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I got called in to cover a 3:30 - ??? shift (probably 10pm) because a coworker caught Covid. Get me your orders when you can and I'll try to get the turn done ASAP.
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# ? Jan 12, 2022 19:41 |
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# ? Apr 26, 2024 07:26 |
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Volmarias posted:Eagerly awaiting the arrival of the final boss labelled "AS PER MY LAST SPACEMAIL" And the healer/support adds named "PLEASE DO THE NEEDFUL" and "WHY IS THIS A MEETING"
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# ? Jan 13, 2022 01:21 |
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sent.
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# ? Jan 13, 2022 05:31 |
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Just popping in to say that I have my first game of Lancer scheduled for this weekend and it's this thread's fault. (Whether that game will happen or not is another story entirely). This is also my first time GMing a game. Ever. So, wish me luck I guess
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# ? Jan 13, 2022 19:31 |
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Good luck!
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# ? Jan 13, 2022 19:35 |
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DivineCoffeeBinge posted:And the healer/support adds named "PLEASE DO THE NEEDFUL" and "WHY IS THIS A MEETING" Can't forget "AND REVERT"
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# ? Jan 13, 2022 20:50 |
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Lancer Interlude: Round 1 – Turn 1 “poo poo, Mirage!” Frank cursed as a shot from his Unraveller passed through empty air. His second shot was true, and one of the pirate Operators vanished in a ball of plasma as its micro-scale teleporters discharged and made it disappear. Whether it vanished into blinkspace or into some other paracausal realm hardly mattered, it was gone. A moment later the second operator reappeared, albeit briefly. Rather than shouldering its energy rifle, its teleporters flashed in quick succession and tried to lodge it firmly inside Nana’s Everest. The Operator exploded spectacularly, staggering the Everest and even scorching Triada’s Black Witch as the energies held at bay by the Operator’s teleportation field lost cohesion. “Crazy fuckin’ pirates!” Triada cursed, unable to maintain even the thinnest veneer of respect. Movement Map Pre-Battle Swallowtail scouts the battlefield, adding rough terrain to 0925, 1025, 1126, 1226 and soft cover to 0823, 0923, 0924, 1023 Pegasus mimic gun rolls 10, 3, 9 Combat Swallowtail (Player) - Moves to 0630! Mirage - [Reaction] Blip: A hostile character takes an action in LOS - - Teleports Operator #1 to 1629! Swallowtail (Player) - [Quick Tech] invades [Pyro] to [Eject Power Cores] - - Rolled (5 + 14 = 19) vs. E-Def, hit! Pyro gains 2 heat, Pyro becomes jammed! - [Skirmish] Fires Unraveller at [Operator] #1, target out of line of sight! - [Overcharge] to gain an extra action, gains 1 heat! (What’s the Swallowtail’s heat cap again?) - [Skirmish] Fires Unraveller at [Operator] #2 - - Rolled (4 + 1 = 5) missed, deals [reliable] 2 energy damage to Operator #2! Operator #2 self-immolates! Operator #1 EVEN IF YOU SEE IT COMING - Moves to 1127 - [Full Action] Telefrag - - Teleports into [Everest], target must save AGI - [Everest] Rolls (0 + 4 = 4) vs Save target [unknown], fails! - - [Everest] suffers 8 AP damage and becomes [Jammed] until the end of its next turn - - [Operator] shunted into hex 0228, suffers [1] energy damage! - [Operator] self immolates, all adjacent characters must make an AGI save. - - [Everest] Rolls (0 + 11 = 11) vs Save Target [unknown], fails! Suffers 6 energy damage! - - [Black Witch] Rolls (2 + 4 = 6) vs Save Target [unknown], fails! Suffers 6 energy damage! Active Map Primary Objective 1 - Open the Exterior Blast Door - - Exit your mech and hack the door using the computer in 0923 (0/1) - - Deal 40 damage to exterior door (0/40) - - Bait the Bombard into damaging the door twice (0/2) Primary Objective 2 - Open the Interior Blast Door - - Exit your mech and hack the door using the computer in 2404 (0/1) - - Deal 40 damage to interior door (0/40) Alternative Objective - Defeat Most Enemies (0/?) Waiting Players Activated Players Waiting NPCs Activated NPC(s) Special Rules - Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round). Orders Due Wednesday - Turn 1 Thursday - Turn 2 Friday - Turn 3 Saturday - Turn 4
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# ? Jan 14, 2022 00:11 |
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Heatcap is 6 Mmm, unfortunate artifact of the format is blip is even more bullshit since crafting orders for every eventuality of it's use isn't really workable. I have tools ( Walking Armory) to deal with that move, and in real time I could've used it but Infidelicious fucked around with this message at 00:58 on Jan 14, 2022 |
# ? Jan 14, 2022 00:53 |
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What? Edit: Ah. I had to burn a very valuable reaction to pull off that gimmick. PoptartsNinja fucked around with this message at 01:01 on Jan 14, 2022 |
# ? Jan 14, 2022 00:55 |
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Okay operator grunts with telefrag are hilarious.
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# ? Jan 14, 2022 01:03 |
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Movement is not an Action, so it cannot serve as a trigger for Blip
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# ? Jan 14, 2022 04:51 |
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Conspiratiorist posted:Movement is not an Action, so it cannot serve as a trigger for Blip Eh, either way. One of the Operators gets moved out of range or out of line of sight. I'll definitely try to remember that for next time (not that I expect the Mirage will be surviving this round) PoptartsNinja fucked around with this message at 17:16 on Jan 14, 2022 |
# ? Jan 14, 2022 06:31 |
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Oh yeah, there were still valid ways to make the plays here - just pointing it out for the record.
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# ? Jan 14, 2022 07:23 |
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The logistics of waiting 4 rounds to hit a door twice with a loading weapon is pretty insane, in hindsight. I think I'm going to reduce that requirement to 1 bombard hit. If you can get it to hit the door, you're in. No questions asked. The door guards are meant to be a threat in a "what do we need to clear out to accomplish our goal safely?" sort of way. PoptartsNinja fucked around with this message at 17:42 on Jan 14, 2022 |
# ? Jan 14, 2022 17:17 |
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The Bombard's main gun isn't actually Loading, just Ordnance and Inaccurate. e: by the way, I think some of the player sheets are reflecting heat and Statuses from the last sitrep that shouldn't have carried over. IE, I should be at zero heat and not slowed or jammed at the moment. The Oldest Man fucked around with this message at 18:31 on Jan 14, 2022 |
# ? Jan 14, 2022 18:28 |
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^^^ I thought I cleared those, sorry! The original plan was a Rainmaker since the core rulebook's initial description was: Rainmaker Long-range artillery that shoot delayed-impact rockets, dealing significant damage What the core rulebook didn't say (in the one-sentence enemy preview) is that the Rainmaker doesn't so much have delayed-action missiles as it is a generator of a series of murderzones that make things harder for players who need to move to kill things.
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# ? Jan 14, 2022 18:40 |
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Notoriously lethal NPC club: - Operators - Rainmakers - Spectres - Ronins
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# ? Jan 14, 2022 19:01 |
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Conspiratiorist posted:Notoriously lethal NPC club: Scouts
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# ? Jan 14, 2022 22:39 |
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PoptartsNinja posted:Scouts No Room for a Wallflower campaign module spoilers Eidolons jk its lurkers The Oldest Man fucked around with this message at 22:47 on Jan 14, 2022 |
# ? Jan 14, 2022 22:43 |
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Lancer Interlude: Round 1 – Turn 2 Thou Shalt Not’s hands curled into an anahata as Triada reopened the Diluvian Arc. The swarm of energy-redirecting drones interacted with and adjusted the Black Witch’s own intense magnetic fields allowing Noah, the former civilian air-traffic controller, to redirect enemy attacks and launch shrapnel back at them. Almost cheekily, as if making a mockery of Noah’s efforts, the little enemy scout took a shot at the Black Witch with its marker rifle. Little more than a targeting laser at its core, the marker rifle painted the Black Witch before Noah realized the threat. Its attempt to redirect and heighten the marker rifle’s harmless datastream came just a moment too late. As if to further its mockery, a moment later the Scout initiated a burst upload, flooding sensors and even the visible light spectrum with blinding amounts of raw data to hide itself and its allies from sight. Movement Map Pre-Battle Swallowtail scouts the battlefield, adding rough terrain to 0925, 1025, 1126, 1226 and soft cover to 0823, 0923, 0924, 1023 Pegasus mimic gun rolls 10, 3, 9 Combat Black Witch (Player) - [Full Action] Stabilize, expends 1 repair to regain full HP. - - House Guard 1: clears Jammed status from Everest - [Overcharge] to gain an extra Action, gains 2 heat! - [Quick Action] opens the [Diluvian Arc] - Moves to 0729! Scout SHOOT THE OTHER GUY - [Quick Action] Fires Marker Rifle at Black Witch! Black Witch (Player) - [Reaction] Diluvian Arc trigger: use or adjacent ally is targeted by a ranged attack - - Gains 1 heat, rolled 2, diluvian arc fails! Scout - - Rolled (4 + 20 + [2] = 26) crit for 0 damage! Black Witch receives Lock On, as long as Lock On persists Black Witch is Shredded and can’t Hide or become Invisible! - [Quick Action] Activates Cloaking Field, all allied characters within r3 become invisible until the end of the Scout’s next turn! Scout becomes immobilized! Active Map Primary Objective 1 - Open the Exterior Blast Door - - Exit your mech and hack the door using the computer in 0923 (0/1) - - Deal 40 damage to exterior door (0/40) - - Bait the Bombard into damaging the door twice (0/2) Primary Objective 2 - Open the Interior Blast Door - - Exit your mech and hack the door using the computer in 2404 (0/1) - - Deal 40 damage to interior door (0/40) Alternative Objective - Defeat Most Enemies (0/?) Waiting Players Activated Players Waiting NPCs Activated NPC(s) Special Rules - Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round). Orders Due Wednesday - Turn 1 Thursday - Turn 2 Friday - Turn 3 Saturday - Turn 4 PTN’s note: We’re a turn behind because of work. To avoid the OpForce getting a triple activation at the end of the round, the OpForce may* get two activations next turn depending on how many units are still waiting to go. * Given that the player strikers haven't gone yet, they probably won't.
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# ? Jan 14, 2022 23:16 |
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It's unlikely we'll kill anything until next Round tbqh.
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# ? Jan 14, 2022 23:46 |
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Lancer Interlude: Round 1 – Turn 3 Charlotte bit back a curse. She’d had the Pyro dead to rights, a hard lock bolstered by the Swallowtail—and her shot had simply missed a target that was, rather notoriously, nearly as easy to hit as the planet she was standing on. Partially incensed, but mostly out of sheer disbelief, she called up the Pegasus’s fire control systems, plotting the shot moment-by-moment in a real time hologram to figure out how her perfect killshot had missed while Mightier than the Sword or Pen’s automated systems finished the rest of her planned attack without her input. The Pegasus’s sensors were perfect—insofar as anything it could see, she could see from any angle. She whirled the scene around her, tracking the shot as it bore down on the pitifully slow bruiser of a mech. Forward and backward, from the moment she fired to the moment the shot missed, until she rewound far enough to spot the tell. Either sensing danger or simply lucky, the Pyro’s pilot had begun moving before she’d even fired—but in a way that made it appear stationary from her vantage point. One leg slipped back, and rather than a sidestep the Pyro turned a handful of degrees to the side and that had been enough. The shells from her mimic gun missed by millimeters, if her target had been a human Charlotte’s shot could’ve shaved their eyebrows. “Now I know everything,” Charlotte Yan-Lun al-Amir growled. “I didn’t miss. It dodged!” Movement Map Combat Pegasus (Player) Swallowtail (Player) - [Reaction] Lesson of the Held Image Trigger: An allied character starts their turn - Inflicts [Lock On] on Pyro (PTN’s note: It’s weird that the rulebook labels this as ‘attempts to inflict Lock On’ when Lock On appears to be an automatic success) Pegasus (Player) - [Free Action] Stable, Steady: gains +1 accuracy on all rifle attacks, becomes immobilized - [Free Action] Unshackles the Ushabti - [Free Action] Unshackled Ushabti Omnigun deals 1 kinetic damage to Scout! Mech destroyed! - [Free Action] Unshackled Ushabti Omnigun deals 1 kinetic damage to Mirage! Mech destroyed! - [Free Action] Unshackled Ushabti Omnigun deals 1 kinetic damage to Hornet! - [Barrage] on Pyro with Mimic Gun, consuming Lock On; and Hornet with Smartgun (consuming 1 accuracy to [Zero In]) / Oracle LMG - - Pyro attempts to evade the heavy weapon attack with [Lightning Reflexes]: rolls 5, succeeds! - - Smartgun rolls (4 + [9] + 3 = 16) vs E-Def, hit for 4 kinetic damage! - - Oracle LMG rolls (4 + 7 + 4 = 15) vs Eva, missed! - [Free Action] fires integrated Oracle LMG at Hornet - - Oracle LMG rolls (4 + 18 + 3 = 25) vs Eva, hit for [By The Way I Know Everything] 2 kinetic damage! - [Free Action] fires Autogun at Hornet - - Autogun rolls (4 + 9 + 1 = 14) vs Eva, missed! PTN’s note: I think order of operations matters here and eliminating the Scout prior to other attacks removes the Scout’s invisibility field immediately, please correct me if I’m wrong! Pyro THAT WASN'T AN ACCIDENT - [Full Action] Stabilizes, removing [Jammed]! - [Firebreak Shield] automatically deployed into hexes 0925, 1025, 1126, 1226! Active Map Primary Objective 1 - Open the Exterior Blast Door - - Exit your mech and hack the door using the computer in 0923 (0/1) - - Deal 40 damage to exterior door (0/40) - - Bait the Bombard into damaging the door twice (0/2) Primary Objective 2 - Open the Interior Blast Door - - Exit your mech and hack the door using the computer in 2404 (0/1) - - Deal 40 damage to interior door (0/40) Alternative Objective - Defeat Most Enemies (0/?) Waiting Players Activated Players Waiting NPCs Activated NPC(s) Special Rules - Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round). Orders Due Wednesday - Turn 1 Thursday - Turn 2 Friday - Turn 3 Saturday - Turn 4 PoptartsNinja fucked around with this message at 01:04 on Jan 16, 2022 |
# ? Jan 16, 2022 00:42 |
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Destroying the Scout indeed eliminates the Invisibility effect. Also, thanks to Spotter 2, Lock-On on the Pyro reveals its numerical stats (Armor, Speed, Evasion, E-Def, Mech Skills, and HP). Where did the Smartgun shot at the Hornet go? Pegasus makes 4 attacks: Mimic Gun, Smartgun, Aux Oracle, Integrated Oracle. PS: did Everest not get Invigorating Scanners?
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# ? Jan 16, 2022 01:00 |
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Conspiratiorist posted:Also, thanks to Spotter 2, Lock-On on the Pyro reveals its numerical stats (Armor, Speed, Evasion, E-Def, Mech Skills, and HP). Sure Conspiratiorist posted:Where did the Smartgun shot at the Hornet go? Pegasus makes 4 attacks: Mimic Gun, Smartgun, Aux Oracle, Integrated Oracle. The "Mimic Gun" there was the Smartgun, I was thinking about fluff and hosed up. The Mimic Gun was fired at the Pyro, which dodged. Conspiratiorist posted:PS: did Everest not get Invigorating Scanners? The what now? Edit: Instructions for that weren't included in the Swallowtail's reaction order, nor did the Everest send a movement order. If they're wanting to, conditions have been met so I can still move them. PoptartsNinja fucked around with this message at 01:10 on Jan 16, 2022 |
# ? Jan 16, 2022 01:05 |
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PoptartsNinja posted:Edit: Instructions for that weren't included in the Swallowtail's reaction order, nor did the Everest send a movement order. Sent! (Yesterday)
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# ? Jan 16, 2022 01:30 |
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Ah, I missed that completely, that's my fault. I'm really tired. You're in 0430
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# ? Jan 16, 2022 01:37 |
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PTN are we resolving the last turn of the round Sunday or Wednesday?
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# ? Jan 16, 2022 09:03 |
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Today, if I'm off work at a reasonable time, or today/tomorrow if I'm not and can't finish things. Preferably today.
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# ? Jan 16, 2022 13:03 |
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Lancer Interlude: Round 1 – Turn 4 Nana’s heavy cannon fire missed the Pyro by centimeters as it took another half-step and bowed, seeing it safely beneath Nana’s volley as the heavy recoil of her weapon brought the muzzle up with each successive shot. “—must have some sort of paracausal sensor suite,” Triada’s voice filled the silence after the burst. “Or a predictive algorithm—it knows where our shots are going before we do and just moves out of the way.” “No,” Nana replied as her half-aimed potshot blew the Hornet out of the sky. It crashed into the snow between her and the Pyro, but her attention wasn’t on it. Her heart was racing—not from fear, but excitement. Mercenaries didn’t tend to last as long as Nana had, they eventually retired or joined Albatross or simply died. The only ones that lasted were those still desperately walking the fine line between success and failure; and the true battle junkies who’d grown addicted to the noise and the rush and the terror of those few seconds of excitement between interminable stretches of boredom. “No,” Nana reiterated with a grin as she put her next salvo purposefully over the Pyro’s head. It didn’t even flinch. Her normally composed features had twisted into a rictus grin as that heart-pounding desire to win flooded her veins. “This one’s got real combat experience. They’re not like the small fries we’ve been grinding into the snow. This one’s a lancer.” Movement Map Combat Everest (Player) - [Overcharge] to gain 1 additional action, gains 2 heat! - [Skirmish] with HMG vs. Pyro - - [Free Action] Skirmisher 2 to move to hex 0429! - - Pyro attempts to evade the heavy weapon attack with [Lightning Reflexes]: rolled 5, succeeds! - [Barrage] with Unraveler vs Hornet and HMG vs. Pyro - - Rolls (4 + 12 = 16) vs Eva, misses but deals 2 reliable energy damage to the target! Hornet destroyed! - - Pyro attempts to evade the heavy weapon attack with [Lightning Reflexes]: rolled 5, succeeds! (PTN’s note: Three times in a row? Really, dice? The Pyro was only supposed to mess with the players a little ) Bombard REAP THE WHIRLWIND - Moves to 0305! - [Quick Action] Boosts to 0406! Active Map Primary Objective 1 - Open the Exterior Blast Door - - Exit your mech and hack the door using the computer in 0923 (0/1) - - Deal 40 damage to exterior door (0/40) - - Bait the Bombard into damaging the door twice (0/2) Primary Objective 2 - Open the Interior Blast Door - - Exit your mech and hack the door using the computer in 2404 (0/1) - - Deal 40 damage to interior door (0/40) Alternative Objective - Defeat Most Enemies (0/?) Waiting Players Activated Players Waiting NPCs Activated NPC(s) Special Rules - Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round). Orders Due Wednesday - Turn 1 Thursday - Turn 2 Friday - Turn 3 Saturday - Turn 4 PoptartsNinja fucked around with this message at 07:54 on Jan 19, 2022 |
# ? Jan 18, 2022 00:37 |
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Lightning Reflexes Veteran Pyro with buffed HP wants to be the boss fight
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# ? Jan 18, 2022 01:29 |
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It hasn't even done anything yet. Now watch its firewall fail six times in a row.
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# ? Jan 18, 2022 02:56 |
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The Bombard doesn't seem to have moved on the Active map.
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# ? Jan 18, 2022 20:04 |
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Oh, yeah, the active map is showing the previous turn's. Also, I had the Everest do a final move to 0828 as part of my orders that appears to have been glossed over.
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# ? Jan 18, 2022 21:51 |
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Not sure how I managed that, but it's fixed.
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# ? Jan 19, 2022 07:54 |
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Conspiratiorist posted:Lightning Reflexes Veteran Pyro with buffed HP wants to be the boss fight "Shoot my other friends so I can defect outta this hellhole without breaking contracts!!!!"
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# ? Jan 20, 2022 03:08 |
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I got called into work again and didn't get this turn's orders in time to do anything with them. I'm sorry.
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# ? Jan 20, 2022 08:18 |
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Lancer Interlude: Round 2 – Turn 1 Nana’s grin only widened as she dropped her Heavy Machine Gun, trusting its magnetic sling to whip it back into place on her mech’s back. “Challenge accepted,” she growled as she popped an overheated fuel rod into the fuel rod gun and fired it at the Pyro’s face. The shot couldn’t do much damage, and the Pyro didn’t even try to dodge—exactly the reaction she’d been hoping for when she took a shot from the hip with her displacer. A blinkspace rupture enveloped the Pyro for a moment and a moment later the other ‘Mech snapped back into real space mostly intact but scorched and leaking unfathomable energies from its reactor ports. With a practiced ease Nana ejected the Displacer’s battery and, against every design document ever produced by every manufacturer, hot-swapped it with a fully charged spare. She barely had the battery locked in place when she fired again; but the deceptively slow Pyro was already in motion. Elated by the surprise challenge, Nana popped off another shot with her Fuel Rod Gun as she tried to make some space but couldn’t tell if the shot had any significant effect as, heedless of its own safety, the Pyro closed inexorably. Heat shimmer surrounded it and the ice beneath their feet melted down to bare rock as its flamethrower bathed Nana’s Everest in cloying, white-hot plasma. Movement Map Combat Everest (Player) - [Free Action] Activates Asura Protocol gaining 2 extra quick actions or 1 extra full action (1/3 charges remaining, 1/scene), gains 3 heat! - Moves to 0824! - [Barrage] with Fuel Rod Gun on Pyro and Displacer on hex 1124! - - Firebreak Shield has a 4+ chance to block Fuel Rod Gun: rolled 2, fails! - - Fuel Rod Gun rolls (4 + 19 = 23) vs. Eva, crit for ([2] + 2 - 3 armor = 1) energy damage, clears 4 heat! - - Displacer rolls (4 + 4 = 8) vs Eva, hit for 10 AP energy damage! Everest gains 10 heat! PTN’s note: This puts the Everest at Heat Cap. If I’m understanding the overheating rules correctly you don’t take stress until you exceed your heat cap, so the Everest is fine at 11 but burns up if it gains any extra heat after that. - [Quick Action] Activates Redundant Systems Upgrade to stabilize as a quick action (1/3 charges remaining)! Clears all heat and reloads Displacer - [Skirmish] Fires Displacer at hex 1124! - - Displacer rolls (4 + 1 = 5) vs Eva, missed! - - [Free Action] Skirmisher moves to 0823! Pyro - Moves to 0924! Everest - [Reaction] [Overwatch] with Fuel Rod Gun (Threat 3) vs Pyro - - Fuel Rod Gun rolls (4 + 6 = 10) vs Eva, hits for ([1] + 2 - 3 armor = 0) energy damage, clears 4 heat! - - [Free Action] Skirmisher moves to 0622! - [Quick Action] Boosts to 0723! - [Skirmish] with Flamethrower against all targets in Cone 5! Pyro gains 4 heat! - - Flamethrower rolls (2 + 11 - 1 = 12) vs. Eva 8, hit for 4 Burn! Everest is burning! - [Automatic] Firebreak Shield deployed in hex 0823, 0724, 0624, 0525! Active Map Primary Objective 1 - Open the Exterior Blast Door - - Exit your mech and hack the door using the computer in 0923 (0/1) - - Deal 40 damage to exterior door (0/40) - - Bait the Bombard into damaging the door twice (0/2) Primary Objective 2 - Open the Interior Blast Door - - Exit your mech and hack the door using the computer in 2404 (0/1) - - Deal 40 damage to interior door (0/40) Alternative Objective - Defeat Most Enemies (0/?) Waiting Players Activated Players Waiting NPCs Activated NPC(s) Special Rules - Any attack launched by the Bombard that would strike the Exterior Door is delayed in striking by 1 turn (not round). Orders Due Wednesday - Turn 1 Thursday - Turn 2 Friday - Turn 3 Saturday - Turn 4 PoptartsNinja fucked around with this message at 23:59 on Jan 21, 2022 |
# ? Jan 20, 2022 21:04 |
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Make the fire robot even hotter. Interesting stratergy.
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# ? Jan 20, 2022 21:25 |
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The heat cap thing is right, but definitely counterintuitive and inconsistent since you lose a structure at 0 HP rather than -1. Effectively everyone has 1 extra heat cap.
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# ? Jan 20, 2022 22:58 |
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# ? Apr 26, 2024 07:26 |
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Sindai posted:The heat cap thing is right, but definitely counterintuitive and inconsistent since you lose a structure at 0 HP rather than -1. Effectively everyone has 1 extra heat cap. Artifact of one filling up and one counting down. But heatgunning players is pretty trivial if you're really trying.
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# ? Jan 21, 2022 00:47 |