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There's also been a couple of new Challenge modes, one of which drops a big chunk of demon stones. Check them out if you like timed ones.
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# ? Aug 4, 2019 07:29 |
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# ? Apr 26, 2024 12:19 |
how in the sam hill do i get torture tools
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# ? Aug 10, 2019 08:04 |
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Corruption unlocks pack pretty much!
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# ? Aug 10, 2019 12:26 |
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The new all out battle mode is interesting. Every move is 10 days. Everything is compacted. I.e theres only one shop type, event choices give you three multiple choice selections, battle rewards are clustered, no importing stuff and difficulty is at 10 but you can select which level to try, AND choose to add additional challenges. I died in my first go after picking 3 cards and it gave me 20 stones.
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# ? Aug 18, 2019 06:18 |
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Holy poo poo, you know all those facilities and monsters you have to carefully collect stuff to fuse up? All out battle will just straight up give them to you fully completed. This mode is great but extremely brutal too. I have not been able to break past the first world at all.
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# ? Aug 18, 2019 23:39 |
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So I picked this up again after setting it down for a minute when it felt like too much of a slog. It feels like it's gotten alot easier since I played last. Went from being stuck on hard to beating trials 8 500days. I'm loving the torture/corruption stuff but go question I cant find an answer to. How does the corrupted king killer's skill work? It's really vague. Does it only fire once a battle, once per enemy or only on enemies that have never been attacked by anyone?
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# ? Sep 1, 2019 21:49 |
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Total War mode's books are ridiculous. You can just keep collecting the book bundles and they'll automatically read them for you. Total War is just so much faster and fun but also incredibly brutal compared to the base mode.
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# ? Sep 2, 2019 02:01 |
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You can also crank up the numbers for even more enemies. This seems like itd make things tough but if you have an aoe trap...
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# ? Sep 2, 2019 02:22 |
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quote:1.9.5 Update Notes Bunch of new updates, interesting ones bolded.
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# ? Oct 18, 2019 12:38 |
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Started recently, just unlocked Myth 1. Possibly stupid question, but what do souls do?
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# ? May 3, 2020 03:23 |
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As in, the ones you get from the Altar room? They're currency for turning captured heroes into usable units (corruption) or for turning units you already have into equipment that has their base ability.
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# ? May 3, 2020 04:00 |
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booksnake posted:As in, the ones you get from the Altar room? They're currency for turning captured heroes into usable units (corruption) or for turning units you already have into equipment that has their base ability. Ah, that would explain it. Have been restarting at 100 days because it suggests it (should I not?) so torturing captured heroes takes too long to see the result.
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# ? May 3, 2020 09:16 |
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PJOmega posted:Ah, that would explain it. Have been restarting at 100 days because it suggests it (should I not?) so torturing captured heroes takes too long to see the result. So, the basic structure early on is hit day 100, restart at the next highest difficulty until you get into Hard Mode. Hard 1 is easier than Normal 10, so once you hit that go do a long run, unlock achievements, etc., etc. Souls can be a really long term investment, so you're correct in just ignoring the torture/souls/jail mechanics for the moment.
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# ? May 3, 2020 18:14 |
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Relentless posted:So, the basic structure early on is hit day 100, restart at the next highest difficulty until you get into Hard Mode. Hard 1 is easier than Normal 10, so once you hit that go do a long run, unlock achievements, etc., etc. I've cleared Myth 1, what is normal 10?
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# ? May 4, 2020 08:23 |
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Well just had a fight that went on for 20 minutes that I ended up losing. Day 175, gunner with Minigun, Absolute Barrier, Frost Arrow, Corrosion, and Rush just became unkillable. End result screen says it had 2k stacks of shield and solo'd the entire dungeon that was steamrolling things until that point.
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# ? May 7, 2020 08:14 |
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Started playing couple days ago. I'm on Hard Trial 1 and sailing along. What do I need to do to get Awakened Elizabeth? The locks don't really tell you how to unlock them as far as I know. Long edit: I googled it and found out. I’m using one of the later Elizabeths anyway. Irritated Goat fucked around with this message at 18:15 on Aug 23, 2020 |
# ? Aug 21, 2020 15:00 |
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This game is fun as hell.
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# ? Sep 7, 2020 16:43 |
I just started today and have no idea what I'm doing.
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# ? Oct 21, 2020 19:29 |
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RBA-Wintrow posted:I just started today and have no idea what I'm doing. Just try to plunk down rooms and monsters that seem cool to you. Some of them can be fused into more powerful versions. When I was just starting, combining an arrow trap and an ice trap right at the entrance to the dungeon was super strong and effective to me. As you get devil stones (after your run ends) unlock more stuff. I do have a question for the experts however. Been a while since I played and there have been a ton of updates. How does the ancient dictionary pages work with the keywords? its totally confusing to me.
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# ? Nov 11, 2020 22:11 |
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Game is good
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# ? Dec 9, 2020 20:40 |
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I'm not sure if I like the new ui
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# ? Dec 15, 2020 18:43 |
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I've gotten a bit into this game and have a question: Is it just a translation error that the start-of-game carryover screen says "exclude" with big "NO" symbols over the stuff I pick when.. most of the stuff I'm picking is supposed to carry over into the new game? This feels really rear end backwards and confusing.
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# ? Sep 6, 2021 00:01 |
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DaveKap posted:I've gotten a bit into this game and have a question: Is it just a translation error that the start-of-game carryover screen says "exclude" with big "NO" symbols over the stuff I pick when.. most of the stuff I'm picking is supposed to carry over into the new game? This feels really rear end backwards and confusing. It's been awhile, but my memory is that the exclude stuff is specifically things you don't want to be offered next game.
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# ? Sep 6, 2021 05:08 |
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DaveKap posted:I've gotten a bit into this game and have a question: Is it just a translation error that the start-of-game carryover screen says "exclude" with big "NO" symbols over the stuff I pick when.. most of the stuff I'm picking is supposed to carry over into the new game? This feels really rear end backwards and confusing. So, by default, you don't carry anything over into the new game. There's eventually unlocks to where you can bring over a unit, including the stuff they have equipped, followed by a couple of units and then you also get some storage slots where you can store something but not bring it. The exclude is saying "No, gently caress this thing I unlocked, it sucks and I hate it." It's actually really important for a lot of traps or whatever. Like you can unlock the first part of a chain of 3 traps, but the first one is merely "okay", the 2nd one is solid and the 3rd is fantastic. But when you only have the meh one unlocked, you don't want it muddying up the pool when you could be getting a trap you actually give a poo poo about. That sort of thing. That and some of the monster unlocks are just... not great.
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# ? Sep 6, 2021 06:43 |
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Thanks for the help! It makes sense once I go through and look at what I actually unlocked in the Abyss shop. Which brings me to a few more concerns: Edit: <Insert a bunch of questions about the ability to carry over stuff between games only for me to discover that Total War confusingly ignores succession abilities!> I don't suppose there's some way to have monsters auto-place every time I get a new one, or a new monster room, instead of having to clear and auto-place manually each time? It really feels like books are sometimes randomly read on their own... I can't figure out why this happens. What exactly earns devil stones? Is it a combination of score and level ups or is there more to it?
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# ? Sep 6, 2021 21:33 |
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Been enjoying Gamecoasters new game Dungeon Squad. It’s more of a sequel to their first game Dungeon Defense but with Dungeon Maker influence. It’s castle defense where you power up your few big titty demons by picking different abilities and such after each Day. Some resources gained are used to pick benefits that stay with you game to game. This game is hornier than Dungeon Maker be forewarned. I think mainly because the in between battle screens show close up to your teams and the reward screen has animated hexes with jigglies.
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# ? Oct 17, 2022 13:49 |
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They did a new game? Cool. I remember Dungeon Maker had a ton of replayability. EDIT: Initial impressions are not great. Feels overly clicky, don't like tapping to launch my fireballs, it feels like it could be bad for my fingers long term and I am craving an auto-shoot option. The arc and explosion for the projectiles is fun, but that's the only thing that really stood out. Will try and play it a bit further, see if it's any funner when you have a posse or once I unlock some ease of play features. avoraciopoctules fucked around with this message at 21:27 on Oct 17, 2022 |
# ? Oct 17, 2022 17:59 |
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avoraciopoctules posted:They did a new game? Cool. I remember Dungeon Maker had a ton of replayability. Same. Glad I used google bux. It's a weird little replica of a dozen other "guys attack from the right shoot arrows at them" with their horny art assets.
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# ? Oct 18, 2022 22:41 |
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I was feeling the same way until I finally beat Normal which is the end of the third world. Once you really start learning their skills is when it really unlocked for me and you run across some incredible enhancement passives. Like each member can have up to two active skills and now I have learned what follow up enhancements and passives you get with certain choice. So now I have certain character combos and active skills I really like and keep discovering more. Like I won my first time with Lightning girl. I was barely surviving rounds but then I got a passive that casts Lightning Wave every second. I already had a different passive that essentially stunned dudes if hit by Lightning Wave, so this just turned the tide for me and I wrecked poo poo. And that’s before getting into character combos like I had the Kraken with the Tsunami skill that hit like the whole screen and lowers Lightning resist. It keeps getting more complicated in a good way as I discover certain passives that have great synergy. If you don’t like thinking about builds and combinations this is probably not for you though. And yeah it’s like early Dungeon Maker where you have to tap.
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# ? Oct 18, 2022 23:38 |
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Is there a way to replace the trait on a monster you already have in the party? Sometimes I pick up a monster in act one, then get the act boss soul for world 2 on that monster and it feels lovely because I don't know how to use the awesome passives you get later on
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# ? Oct 19, 2022 04:10 |
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There’s an upgrade called Body Swap that I think let’s you do switch traits. It costs 50 guidance stones to unlock so don’t have it yet.
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# ? Oct 19, 2022 05:02 |
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Hand Row posted:I was feeling the same way until I finally beat Normal which is the end of the third world. Once you really start learning their skills is when it really unlocked for me and you run across some incredible enhancement passives. Like each member can have up to two active skills and now I have learned what follow up enhancements and passives you get with certain choice. So now I have certain character combos and active skills I really like and keep discovering more. I'm still trying to decide whether this feels like a design problem or like the core of the game - I'd kill for an in-game skill reference list so I could plan builds on something other than memory, because as a lazy and forgetful man relying on memory is a pretty strong incentive to just stick with one build forever after I've charted out a path that works. Also struggling to decide whether I haven't figured out the right build for some people yet or Cerberus is just ludicrously overpowered.
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# ? Oct 19, 2022 18:58 |
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Irony.or.Death posted:I'm still trying to decide whether this feels like a design problem or like the core of the game - I'd kill for an in-game skill reference list so I could plan builds on something other than memory, because as a lazy and forgetful man relying on memory is a pretty strong incentive to just stick with one build forever after I've charted out a path that works. Cerberus feels way OP to me. Could be I've just pushed a couple more runs with her than the others. Definitely more straightforward anyway. For pegasus, i feel like steel feathers and always big steel feathers passive is good. But it wasn't as smooth as the normal victory I had w/ C
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# ? Oct 19, 2022 19:29 |
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Titan gets pretty OP with a very specific build, though I haven't managed to pull together a normal victory win yet. Keep dying on 3-17. You want Thunder Wave and Thunderbolt as your actives. For your passives, you want ... uh, the one that works on the shield (which you don't have) + thunder wave (Conductive something?) and the one that buffs your thunderbolts. The first passive has an upgrade that auto-casts Thunder Wave every second, while the latter fires off your Thunderbolt whenever anyone in your party deals lightning damage at a 6% rate (which is basically guaranteed off Thunder Wave in a crowd, especially once you start stacking up bonus shots on it). Once you take all the good enhancements to Thunder Wave and Thunderbolt, the end result is that your Thunder Wave fires 4 times and also triggers 1-3 Thunderbolts that each reduce enemy lightning resistance. And you get an autocast Thunder Wave to make sure that the crowd stays thinned even if your Titan is stunned or your finger's tired. The one caution is that I did run into an Enhanced Loki with this build that ended up slowing the game to seconds per frame, then crashing, because it was retaliating off all those hits.
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# ? Oct 19, 2022 21:01 |
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Cerberus is incredible and always a welcome addition but I could see her not being the best as your primary on harder difficulties where a AOE main could outshine her. But yeah I always pick her up if able because her single target boss role is always needed. I just had an amazing run where I had a bunch of AOE people and her. The acid girl has the acid splash skill that lowers resist for like physical fire and lightning. And it has major range buffs so it basically took up the whole screen. I had other range buffs so just massive fireballs from Fire lady, acid main attack and other stuff. Range buffs are fun with those peeps. Just annihilated groups and Cerebus would do her thing on bosses. Cerebus and Titan are my always pick them if available choices for sure. Lighting Wave is the real key and then yea I take Thunderbolt. Cerebus I take Explosive Bullet and usually Shockwave but I dunno if that’s a good move. I just haven’t noticed her other stuff do much and figure Shockwave is better for her single target role. Hand Row fucked around with this message at 21:46 on Oct 19, 2022 |
# ? Oct 19, 2022 21:36 |
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Hand Row posted:Cerberus is incredible and always a welcome addition but I could see her not being the best as your primary on harder difficulties where a AOE main could outshine her. But yeah I always pick her up if able because her single target boss role is always needed. Cerberus absolutely crushes with AOEs though too. The big explosion has a mod that makes it explode again. You can get enough area+ that it hits almost the whole map 2x
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# ? Oct 19, 2022 23:55 |
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Yeah cerberus feels indispensable for aoe, take bombard instead of shockwave and some of the enhancements it opens up are absolutely ludicrous range and range damage buffs. Also three heads, which is great on its own, has some really dumb enhancements for extra screen clearing and also being immortal.
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# ? Oct 20, 2022 01:51 |
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Oh wow yeag this is way more jiggly than Dungeon Maker.
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# ? Oct 20, 2022 03:09 |
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My problem with Bombard previously was the reload speed is brutal but glad you guys recommended it as I gave it another chance. And then I really loved it when it has a Master Skill that significantly makes the reload speed faster. Btw Medusa has great synergy with Cerebus. Take the passive eyeball skill and it has a 60% physical dmg increase nearby enemies for all allies enhancement. Also has another skill that gives 20% extra dmg to enemies that are stopped or something like that. I think it works with that Lightning Wave buff that stops dudes briefly so I just melted everything on Hard.
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# ? Oct 20, 2022 15:40 |
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# ? Apr 26, 2024 12:19 |
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I somehow managed to win Normal mode with Pegasus, but it was mostly off the backs of a Titan and Cerberus I picked up early. Pegasus herself feels like a discount Cerberus but worse in basically every way. She's got the same basic gimmick (a high-quantity direct-fire attack that hits more than one enemy), but Cerberus is better at it, and Cerberus's secondary gimmicks and support abilities are much better. Also, I gotta say that I'm really fond of Diablo. Her primary ability is a crowd-busting nuke on its own if you build it well, Apocalypse has a bunch of cool enhancements and passives associated with it, and she's got good party support as well (she can double the party's fire damage as an always-on passive!).
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# ? Oct 20, 2022 17:59 |