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Zerilan posted:No real game dev experience beyond like, rpgmaker projects as a kid, small amount of programming experience in a few languages. Kind of want to try something solo for sake of attempting something creative. Are there any good engines/game dev project that are real easy for an amateur to pick up and make something simple with? I use Clickteam Fusion 2.5 - the free version has a some limitations but it's otherwise geared for beginners (no coding required and all that jazz). It's basically a modern version of Kilk'n'Play/The Games Factory if you've ever used those. There's also Game Maker Studio which I've never used but iirc has both programming and non-programming options - both of these are for more 2D stuff, typically actiony/arcade games but can be used for puzzle stuff. Twine is probably the easiest to get started with but you're limited to more text based stuff, good for narrative-heavy games. I think some bigger studios use it to prototype or hash out dialogue stuff as well. Bitsy is quite simple to use but also really more for exploratory/narrative stuff. This and this are some nice examples of things you can do with it. For 3D stuff there's always of course Unity, Unreal Engine 4 and Godot. Unreal and UE4 are paid/licenced but with free versions, and Godot is open source. UE4 and Godot have node editors if you don't wanna type code directly, and I think Unity has one too (not sure if it's built in though or a plugin)
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# ? Jun 28, 2018 05:27 |
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# ? Apr 25, 2024 01:55 |
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Zerilan posted:No real game dev experience beyond like, rpgmaker projects as a kid, small amount of programming experience in a few languages. Kind of want to try something solo for sake of attempting something creative. Are there any good engines/game dev project that are real easy for an amateur to pick up and make something simple with? Unity might work. It's well documented with tons of tutorials. You can also have a good time just slamming together free stuff off the Asset store while you learn.
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# ? Jun 28, 2018 22:40 |
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I'm gonna jump in on this. I've been fooling around with Pico-8 a bunch so I'll probably end up using that.
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# ? Jul 1, 2018 19:38 |
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signed in as z0rly. I have no experience with Unity or anything, more of a custom engine kinda guy, hehe.
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# ? Jul 1, 2018 19:51 |
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Hell yeah! Time for the month where I have no social life because I'm spending too much time on level design! Reached out to my teammates from last year so hopefully all 3 of us will be back and NOT try to do a huge, open-world driving game in 4 weeks.
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# ? Jul 1, 2018 20:25 |
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orly posted:signed in as z0rly. I have no experience with Unity or anything, more of a custom engine kinda guy, hehe. same here, my last two awful jam entries were SDL-supported custom engines in C++. now i'm cutting out the engine middle man this time around after getting over a learning curve hill with unreal. if it doesn't work out too well i might go back to rollin' my own engine again for solo games.
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# ? Jul 2, 2018 01:11 |
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I'm joining Dieting Hippo with the art department. I'll be streaming most of the process on https://www.twitch.tv/chernadraw if you are interested.
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# ? Jul 3, 2018 19:38 |
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Your theme is Unnecessary Sequels A second entry that nobody wants or asked for. This is a more open theme than past jams, so you'll get extra kudos from judges for liberally slathering your jam game with a thick coating of the theme. Get it in all those nooks and cranies. Bonus idea: Produce a sequel to your own past jam game or someone else's (Remember to ask permission first!) If this is your first time, no sweat! There's a lot to this theme, so let your creativity fly. Good luck!
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# ? Jul 6, 2018 05:59 |
Good luck everyone!
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# ? Jul 6, 2018 08:53 |
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JonTerp posted:Bonus idea: Produce a sequel to your own past jam game or someone else's (Remember to ask permission first!) If this is your first time, no sweat! There's a lot to this theme, so let your creativity fly. it's time
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# ? Jul 6, 2018 17:25 |
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Day one crap: https://twitter.com/Shoehead_art/status/1015371073733513216 I got up at six am because I knew I'd be in work all day Saturday and kinda...overdid it today
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# ? Jul 7, 2018 00:06 |
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Starting out with the sketching and color comps of the main character:
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# ? Jul 7, 2018 00:39 |
End of the day and Ive got some level geometry that seems to work, a character that can turn but not move yet, and an endless stream of ideas that are going to overscope this thing to hell and back and probably cripple the whole project. So pretty much business as usual.
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# ? Jul 7, 2018 05:22 |
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It's been a while since I've done one of these. My time is kind of limited due to starting a new job, but the desire to make game shall have to overcome. The thread is not that active though, have most people moved to discord? Shoehead posted:Day one crap: Really looking forward to whatever this is going to become!
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# ? Jul 7, 2018 09:03 |
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Well, I haven't made a game in forever so let's help a good friend TomR with making theirs, how hard can it be Just gotta make the spaceship rotate and Looks good to me!
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# ? Jul 7, 2018 13:33 |
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Day 1 results
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# ? Jul 7, 2018 15:55 |
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Steampunk_Spoon posted:It's been a while since I've done one of these. My time is kind of limited due to starting a new job, but the desire to make game shall have to overcome. I think a lot of people are on other communication channels yeah, also gamejams are a lot more popular/a thing and I figure a lot of people Know The Drill as it were. That said I bet things will pick up as people wanna share progress.
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# ? Jul 7, 2018 17:53 |
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Thanks Adobe for loving up Fuse and Mixamo so bad.
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# ? Jul 7, 2018 19:24 |
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Lowen SoDium posted:
I see you are working on the Assassin's Creed: Unity sequel with a deep focus on creepy face.
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# ? Jul 7, 2018 20:08 |
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A note for anyone using Unreal Engine: Go to Edit -> Plugins Disable everything under VR, Online Platform, Messaging, and Networking. The VR plug-ins will start Oculus or SteamVR if they are installed on the player's, even if you are not making a VR game. The others will cause Window's firewall permissions to pop up, even if your game doesn't have a multiplayer or network function Also, disable any other plug in that you are not explicitly using if you want to reduce your build size.
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# ? Jul 7, 2018 23:14 |
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If anyone's a 3D artist I'm looking for one, animations/rigging optional (i can handle all of this fine but things will be more polished if I can start someone off early while I work on stuff), I need a combo of environmental art and organic stuff, I can work with you on what to knock out. I can also do the whole 3D pipeline myself so no pressure if you can only do one or two things. So far my team is looking like: me, poemdexter, (?? you ??) I can get by without it but I have some things scoped out that could be done in the mean time. Hunt me down on the discord, I'm Midoski on there. For examples of previous jam entries I've done: https://www.youtube.com/watch?v=fsiAgW4IRsY https://www.youtube.com/watch?v=Vg6rLRQPdqc edit: I posted about it on the itch.io jam thread too https://itch.io/jam/awful-summer-jam-2018/topic/242120/lfgrecruitment-thread a cyberpunk goose fucked around with this message at 23:37 on Jul 7, 2018 |
# ? Jul 7, 2018 23:19 |
My two days of jamming have produced.... this: Time to go play with the dogs and try to decide what sort of, you know, actual game, to make with this cursed thing. hailthefish fucked around with this message at 02:07 on Jul 8, 2018 |
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# ? Jul 8, 2018 02:05 |
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hailthefish posted:My two days of jamming have produced.... this:
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# ? Jul 8, 2018 02:30 |
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Getting the essentials of RPG-style top-down movement in 8 directions with tiles working in Godot ended up being easier than expected. I figured getting sprites to draw in front or behind each other based on positioning would be difficult but Godot has a whole node called YSort that takes care of that for you. Next step is probably getting the state machine together to handle animations in four of the directions and differentiate them between the walking and running states. (Sorry for making the placeholder tiles obnoxious)
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# ? Jul 8, 2018 03:00 |
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Hello all, I'm a musician and I'd like to compose some music for your game. I have a good deal of experience as a performer and arranger for IRL musicians, but I'm pretty new to production. No knowledge of sound effects, V.O., audio design etc, just a composer looking for a reason to write and practice my Ableton skills. Find me in the Discord channel or send a PM here.
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# ? Jul 8, 2018 04:22 |
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I will work on a game but only if it's Zybourne Clock
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# ? Jul 8, 2018 05:10 |
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hailthefish posted:My two days of jamming have produced.... this: I love this guy. I also like making games. https://www.youtube.com/watch?v=5wBhG293op0
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# ? Jul 8, 2018 05:18 |
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hailthefish posted:My two days of jamming have produced.... this: I need to know more about this boy
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# ? Jul 8, 2018 07:33 |
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CYBEReris posted:Godot has a whole node called YSort that takes care of that for you. Thanks for that! I'd actually implemented my own YSortLayer, the first stab at which messed with the camera logic pretty badly. The second attempt may or may not be identical to their YSort object, but less code is better code.
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# ? Jul 8, 2018 17:28 |
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hailthefish posted:My two days of jamming have produced.... this: Looks like Howard the Duck. I can see no way to work that into the theme, though.
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# ? Jul 8, 2018 18:40 |
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Ah! Didn't realize people are posting progress updates, so here's mine from the last two days. I'm making a point and click (probably a puzzle) game with static camera angles. Day 1: https://twitter.com/rautaSydan/status/1015374634965983233 Day 2: https://twitter.com/rautaSydan/status/1016020338415669254
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# ? Jul 8, 2018 19:18 |
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Well it's a thing I guess.
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# ? Jul 8, 2018 19:30 |
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a cyberpunk goose posted:it's time No joke this theme is making the actual dev process way, way easier than I was expecting, even though I'm changing engines from the first game (Game Maker Studio to Godot). I've already got movement, equipment handling, and basic enemy behaviour (aka all of the enemy behaviour from game 1) in. Menus, projectiles, health handling, and drops are all that's left before I start on the actual "sequel" part and have to start considering art assets and game structure.
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# ? Jul 8, 2018 23:32 |
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I've been working on the railroad, all the live-long day.
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# ? Jul 9, 2018 01:41 |
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design doc
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# ? Jul 9, 2018 02:49 |
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When I hear "unnecessary sequel", I think of a movie with a neat, self-contained plot that turns out to be a surprise hit and gets milked for multiple sequels as part of a soulless corporate cash-grab. That's why I'm making a short action-RPG named "The Last Panderling 2" based on the premise that the original game was tragic and bittersweet, and then the sequel walks all of that back to give the consumers exactly what the executives think they want: more panderlings panderlinging it up all over the place. It might be a little ambitious but I plan to have optional co-op in the style of Secret of Mana. Right now our team is just a programmer and a writer/artist, so if there's any music composers looking for a project to join, send me a PM! Day 3 progress: * You can now load tile maps made with Tiled, walk around them, and stab monsters * Maps can be scripted with dialogue events that trigger when a player enters certain regions of the map * Basic collision detection works but I need to update it so players slide around obstacles * Both player characters are controlled by the same input and need to be split off to read from different input stream Demo Video: https://www.youtube.com/watch?v=7pIdUo70Uw0 Thermal Anomaly fucked around with this message at 05:39 on Jul 9, 2018 |
# ? Jul 9, 2018 05:36 |
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That is a neat looking demo. I like the dialogue box. Mind if I ask what engine you're using? Or if you built it yourself, what programming language and libraries?
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# ? Jul 9, 2018 08:08 |
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Im having a lot of trouble thinking of what to make... Heres some ideas I liked but decided against, if anyone wants to use them: Precious 2 Gandhi 2: The Power Battle Silence of the Lambs Adventure 2 Battle Plan 10 From Outer Space Rent 2 Perseinfeld 5 Pay It Forward Tactics Advance Go Dog Go GO Id also like to make a Smash Bros-esque game with characters from the previous jams games but I cant really make multiplayer stuff
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# ? Jul 9, 2018 11:11 |
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TalkLittle posted:That is a neat looking demo. I like the dialogue box. Mind if I ask what engine you're using? Or if you built it yourself, what programming language and libraries? Hey thanks! I built it myself using C#, Monogame, and TiledSharp for reading and parsing Tiled map files. For the first time in a game jam I'm trying to write clean and reusable code so I'd like to release the source code later, although that might be complicated by the store-bought assets I'm using for background tiles.
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# ? Jul 9, 2018 16:43 |
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# ? Apr 25, 2024 01:55 |
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FU the extraterrestrial
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# ? Jul 9, 2018 16:56 |