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Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Rockopolis posted:

And it's no longer relevant.

so wait? dark eldar are gone now?

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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

Dapper_Swindler posted:

so wait? dark eldar are gone now?
Sale is over.
TBF trying to decide to buy or not was kind of like being tortured by the Dark Eldar, so...

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Rockopolis posted:

Sale is over.
TBF trying to decide to buy or not was kind of like being tortured by the Dark Eldar, so...

ah, thought you meant the free dlc.

I said come in!
Jun 22, 2004

It's just an update. It'll always be free. Neocore hasn't mentioned any plans to release paid DLC.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
Btw you still can't coop the main campaign lol

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
If there's one thing the main campaign taught me, it's that you can't trust any other Inquisitors.

Even the ones that used to be you.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

Cobbsprite posted:

If there's one thing the main campaign taught me, it's that you can't trust any other Inquisitors.

Even the ones that used to be you.
drat Ordo Chronos loving everything up.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I actually picked this up on the sale on a whim as I felt like it was ARPG time in my life and you know, I'm actually really enjoying this game. I usually burn out hard and fast on this type of game, where the focus is usally on spammy speed builds, but the more measured pace here is entirely my bag as is the 40k setting.

Victorkm
Nov 25, 2001

Kokoro Wish posted:

I actually picked this up on the sale on a whim as I felt like it was ARPG time in my life and you know, I'm actually really enjoying this game. I usually burn out hard and fast on this type of game, where the focus is usally on spammy speed builds, but the more measured pace here is entirely my bag as is the 40k setting.

You can definitely rejigger things to make it much more quick paced - My Crusader uses greataxe, assault armor, and greatsword/eviscerator and lots of move speed bonuses to zip around every room and jump back and forth like a D2 Barbarian, stacking crit chance to 1-3 shot champion mobs. It ends up looking sort of like pinball. But I'm at rank 38 now, so its a lot more slow paced at low ranks.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I'm enjoying this, but I'm getting flooded with rando cabal invites. Is there still anyone playing that can invite me to a goon one?

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

twistedmentat posted:

I'm enjoying this, but I'm getting flooded with rando cabal invites. Is there still anyone playing that can invite me to a goon one?

https://discord.gg/yHN9GZ

also consoles all hit digitally on thursday. i'll probably take the shot. watching the console gameplay it looks very diablo 3 console.

Waroduce
Aug 5, 2008
I'm tempted to get this, but is there co-op?

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Waroduce posted:

I'm tempted to get this, but is there co-op?

yeah. sorta.

Danith
May 20, 2006
I've lurked here for years

Mechafunkzilla posted:

The team being small or trying hard doesn't make the game work any better (or make my graphics card not overheat for some reason when I try to play).

it doesn't cap the framerate on the menus and such, so you may want to use a program to limit the FPS

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.
playing the ps4 version. runs pretty well and good. they really do encourage you to stick to the campaign for while because you will gets your head caved in otherwise.

Diogenes of Sinope
Jul 10, 2008
Interesting, I wonder if they altered the XP curve during campaign? When I picked this up on PC release there were definitely times where the story missions were of a high enough rating to need some side mission grinding.

Grinding overall is this game's MO, too, in a way that feels different than the typical ARPG. They nailed the feel of the 40k setting and most of the weapons (except plasma weapons, they're distressingly wimpy in aesthetics and actual power), but it hasn't had the staying power that Path of Exile and Grim Dawn have for me. Still don't regret buying it and hope they keep updates coming. I haven't dug into the Dark Eldar missions yet but things like Warzone are just dull.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Diogenes of Sinope posted:

Interesting, I wonder if they altered the XP curve during campaign? When I picked this up on PC release there were definitely times where the story missions were of a high enough rating to need some side mission grinding.

Grinding overall is this game's MO, too, in a way that feels different than the typical ARPG. They nailed the feel of the 40k setting and most of the weapons (except plasma weapons, they're distressingly wimpy in aesthetics and actual power), but it hasn't had the staying power that Path of Exile and Grim Dawn have for me. Still don't regret buying it and hope they keep updates coming. I haven't dug into the Dark Eldar missions yet but things like Warzone are just dull.

they basically have an easy mode for campaign missions. its fun and it weirdly gets the massive scale of the universe. like there are hundreds of crisis going on and you can't stop most of them. hell you don't even really stop the ones you encounter. only issue i have is the gore. i remeber watching a trailer for it years back and it had dismemberment and ragdolls and all kinds of poo poo. now its just gore farts and dudes falling over. it isn't bad but loving diablo 3 and even loving bargin bin diablo clones have more gore then this.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Diogenes of Sinope posted:

Interesting, I wonder if they altered the XP curve during campaign? When I picked this up on PC release there were definitely times where the story missions were of a high enough rating to need some side mission grinding.

Grinding overall is this game's MO, too, in a way that feels different than the typical ARPG. They nailed the feel of the 40k setting and most of the weapons (except plasma weapons, they're distressingly wimpy in aesthetics and actual power), but it hasn't had the staying power that Path of Exile and Grim Dawn have for me. Still don't regret buying it and hope they keep updates coming. I haven't dug into the Dark Eldar missions yet but things like Warzone are just dull.

They did rebalance the XP curve of the campaign. It's because the campaign missions didn't give enough xp for a smooth progression, so they put enough fate rewards into the campaign to let you play enough tarot to make up for it. But because Fate is account wide, it turned out that making new characters and just running through the campaign for the fate was more efficient than playing you actual main. To fix that they had to remove the fate rewards in the campaign, but then also increase the xp the campaign mission give you so don't end up underlevelled.

A long chain of adjustments that could have been avoided by either balancing the XP rewards of the campaign properly to start with or not having Fate be the blocker for XP (which they've not also lessened way up on anyway).

DatonKallandor fucked around with this message at 20:23 on Aug 24, 2018

coconono
Aug 11, 2004

KISS ME KRIS

Just completed the PS4 version's tutorial missions. Its a good actiony game with a lot of unlocks to puzzle through. So far, I've found my Crusader groove with an autopistol+shield combo that rips through everything and stuns whatever gets too close. My 2nd weapon slot is whatever I think might be fun(lasrifle right now looking at chainswords tho). The cover mechanic isn't terribly helpful and the game tends to aim at whatever it feels like but so far that hasn't been an issue. Feels more like a space marine than an Inquisitor tho.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I've been rolling around with a Crusader with a Lasrifle and jump pack. So far I feel like a super guardsman.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I'm stuck in that all the missions I have involve rescuing and escorting someone, and as soon as they get into a fight, they die instantly. Is there some trick with them?

coconono
Aug 11, 2004

KISS ME KRIS

Random crashes and completely lost audio until I closed the game in the ps4 dashboard. It crashed on the loot screen but thankfully resumed when I reloaded.

Loot progression is weird. It’s blue green purple instead of the familiar green blue purple. Unless my brain is broke.

I tried taking on a tank with an auto pistol and chainsword. It did not go well at all.

E: I really like the game but it has rough edges that can be fixed.

coconono fucked around with this message at 13:59 on Aug 29, 2018

coconono
Aug 11, 2004

KISS ME KRIS

double post because gently caress it, I've been enjoying the hell out of this game. The PS4 version could use some patching

I haven't even gotten out to the larger galaxy and there's already a ton of stuff to kill. Its like if someone decided to make Alien Shooter but with deeper class mechanics. There's all sorts of stuff to unlock, play with and a lot of freedom to build what works best for you. Its pacing is on the level of trying to solo MMO content so this is not a game you're going to knock out on a 3 day weekend.

The story that ties it all together is pretty fun and is Inquisitor as gently caress. Minor quibble about some of the lore presented but that's whatever. Like they use Puresouls and Pariahs interchangably and that's not correct.

Its killin stuff that's the draw. There's tons of ways to kill stuff. Each weapon type has its nuances and playstyle. I ended up switching from a heavy bolter to a multimelta because its single target attack lets me move between shots like the regular bolter but hits just as harder than the heavy bolter. The sniping mechanic grew on me once I figured out its a patience alpha strike thing rather than something you bust out in run'n'gun chaotic moment. Even the melee stuff is varied. you get quick stabby little swords to big smashy hammers and everything between. The only thing its really lacking is variety for trap-style gameplay. Needs more combat pets too.

So far the only things I still really struggle with are the tanks. Like literal loving tanks with turrets, treads and a shitton of guns. If I get stuck, I die. If I keep mobile, I'll eventually kill the drat thing but its a really hectic battle. Space marines in multiples are a problem too since they're armored and throw down a lot of firepower. But usually I can alpha them one by one because they tend to want to take cover.

I really wish there was a way to turn off auto-aim since that seems to be the biggest annoyance. I've had charged plasma/melta attacks suddenly turn 180 and blast an explosive barrel behind me. Even if it did kill a bunch of fools, it didn't kill the one space marine champion I was aiming for.

Lodin
Jul 31, 2003

by Fluffdaddy
Anyone know how to access the Dark Eldar stuff and what the recomended level is?

Having a great time with the story stuff so far. It's pretty clear it'll become a grindy slog afterwards but eh.

Kibayasu
Mar 28, 2010

I was wondering if there was a thread for this. Finished the "Martyr" story missions a week or so ago and have been playing the end-game. I think the biggest weakness the game has (besides various performance issues on my machine) is the weak enemy behaviour. They all kind of act exactly the same, minus maybe the damage type being used, so unless you really care about the difference between a rebel Ogryn and a Black Legion marine (which I sort of do) then its pretty samey.

twistedmentat posted:

I'm stuck in that all the missions I have involve rescuing and escorting someone, and as soon as they get into a fight, they die instantly. Is there some trick with them?

If you mean the missions where you have to rescue 3 groups of guardsmen I've found the trick is to not do them. No, seriously. If there's mines I miss or if there's a Vox Caster then they're all probably going to die. The mission type where you have to rescue a psyker behind a locked door that enemies are shooting I've never had a problem with.

Lodin posted:

Anyone know how to access the Dark Eldar stuff and what the recomended level is?

Having a great time with the story stuff so far. It's pretty clear it'll become a grindy slog afterwards but eh.

I just started on it myself and I think it unlocks as soon as you get an 1100 power rating.

coconono
Aug 11, 2004

KISS ME KRIS

rescue the guardsman tips:
-keep an eye for mines. use your single target dps ranged and auto aim will find them for you.
-On open maps, keep an eye out for flanking attacks. Closed maps are not much an issue.
-Don't try to run them individually to their port pad, they do way better in larger groups.
-The mission only fails you if you lose all the dudes, I've finished it with one survivor before(thanks mines).

I haven't had a perfect rescue yet. The closest I've gotten was doing a 50 rated mission when I was 150 and only lost one dude. I don't mind running them if I'm OP enough but stuff closer to parity, I'm happy just completing the mission and moving on.

I've noticed the only real behavior difference between enemies is their willingness to get into cover. Ogryns are more likely to stand in the open and Space Marines are more likely to get into cover(there seems to be a bug where they will just hide in cover you can beat on them without them firing back). Lasgun mobs will always go for cover but autogun and bolter types will standout.

If they'd drop the snapto cover mechanic and just give defensive bonuses for just being in proximity of cover that'd get them around a lot of the cover behavior problems.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I don't think it was rescue guardsmen, i think I had to rescue a magos or other high level prisoner. The second enemies showed up they died. Like how the hell am I supposed to protect someone? I'm a lady in a bondage suit with a giant sword.

coconono
Aug 11, 2004

KISS ME KRIS

twistedmentat posted:

I don't think it was rescue guardsmen, i think I had to rescue a magos or other high level prisoner. The second enemies showed up they died. Like how the hell am I supposed to protect someone? I'm a lady in a bondage suit with a giant sword.

Oh those you gotta rush to the door where they're being held(if you gently caress around long enough they will die). if you just make towards the port and not try to trigger the super boss that's on the level its pretty easy. But I normally run ranged only so closing range with melee might be the problem.

coconono
Aug 11, 2004

KISS ME KRIS

PS4 version got some updates:

1.04 patch posted:

Warhammer 40K Inquisitor Martyr PS4 Update 1.04 Patch Notes
Major Changes & New features:

Improved auto-targeting system and fixed bugs with interactable objects and executions
Barrels can now be blown up with a button combination (shown on screen) for a better tactical experience
When you use the “Target Lock” on to an enemy, the camera will now automaticly zoom out to maximum distance
The duration of effects provided by Consumable Items are now also shown on the Star Map
Reworked Morality choice window in the campaign
A Party Leader indicator has been added to Character Portraits for clarity
The Player Information window now also includes the Player’s last played Class, Rank and Power Rating
Tweaked the Dualshock controller speaker volume
Stability improvements
Numerous balance improvements

Bugfixes in Inquisitor Martyr PS4 Update

Fixed numerous Campaign progression issues and blocks
Fixed an issue where the Player would encounter an undismissable ‘Player Not Found’ notification
Fixed an issue where the Inoculator or the skill bound to the R1 button could get stuck
Fixed an issue where using Armour skills made all the buttons unresponsive
Fixed an issue where the Player would get stuck on the invisible remains of destroyed objects
Fixed an issue where a player was unable to see other player’s execution animations during Co-Op missions
Fixed an issue where the Cabal description’s scrollbar at the Player Info card caused the selector to get stuck
Fixed an issue where Cabal Invitations got stuck in the player’s Data Terminal after accepting them
Fixed an issue where the Data Terminal would remain stuck on the screen even after clearing its contents
Fixed an issue where the ‘Search Cabal’ function was present on the Character Sheet for players that were already Cabal members
Fixed an issue where the player was unable to Salvage the default Inoculator item
Fixed an issue where pressing the Square button on the Command Bridge would bring up the Munitorium screen
Fixed an issue where the player can’t select the mission properly at the Warzone Boss window.
Fixed the missing Select button on the Warzone screen
Fixed an issue where the player could face the Nemesis boss before completing ‘Battle 10’
Fixed an issue where the player could face the Nemesis boss without having enough Favor
Fixed an issue where multiple Local Coop characters would appear on the Command Bridge during a Couch Coop session
Fixed an issue where the Crusader would not charge towards an enemy when using the Greataxe’s ‘Execute’ skill
Fixed an issue where the player had infinite uses of the ‘Artillery Strike’ world skill on Siege missions
User Interface improvements related to the Pending Rewards and Full Inventory frame
The turrets’ secondary fire function is now assigned to R2
Fixed the swapped icons on the Morality window
Fixed the missing voice acting for Ragna van Wynter after players have activated Uther’s Tarot
Fixed a wrong dialog of Helena Goslar at the end of the ‘Through Fire and Flames’ investigation
The correct Weekly Glory value is now shown after completing a Priority Assignment
Added missing ‘Digital Weapons’ buff description
Added missing ‘Deflector’ buff description and icon
Added several missing error messages
Fixed the description of the ‘Allied Units’ Tutorial
Fixed an issue where the player was able to initiate a Local Co-Op session while being in an Online Multiplayer Party
Dismissing the Local Co-Op 2nd player’s Controller Disconnection pop-up on the 2nd player’s Options Window will now automatically remove Henchman Characters from the game session
The tooltip for the Advanced Crafting Materials will no longer get stuck after switching to the Crafting tab
The red exclamation mark on the inventory screen now disappears immediately after checking the new items
The missing ‘Protector:’ text has been added next to the Players names on the Subsector View of the Starmap
Several GUI improvements and bugfixes (unreadable texts, line cuts etc.)
Several localization fixes (for example code strings in Skill tree descriptions, english sentences etc.)
Fixed scrollbars for languages with special characters
The background of the following screens will now appear properly: Crafting, Inoculator, Tarot Missions
Fixed a graphical artifacting issue with the Feral Beast Psymaster’s purple ‘War Pillars’ skill’s impact effect
Major stability improvements and crash fixes

Known Issues:

The “Invite Friends” button has been reworked – players can now invite friends by opening the Navigation Wheel and selecting the Social panel to invite friends with the Square button.
The ‘Verminslayer’, ‘Reaper’, ‘Cull the Strong’ and ‘Where It Hurts’ Heroic Deeds can be reached sooner than the corresponding Trophies. This does not affect their functionality and the Trophies can be obtained.

I beat the story mode with my crusader and am trying to get the Dark Eldar to unlock but its a bit of a slog( I think I'm in the 900s). I guess I gotta run tarot or priority missions to get the good stuff.

coconono fucked around with this message at 03:11 on Sep 12, 2018

Sjs00
Jun 29, 2013

Yeah Baby Yeah !
Just started playing it's fun

Guy P. McMan
Sep 29, 2011
Oven Wrangler

Orv
May 4, 2011
Well I did warn him.

(That it wasn't very good at the time.)

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
Did they ever fix the stability/framerate issues? I actually kind of enjoyed the game but it made my video card and processor overheat constantly, even at minimum settings. And my computer is new and way overspec for the game.

coconono
Aug 11, 2004

KISS ME KRIS

It’s pretty stable on the PS4 but I can hear my fans working extra hard even though I don’t really see a whole bunch of physics or whatever happening.

Overall it feels like going solo on a MMO game. Would like more story content to drop since I gots to know what happens to the Alpha Subject.

I said come in!
Jun 22, 2004

Mechafunkzilla posted:

Did they ever fix the stability/framerate issues? I actually kind of enjoyed the game but it made my video card and processor overheat constantly, even at minimum settings. And my computer is new and way overspec for the game.

I am back to playing Martyr again after taking awhile away from it to play other games. The stability/frame rate issues aren't really fixed sadly. With a 6GB 1060 GTX I really don't feel like the frame rate should tank as heavily as it does, especially since I am turning down so many of the effects, so I don't understand what is going on .

victrix
Oct 30, 2007


How is this game 50 gigs

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
The tech-priests did not spec into the Compression tree.

victrix
Oct 30, 2007


speaking of, this might not be the right thread for it, but hams be hams - is Mechanicus any good?

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

victrix posted:

speaking of, this might not be the right thread for it, but hams be hams - is Mechanicus any good?

Oh poo poo, I forgot that came out. I want to know, as well.

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a shitty king
Mar 26, 2010
It's very good if a little easy. But it captures 40k perfectly and the Mechanicus specifically are incredibly well portrayed. Amazing music, runs well on low spec machines, and the upgrade system is a lot of fun. Nothing like your Secutor (troop buffing tech priest) calling in a bunch of Skitarii, buffing the hell out of them and then deleting half the Necrons off the map.

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