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Alice responds to the declaration of the raiders with a wagging finger and the beginning of a tedious explanation as to why they are wrong: "Actually slavery has been illegal since the Convention of Nuln in 2312 outlawed all forms of non-recompensed indentured labor among humans, dwarves and halflings. Elves would have been included, but, haha, the drafters of the document presumed that no-one would bother to try and get any work out of an elf. Most Imperial states already banned the practice before then, but-" But stops as Jakob pushes her into cover. It's clear the rough men approaching have no intention of adhering to the Nuln convention. Following Halfling instincts she scurries into cover, casts around for stones to throw, and waits for the men to close to within range. Occupy the cover next to Jakob, pre:Name: Alice McMeal Race: Halfling Height: 3'6" Weight: 100lb Hair: Brown Eyes: Light Brown Mark: Nose Ring Sign: The Gloaming, Illusion and Mystery Age: 22 Siblings: 2 Birthplace: The Empire Career: Litigant Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 22 | 44 | 20 | 21 | 44 | 40 | 32 | 53 | Advances : | -- | -- | -- | -- | 05 | 10 | 10 | 10 | Taken : | -- | -- | -- | -- | -- | 10 | -- | -- | Current : | 22 | 44 | 21 | 21 | 44 | 50 | 32 | 53 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 08 | 2 | 2 | 4 | 0 | 0 | 3 | Advances : | - | 02 | - | - | - | - | - | - | Taken : | - | 02 | - | - | - | - | - | - | Current : | - | 10 | - | - | - | - | - | 3 | Skills: Academic Knowledge (Genealogy/Heraldry)(History)(Law) Charm Common Knowledge (Halflings)(The Empire) Gossip Haggle Perception Read/Write Speak Language (Halfling)(Reikspiel +10) Secret Language (Guild Tongue) Trade (Farmer) Talents: Deal Maker Night Vision Public Speaker Resistance to Chaos Savvy Specialist Weapon Group(sling) Strong Minded Suave Trappings: Book of Empire laws Writing Kit Hand Weapon (Sword) Common Clothing Tattered cloak Dagger Backpack Blanket Wooden tankard Wooden cutlery set 24GC 9SS 9BP Leather Jack Leather Skullcap Broad Brimmed Hat (good) Bow Quiver w/12 arrows XP 400/400 Advances +5 Int +2 Wounds 200xp +5 int 100xp Savvy 100 xp thatbastardken fucked around with this message at 11:56 on Jul 19, 2018 |
# ¿ Jun 2, 2018 14:50 |
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# ¿ Apr 25, 2024 06:40 |
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Alice braces against the rock and finishes hauling back the string on this outlandishly huge human crossbow, drops a bolt in, then peeks round the corner at the oncoming slavers. With an undignified squeak she sweeps the crossbow up and lets fly - nailing the human's foot to the floor as her release is just a little early. She punches the air in victory before regaining her composure and getting back behind the rock. half action to finish reloading, half action for standard attack on the mook marked '3' crossbow attack on mook TN 44: 1d100 9 crossbow damage left leg: 1d10+4 13
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# ¿ Jun 3, 2018 03:40 |
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Alice ducks back down behind the rock and strains mightily to re-cock the crossbow. In rapid Halfling patois she talks to Hepador and Jakob: "Hep, help Jakob bring that bugger down! I'll take this shot then we can go bail out the bounty hunter." Full action - reload.
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# ¿ Jun 6, 2018 09:13 |
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Wounds 8 / 8 | Fate 2 / 3 Alice looks up from dropping a bolt in the groove on her bow to see the archers flanking her cover. She takes her time with this shot, breathing, squeezing the firing lever rather than jerking it, and it pays off. The bolt flies straight and true, punching into the cheek of the bandit. He might not be dead, but he's not happy! "That one had some mustard on it, you creamy nonce!" Rather than stick around to get perforated by return fire she puts some extra effort in and scurries around the rock to join Hepador in menacing the legs of the wavering slaver. aimed shot closest at bow mook aimed crossbow attack on mook TN 54: 1d100 10 crossbow damage head: 1d10+4 11 spend fate point for extra half action to move next to wounded net mook. thatbastardken fucked around with this message at 03:07 on Jun 9, 2018 |
# ¿ Jun 8, 2018 16:20 |
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Wounds 8 / 8 | Fortune 1 / 3 As the injured man retreats Alice tries to swipe at him with the butt of the crossbow but he's too careful. Keeping her head rather than chasing him down she moves up to join Jakob, drawing her sword (a cheap mass produced thing, purchased as a fashion item when she was a clerk in Talabheim) and transferring the bow to her offhand. It drags in the dust a little, but hopefully Jarla will forgive her. She makes a strike at the slaver, more to tie up his attention than in hope of actually hurting him: Spending Fortune for another half action, move, draw, attack hand weapon attack TN 32: 1d100 85
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# ¿ Jun 10, 2018 03:46 |
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Wounds 2 / 8 | Fortune 1 / 3 As the white hot agony of the blow to her leg fogs her senses, Alice finds herself screaming - not in pain, but in primordial rage. She kicks her opponent in the shin, and when he leans forward to try and grab her up she shoves her blade up under his chin and into his brain. She pulls the sword free and is rewarded with a spray of blood to her face as the man topples. Somewhere a wolf howls approvingly. She stands on his chest and yells out a challenge: "I'm Alice McMeal, from Käfig und Fischer in Talabheim! I'll have any one of you bastards cares to come and try me!" hand weapon attack TN 42 mook: 1d100 31 hand weapon damage to Head: 1d10+2 12 Ulric's Fury!: 1d100 13 hand weapon damage to Head: 1d10o10 8 thatbastardken fucked around with this message at 04:33 on Jun 13, 2018 |
# ¿ Jun 13, 2018 04:14 |
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Wounds 2 / 8 | Fortune 1 / 3 Alice watches the bandits retreat with satisfaction, but as the din of battle, the pounding of her own heartbeat, and the rush of adrenaline fade away she becomes suddenly and painfully aware of her injured leg. It doesn't seem to be broken, although the force of the blow meant that if it had gone a little lower it could have ruined her knee. As it is she'll have bruise on her thigh that is going to make it hard to walk for a few days at least. She sits down, realizes she's sitting on a cooling corpse, jumps back up in horror and limps to the mule train to join the gathering. It's with a little distaste that she dons the ill-fitting leather jack, but clearly the majesty of Imperial Law is less protection than solid armor out here. The bow is received with better enthusiasm - keeping out of arms length has a whole new value to her. Jarla posted:"You've got a good arm, you ever thought about bounty hunting?" Alice smiles weakly at Jarla's comment. "Honestly, I think I got a bit carried away there. I'm more comfortable with the less physical end of things. Actually I've never, uh, killed anyone before now. Didn't even do my own slaughtering, there was always a butcher for that. I mean...they deserved it, I guess. Self defense, right?" She shakes her head as if to clear out the sudden rush of guilt. She casts around for a new topic of conversation and finds one more comfortable. "When we catch up with Kaspar I'm going to make him wish he'd stayed around to get killed with them. Breach on contact on Alice McMeal, will he? Oh, you better believe there will be damages paid. Punitive damages." quote:"So, where do you think we want to get headed after this?" Jakob ventured to the others as he prepared their meal. Alice looks up from reading the map. "Greasy Diggings is the closest town, if Kaspar told the truth. I think it's to our south, about 12 miles. We could make that today if we're lucky. If he's gone anywhere it's probably there, and if he hasn't we can at least sleep inside." quote:"I learned some tricks in the army, can take a gander at your scratches if you want. Uh, halflings and dwarves are like people, right? You're not like, made of stone or sumthin'? My gran always said so, but I think she were a little off in her old age." "Being made of stone sounds pretty good about now, but no. We're flesh and blood. Don't know what you can do about this leg, I might need leeches." She looks at the coin collection with Hepador but can't add any insight. Evaluate (Untrained) TN 30: 1d100 92 trapping get: leather jack bow quiver w/15 arrows club (poor) dagger thatbastardken fucked around with this message at 12:53 on Jun 17, 2018 |
# ¿ Jun 17, 2018 04:54 |
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Wounds 3 / 8 | Fortune 1 / 3 Alice is by equal measures gratified and confused to find this tiny enclave of her people. It's quite lovely, but it's...not what she would have expected in the borderlands. And definitely not within a couple of days march of a nest of brigands. If anything things seem a little too peaceful. She doesn't share her concerns with her comrades just yet - no point letting her suspicious lawyer's mind ruin a good thing. Again. She does jump in when Jakob is trading away the captured items to employ some of her skills: "Jakob Surety, are you accepting retail price on that sale? For this I schelp my tuchis from Talabheim? You think you can just get clubs like this anywhere, you scoundrel of a merchant? This is combat tested hardwood, taken off a desperate warrior, and you complain about the stain?" This carries on back and forth for a while, but the proprietor of the general goods store is no match for her haggling in middleshire tn 63: 1d100 5 Fresh from that victory she bails up an old gaffer sitting on his porch to do the thing Halflings love most outside of eating: gossip. "Hey there, old timer. My name's Alice, I'm new in town. Lovely crops. Whats the history of this place? Good place to settle? Any trouble with big people?" gossip (the town) tn 53: 1d100 9 thatbastardken fucked around with this message at 02:59 on Jun 21, 2018 |
# ¿ Jun 20, 2018 11:53 |
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Wounds 3 / 8 | Fortune 1 / 3 After politely thanking the Gaffer for his time and beer, and assuring him that she was definitely not an Adventurer but an honest professional in reduced circumstances, Alice returns to the general store with a slightly shorter shopping list. She's able to secure a hat that fits over the leather skullcap but that remains fashionable and comfortable, and purchases both. Retiring to the inn she pays for common room accommodation and some pies, then sits with the party to chat about the day. Her memory returns to the earlier conversation about the founding of Middleshire and she tries to recall if the events he recalled about the Pie Queen fiasco were recorded by history. She also tries to keep her eyes open for any sign of the other travellers, but she's got a full belly and it's been a long day, so keeping her eyes open at all is a struggle. searching for leather leggings gossip (leather leggings) TN 53: 1d100 56 searching for waterskin gossip (good waterskin) tn 63: 1d100 94 searching for hat gossip (good hat) tn 63: 1d100 51 Paying for accommodation - 3p common room Purchasing Leather Skull cap 3G Purchasing Pie x2 4p Purchasing Hat 3gp History - pie queen exodus? Academic Knowledge (History) TN 40: 1d100 30 Perception TN 40: 1d100 61
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# ¿ Jun 21, 2018 05:35 |
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Wounds 3 / 8 | Fortune 1 / 3 When Hepador presses the key into her hand, Alice nods. She goes around the room surreptitiously informing Cerzei, Jarla and Karina that they have the room to use both to spy on the neighbors and also just to chill out for a bit. The first to head up, she lays claim to the bed while waiting for the rest of her team to arrive. On the edge of sleep, can she hear voices from the next room? Perception TN 40: 1d100 70 Perception TN 40 reroll: 1d100 100 No, that's just the sound of her own gentle snoring.
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# ¿ Jun 21, 2018 13:22 |
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Wounds 4 / 8 | Fortune 3 / 3 quote:I'm no expert on umgit ways, though, so what do ya think, lass? Alice rubs her chin thoughtfully. There are a few different ways this could play out, and given the hospitality Middleshire has shown them she's reluctant to lead with spilling blood all over their nice clean floors. "My preference would be to take 'em alive. A man like Kaspar survives on his reputation, which we can use to control him. We have hard evidence that he sold us out, but at the same time we escaped the ambush which is going to make 'Big Boss' suspicious. If we play our cards right Kaspar could be useful to us, although blackmail is a risky method to control someone. At the very least if you want to chop his head off we should have some sort of trial for the benefit of the town." Pulling out her writing kit and book of laws Alice spends a moment preparing a document: quote:Kaspar Wike and Associates are Hereby Served Notice To Appear Before The Magistrate or Equivalent Official of the town of Middleshire, Borderlands, to answer charges of: She blows the on the ink to dry it. "Now we just have to find a judge, magistrate, sheriff or what passes for one here."
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# ¿ Jun 24, 2018 02:54 |
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Wounds 4 / 8 | Fortune 3 / 3 Vicissitude posted:"Do you really think they'll be able to enforce it here, even if they accept it? This Big Boss guy has some kind of operation going on, and it sounds like it's been going on for a while. Can't do that without being either really good, or working with corrupt officials." Alice nods sadly. "Honestly? I doubt it. But if we have to fight them anyway 'I tried to enforce a legal writ' sounds a lot better than 'I murdered three men in their beds because they crossed me'. Maybe the brigands around here don't care about the law, but I do." Finding the innkeeper, Alice makes a request for the key and asks who she should talk to about resolving a dispute: Charm (Innkeeper) TN53 Gossip (Innkeeper) TN53: 2#1d100 6 72
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# ¿ Jun 25, 2018 12:49 |
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Wounds 4 / 8 | Fortune 3 / 3 quote:The innkeeper looks up at Alice, "Uh? A dispute? I mean, the village council decides most things. And we're meeting this morning. We were hoping to see you there, but uh, if you have a dispute or something, let me know? I mean, was there a problem with the accommodation? You can always let me know and I will try to fix it..." Alice looks shocked at the suggestion the hospitality has been somehow lacking. "Oh no, no problem with the rooms, you've been an excellent host and your breakfast looks highly enticing. My dispute is with a third party, and I'm sure the council will be able to help...mediate between us. Or something." (During the ruckus, Alice is across the street watching the window with her new bow ready.)
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# ¿ Jun 27, 2018 14:50 |
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Wounds 6 / 10 | Fortune 3 / 3 Alice resists the temptation to put an arrow or a good kicking into the man who fell out the window, contenting herself with a smug look and tutting at his foolishness. sullat posted:"I am Mayor Friedger Willowroot. What is going on here in our town?" Unnocking the arrow, Alice turns to Mayor Willowroot with a disarming smile and a mostly true if heavily edited explanation of events. "Your honour, I must first apologize for the disturbance at this unseemly hour. I'm afraid this man and his travelling companions are wanted criminals who have grievously wronged a number of people, including myself. A licensed bounty hunter and a properly deputized posse comitatus are arresting them to bring them to trial before the appropriate local authority, which I believe to be yourself and the council of Middleshire. Given the nature of the crimes they stand accused of we didn't want to risk them fleeing justice, but I assure you every effort has been made to ensure they are taken alive and unharmed." She gingerly prods the groaning man lying in the street with her toe. "He'll live." Charm (Mayor) TN 53: 1d100 6 Taking 2 wounds, +5 int, and Savvy.
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# ¿ Jun 27, 2018 23:57 |
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Wounds 6 / 10 | Fortune 3 / 3 Alice sits silently for an uncomfortably long period after being asked to throw her life on the line fighting bandits again. She thinks about refusing - her injured leg throbs painfully, and she's still finding dry blood in her hair from the man she killed - but then she looks around at the frightened faces of the halfling townsfolk, and her resolve hardens. Seven against an unknown but undoubtedly superior number of hardened killers? It'll make a magnificent story. "Mr Mayor, we'll take the case. These thugs have been pushing people around for too long, and it's time someone stood up to them." She stands up to make her point, and drinks the healing potion Jakob passes her. "You say they plan on raiding you after the harvest? How long does that give us to get ready?" Trade (Farmer) TN 50: 1d100 74 It's been a long time since Alice did any farming of her own, and she's not sure how ripe those crops looked. how many wounds does the potion heal? On the subject of the prisoners: "By Imperial standards these men would be looking at long prison sentences of hard labor, potentially execution if the judge was feeling ornery. Helping bandits is considered the same as being a bandit, although usually harder to prove. Out here? It's the Mayors call. We probably don't want them running off to tell Big Boss that you've hired us, but you don't have a prison. Maybe you can keep them on as indentured workers for the harvest?" She's too polite to suggest that killing the prisoners might be tactically advantageous, and not exactly murder if you squint right. Academic Knowledge (Law) TN 50: 1d100 17 thatbastardken fucked around with this message at 13:36 on Jul 9, 2018 |
# ¿ Jul 9, 2018 04:56 |
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Wounds 10 / 10 | Fortune 3 / 3 quote:"We don't know when he'll come. But we'll start harvesting in a week or so. Usually takes about four weeks to clear the valley. The threshers and the millers will be working full time. Obviously they'll want to wait until everything's milled and bagged, since it's easier to carry" Alice nods. "So we should have at least some time to gather information and make plans. I'd advise deferring to Ms Redlich on the practical aspects of holding your prisoners, but I will need to talk to them all the same. If your militia could consult with Mr Surrety and Ms Foecleaver on the current defences of Middleshire some time before second lunch that would be ideal." KhediveRex posted:And all I need is to talk with Lady Markusson. So ... Go find her will you?" "As thrilling a concept as you put forward, I feel that we should focus on the task at hand before engaging in a grand financial venture. I would very much like to speak to Lady Markusson or at least find out her opinion on Big Boss, which I imagine will involve travelling to her capital. Schedule it in for the day after tomorrow, perhaps? Alice pulls out her writing kit and begins preparing a document: pre:Contract of Employment The undersigned individuals are hereby employed by the Village of Middleshire for the following purposes:
Charm (Council Meeting) TN 53: 1d100 5 astute persons may notice the contract gives the party a great deal of latitude Vicissitude posted:Karina "Would you care to join me? I'm just going to see what they'll tell me for a little false hope."
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# ¿ Jul 12, 2018 06:31 |
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Wounds 10 / 10 | Fortune 3 / 3 quote:In the cellar of the Merry Giant The three captives stare blankly at Alice as she begins to read through a dizzying list of the crimes they've committed and the draconian Imperial punishments associated with them. When she reaches the end of the gruesome description of the penalty for 'aggravated abandonment' she turns on a smile that has all the mirth of a shark, and less of the good intentions. "Of course, we could be persuaded to allow the local court to lower the charges to a few misdemeanors, get you out on parole here in Middleshire. A few weeks helping with the harvest and you could be on your way as free men! You just need to tell us everything you know about this 'Big Boss' and their activities in Greasy Diggings. Impress me with your eagerness to help and I'll put in a good word for you with the Mayor. He's really quite furious and was suggesting we have you rendered down for tallow, but I think I can talk sense into him." this is either a Charm or Intimidate (based on fellowship because it's blackmail, basically) to get the prisoners to do something they ordinarily wouldn't (snitch on the boss and not run away while on parole). Intimidate is untrained so I rolled against both: Charm/Intimidate prisoners, TN 53/27: 1d100 1 they get to oppose with willpower thatbastardken fucked around with this message at 13:23 on Jul 29, 2018 |
# ¿ Jul 13, 2018 10:20 |
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Wounds 10 / 10 | Fortune 3 / 3 While the more martial types among her companions consider the physical defenses of Middleshire Alice sits down in the common room of the Merry Giant and makes a list. Lists are vital to the success of any enterprise more complicated than eating a pie, and it seems to her that driving away a bandit gang might fall in to that category. She's no general, but hopefully her legal training will allow her to strategize by analogy Her quill scratches away at the parchment as she adds sublists, assigns possible tasks to adventurers, and tries to squeeze as much activity as theoretically possible in to the next few weeks: Middleshire v Big Boss posted:
She looks skeptically at her own handwriting. Boiling these objectives down to a couple of words makes them looks deceptively simple.
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# ¿ Jul 29, 2018 13:53 |
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# ¿ Apr 25, 2024 06:40 |
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Wounds 10 / 10 | Fortune 3 / 3 Day One, Week One: "Mr Mayor, has anyone ever drawn a proper map of Middleshire and the surrounds? It could be useful to the defense effort if they have." gossip (map) tn 53: 1d100 45 (PROJECT - map. COMPLEXITY ?/? RESULT: ?)
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# ¿ Aug 1, 2018 15:05 |