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Bremen
Jul 20, 2006

Our God..... is an awesome God
*Living not guaranteed

Aurora


Aurora is a freeware game produced by one programmer, Steve Walmsley, in his spare time. As anyone who's played Dwarf Fortress knows, this is a recipe for brilliance and eccentricity in equal measure. In fact, I think the Dwarf Fortress comparison works well here, because they have several similarities. Neither has graphics to speak of, and they're both extremely heavy on the details. More than that, though, I think they're similar because they're less games than they are story simulators; it's not really about winning or losing, but instead the game tells a story as it progresses.

Aurora in particular tends to create stories similar to that you'd find in many SF books about space navies. If you've ever read any of the Honor Harrington books or similar works, you'll probably find Aurora quite familiar, with fleets of ships launching missiles at each other from long range and then closing to hammer each other with short range energy weapons.

Something Awful has had some exemplary Aurora LPs in the past, but those are all either dead or slowed by real life so you get this one instead. Rather than trying to make a large scale game covering an entire interstellar civilization, I'm going to try something on a smaller scale. Fleets of goon lead warships fighting (and dying) in the cold depths of space, somewhat inspired by Yooper's excellent Strike Command LP.

The story so far


The advent of commercial space exploitation midway through the 21st century might have been a boon for humanity as a whole, but little benefit was seen by the common man. Seeing the opportunity to flee government regulation and oversight, the world's largest corporations moved offworld in great numbers. Mankind became divided into two groups; the great masses of humanity on old Earth, contending for the meagre resources that remained, and the "employees" of the deep space corporations, soon numbering in the millions, with access to great material wealth but only so long as their corporate overlords considered them cost effective.

And so the situation might have remained, had it not been for the development of interstellar travel through the so called "Jump Points" some decades later. The first three spacegoing Megacorps to complete jump ships immediately laid claim to adjacent systems and began expanding, denying any others access to "their" systems. The remaining corporations quickly discovered, to their horror, that the Solar system contained only those three jump points.

The Sol-bound corporations vastly outnumbered the interstellar ones, and things seemed destined to end in violence, but none could reach an agreement about working together. All were opposed to any other corporation exclusively claiming the only ways out of Sol, but none were willing to waste their precious profits building fleets of warships if the gains they made would be split with their competitors. The squabbling seemed destined to go on and on, until a few corporations almost belatedly remembered the planet - and governments - they'd left behind.

The Interstellar Space Access and Enforcement Treaty was carefully drafted by the regulation-averse corporations to do exactly what they wanted and no more. A Terran Space Navy would be formed, overseen by representatives from Earth's governments, funded by a small fee on all spacegoing vessels, and used to maintain every human being's right of free access to the wealth of other star systems - and absolutely nothing else. What happened on the colonies, bases, and ships of the various corporations was left entirely up to them.


The Terran Space Navy


In the end, violence was averted entirely - the three interstellar corporations decided their current claims, located in valuable systems close to Earth, were worth more than trying to fight for the hope of exclusive control. The closest the Terran Space Navy has seen to true warfare are wargames and occasional combat against lightly armed pirates (usually funded by competing corporations). More often, they function as a search and rescue operation for malfunctioning and out of fuel ships that just happens to use armed vessels.

To the nations of Earth, the navy is a status symbol, a fig leaf that lets them claim their authority extends to the stars. To the interstellar corporations, they're a minor but annoying drain on resources, only worth keeping around because they trust their competitors even less than they trust the navy.

But to the men and women of the fleet, they're also an opportunity to escape the poverty of the resource scrapped homeworld (or the cutthroat pragmatism of corporate employment).


Goon Participation

In the grand tradition of Aurora LPs, feel free to sign up with a captain and a ship name. I'll add you to the list, and then put you in game when a ship is available. If your ship is blown up and you manage to get rescued, you'll be back soon with a new command; die, and you'll have to sign up with a new captain.

Additionally, when a decision needs to be made in combat(Probably at the start of missions and when anything surprising happens) I'll put it to a vote; anyone is welcome to participate in those votes whether or not they're currently commanding a ship.


Goon Captains
Crazycryodude - Rear Admiral Cryo - CJ Inside Context Problems Are Still Difficult *MIA
Pyroi - Rear Admiral Rose - CJ Stranger In The Night
Frankenfreak - Rear Admiral Frankenfreak - CJ Universum Universalis
Decoy Badger - Rear Admiral Decoy Badger - CJ Test Ship Please Ignore
Scavy131 - Commodore Sergio Scavy - JD Thermodynamics Be Damned *MIA
Tactical_Torpedo - Commodore Tactical Torpedo - JD Repairs Void Warranty
Dr. Snark - Commodore Snark - JD Incoming Fire *MIA
Rarx - Commodore Rarx - CL They Knew The Risks *MIA
Affi - Commodore Affi - CLE Witches Broom *MIA
Calebc789 - Commodore Richard Maycroft - JD Eridion
Erwin the German - Commodore Erwin the German - ML Better Part of Valor
Rawkking - Commodore Rawkking - CLE What a Horrible Night to Have a MIRV
Innocent_Bystander - Commodore Innocent Bystander - JD Frictionless Plane
yurtcradled - Commodore Yurtcradled - JD Red Diaper Baby
LostCosmonaut - Captain LostCosmonaut - DDG Loss of Coolant Accident *MIA
Serpentis - Captain Serpentis - DDG This Way Up II *MIA
VolticSurge - Captain Chris Salid - DDG Avenger II *MIA
Anticheese - Commander Anti - SF Manatee *MIA
Pinchofginger - Commander Pinchofginger - SF Newton's Law Enforcement
Sad King Billy - Commander Sad King Billy - SF Clovis *MIA
Jack2142 - Commander Jack - SF Dominion *MIA
Top Hats Monthly - Commander Hats - SF Safety Not Guaranteed
Luigi's Discount Porn Bin - Commander Luigi Mario - PLT Don't Post Porn Here
Cobra Lionfist - Commander Cobra Lionfist - FF I See What You Did There
Pash - Commander Pash - FF Drop Shields For Free Cake
Jihad Joe - Commander Jihad Joe - FF Better Late Than Never



Waiting List
Syphosaurus - Commander Svensson - Some Assembly Required II *MIA
Svanh - Commander Svanh - Unfortunate Performance Review II *MIA
Cathode Raymond - Commander Cathode Raymond - The Most Serious Spacebote II *MIA
Crazyeyes24 - Commodore Crazyeyes - Would you Rather II *MIA
Hessi - Hessi - Cornucopia
Friend Commuter - Friend Commuter - Oh My God I Am Dead
Danny Glands - Daniel Glands - Contents Under Pressure
Rhjamiz - Rhjamiz - Just Passing Through
Cimbri - Cimbri - Unforeseen Consequences
Ashnjack - Ashnjack - Ahhhhhhh it burns!
Markuz_cz - Markus C. Z. - Logistical Nightmare
Wer6 - Wer6 - The Last Chance
Xarn - Xarn - Don't Run, We are Your Friends
Kore_Fero - Korefero - Smoke Me A Kipper
Saros - Saros - John Carter
KYOON GRIFFEY JR - KYOON GRIFFEY JR - L'Espace piège à con
bgreman - bgreman - Melnikov
Zanzibar Ham - Hamstray Jr. - Rather Dashing
Dawncloack - Dawncloack - A Short Brutal Life
LLSix - LLSix - Rickenbacker
SavageGentleman - SavageGentleman - Ankylosaurus
Noir89 - Noir - Totally Safe in Space
Tiger Crazy - Tiger Crazy - Name Not Given
Sloshmonger - Slosh - Dubious Distinction
nweismuller - Natalie White - Accuser
Quinntan - Quinntan - Ensign Eliminator
TheGreatEvilKing - TheGreatEvilKing II - Ululating Devil
Pharnakes - Pharnakes - Warspite
Paragon1 - Paragon1 - Binding Arbitration Clause
endemicslaughter - endemicslaughter - Ask first, shoot questons later
OddObserver- Mykola Neslyhaniy - Makhno's Own Tachanka
Dirt5o8 - Dirt6o8 - Now For Something Completely Different
thatbastardken - thatbastardken - Name Not Given
Ogliterati - Obliterati - Bit Where It All Kicks Off
sebmojo - Mojangles - gently caress You I've Got Mine
Daduzi - Cao Nima - Pretend Inferiority
wedgekree - Not The Face - She Dies Like Crazy
Veloxyll - Scarabus Busta - Back for Annuva Go
Sjs00 - Chewbacca - Millenium Falcon
Rorac - Rorac - Disaresta
Pacho - Pacho - Spacy McSpaceFace
Deptfordx - Deptfordx - Hood 2.0
Not Alex - NotAlex - Incessant Rattling Noise
Axel Ferguson - Axel Ferguson - Giant Fuckin' Koala
mithrasoflego - Ivan Mirimov - Remedial Smelling Lessons


Memorial
Megane - Commander Megane - FF Tiny Crocodile - Mission 1
Veloxyll - Commodore Velorc - CL Tot'lly Legit 'Umie Spase Krooza - Mission 3
Zanzibar Ham - Captain Hamstray - DD Homestar Runner - Mission 3
Morrow - Captain Morrow - DD Enterprise Rent-a-Car - Mission 3
Neophyte - Captain Neophyte - DD Hostile Makeover! - Mission 3
Cthulhu Dreams - Commander Cthulhu Dreams - FF Thunder Child - Mission 3
loving love Fiona Apple - Commander Apple - FF Terminal Velocity - Mission 3
Baconomics - Captain Baconomics - DD Civilian Noncombatant - Mission 3
Habituallyred - Captain Habituallyred - DD Matryoshka II - Mission 3
Radio Free Kobold - Captain Kobold - DDG Blaze of Glory!! - Mission 3
TheGreatEvilKing - Commodore TheGreatEvilKing - CL Howling Demon - Mission 5
Not Alex - Rear Admiral NotAlex - CJ Next of Kin - Mission 5
BwenGun - Commodore BwenGun - CA Built by the lowest bidder - Mission 5
Dirt5o8 - Commodore Dirt5o8 - CA Flying Circus - Mission 5
Doodmons - Commodore Doodmons - CA Annihilation Station! - Mission 5
Dance Officer - Commodore Halling - CL Desecrator of Space - Mission 5
Megane - Commodore Megane Jr. - CL Tiny Crocodile mk II - Mission 5
pthighs - Commodore Peter St. Paul - CLE Naked Lunch - Mission 5
Jimmy4400nav - Commodore Jad Jadderson - CLE Diminishing Marginal Utility - Mission 5
Grizzwold - Captain Grizzwold van Grizzwold - DD Batteries Not Included - Mission 5
Wedgekree - Commander Leroy Kenny - FF Redshirt - Mission 5
ManifunkDestiny - Commodore Manifunk - PLT I Can't Believe I Ate The Whole Thing II - Mission 6
Winterwerefox - Commodore Winterfist - CL Don't Shoot, They May Be Friendly - Mission 6
Drone - Captain Drone - DDG It's Life Jim, But Not As We Know It - Mission 6
Added Space - Captain Added Space - DD Line Item - Mission 6
HereticMIND - Captain Johnathan Carter - DD Barsoom - Mission 6
Damanation - Commander Damanation - PLT Icarus II - Mission 6
NewMars - Commodore Valeroix Vel Valkav - PLT The Final Fist - Mission 6
sniper4625 - Commander Hornblower - PLT Indefatigable - Mission 6
Akratic Method - Commander Akratic Method - PLT Series of Extremely Good Ideas - Mission 6

Captured
Hiho Chirho - Commodore HiHo ChiRho - PLT poo poo, There Goes the Neighborhood - Mission 6
Sebmojo - Commodore Mojangles - PLT Laser Yam II - Mission 6
Z the IVth - Commodore ZIVth - PLT Down With the Corporate Overlords II - Mission 6
Pun Pundit - Commodore Pun-Pun - CL Sarrukh - Mission 6
Volmarias - Commodore Volmarias - CL Full And Frank Exchange Of Opinions - Mission 6


Updates
Ships of the Terran Space Navy

Thanks to Jack2142 for creating amazing pictures for the LP

A TSN Captain's Guide to Known Uhl Warships

Mission 1 - A Reef Upon an Infinite Sea
Intelligence Briefing and Order of Battle
Mission Planning
Mission Begins
First Combat
Charge of the Giant Laser Brigade
Mission Completed
Epilogue

Mission 2 - The Long Road Home
Intelligence Briefing and Mission Planning
Mission Begins
First Shots Fired
Destruction of the Cordoba; large enemy fleet arrives
Interlude - El Dorado
Battle for the Jump Point Begins
Mission Completed
Epilogue and Reinforcement Voting

Mission 3 - Go Ye Heroes, Go To Glory
Intelligence Briefing and Mission Planning
Interlude: Uhl Biology and Communication Report
Mission Begins
Start of Combat
Mission Completed
Epilogue and R&D Voting

Mission 4 - Terra Incognita
Survey Report and Mission Planning
Mission Begins
Unknown Vessels Encountered
Mission Completed

Mission 5 - Ultima Ratio Regum
Mission Briefing and Reinforcement Voting
Jump Point Assault
Massive Brawl
Mission Completed

Mission 6 - And Behold A White Horse
Mission Briefing and Reinforcement Voting
Battle for the Jump Point Begins
Plan Voting

We have a Discord channel on the War of the Worlds server

Bremen fucked around with this message at 06:20 on Nov 14, 2018

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NewMars
Mar 10, 2013
Might as well get in as quick as I can...

Sign me up as Captain Valeroix Vel Valkav, here to defend space aboard the goonship Aleksander.

NewMars fucked around with this message at 22:31 on Jun 8, 2018

Grizzwold
Jan 27, 2012

Posters off the pork bow!
Captain Grizzwold van Grizzwold of the Batteries Not Included reporting for duty :patriot:

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Alright, let's see how long I manage to follow on this thread before I get overwhelmed by all the details :cheeky:

Captain Hamstray may serve in the far reaches of known space, but he will always remember humanity's original Solar System. In its memory he has christened his ship the 'Homestar Runner'

scavy131
Dec 21, 2017
Captain Sergio Scavy ready to serve the TSN from his ship Thermodynamics Be Damned

scavy131 fucked around with this message at 00:11 on Jun 9, 2018

habituallyred
Feb 6, 2015
Habituallyred captaining the good ship Matryoshka. Lugging all these probes around is boring. Probing things from across the system is fun.

fucking love Fiona Apple
Jun 19, 2013

samus comfy so what

Captain Apple reporting for duty aboard the starship Terminal Velocity.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
Oh, another opportunity to get murdered in space? Excellent!

Captain Serpentis, of the goon good ship This Way Up, if you please.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Captain Anti of the good enough ship Manatee.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Chris Salid, totally human captain of the Avenger reporting for duty.

VolticSurge fucked around with this message at 23:12 on Jun 8, 2018

megane
Jun 20, 2008



Captain Megane of the Tiny Crocodile, ready to asphyxiate in the unforgiving interstellar vacuum for unclear reasons.

Tactical_Torpedo
Feb 26, 2017

When all else fails?

FIRE EVERYTHING!

Then bravely run away.
Grimey Drawer
Tactical Torpedo signing up on the Repairs Void Warranty, ready to get first-hand experience with Nuclear Physics.

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
Captain Sad King Billy reporting for duty on the Clovis

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
Captain Cathode Raymond serves upon The Most Serious Spacebote.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Captain Snark is ready to serve with his proud ship Incoming Fire.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Captain Cthulhu Dreams in Thunder Child

Jack2142
Jul 17, 2014

Shitposting in Seattle

Captain Jack of the Warship Dominion

LostCosmonaut
Feb 15, 2014

Captain LostCosmonaut here with the good ship Loss of Coolant Accident

NewMars
Mar 10, 2013
So can we get an explanation of ranks and ship classes?

Baconomics
Feb 6, 2012

Captain Baconomics of the vessel Civilian Noncombatant, reporting for duty!

Morrow
Oct 31, 2010
Captain Morrow of the Starship Enterprise Rent-a-Car

Bremen
Jul 20, 2006

Our God..... is an awesome God
Mission 1

Approximately one week ago, the Exxon survey ship Ptolemy missed its scheduled check in. Once it became clear it was more than just a forgetful captain, they relayed the situation to the TSN and requested ships be dispatched to check on the situation. Overdue survey ships are not unheard of - it could be something as simple as a failure of their portal stabilizer, but pirates and claim jumpers are also not unknown.

The 6th Destroyer Squadron and 11th Frigate Squadron are the nearest available fleet units, and are hereby ordered to rendezvous at the Tau Ceti system and investigate the last position of the Ptolemy, in a system that Exxon has notified us they have named Hector in honor of the newborn son of a board member. This apparently left them feeling more charitable than normal, as they also sent along a copy of the Ptolemy's last survey reports, though of course scrubbed of any economically useful data.



The Hector-A system is fairly unremarkable - seven planets, several dozen moons, and around fifty major asteroids. Hector-B and Hector-C are in distant orbits, beyond the ranges of most ships under conventional drive, and are not expected to be relevant to your mission.

The situation in Tau Ceti is quiet - a distant frontier system, the only other human presence is a pair of civilian asteroid miners hoping to hit a motherlode in the system's large asteroid belt. When queried, they mention it's been quiet, with no other ships sighted since the Ptolemy jumped back into Hector. Though they are both quick to note that they don't possess military grade sensors.

Primary Objective: Determine what happened to the Survey Ship Ptolemy
Bonus Objective: Get within 200,000 km of the Ptolemy to conduct a visual inspection.

Command Directive: Per standing order 57, when entering an unknown and potentially hostile system, at least one jump ship and one combat ship must remain on the jump point in order to report back in case of incident. The non-combat collier ships will also be left behind in the Tau Ceti system until Hector is deemed secure; fuel is not expected to be an issue due to the small size of the theater.


6th Destroyer Squadron


11th Frigate Squadron


code:
Peregrine class Scout Frigate (SF)    3 000 tons     61 Crew     814.4 BP      TCS 60  TH 92.16  EM 0
6400 km/s     Armour 5-18     Shields 0-0     Sensors 84/42/0/0     Damage Control Rating 2
Fuel Capacity 400 000 Litres    Range 25.5 billion km   (46 days at full power)

Light Missile Mount (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Multipurpose Light Missile Fire Control (1)     Range 14.1m km    Resolution 1
Artemis Light Missile (10)  Speed: 48 000 km/s   End: 4.4m    Range: 12.8m km   WH: 4    Size: 2    TH: 176/105/52

Basic Targeting Sensors (1)     GPS 28     Range 3.9m km    MCR 427k km    Resolution 1
Passive Sensor Suite (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km
EM Passive Sensor (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km
Lacking any armament except for its ten single shot external missiles, the Peregrine was never intended as a warship, even by the somewhat lacking standards of the Terran Navy. Instead, it focuses on reconnaissance and stealth, attempting to find the enemy on its potent passive sensors without being spotted in return.
The Peregrine is specially constructed to hide from enemy passive sensors; it uses special "baffled" engines that are very difficult to detect on thermal sensors, and mounts heavier armor instead of defensive screens with their distinctive energy signatures. Despite these modifications, it is as visible on active sensors as any other frigate, so it is limited in its ability to hide if the enemy doesn't care about stealth.

code:
Babylon class Frigate (FF)   3 000 tons     74 Crew     706.4 BP      TCS 60  TH 384  EM 480
6400 km/s     Armour 4-18     Shields 16-400     Sensors 14/14/0/0     Damage Control Rating 1
Fuel Capacity 200 000 Litres    Range 12.8 billion km   (23 days at full power)

Light Pulse Laser (2)    Range 150 000km     TS: 6400 km/s     Power 3-3     RM 5    ROF 5        3 3 3 3 3 2 2 1 1 1
Laser Targeting System (1)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Small Fusion Reactor (1)     Total Power Output 6    Armour 0    Exp 5%

Light Missile Mount (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Multipurpose Light Missile Fire Control (1)     Range 14.1m km    Resolution 1
Artemis Light Missile (10)  Speed: 48 000 km/s   End: 4.4m    Range: 12.8m km   WH: 4    Size: 2    TH: 176/105/52

Basic Targeting Sensors (1)     GPS 28     Range 3.9m km    MCR 427k km    Resolution 1
Small TH Passive Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Small EM Passive Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
More of a patrol and anti-piracy ship than a true warship, budget concerns mean the Babylon class frigates are sometimes included in naval forces as armed scout ships and screens for larger warships. Though they lack the enhanced sensors of a true scout ship, at least they are capable of defending themselves if forced to fight thanks to their rapid firing light pulse lasers.
When they do find themselves in a major fleet action, they generally leave fighting larger enemies to their more capable allies, and use their high speed and low visibility to disengage if threatened.
Because of their small size and the ability of their Artemis missiles to engage all manner of targets, they're also sometimes assigned to minesweeping duty.

code:
Horatius class Destroyer (DD)   4 200 tons     112 Crew     995.2 BP      TCS 84  TH 480  EM 600
5714 km/s     Armour 5-23     Shields 20-400     Sensors 14/28/0/0     Damage Control Rating 2 
Fuel Capacity 230 000 Litres    Range 11.0 billion km   (22 days at full power)

Spinal Laser Lance (1)    Range 320 000km     TS: 5714 km/s     Power 38-5     RM 5    ROF 40        38 38 38 38 38 31 27 23 21 19
Light Laser Cannon (1)    Range 150 000km     TS: 5714 km/s     Power 3-1     RM 5    ROF 15        3 3 3 3 3 2 2 1 1 1
Laser Targeting System (1)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Small Fusion Reactor (1)     Total Power Output 6    Armour 0    Exp 5%

Light Missile Mount (14)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Multipurpose Light Missile Fire Control (1)     Range 14.1m km    Resolution 1
Artemis Light Missile (14)  Speed: 48 000 km/s   End: 4.4m    Range: 12.8m km   WH: 4    Size: 2    TH: 176/105/52

Basic Targeting Sensors (1)     GPS 28     Range 3.9m km    MCR 427k km    Resolution 1
Small TH Passive Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Enhanced EM Detection Sensor (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Often affectionately called a "giant gun with engines" by their crews, the Horatius is indeed built around a single massive laser that can heavily damage or even destroy larger warships with a single shot.
Although conventional doctrine calls for light vessels to avoid close range combat with larger ships, the Horatius is intended as an exception, especially in packs. Its small size grants it a speed and stealth advantage that it can use to ambush isolated warships and attempt to cripple them quickly with its spinal laser. In theory, at least - attempts to test this in Navy wargames frequently end with dead destroyers. But the sheer firepower of the ship (and the visual spectacle created by live fire exercises) means it remains popular both with commanders and crews.

code:
Nasu no Yoichi class Missile Destroyer (DDG)   4 200 tons     98 Crew     912.2 BP      TCS 84  TH 480  EM 600
5714 km/s     Armour 5-23     Shields 20-400     Sensors 14/28/0/0     Damage Control Rating 2
Fuel Capacity 250 000 Litres    Range 11.9 billion km   (24 days at full power)

Light Pulse Laser (2)    Range 150 000km     TS: 5714 km/s     Power 3-3     RM 5    ROF 5        3 3 3 3 3 2 2 1 1 1
Laser Targeting System (1)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Small Fusion Reactor (1)     Total Power Output 6    Armour 0    Exp 5%

Light Missile Mount (14)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Light Missile Launch Tube (4)    Missile Size 2    Rate of Fire 60
Multipurpose Light Missile Fire Control (1)     Range 14.1m km    Resolution 1
Artemis Light Missile (54)  Speed: 48 000 km/s   End: 4.4m    Range: 12.8m km   WH: 4    Size: 2    TH: 176/105/52

Active Frigate Detection Array (1)     GPS 1680     Range 30.4m km    Resolution 60
Small TH Passive Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Enhanced EM Detection Sensor (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
The Nasu no Yoichi is a variant of the Horatius that replaces the spinal laser with a system of internal missile launchers. Unlike the external mounts in common use, these launch tubes can be reloaded in combat to allow for a prolonged missile engagement. It also mounts an advanced active sensor system that can extend the range of its light missiles, or be used to spot for other craft from a long distance.
In wargames the Nasu no Yoichi class is frequently used in a skirmisher and scout role, often getting into missile range of an opponent undetected before turning on its powerful sensor, emptying its magazines, and attempting to retreat back into stealth.

code:
Leonidas class Jump Destroyer (JD)   4 200 tons     92 Crew     729 BP      TCS 84  TH 480  EM 600
5714 km/s    JR 5-750     Armour 6-23     Shields 20-400     Sensors 14/28/0/0     Damage Control Rating 2 
Small Subspace Portal Stabilizer     Max Ship Size 4400 tons    Distance 750k km     Squadron Size 5
Fuel Capacity 230 000 Litres    Range 11.0 billion km   (22 days at full power)

Light Missile Mount (14)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Multipurpose Light Missile Fire Control (1)     Range 14.1m km    Resolution 1
Artemis Light Missile (14)  Speed: 48 000 km/s   End: 4.4m    Range: 12.8m km   WH: 4    Size: 2    TH: 176/105/52

Basic Targeting Sensors (1)     GPS 28     Range 3.9m km    MCR 427k km    Resolution 1
Small TH Passive Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Enhanced EM Detection Sensor (1)     Sensitivity 28     Detect Sig Strength 1000:  28m km
Classed as a destroyer leader, the Leonidas sacrifices almost its entire weapons complement to make room for a massive Subspace Portal Stabilizer. At specific points in a system, the portal generator can tear a hole in spacetime and allow instantaneous travel, either to other locations in a system (known as Local Points) or to different systems (known as Jump Points). The Leonidas' generator is small and only creates a portal large enough for destroyers and frigates to pass through, and only opens it long enough for 5 ships (including the Leonidas) to pass through at once.
Even so, the generator is so large the Leonidas can carry nothing else other than thick armor and a few basic combat systems. Nevertheless, it must be protected at any cost; if a fleet loses all of its jump ships, it will be trapped in the current system until reinforcements arrive, unable to even get a message out.

Bremen fucked around with this message at 18:05 on Jun 14, 2018

NewMars
Mar 10, 2013
Okay, so how much latitude do we have in issuing directives and mission planning?

Bremen
Jul 20, 2006

Our God..... is an awesome God

NewMars posted:

So can we get an explanation of ranks and ship classes?

Hopefully the most recent post helps with the ship classes.

As far as ranks, they're similar to naval ranks on Earth but a bit inflated, because the TSN doesn't have very many capital ships but wants to make room for a lot of Earth brass due to political reasons.

Commanders are the lowest command rank, and command frigates and auxiliary craft (I haven't put anyone on the colliers because then they would spend most of the time safe bored).
Captains command destroyers (in addition to serving on but not commanding larger ships; someone has to keep the admirals out of trouble).
Commodores are the next rank up, and generally command cruisers but also jump destroyers, since the commander of a jump destroyer is also the leader of its squadron.
Rear Admirals command the big ships like battlecruisers and battleships, as well as jump cruisers.
The fleet's single Command Ship is run by an Admiral.
And lastly there's a Fleet Admiral, but it's a desk job in the Sol system.

NewMars posted:

Okay, so how much latitude do we have in issuing directives and mission planning?

I didn't bring up orders yet because anything that got decided now might become immediately outdated when you jump into the system, but in general you have complete discretion when it comes to orders. I'll probably do a thread vote for major decisions, and just go with acclamation for minor stuff.

Here's a quick rundown of mission briefings:

Primary Objective is what you're trying to accomplish. Failing it is probably going to be bad.
Bonus Objectives are things you can accomplish that will probably get you a bonus later. More ships, or a better situation in the next mission are both likely.

Command Directives are orders from higher up the TSN hierarchy. You don't have to follow them, but you'll probably get in trouble if you don't (especially if it backfires).
Corporate Directives are demands/special restrictions from the various Megacorps; there aren't any this mission. They don't, strictly speaking, get to tell you what to do, but they can make your life hell. Think X-Com Apocalypse.

NewMars
Mar 10, 2013
My personal goal in this LP is now to get promoted to fleet admiral and never have to go near a ship again.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Commander Keen Kobold volunteering for one of those spinal laser destroyers. We'll call it the Blaze of Glory!!, and tell the spreadsheet monkeys to make sure they get the exclamation marks!

Anticheese posted:

Captain Anti of the good enough ship Manatee.

Captain, please don't build a model of Versailles on the bridge again.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
My goal is to win glory and honor by being the captain of the ship that hangs out at the jump point in case the whole mission goes sideways.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



My goal,as a normal human, is to rise as far up the ranks as possible. For honor and glory, you see. Chris Salid is totally not an alien spy.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




VolticSurge posted:

My goal,as a normal human, is to rise as far up the ranks as possible. For honor and glory, you see. Chris Salid is totally not an alien spy.

Don't be silly fellow human. Aliens don't exist!

Bremen
Jul 20, 2006

Our God..... is an awesome God
Update

One of the worst positions in space warfare is a blind jump into a hostile situation. Even though the odds that enemies are waiting is considered low, the fleet is on high alert with shields at full as they make the jump into Hector.



They come out widely separated, but fortunately it soon becomes clear no one is shooting at them. The two squadrons set course back to the jump point as soon as their systems recover from the transit.

Scanning the system, it seems finding the Ptolemy won't be a problem; sensor technicians on the Manatee are quick to locate a cloud of wreckage matching the size of a Newton class survey ship in a small asteroid field.



It could be that this whole situation was caused by a careless captain flying into an asteroid, but the lack of any lifepod beacons is troubling.


Planning

I know we have some Aurora pros around, so I'm going to take a page from the Strike Command LP and invite everyone to submit plans. Once there are a few offered, I'll hold a vote.

Feel free to make the plan as in depth as you like, but simple is fine too. You have a stealth scout ship if you want to use it, or you can just send everything in active sensors blazing. However, keep in mind you should leave at least one jump ship and one combat ship (anything besides the scout or other jump ship) on the jump point if you want to follow the orders from HQ.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Captain Cryo of the Inside Context Problems are Still Difficult reporting for duty :patriot:

I'll take anything with a gun, that I definitely won't take and turn pirate with as soon as I can. Maybe a Peregrine. Those look easy to hide, which is a quality that I care about solely because it makes it good at scouting and has nothing to do with lurking in asteroid belts looking to smack prospectors over the head and steal their lunch money.

Crazycryodude fucked around with this message at 04:26 on Jun 9, 2018

Veloxyll
May 3, 2011

Fuck you say?!

Captain Velorc of the Tot'lly Legit 'Umie Spase Krooza reporting for duty. Preference for either lots of guns, or big honkin space guns. Short range fighting either way is a go.

As for a plan, Leave a Jump ship and frigate at the JP. Scout ship approach, while keeping quiet and try and observe things with passives. Have the remaining destroyers and frigates move out on an angle and make pretty space arcs to pincer around the target. Destroyers to light things up with actives when they reach sensor range.

Veloxyll fucked around with this message at 04:37 on Jun 9, 2018

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
God drat, it's like you knew exactly what kinda ship I'd like the most :allears:

If you ever get hold of a ship that has an even better 'GIANT GUN-to-ship' ratio, then I'd love to crew it if I'm still alive by then.

scavy131
Dec 21, 2017
Veloxy has a decent plan, but to give specifics:

quote:

Operation:Drag Hector Behind the Chariot

Forces consist of three operational units, designated as JP Squadron, Main Squadron, and SF Squadron.

JP squadron consists of JD Thermodynamics be Damned and FF Terminal Velocity for JP security and rear C&C

SF Squadron consists of the SF frigate Manatee

Main Squadron consists of a flotilla of all other vessels.

JP squadron shall remain on active sensor watch at the JP for rear guard and for security protocol purposes.

SF Squadron shall proceed to close towards the wreckage of the survey craft and attempt to check for any signs of EM or Thermal activity.

Main Squadron shall follow behind SF Squadron at an angle, to investigate the asteroids from the stellar East direction.. Active sensors will not be initially active to maintain modest element of surprise, once the situation has been investigated by the SF squadron, the Main Squadron will react accordingly to developing situations.

-----
ROE
Targets will be identified before engaging. Any Bogeys will be given the opportunity to heave-to and open channels for hailing and inspection.
Objectives are to investigate the wreckage of the survey vessel, any hostiles spotted that flee the area will not be pursued in favor of examining the lost vessel.
Vessels in the area which do not respond to hails or otherwise identify themselves will be considered potentially hostile.
Full rights of POWs are to be given to any vessels who surrender or any survivors of destroyed craft recovered.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Midshipensign-Leftenant (Naval) Kobold switches on the briefing room's antiquated patented Nanotrasen Project-o-Matic and inserts the printouts of his spacepoint presentation. For budget security reasons, the projector is not hooked up to the ship's mainframe and must take all inputs through its integrated scanner.

Plan A:
Plan A was to be at home enjoying quality time (and a nice beer) with the wife and kids. That is clearly not happening and contingency plan "Wake Up" has failed, so we go to...

Plan B:
Concept: Minimum Required Effort
Resources Allocated: FF This Side Up, SF Manatee
Main Objective: Search & Rescue - This Side Up will locate & rescue survivors
Secondary Objective: Incident Analysis - This Side Up will locate & retrieve data pertaining to cause of shipwreck
Secondary Objective: Risk Management - Manatee will provide sensor coverage & overwatch. Serpentis, if you fly into a rock then the whole fleet will see it live.

Quick Rundown:
1. FF This Side Up approaches debris field with active sensors. SF Manatee trails a fair distance behind running silent.
2. This Side Up attempts to locate any escape pods and survivors. If present, retrieve and render any necessary aid.
3. This Side Up attempts to locate and retrieve the ship's log, black box, and any other data. An EVA party will be necessary.
4. SF Manatee provides overwatch & observation with passive sensors. In the unlikely event that something happens to This Side Up, the Manatee will summon reinforcements and render assistance if possible.

Plan Modifications:
If necessary, an additional frigate may be dispatched alongside This Side Up to assist in recovery efforts.

Eighty two Spacepoint™ slides (and far too much free* clip art) later, Midshipensign-Leftenant (Naval) Kobold summarizes the entirely necessary presentation with a few words.
"The Ptolemy finally realized it's dream of becoming a shipwreck. Let's treat this like a normal search & rescue operation. By the book, people."

Radio Free Kobold fucked around with this message at 05:13 on Jun 9, 2018

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
Yes! I was missing the action when WotW slowed down.

Captain Crazyeyes of the TSN Would You Rather reporting for duty. Requesting assignment to any ship that comes with a giant spinal laser of death.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I'd just like to say I am very glad that the Cult of the GSLOD has infected another LP

rarx
Jun 8, 2018
Captain Rex reporting for duty aboard the they knew the risks, hoping to be shot at.

rarx fucked around with this message at 16:11 on Jun 9, 2018

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Captain Affi of the starship “Witches Broom” signing up for duty.

Hopefully we can overthrow these corporate scum eventually!

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Svanh
Apr 20, 2016
Captain Svanh of the Unfortunate Performance Review, looking forward to barely skating by!

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