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Have any of the hands on reviewers talked about stealth takedowns? Wondering if takedown animations are in or not.
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# ? Jul 4, 2020 17:41 |
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# ? Apr 26, 2024 00:54 |
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Unarmed takedowns fade out into an animation like Deus Ex: Human Revolution. Unlike DX: HR that animation is a 10-12 minute cutscene exploring the victim's life story and history of intersectional oppression under a racist and classist capitalist system.
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# ? Jul 4, 2020 17:54 |
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fennesz posted:Some idiot was like "hey lets rehash that racist chat from a few pages ago" it was me, sorry
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# ? Jul 4, 2020 17:56 |
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It’s funny watching goons post like they eat cereal with a fork in 15 different threads and then you catch them in one random thread demonstrating their field of mastery or historical knowledge and you remember every poster is person behind all their gimmicks. Those history posts were cool.
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# ? Jul 4, 2020 18:05 |
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there are definitely canned takedown animations in the game but we haven't really seen much about when and how they trigger
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# ? Jul 4, 2020 18:05 |
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We've certainly seen some canned melee animations in trailers - the newest one has that clip of you ripping a dude's guts out. It seems like they won't break first person though, so no hard perspective cuts like in DE:HR. One thing the previewers have consistently said is that the game strenuously avoids breaking continuity of the player perspective.
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# ? Jul 4, 2020 18:12 |
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Arglebargle III posted:Unarmed takedowns fade out into an animation like Deus Ex: Human Revolution. Unlike DX: HR that animation is a 10-12 minute cutscene exploring the victim's life story and history of intersectional oppression under a racist and classist capitalist system. I unironically want this to be true
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# ? Jul 4, 2020 18:24 |
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Fray posted:We've certainly seen some canned melee animations in trailers - the newest one has that clip of you ripping a dude's guts out. It seems like they won't break first person though, so no hard perspective cuts like in DE:HR. One thing the previewers have consistently said is that the game strenuously avoids breaking continuity of the player perspective. That’s reassuring!
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# ? Jul 4, 2020 18:27 |
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Fray posted:One thing the previewers have consistently said is that the game strenuously avoids breaking continuity of the player perspective. This is the best news.
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# ? Jul 4, 2020 18:51 |
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Arglebargle III posted:Unarmed takedowns fade out into an animation like Deus Ex: Human Revolution. Unlike DX: HR that animation is a 10-12 minute cutscene exploring the victim's life story and history of intersectional oppression under a racist and classist capitalist system. My favorite GM tactic. I kill the guard. Jfc. Alright. What's he got on him. Eh, he's we wearing a gold band. In his wallet are a bunch of credit cards, a picture of an adult woman and a young boy taken two years ago. Two train tickets for Anaheim for tomorrow. A movie ticket stubb from nine years ago and another one from a re-release three years ago. A folded up obituary for a 31 year old mother of one survived by her husband and seven year old son.
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# ? Jul 4, 2020 19:29 |
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Apparently the game only has a handful of cutscenes, so them not breaking first-person pov tracks.Arglebargle III posted:Unarmed takedowns fade out into an animation like Deus Ex: Human Revolution. Unlike DX: HR that animation is a 10-12 minute cutscene exploring the victim's life story and history of intersectional oppression under a racist and classist capitalist system. piL posted:My favorite GM tactic.
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# ? Jul 4, 2020 20:30 |
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Just like Red Dead Redemption 2, most men drop gold wedding bands.
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# ? Jul 4, 2020 20:49 |
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Arglebargle III posted:Just like Red Dead Redemption 2, most men drop gold wedding bands. If he didn't want me to take his wedding ring his face wouldn't have been where my bullet was going
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# ? Jul 4, 2020 21:45 |
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Arglebargle III posted:Just like Red Dead Redemption 2, most men drop gold wedding bands. I like how you can sell off you and your spouse's wedding rings in FO4 for some quick cash early on.
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# ? Jul 4, 2020 22:10 |
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Thought my first character was gonna be Molly but actually it's going to be off brand corpo JC Denton who becomes an anti-corporate resistance fighter. If there aren't sunglasses in this game it's going straight into the trash. "My vision's been enhanced, shithead."
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# ? Jul 4, 2020 23:02 |
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Al Cu Ad Solte posted:Thought my first character was gonna be Molly but actually it's going to be off brand corpo JC Denton who becomes an anti-corporate resistance fighter. If there aren't sunglasses in this game it's going straight into the trash. Excellent character choice, sir. Have you considered just being a corporate douchebag? I'm remaking Rufus from FF7.
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# ? Jul 4, 2020 23:49 |
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Glenn Quebec posted:Excellent character choice, sir. Have you considered just being a corporate douchebag? I'm remaking Rufus from FF7. I'll be honest it is legitimately physically difficult for me to be Bad in videogames. I have to be a turbo goodie two shoes. I'm gonna be the Second Coming if the game lets me or not. Kreia can whine about giving homeless people credits all she wants, I'm gonna do it. UNATCO troops can berate me for my non-lethal tactics. I'm gonna do it. Don't like me helping people across the galaxy? Get the hell off the Normandy. Only Low Chaos endings for me in my Dishonored games (I loving hate morality systems in games lol). That does not mean, however, that I will not arm myself with a cat-o-nine-tails and drive some mother fuckers outta the temple with extreme prejudice. Making Rufus from FF7 is mad genius though.
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# ? Jul 5, 2020 00:00 |
Al Cu Ad Solte posted:I'll be honest it is legitimately physically difficult for me to be Bad in videogames. I have to be a turbo goodie two shoes. I'm gonna be the Second Coming if the game lets me or not. Kreia can whine about giving homeless people credits all she wants, I'm gonna do it. UNATCO troops can berate me for my non-lethal tactics. I'm gonna do it. Don't like me helping people across the galaxy? Get the hell off the Normandy. Only Low Chaos endings for me in my Dishonored games (I loving hate morality systems in games lol). Honestly, same. Reflective of my own moral compass, perhaps, but If I'm given a lot of power I wanna do good with it. Sure, if someone is a completely unrepentant poo poo I MIGHT indulge my berserker impulse a bit, but gently caress you if you think I'm making unnecessary sacrifices for a bit more loot. This is usually to my own detriment in games where it's not designed that way. Playing through most of halo 2 while making drat sure I was good enough to pull every allied npc through the section they were in. (Assuming of course they aren't cutscene murdered.) Culminated in one scene in halo 3 where you first fight the flood. The first npcs are meant to die because a literal swarm of infectors drop on top of them with about two dozen infected. I somehow managed to make the entire group live with an insane combination of pre-firing at their spawning points and liberal use of all my grenades. Of course, they never followed me and probably died off screen, but hey. I did my part.
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# ? Jul 5, 2020 00:14 |
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Glenn Quebec posted:Excellent character choice, sir. Have you considered just being a corporate douchebag? I'm remaking Rufus from FF7. What’s the point of playing Rufus without the dog?
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# ? Jul 5, 2020 00:25 |
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Open Marriage Night posted:What’s the point of playing Rufus without the dog? To find the dog by any means necessary
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# ? Jul 5, 2020 00:31 |
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Al Cu Ad Solte posted:I'll be honest it is legitimately physically difficult for me to be Bad in videogames. I have to be a turbo goodie two shoes. I'm gonna be the Second Coming if the game lets me or not. Kreia can whine about giving homeless people credits all she wants, I'm gonna do it. UNATCO troops can berate me for my non-lethal tactics. I'm gonna do it. Don't like me helping people across the galaxy? Get the hell off the Normandy. Only Low Chaos endings for me in my Dishonored games (I loving hate morality systems in games lol). I get that too. Picking the Dark Side ending option in KOTOR was kinda hard and I'd been playing Light Side up to that point.
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# ? Jul 5, 2020 00:31 |
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Also dehumanize yourself and face the character you make. Playing a horrible bad person in a video game that lets you is so cathartic and amazing, I highly recommend it. I got some stupid mission in Walking Dead Saints and Sinners about "wah wah bring back my wedding ring and I'll give you a safe combo." Or I put an axe in your forehead and take the codes ---- bypassing a whole slew of annoying poo poo.
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# ? Jul 5, 2020 00:33 |
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Cyberpunk "7 different penis options but no 3rd person option" 2077
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# ? Jul 5, 2020 00:44 |
Glenn Quebec posted:Also dehumanize yourself and face the character you make. Playing a horrible bad person in a video game that lets you is so cathartic and amazing, I highly recommend it. I got some stupid mission in Walking Dead Saints and Sinners about "wah wah bring back my wedding ring and I'll give you a safe combo." Or I put an axe in your forehead and take the codes ---- bypassing a whole slew of annoying poo poo. No I don't want to.
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# ? Jul 5, 2020 00:55 |
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vandalism posted:Cyberpunk "7 different penis options but no 3rd person option" 2077 selfie sticks are NOT cyberpunk
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# ? Jul 5, 2020 01:07 |
I never got any catharsis from evil runs of gamesWay more cathartic to actually solve everyone's problems neatly and perfectly, something I can never do IRL. Whereas I can pretty much always choose to be more evil and selfish.
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# ? Jul 5, 2020 01:12 |
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The problem is that 'evil paths' in video games are typically written as being a sociopath who is evil for no reason whatsoever and is typically antagonising people they need to instrumentalise to proceed down the plot. The games that do it right (Mass Effect, Alpha Protocol, The Witcher) work within the boundaries of accepting that the protagonist is the hero of their own story and make the writing about 'do you go out of your way to help others, or do you just want to get your thing done.
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# ? Jul 5, 2020 01:12 |
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Open Marriage Night posted:What’s the point of playing Rufus without the dog? Will this game have pets? Will I be able to set their pronouns?
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# ? Jul 5, 2020 01:21 |
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Inspector Gesicht posted:I'm interested in the locales we'll see outside Night City. Blade Runner 2049 simply didn't repeat the first movie because it wasn't always night and it wasn't entirely set in Los Angeles. There was life crawling out of foggy scrap-heaps, what passes for a farm exists in a bleached-white waste, and what remains of Las Vegas exist in a red haze. It was gorgeous. Honestly one of a few films I own on physical media.
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# ? Jul 5, 2020 01:27 |
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Glenn Quebec posted:Also dehumanize yourself and face the character you make. Playing a horrible bad person in a video game that lets you is so cathartic and amazing, I highly recommend it. I got some stupid mission in Walking Dead Saints and Sinners about "wah wah bring back my wedding ring and I'll give you a safe combo." Or I put an axe in your forehead and take the codes ---- bypassing a whole slew of annoying poo poo. No!!!! My power fantasy comes from being able to solve problems and help people in ways I can't in real life!!!!
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# ? Jul 5, 2020 01:51 |
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Al Cu Ad Solte posted:No!!!! My power fantasy comes from being able to solve problems and help people in ways I can't in real life!!!! Doing the bad ending for Sekiro felt awful enough.
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# ? Jul 5, 2020 01:54 |
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El_Elegante posted:It was gorgeous. Honestly one of a few films I own on physical media. It impossibly was not a let down.
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# ? Jul 5, 2020 01:55 |
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gently caress SNEEP posted:selfie sticks are NOT cyberpunk the 8th dick option is a selfie stick
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# ? Jul 5, 2020 01:57 |
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Arglebargle III posted:Unarmed takedowns fade out into an animation like Deus Ex: Human Revolution. Unlike DX: HR that animation is a 10-12 minute cutscene exploring the victim's life story and history of intersectional oppression under a racist and classist capitalist system. preorder uncancelled Mr.Pibbleton posted:I like how you can sell off you and your spouse's wedding rings in FO4 for some quick cash early on. in FO2 you could sell your spouse.
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# ? Jul 5, 2020 02:52 |
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Toxic Fart Syndrome posted:preorder uncancelled Pickpocket me, will you? *adjusts dynamite timer*
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# ? Jul 5, 2020 03:10 |
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Alchenar posted:The games that do it right (Mass Effect, Alpha Protocol, The Witcher) work within the boundaries of accepting that the protagonist is the hero of their own story and make the writing about 'do you go out of your way to help others, or do you just want to get your thing done. Witcher 3 felt like it had a good balance of 'both options suck but this one I'm picking I've talked myself into living with.'
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# ? Jul 5, 2020 03:52 |
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Eyeglasses, especially transition lenses, are cybernetic and thus cyberpunk imo
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# ? Jul 5, 2020 03:52 |
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Yer a cyberpunk, Harry.
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# ? Jul 5, 2020 03:59 |
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Halloween Jack posted:Yer a cyberpunk, Harry.
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# ? Jul 5, 2020 04:15 |
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# ? Apr 26, 2024 00:54 |
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Video game morality systems have always failed because the easy options are always the evil options so the gameplay is usually more rewarding if you’re good but then the Evil powers are almost always cooler than light side powers. I have never picked good or evil based on RP, it has always exclusively been about which powers or items you get rewarded with. If a game has a morality system, they should keep it 100% behind the scenes.
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# ? Jul 5, 2020 04:21 |