arms], Leather Skullcap [1 Head]), Uniform Common clothing (Shirt, Breeches, Worn Boots, Tattered Cloak, Belt) Sling Bag Blanket Wooden tankard & cutlery set Rations (1 week) Water Skin Rope (20 yards) Tinder Box (6 uses) 24x Matches 30x Marbles Large Pouch Dagger [Damage: SB-2] Sword [Damage: SB+1] Shield [Damage: SB-2] [+10% Parry] [-10% BS on incoming ranged] Sling [Damage: 3] [16/32 range, Half reload] (with ammunition) Bow [Damage: 3] [24/48 range, Half reload] (with 20 Arrows) Coinpurse: Jakob Surrety, Halfling Militiaman The halfling militiaman Jakob Surrety woke with a start, a sunken, twisted feeling gripping him in the pit of his stomach. Instinctively, he knew that something was off-kilter in the campground - for one thing, the smell of breakfast wasn't in the air! Jakob got himself armed and armored in his leathers even as the other members of his traveling party were still rousing from their slumber. When he heard the sound of a set of hooves and armed men closing in, Jakob hissed out a dire warning to the rest of the camp from between his teeth. "Time to look lively, folks - we've got company coming!" By the time the slavers' mounted leader had crested atop the overlooking hill, everyone in the traveling camp was alert, awake, and had armed themselves as best they could. The man on horseback spoke: Man on Horseback posted:"I see that the new slaves that the Big Boss ordered have arrived! Lay down your weapons and surrender, and the Big Boss will treat you well! Resist and you'll taste the lash before you start working!" "They've got archers! Quick - get behind cover!" Jakob ushered the other halflings in the traveling party to fall behind him as he pulled a round, polished stone from his pouch. Initiative Versus the Slaver Band: 42+1d10 51 Jakob moves into position, his shield held high and his sling swinging a heavy stone over his head! Jakob fires his Sling at the nearest Mook!: 1d100 25 Hit on Mook's left arm! Damage Roll vs Slaver Mook: 3+1d10 13 Ulric's Fury vs the Slaver Mook?: 1d100 99 Nope! pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 3/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded Lux Anima fucked around with this message at 09:35 on Jun 3, 2018 |
# ? Jun 2, 2018 10:12 |
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Alice responds to the declaration of the raiders with a wagging finger and the beginning of a tedious explanation as to why they are wrong: "Actually slavery has been illegal since the Convention of Nuln in 2312 outlawed all forms of non-recompensed indentured labor among humans, dwarves and halflings. Elves would have been included, but, haha, the drafters of the document presumed that no-one would bother to try and get any work out of an elf. Most Imperial states already banned the practice before then, but-" But stops as Jakob pushes her into cover. It's clear the rough men approaching have no intention of adhering to the Nuln convention. Following Halfling instincts she scurries into cover, casts around for stones to throw, and waits for the men to close to within range. Occupy the cover next to Jakob, pre:Name: Alice McMeal Race: Halfling Height: 3'6" Weight: 100lb Hair: Brown Eyes: Light Brown Mark: Nose Ring Sign: The Gloaming, Illusion and Mystery Age: 22 Siblings: 2 Birthplace: The Empire Career: Litigant Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 22 | 44 | 20 | 21 | 44 | 40 | 32 | 53 | Advances : | -- | -- | -- | -- | 05 | 10 | 10 | 10 | Taken : | -- | -- | -- | -- | -- | 10 | -- | -- | Current : | 22 | 44 | 21 | 21 | 44 | 50 | 32 | 53 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 08 | 2 | 2 | 4 | 0 | 0 | 3 | Advances : | - | 02 | - | - | - | - | - | - | Taken : | - | 02 | - | - | - | - | - | - | Current : | - | 10 | - | - | - | - | - | 3 | Skills: Academic Knowledge (Genealogy/Heraldry)(History)(Law) Charm Common Knowledge (Halflings)(The Empire) Gossip Haggle Perception Read/Write Speak Language (Halfling)(Reikspiel +10) Secret Language (Guild Tongue) Trade (Farmer) Talents: Deal Maker Night Vision Public Speaker Resistance to Chaos Savvy Specialist Weapon Group(sling) Strong Minded Suave Trappings: Book of Empire laws Writing Kit Hand Weapon (Sword) Common Clothing Tattered cloak Dagger Backpack Blanket Wooden tankard Wooden cutlery set 24GC 9SS 9BP Leather Jack Leather Skullcap Broad Brimmed Hat (good) Bow Quiver w/12 arrows XP 400/400 Advances +5 Int +2 Wounds 200xp +5 int 100xp Savvy 100 xp thatbastardken fucked around with this message at 11:56 on Jul 19, 2018 |
# ? Jun 2, 2018 14:50 |
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pre:Name: Jarla Redlich Race: Human Career: Bounty Hunter Height: 5' 5'' Weight: 155 lb Hair: Light brown Eyes: copper Distinguishing mark: ragged ear Siblings: 5 (sister, 30, zealot; brother, 16, anchorite; 3 dead brothers 25, 33, 35) Sign: Vobist the Faint, sign of Darkness and Uncertainty Age: 35 Birthplace: Hochland Market Town Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 | Advance : | 5 | 10 | 5 | -- | 10 | -- | 5 | -- | Taken : | -- | +5 | -- | -- | -- | -- | -- | -- | Gained : | -- | +5 | -- | -- | -- | -- | -- | -- | Current : | 33 | 40 | 33 | 34 | 36 | 31 | 33 | 31 | Secondary : | A | W | SB | TB | M |MAG| IP | FP| Starting : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Advance : | - | +2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Skills: Common Knowledge (the empire) Follow Trail Gossip Intimidate Outdoor Survival Perception Search Shadowing Silent Move Speak Language (Riekspiel) Talents: Lightning reflexes Marksman Resistance to Disease Rover Sp.Wpn. Entangling Sharpshooter Trappings: Wide brimmed hat common clothing consisting of a shirt, breeches, and worn boots Belt a tattered cloak Purse w/ "Cover! Cover!" Jarla shouts, echoing the halfling to her right. She stays in position for a moment longer and holds her crossbow steady, getting a bead on the horseman. Piss him off. Show him up. Maybe even throw him from the horse. Leaning into the shot, she fired before moveing quickly towards the rocky outcrop. "Dammit!" It missed, she moved too early. She arrived next to the weaonless Alice. Jarla dropped her crossbow and ammo pouch unceremoniously on the cround at the tiny lawyer's feet, reaching for her bolas. "Alice. Reload. Shoot." Aim, +20 WS Shoot horseman - Sharpshoot the horseman.: 1d100 87 vs 60 - a miss! Spend 1 Fortune to gain a move, move behind Alice. Free action - drop empty crossbow/ammo at Alice's feet. (if this needs a half action next turn let me know and I'll edit). WereGoat fucked around with this message at 15:47 on Jun 2, 2018 |
# ? Jun 2, 2018 15:38 |
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Cerzi Foecleaver Cerzi looks at the man with the whip like one might a particularly dim pup, all incredulous disbelief and the haunting suspicion that this might be some cosmic joke at her expense. She bangs her sword and shield together to draw his attention, saying, "Ey! Narwangli on the horse! Yer big boss better hope I don't introduce Kolrakizank here to his arse!" With the speed of dwarven determination, she heads behind the cover with the tiny manlings, swapping her sword out for her crossbow and loosing a bolt at the whip-wielding git. The bolt flies true, slamming into his right arm. She doubts it did much more than sting his pride, but it should be enough to give him second thoughts... or draw him in closer. Crossbow: 1d100 23 Crossbow Damage: 1d10+4 6 Free move to cover -> Ready Crossbow -> Fire. pre:Name: Cerzi Foecleaver Race: Dwarf Height: 5' 0" Weight: 140 lbs. Hair: Red Eyes: Copper Mark: Nose Ring Sign: Grungi's Baldric - Sign of Martial Pursuits Age: 35 Career: Shieldbreaker Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | Advance : | 10 | -- | 05 | 05 | 10 | -- | 05 | -- | Taken : | 10 | -- | -- | -- | 10 | -- | -- | -- | Gained : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 53 | 36 | 31 | 42 | 25 | 32 | 31 | 28 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 3 | 4 | 3 | - | - | 3 | Advance : | 1 | 02 | - | - | - | - | - | - | Taken : | 1 | -- | - | - | - | - | - | - | Current : | 2 | 12 | 3 | 4 | 3 | - | - | 3 | Skills: Common Knowledge (Dwarfs) Speak Language (Khazalid) Speak Language (Reikspiel) Trade (Smith) Dodge Blow Navigation Perception Scale Sheer Surface Shadowing Talents: Dwarfcraft Grudge-Born Fury Night Vision Resistance to Magic Stout-Hearted Sturdy Acute Hearing Orientation Strike Mighty Blow Strike to Injure Strike to Stun Trappings: Hand Weapon (Sword) Crossbow with 10 bolts Medium Armour (Mail Coat, Leather Jack and Leather Leggings) Shield Grappling Hook 10 Yards of Rope Lucky Charm Water Skin Common Clothing Tattered Cloak Backpack w/ Blanket Wooden Tankard + Cutlery Coinpurse (1 gc 10ss 1p) XP + Advances: 400/400 Attacks +1 (Free) WS +5 WS +10 AGI +5 AGI +10 Tricky fucked around with this message at 21:07 on Jun 27, 2018 |
# ? Jun 2, 2018 15:58 |
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Urist Uristson CCCLXXXVII Waking with a start due to the shouting from his deep, alcohol-induced slumber, Urist blinks several times before he gets his bearings. "Who're these wattocks?" He asks as the others scramble into cover. The dwarf blearily pats around the ground until his stubby fingers close around the handle of his battered crossbow, and he swings it around and looses a quarrel towards the newcomers on the hill. "Fack off and lemme sleep!" ___________ Attack Roll: 1d100 81 vs 28, Miss ___________ pre:Name: Urist Uristson CCCLXXXVII Race: Dwarf Height: 4'4" Weight: 160 Hair: Brown Eyes: Light Brown Mark: Ragged Ear Sign: Dragomas the Drake - Sign of Courage Age: 45 Career: Runebearer Character Profile: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 40 | 28 | 34 | 43 | 25 | 27 | 33 | 21 | Advances : | -- | -- | -- | 5 | -- | -- | -- | -- | Taken : | -- | -- | -- | 5 | -- | -- | -- | -- | Current : | 40 | 28 | 34 | 53 | 25 | 27 | 33 | 21 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 11 | 3 | 5 | 3 | 0 | 0 | 4 | Advances : | - | -- | - | - | - | - | - | - | Taken : | - | -- | - | - |+1 | - | - | - | Current : | - | 11 | 3 | 5 | 4 | - | - | 4 | Skills: Common Knowledge (Dwarfs) Dodge Blow Navigation Outdoor Survival Secret Signs (Scout) Speak Language (Khazalid) Speak Language (Reikspiel) Swim Trade (Smith) Talents: Dwarfcraft - +10% to dwarf trade skills Flee! - +1 M when fleeing dangerous situation for 1d10 rounds Fleet Footed - Permanent +1 Movement Grudge-born Fury - +5% WS vs Orcs & Goblins Night Vision - 30' low-light vision Orientation - Always know north, +10% to Navigation Rapid Reload - Halve the action to reload ranged weapons Resistance to Magic - +10% WP to resist magic Stout-hearted - +10% on Fear, Terror tests, +10% WP vs Intimidate Sturdy - No Move penalties for heavy armor Very Resilient - Permanent +5% Toughness Trappings: Common clothing set Backpack Healing Draught Lucky Charm Bottle of dwarfin vodka Light Armor (Leather Jerkin) Hand Weapon [Axe] Crossbow -60 Bolts 19 gold crowns 9 silver 1 brass penny Advances: Free Advance (+5% Toughness) Who What Now fucked around with this message at 16:44 on Jun 20, 2018 |
# ? Jun 2, 2018 16:29 |
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Hepador LaLoche They hadn't even arrived in town yet and already, things weren't going according to plan. Hepador had signed up for the rumors of gold, the chance to make his own destiny in an uncharted realm. All he'd seen so far was merciless badlands and a lot of loose dust. He should have been angry. He should have felt cheated. And yet, for reasons he couldn't identify or hope to understand, he felt alive. Really, truly, alive. There was something indescribably charming about the absence of civilization, the bleakness of the horizon, the roughness of his woolen sleeping bag. All those years climbing the ladder of privilege seemed so distant now. After only one month's journey into Malaria Coast, he could already feel in his marrow, this was where he belonged. This was the land of promise. The sounds of combat echoed around him and the pampered Halfling from one month ago smiled more broadly than he had in decades. He jumped out of his sleeping bag in a single fluid motion, kicking the linens off his feet as he stumbled toward his companion. Jakob and Alice had taken cover behind a cropping of rough hewn rocks. He knew them the best of the caravan company so far; in the manner of Halflings they had bonded over quite a few more meals then their human companions seemed to deem necessary. If his life was at risk, somehow he felt safer in the company of his kinfolk. He bustled toward them rather inelegantly, still naked from the waist up, hair quite a mess, smiling and shouting like a man possessed. But the fighting had begun long before his nap had ended, he would need to trust his posse to take up the front lines for the moment. "Natives!?" He bellowed at his caravan mates. "Slavers!" He heard someone shout back. Hepador roared laughter. "Wild West Indeed!" Hepador pulled his sling from his pants pocket and took aim. "The Horsemen!" He called to no one in particular. "They're Larger Targets!" With a satisfying thwat he loosed his ammunition on the outlaws and their savage steeds. He tried to watch the stone's arch to see where landed, but with all the excitement he found himself instead staring at his caravan mates, resplendent in dusty armor, a look like steel in their eyes, the fires of life burning brightly amongst his warband. It was beautiful and overwhelming. "... I LOVE YOU GUYS!!" Hepador didn't have time to put on his leather armor, to try to mount his goat, or to successful get behind cover. So he's standing mostly in the open trying to pelt the horses with stones in the hopes they'll spook and throw off a rider. HIt a horse with his sling: 1#1d100 27 Hit! pre:Name: Hepador LaLoche Race: Halfling Height: 3'4" Weight: 115 Hair: Sandy Blonde Eyes: Dark Blue Mark: Freckles Sign: Vobist the Faint - Sign of Darkness and Uncertainty Age: 31 Career: Tradesman (Jewler / Coinsmith) Character Profile: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 17 | 43 | 24 | 23 | 41 | 33 | 40 | 41 | Advances : | -- | -- | 5 | 5 | 10 | 5 | 10 | -- | Taken : | -- | -- | -- | -- | -- | 05 | -- | -- | Current : | 17 | 43 | 24 | 23 | 46 | 33 | 40 | 41 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 2 | 2 | 4 | 0 | 0 | 3 | Advances : | -- | 2 | -- | -- | -- | -- | -- | -- | Taken : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 1 | 12 | 2 | 2 | 4 | 0 | 0 | 3 | Skills: Academic Knowledge (Genealogy/Heraldry) Common Knowledge (Halflings) Gossip Speak Language (Halfling) Speak Language (Reikspiel) Trade (Cook) Animal Care Drive Haggle Evaluate Perception Read/Write Secret Language (Guild Tongue) Trade (Jewler) Trade (Coinsmith) Talents: Night Vision Resistance to Chaos Specialist Weapon Group (Sling) Mimic Dealmaker Trappings: Common Clothing Set Backpack Engraving Kit Gold Panning Kit Lock of Orcish Hair Pouch of Apples Live Goat Leash Simple Saddle and Pack Light Armor (Leather Jerkin) Hand Weapon [Dagger] Sling 8 gold crowns (Career Gold Roll.) 7 gold crowns (Starting Gold Roll) (minus the cost of the above inventory items) KhediveRex fucked around with this message at 22:31 on Jun 2, 2018 |
# ? Jun 2, 2018 22:10 |
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Karina "Bloody hell! Get down!" Karina had been in the process of trying to earn a little more cash by playing her lute for the caravan, only to be interrupted by party crashers. Well, poo poo. This day was about to go all to hell. Thankfully she's got a good arm and good aim, and there's no shortage of rocks and crap to throw if she runs out of arrows. Hustling to cover, a big rock or crate, whatever, she takes aim with her bow and tries to take out one of the other archers before they start raining down arrows of their own. Initiative: 1d10+37 44 Ranged vs 42: 1d100 55 - Miss pre:Name: Karina Ruprecht Race: Human Height: 5'9" Weight: 148 Hair: Brown Eyes: Green Mark: Missing Nail Sign: Big Cross - Sign of Clarity Age: 22 Career: Entertainer Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 30 | 32 | 26 | 30 | 32 | 28 | 28 | 37 | Advances : | 5 | 10 | -- | -- | 10 | -- | 5 | 10 | Taken : | -- | 5 | -- | -- | 5 | -- | -- | 10 | Current : | 30 | 37 | 26 | 30 | 42 | 28 | 28 | 47 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 13 | 2 | 3 | 4 | 0 | 0 | 3 | Advances : | - | 02 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | - | 13 | - | - | - | - | - | 3 | Skills Blather Charm Common Knowledge (Empire) +10 Evaluate Gossip Perception Perform (Dance) Perform (Lute) Sleight of Hand Speak Language (Reikspiel) Swim Talents Lightning Reflexes Public Speaking Sharpshooter Specialist Weapon Group (Throwing) Strong Minded Trappings: Light Armor Lute 3 Throwing Knives 2 Throwing Axes Good Clothes Trade Tools (Performer) Tattered cloak Dagger Backpack Blanket Wooden tankard Wooden cutlery set Good Bow - 10 arrows 2 sets Best Quality clothes 35g 10s 1p Advances 400/400 *+5 Fellowship +5 Fellowship 100 +5 Agility 100 +5 Ballistic Skill 100 Sharpshooter 100 Vicissitude fucked around with this message at 05:14 on Jul 19, 2018 |
# ? Jun 3, 2018 01:11 |
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The man on the horse laughs as the crossbow bolt thuds off his armor. He stops laughing when the sling stone hits the horse's side. The horse rears, and he spends some time bringing it under control. "Big Boss will enjoy breaking you!" he shouts down. "The little men will do well in the deep tunnels, leading the children!" The bowmen advance across the crest of the hill, launching a spread of arrows at long range. Fortunately for Alice and Karina, the arrows rattle off the chest-high rocks. The other arrows sail harmlessly over their target's heads. The rest of the bandits ready their nets and run down the hill, one of them clutching his arm after Jakob's stone cracks into it. The ex-soldier, Ladwich Rumpff, shouts "You'll never take me alive, ye bastards!" and charges the nearest slaver. A little groggy, though, the huge weapon glances off the man's armor. From behind him, the hunter, Johann Fridingen, rolls into cover behind a rock and fires an arrow at one of the running slavers, missing badly. The merchant, Balderico Marsala, and his daugher, Renata Marsala, farther behind, pick up their crossbows and aim and shoot at oncoming slavers. Balderico misses badly as well, cursing as he catches a finger on the snapping string. Renata, on the other hand hits one of the oncoming men in the head. He keeps coming, blood streaming down his face from the nasty wound. Hepador's damage roll: http://orokos.com/roll/628186: 1d10 7 Bowmen: http://orokos.com/roll/628180: 4#1d100 6 67 6 88 NPCs: http://orokos.com/roll/628187: 4#1d100 25 94 100 10 Sword dmg: http://orokos.com/roll/628192: 2#1d10 1 1 Xbow dmg: http://orokos.com/roll/628194: 1d10 4 The bowmen are at long range. Being behind a rock will protect your body and legs from arrow fire. The other mooks run closer, and appear to be preparing to start netting people! If you close to melee, they won't be able to. Two are wounded. drat, that was some bad luck from Mr. Rumpff's Greatsword.
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# ? Jun 3, 2018 02:39 |
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Alice braces against the rock and finishes hauling back the string on this outlandishly huge human crossbow, drops a bolt in, then peeks round the corner at the oncoming slavers. With an undignified squeak she sweeps the crossbow up and lets fly - nailing the human's foot to the floor as her release is just a little early. She punches the air in victory before regaining her composure and getting back behind the rock. half action to finish reloading, half action for standard attack on the mook marked '3' crossbow attack on mook TN 44: 1d100 9 crossbow damage left leg: 1d10+4 13
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# ? Jun 3, 2018 03:40 |
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Cerzi Foecleaver Cerzi lets out a mighty bellow as she stomps towards the pair of mooks approaching with nets, "Come, umgi, I'll usher you to an early grave!" Ready Sword+Shield -> Move. Will attempt to Parry the first successful melee attack with my shield and attempt to Dodge Blow the second. pre:| WS | BS | S | T | AG | INT | WP | FEL | | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | | A | W | M | FP | | 2 | 12/12 | 3 | 3/3 | Armour: Mail Coat, Leather Jack, Leather Leggings (3 Body, 1 Arms, 3 Legs); 4 Toughness 1 Parry @ 53 1 Dodge @ 5 Name Range Damage Reload Special Sword Melee SB+1 - - Shield Melee SB - Defensive, -10% BS on incoming ranged Xbow 30/60 4 Full with 9 bolts Skills: Dodge Blow Perception Talents: Dwarfcraft — +10% on racial trade skill tests. Grudge-Born Fury — +5% WS against orcs, goblins, and hobgoblins. Night Vision — See in darkness up to 30 yards. Resistance to Magic — +10% on tests to resist magic. Stout-Hearted — +10% on tests to resist fear, terror, and intimidation. Sturdy — No move penalties from heavy armor, no encumbrance from equipped armor. Acute Hearing — +20% on perception tests involving listening. Orientation — Always know north, +10% on navigation tests. Strike Mighty Blow — +1 damage for melee attacks, inc. above. Strike to Injure — Crit value increased by 1. Strike to Stun — May attempt to stun instead of inflicting damage on a successful hit. Tricky fucked around with this message at 06:45 on Jun 3, 2018 |
# ? Jun 3, 2018 04:20 |
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FYI: You guys can just tell me what you want to do, you don't need to move the icons around. It's just to give you an idea of the battlefield and stuff looks like. I will play around with Roll20 a little bit when I have some free time, and if it makes sense, we can switch there. But for now, feel free just to say, "I do XYZ" and not mess with the Paint map.
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# ? Jun 3, 2018 04:50 |
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Jakob Surrety, Halfling Militiaman Jakob's first shot had been a solid success! Emboldened, he stood his ground versus the incoming outlaws. "You tallfolk think you can take whatever you want!" Jakob reloads as a free action! "Let's see if this doesn't cut you down to size!" Jakob fires his Sling at the nearest (standing) Mook!: 1d100 14 Hit on Mook's left arm! Damage Roll vs Slaver Mook: 3+1d10 6 Jacob puts away his Sling and readies his Sword and Shield! Jakob burns up a Fortune Point (3 -> 2) to gain a half action, and Delays until Alice, Jarla, and Hepador have made their moves! (I like messing with the maps, but that's just me!) pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded Lux Anima fucked around with this message at 22:36 on Jun 3, 2018 |
# ? Jun 3, 2018 06:13 |
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Jarla Redlich pre:Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 | Advance : | 5 | 10 | 5 | -- | 10 | -- | 5 | -- | Taken : | -- | +5 | -- | -- | -- | -- | -- | -- | Gained : | -- | +5 | -- | -- | -- | -- | -- | -- | Current : | 33 | 40 | 33 | 34 | 36 | 31 | 33 | 31 | Secondary : | A | W | SB | TB | M |MAG| IP | FP| Starting : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Advance : | - | +2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Skills: Intimidate Perception Talents: Sp.Wpn. Entangling Sharpshooter - Aim action gives +20% Trappings: Good Sword. Net Best quality Bolas Armour (L. Jerkin & Skullcap) 1 body/ head Dodge-Dodge: 1d100 82 Parry- Fortune: 2>1/3 Initiative: 41 Fortune to draw weapon- sword Charge! into combat with the northmost pair to stop them netting. Charge the netter!: 1d100 71 WereGoat fucked around with this message at 16:48 on Jun 3, 2018 |
# ? Jun 3, 2018 16:16 |
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Hepador called back to the man on horseback, readying another stone in his sling. "Children!? You daft bastards have child slaves working in mines!?" A crossbow bolt flew through the air and made satisfying impact against one of the net wielding slavers, who fell dead. It was exactly enough to remind Hepador that he wasn't wearing any armor and was still standing in the open. He wanted very much to fire again at the horseman, but prudence would serve him better. He dove behind the rocky outcropping, joining his halfling companions in cover. He saw Jakob loose a stone on one of the net wielding slavers charging toward their encampment and Hepador promptly followed suit, firing a second stone on the now lone slaver. A satisfying hit! The man recoiled blearily. "Hey Horseman!" Hepador shouted from behind cover. "Your fearsome soldiers might be just good enough to capture untrained children, but I'm afraid they're quite a few notches below our aptitude!" He roared laughter and patted Jakob on his shoulder as the Halfling drew his sword. "On the other hand, if you want us to go to your mine... All you had to do was ask! It would be my personal pleasure to come teach the rest of your men a very stern lesson about kidnapping!" Dive behind cover - Fire at middle Slaver - Taunt Horseman Fire at the Slaver Next to the Dead Slaver: 1#1d100 7 Hit! Damage Roll1: 1#1d10 3
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# ? Jun 3, 2018 19:52 |
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Jakob Surrety, Halfling Militiaman When Jakob drew his sword, Hepador patted him heartily on the shoulder. An encouraging gesture, to say the least. Alice had all but killed Jakob's earlier mark with a crossbow quarrel to the man's thigh, and both Jakob and Hepador had slung stones at the second slaver bearing a net, both scoring hits. Meanwhile Jarla the bounty hunter had drawn her weapon and charged off towards another group of slavers approaching from the other side of the rocks. No humans or dwarves present to save him here. It was time for Jakob to step forward and protect his kinsmen. Jacob growled through gritted teeth. "We're not yer ruddy playthings, y'hear?" Jakob uses his Delayed Half-Action to Move up to the net-bearing mook, sword and shield at the ready! pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded
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# ? Jun 3, 2018 23:13 |
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Karina The first shot went wide. A terrible thing for a performer who makes a living throwing knives and hatchets for a crowd. Karina takes a better aim and lets another arrow fly. attack vs 52: 1d100 65
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# ? Jun 4, 2018 12:02 |
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Posting on behalf of Who What Now (who was almost eaten by Bugbear trying to deliver this message): Urist Uristson CCCLXXXVII Urist hadn't been expecting return fire, and adrenaline flushes out the last vestiges of a hangover from his mind. Picking up his axe, the dwarf moves forward to aid his fellow dwarf in holding the line. _________ Ready Axe and move to be adjacent to the same targets Cerzi is going for.
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# ? Jun 5, 2018 02:38 |
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Alice's bolt hits the slaver in the leg! He looks down, dumbly at it, before collapsing as he bleeds out. Jakob's sling hits his target in the arm, and he howls in pain. Hepador's stone is not quite so well aimed, and glances off the man's armor. The dwarves (and Jarla) charge the incoming enemy, drawing their weapons, ready to bring the battle to the enemy! The two northern archers fire at the halflings sheltering behind the rocks. One arrow cracks as it hits the rock in front of Hepador, while the other goes wide. The southern pair fires at Karina, but their shots go high as well. The man on the horse curses at them. "Get closer, you daft fools! Else you won't overcome that long range penalty to shooting!" Along the line, the slavers draw their clubs and attempt to club their foes into submission. Jakob and Cerzi shrug off the enemy's blows, but Jarla is caught with a ringing blow to the head! Ladwich duels with his two foes without much success, and Johann lets an arrow fly at a bowman, but misses completely. The two merchants reload their crossbows as quickly as their untrained hands can move. Jarla needs to make a toughness test at 44% to avoid being stunned!
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# ? Jun 5, 2018 04:01 |
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Jakob Surrety, Halfling Militiaman With his shield held high, Jakob threw off the man's overhand club swing with eased practice. Okay! So far so good - he'd seen that attack coming and deflected it properly. This was going just just like that one sparring match he'd had when the drill sergeant brought several full-grown men into the Moot with a protective suits of padded armor for the militia to train with. Fighting an enemy that was forced to strike downward had its advantages, especially if you knew how to dodge the attack angles they typically used. The other part was tougher, and that was getting in close enough to hit after evading a blow. Jakob took a moment to focus on his training... Jakob takes aim and swings his sword at the Slaver Mook!: 1d100 71 - Miss! Too late! The slaver mook made a short hop away and was out of Jakob's range. Here, have a cleaned up map with Cerzei and Karina's names in it: pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded Lux Anima fucked around with this message at 19:52 on Jun 5, 2018 |
# ? Jun 5, 2018 05:15 |
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Cerzi Foecleaver Cerzi takes a pair of mighty swings at the club-wielding bandit who'd swung at her, but neither strike true. Swift Attack: 2#1d100 56 60 pre:| WS | BS | S | T | AG | INT | WP | FEL | | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | | A | W | M | FP | | 2 | 12/12 | 3 | 3/3 | Armour: Mail Coat, Leather Jack, Leather Leggings (3 Body, 1 Arms, 3 Legs); 4 Toughness 1 Parry @ 53 1 Dodge @ 5 Name Range Damage Reload Special Sword Melee SB+1 - - Shield Melee SB - Defensive, -10% BS on incoming ranged Xbow 30/60 4 Full with 9 bolts Skills: Dodge Blow Perception Talents: Dwarfcraft — +10% on racial trade skill tests. Grudge-Born Fury — +5% WS against orcs, goblins, and hobgoblins. Night Vision — See in darkness up to 30 yards. Resistance to Magic — +10% on tests to resist magic. Stout-Hearted — +10% on tests to resist fear, terror, and intimidation. Sturdy — No move penalties from heavy armor, no encumbrance from equipped armor. Acute Hearing — +20% on perception tests involving listening. Orientation — Always know north, +10% on navigation tests. Strike Mighty Blow — +1 damage for melee attacks, inc. above. Strike to Injure — Crit value increased by 1. Strike to Stun — May attempt to stun instead of inflicting damage on a successful hit.
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# ? Jun 5, 2018 05:26 |
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Jarla Redlich pre:Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 | Advance : | 5 | 10 | 5 | -- | 10 | -- | 5 | -- | Taken : | -- | +5 | -- | -- | -- | -- | -- | -- | Gained : | -- | +5 | -- | -- | -- | -- | -- | -- | Current : | 33 | 40 | 33 | 34 | 36 | 31 | 33 | 31 | Secondary : | A | W | SB | TB | M |MAG| IP | FP| Starting : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Advance : | - | +2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Skills: Intimidate Perception Talents: Sp.Wpn. Entangling Sharpshooter - Aim action gives +20% Trappings: Good Sword. Net Best quality Bolas Armour (L. Jerkin & Skullcap) 1 body/ head Dodge- Parry- Fortune: 1/3 Initiative: 41 Stars, lights, pain. "Argh!" She swing blindly in an arc, forcing the pair back as her vision returned. guarded attack: 1d100 54 WereGoat fucked around with this message at 19:04 on Jun 5, 2018 |
# ? Jun 5, 2018 19:00 |
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Posting on behalf of Who What Now, who was found wandering around a mana spring in a daze. Urist Uristson CCCLXXXVII The Uristson clan has never been known for their skill at arms or battlefield expertise, but they are known to have a low cunning and the willingness to take every advantage they can get, which serves them equally well in a bar brawl or goblin hunting. When Cerzi's attack takes the entirety of the human's attention Urist is more than happy to take the opportunity to swing his axe at the manling, sinking the blade deep into the flesh and bone of his arm. "Hope tha' weren't tha' arm ye used ta mine yer karag, lad." Urist taunts smugly. ____________ Making a standard attack, and then entering the Parrying Stance. Attack Roll v 40: 1d100 4, hit to the Left Arm Damage Roll: 1d10+3 12
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# ? Jun 5, 2018 19:55 |
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Alice ducks back down behind the rock and strains mightily to re-cock the crossbow. In rapid Halfling patois she talks to Hepador and Jakob: "Hep, help Jakob bring that bugger down! I'll take this shot then we can go bail out the bounty hunter." Full action - reload.
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# ? Jun 6, 2018 09:13 |
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Karina Now a little bit of panic is starting to set in. Karina's never used a weapon in anger once. Sure, a couple of rowdies at a show that needed running off, but actually firing her bow at someone? That's way beyond her experience. But this is life and death. She squeezes her hands to try and stop the shaking before firing another arrow at one of the slavers shooting back. Attack vs 32: 1d100 85 Vicissitude fucked around with this message at 02:10 on Jun 7, 2018 |
# ? Jun 7, 2018 01:58 |
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Hepador LaLoche Time slowed. Long seconds passed patiently into a void of time that seemed to only be occupied by Hepador, watching Jakob race toward the net slaver. He watched the Halfling warrior pull his sword, deftly side step the swing of a club, round for his counter strike ... and miss. How much time passed after, Hepador couldn't say. The moment could have been hours long, but it left in the space of a single breathe. "Nothing goes according to plan around here." he said quietly to himself. "Hep, help Jakob bring that bugger down! I'll take this shot then we can go bail out the bounty hunter." Alice shouted in Halfling, waking Hepador from his stupor. He looked at her, a fire burning in her eyes, fists clenched tightly around a ludicrously oversized human crossbow. There was determination painted on every inch of her. Hepador looked back at himself, still bare-chested, a cheap dagger hanging ineffectually on his hip. The sounds of crossbows rang from behind the rock outcropping, speaking volumes of the danger they were challenging. "... Really?" He called back. Alice locked eyes with him incredulously. Hepador shrugged. "... Alright." He pocketed his sling and drew his dagger, running from behind the safety of cover before he could convince himself not to. The net slaver was returning to range with Jakob, eyes locked on his comrade in a most unpleasant fashion. Fortunately, he hadn't seemed to notice the second halfing advancing quickly on his flank. hepador had never really been in a fight, unless you count fending off the drunks of the capital after hours. He'd never had to pull a knife on another living talking creature. let alone one that towered over him as this violent human did. But, desperate times call for desperate measures and he would be damned if the slavers would take a single one of his friends. Gigantic or not, all creatures have calves. How hard could it be? Hepador dove at the net slaver with his dagger ready. He had the clever notion that he'd cut him from the knee to the ankle, take him down to Jakob's level and let the soldier finish the job. He could only hope to be quick enough. Cut a Slaver's Leg: 1#1d100 9 Hit! Damage Roll2: 1#1d10 4 He rolled back onto his feet and saw the blood drip from the edge of his dagger. He made eye contact with Jakob, and smiled blearily. "You know I've got your back!" He said in common, catching his breathe and wiping his brow. He let out a large sigh of relief and called out in Halfling to his comrades "The meats out of the pot! Time to put the crust on it!" Hepador moves to the slaver and slices his leg with a dagger.
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# ? Jun 8, 2018 02:54 |
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At the north end of the battlefield, Jarla is hard-pressed by the slavers. Although she turns to parry a vicious jab, the other slaver comes at her with a ringing blow to the head! Meanwhile, the two archers run down the hill, attempting to take up a flanking position to get clear shots at the halfling sheltering behind the rock. Alice's crossbow is now reloaded, but at least one of the archers has a clear shot at her. Hepador and Jakob tangle with the surviving slaver near them. Hepador gets in a vicious cut, and the man is unable to respond. With his comrade fallen, and himself wounded by stone and blade, the two halfings smell fear radiate out from him like garlic from a Sylvanian stew. While Cerzi presses the injured man severely, Urist's telling axeblow nearly severs the man's arm, and he falls. He will never more be mining karag, unless Morr allow it to be so. His comrade lets out a shriek of anger, and launches an all-out attack on Urist, striking him in the left arm. The man is clearly no longer trying to take prisoners. In the south, Karina's shot goes wide, as does the hunter's. Ladwich struggles desperately with his foes, while the two merchants fire their crossbows. Renata scores a hit on one of the approaching bowmen. Jarla has to make another toughness test at 44, or be stunned for 2 rounds! Urist takes 1 damage from a slaver who is not a happy camper. The injured slaver facing the halflings, on the other hand, appears close to breaking... Slaver Mooks! http://orokos.com/roll/630035: 6#1d100 14 13 91 44 60 39 Strike to Stun! http://orokos.com/roll/630037: 2#1d100 31 10 Jarla Parry! http://orokos.com/roll/630048: 1d100 12 Urist Dodge! http://orokos.com/roll/630060: 1d100 87 stun http://orokos.com/roll/630072: 1d10 2 sullat fucked around with this message at 05:03 on Jun 8, 2018 |
# ? Jun 8, 2018 04:29 |
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Cerzi Foecleaver Cerzi charges towards the pair harrying Ladwich, but her swing fails to find it's mark. Charge! [FP Reroll]: 1d100 94 pre:| WS | BS | S | T | AG | INT | WP | FEL | | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | | A | W | M | FP | | 2 | 12/12 | 3 | 2/3 | Armour: Mail Coat, Leather Jack, Leather Leggings (3 Body, 1 Arms, 3 Legs); 4 Toughness 1 Parry @ 53 1 Dodge @ 5 Name Range Damage Reload Special Sword Melee SB+1 - - Shield Melee SB - Defensive, -10% BS on incoming ranged Xbow 30/60 4 Full with 9 bolts Skills: Dodge Blow Perception Talents: Dwarfcraft — +10% on racial trade skill tests. Grudge-Born Fury — +5% WS against orcs, goblins, and hobgoblins. Night Vision — See in darkness up to 30 yards. Resistance to Magic — +10% on tests to resist magic. Stout-Hearted — +10% on tests to resist fear, terror, and intimidation. Sturdy — No move penalties from heavy armor, no encumbrance from equipped armor. Acute Hearing — +20% on perception tests involving listening. Orientation — Always know north, +10% on navigation tests. Strike Mighty Blow — +1 damage for melee attacks, inc. above. Strike to Injure — Crit value increased by 1. Strike to Stun — May attempt to stun instead of inflicting damage on a successful hit.
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# ? Jun 8, 2018 05:12 |
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Jakob Surrety, Halfling Militiaman Jakob winced as Hepador withdrew his bloody kitchen knife from the man's leg. The stabbed would-be slaver bellowed in rage and agony and lashed blindly at them both with his club. Wild panic set in behind the man's eyes, and Jakob knew that it was time to keep pressing the enemy. Without taking his eyes off the slaver's movements, Jakob blurted out in rapid-fire Halfling, "Hepador y'kettle-head! What're y'thinking? I was gonna step back n' give Alice a clean shot-" He swung his sword at the slaver mook, trying to keep the vile criminal's attention. Jakob swings his sword at the Slaver Mook!: 1d100 84 - Miss! "Crud-crackers." Jakob spat flatly, as some movement caught the corner of his eye. The bounty hunter Jarla was caught in a scuffle against two slavers all on her own, it did not look like it was going well for her at all. Furthermore, the enemy's archers had been on the move. In Reikspiel, Jakob called out across the clamor of fighting: "Watch the archers!" Jakob delays until he sees what Jarla is doing! pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded Lux Anima fucked around with this message at 08:42 on Jun 8, 2018 |
# ? Jun 8, 2018 06:43 |
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Jarla Redlich pre:Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 | Advance : | 5 | 10 | 5 | -- | 10 | -- | 5 | -- | Taken : | -- | +5 | -- | -- | -- | -- | -- | -- | Gained : | -- | +5 | -- | -- | -- | -- | -- | -- | Current : | 33 | 40 | 33 | 34 | 36 | 31 | 33 | 31 | Secondary : | A | W | SB | TB | M |MAG| IP | FP| Starting : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Advance : | - | +2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Skills: Intimidate Perception Talents: Sp.Wpn. Entangling Sharpshooter - Aim action gives +20% Trappings: Good Sword. Net Best quality Bolas Armour (L. Jerkin & Skullcap) 1 body/ head Dodge- Parry- Fortune: 1/3 Initiative: 41 ow, my head: 1d100 66
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# ? Jun 8, 2018 07:35 |
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Jakob Surrety, Halfling Militiaman "Ms. Redlich's down!" Jakob yelled over the din and clamor of crossed weapons. After Hepador manages his attack, Jakob moves away from his encounter with the injured slaver mook and moves to Jarla Redlich's side, sword and shield raised against threats! pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded Lux Anima fucked around with this message at 03:49 on Jun 9, 2018 |
# ? Jun 8, 2018 08:30 |
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Wounds 8 / 8 | Fate 2 / 3 Alice looks up from dropping a bolt in the groove on her bow to see the archers flanking her cover. She takes her time with this shot, breathing, squeezing the firing lever rather than jerking it, and it pays off. The bolt flies straight and true, punching into the cheek of the bandit. He might not be dead, but he's not happy! "That one had some mustard on it, you creamy nonce!" Rather than stick around to get perforated by return fire she puts some extra effort in and scurries around the rock to join Hepador in menacing the legs of the wavering slaver. aimed shot closest at bow mook aimed crossbow attack on mook TN 54: 1d100 10 crossbow damage head: 1d10+4 11 spend fate point for extra half action to move next to wounded net mook. thatbastardken fucked around with this message at 03:07 on Jun 9, 2018 |
# ? Jun 8, 2018 16:20 |
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Karina "By the wastes...!" This was bordering on embarrassing. No, slow down. Take your time. Karina takes a deep breath and takes careful aim this time. Her luck can't be this bad for too much longer. She hopes... Reload and taking an aim.
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# ? Jun 9, 2018 03:04 |
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(Posting on behalf of Who What Now, who left this message conveniently tied to a brick.) Urist Uristson CCCLXXXVII "So much for dwarfen solidarity!" Urist chides as Cerzi charges off to the aid of a manling. Half a second later he ducks a wild swing from the human still standing. The manling is none too pleased to see his companion crippled for life. "Bah! Aye'm juss fine on me own!" He says as the companion of the slaver Urist just downed swings at him. The slaver's club barely manages to smack into the meat of Urist's arm. "Fack!" The dwarf curses in reikspiel. "Settle down, manling, I've more than enough fer you too! The runebearer growls. The dwarf swings his axe wide to ward off the human. Urist needs to keep the human at bay, but also focused on him. "Come at me if yer 'ard enough!" He challenges. ___________________________ Attack Roll vs 40: 1d100 77 Half Action to enter Parry Stance
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# ? Jun 9, 2018 05:48 |
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Hepador LaLoche The slaver was, inexplicably, still living. Hepador had rather hoped he could cripple the fellow and make that his full contribution. But Jakob had swung. Alice had shot. No one else was coming. The deed of finishing this violent human fell to him. It wasn't a job he'd have volunteered for, but it wasn't a responsibility he had any intention of shirking. These humans had started this fight. These human had struck at his friends. They were collecting slaves, including children. The world wouldn't miss them. And any hesitation Hepador showed now, he knew it wouldn't be shared by any of the mooks harassing his caravan. It was the wild west. If he didn't strike first, he would be struck. And now of all times, that just wasn't an option. Hepador swallowed his pride like a bitter pill, turning to face the slaver. It was a hell of a day to forget his jerkin. A hell of a day to leave his hatchet in his sleeping ruck. The Slaver was limping but approaching determinedly, club at the ready. Hepador's little knife wouldn't be enough, the human enjoyed a longer range than Hep and a wounded leg wouldn't reduce the severity of his arm. The Halfling needed something more visceral, something that would finish the job. His eyes settled on the other club, discarded by the fallen slaver lying on the ground beside Hepador. He stooped and grabbed the wooden implement, heavy, firm, designed for a purpose. The slaver wouldn't need it anymore. But on the edge of the world, in the tumult of the wild west, Hepador certainly would. He straightened up, planted his feet firm and gripped the club in both hands. "Last chance to stand down little finch!" He called to the slaver. The man stood tall and spat blood at Hepador. It was enough of an answer. "Fine. Have it your way." All Out Attack on Wounded Slaver: 1#1d100 63 Miss! 1 FP to Re-Roll All Out Attack on Wounded Slaver (FP): 1#1d100 89 Worse Miss! Fate is not with me! Hepador takes up the Club from the dead Slaver and attempts to savage the wounded Slaver with an All-Out Attack
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# ? Jun 10, 2018 01:12 |
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The men standing over Jarla reach for their nets to tie her up, but then see Jakob barrelling towards them. "This one's running ta join the miners," one of them grins, as they heft their clubs. Still, Jakob deftly avoids their attempts to club him into submission. Alice fires her crossbow at one of the oncoming bowmen, scoring a solid hit. Then she charges the injured slaver, ready to teach him the price of defying the Convention of Nuln. Seeing Hepador and Alice approach with murder in their eyes, the slaver backs away cautiously out of reach, before running for cover behind a rock. The two northern archers let fly at Karina, now that Alice is behind cover. One arrow is a clear miss, but another lands an inch from her leg. Perhaps if they had been in closer range... Karina carefully aims her bow at her target in response. Urist spars with his foe, to little effect. Now that the odds are even Urist find it hard to find an opening. Cerzi rushes to Ladwich's aid. Although this makes the odds somewhat better for him, one of the brigands lands a solid hit on Ladwich's head. The other archers fire at the merchant with the crossbow. One of their arrows finds their mark, sinking into the man's left leg. He yells in pain, forgetting his crossbow. His daughter rushes over to his aid as well. Ladwich reels back from the solid blow, and is unable to answer. Johann, on the other hand, lets out a whoop as the injured bowman falls with an arrow protruding from an eye. The man on horseback bellows down at the fleeing slaver, "Stand and fight, maggot! Or you'll be in the mines with this lot!" Jarla is stunned for two rounds. Fortunately, Jakob is there to save her. Badly wounded enemies will take morale checks, and if they fail, they are going to flee. They prefer to fight people who don't fight back, after all. Bowmen: http://orokos.com/roll/630379: 4#1d100 47 29 18 81 Mooks http://orokos.com/roll/630380: 5#1d100 75 74 66 11 59 http://orokos.com/roll/630382: 2#1d10 4 4 WP test for archer: http://orokos.com/roll/630397: 1d100 73 NPCs: http://orokos.com/roll/630383: 2#1d100 96 40 Bow dmg: http://orokos.com/roll/630384: 1d10 5 sullat fucked around with this message at 02:52 on Jun 10, 2018 |
# ? Jun 10, 2018 02:23 |
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Cerzi Foecleaver With a particularly vigorous yawp, Cerzi feints with a stab to the man's body, then viciously swipes down at the slaver's left leg. It's a small miracle it doesn't come right off, so powerful is her strike. As the man slumps from the strike, even if only for a moment, Cerzi takes the opportunity to spit in his face and say, "Come now, ungi, where's your fire? Not so tough when you're not swarming an urbarul, eh?" Swift Attack: 2#1d100 39 97 Damage: 1d10+4 11 pre:| WS | BS | S | T | AG | INT | WP | FEL | | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | | A | W | M | FP | | 2 | 12/12 | 3 | 2/3 | Armour: Mail Coat, Leather Jack, Leather Leggings (3 Body, 1 Arms, 3 Legs); 4 Toughness 1 Parry @ 53 1 Dodge @ 5 Name Range Damage Reload Special Sword Melee SB+1 - - Shield Melee SB - Defensive, -10% BS on incoming ranged Xbow 30/60 4 Full with 9 bolts Skills: Dodge Blow Perception Talents: Dwarfcraft — +10% on racial trade skill tests. Grudge-Born Fury — +5% WS against orcs, goblins, and hobgoblins. Night Vision — See in darkness up to 30 yards. Resistance to Magic — +10% on tests to resist magic. Stout-Hearted — +10% on tests to resist fear, terror, and intimidation. Sturdy — No move penalties from heavy armor, no encumbrance from equipped armor. Acute Hearing — +20% on perception tests involving listening. Orientation — Always know north, +10% on navigation tests. Strike Mighty Blow — +1 damage for melee attacks, inc. above. Strike to Injure — Crit value increased by 1. Strike to Stun — May attempt to stun instead of inflicting damage on a successful hit.
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# ? Jun 10, 2018 02:49 |
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Wounds 8 / 8 | Fortune 1 / 3 As the injured man retreats Alice tries to swipe at him with the butt of the crossbow but he's too careful. Keeping her head rather than chasing him down she moves up to join Jakob, drawing her sword (a cheap mass produced thing, purchased as a fashion item when she was a clerk in Talabheim) and transferring the bow to her offhand. It drags in the dust a little, but hopefully Jarla will forgive her. She makes a strike at the slaver, more to tie up his attention than in hope of actually hurting him: Spending Fortune for another half action, move, draw, attack hand weapon attack TN 32: 1d100 85
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# ? Jun 10, 2018 03:46 |
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# ? Apr 19, 2024 06:03 |
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Jakob Surrety, Halfling Militiaman Jakob rushed in to defend Jarla's side as the stunned woman struggled to regain her senses. "Ms. Redlich, are you okay?" She was still on her feet but shaking her head, muttering incoherently. Jakob spat as he turned on the club-wielding slaver, "Tch! Don't think you'll get away with this so easy!" He rushed at the man and made several slashing swipes with his steel blade! Jakob slashes his sword at the nearest Slaver Mook!: 1d100 7 - Hit on Slaver Mook's body! Damage Roll vs Slaver Mook: 1d10+3 6 Damage! It was the first time Jakob's own weapon had tasted a man's blood, and a deep part of him thrilled for more. As the bloodied slaver mook backed off and roared in pain, Jakob took the brief respite from the fight to scan (as well as listen to) their leader, the Man on Horseback, seeking out any distinguishing features, equipment, and other identifying marks! Use Perception on the Slaver Leader: 1d100 1 - Success! pre:| WS | BS | S | T | AG | INT | WP | FEL | | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | | A | W | SB | TB | M | FP | | 1 | 10/10 | 2 | 3 | 4 | 2/3 | Armour: Leather Jack, Leather Skullcap (1 Body, 1 Arms, 1 Head) 1 Dodge @ 42 1 Parry @ 31 Name Range Damage Reload Special Dagger Melee SB-2 - - Sword Melee SB+1 - - Shield Melee SB-1 - Defensive, -10% BS on incoming ranged Sling 16/32 3 Free with ammunition Bow 24/48 3 Free with 20 arrows Skills: Dodge Blow Perception Talents: Night Vision Rapid Reload Resistance to Chaos Specialist Weapon Group (Sling) Strike Mighty Blow Strong-Minded
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# ? Jun 10, 2018 04:29 |