|
Strobe posted:"I paid money for this and I am entitled to this in perpetuity" When a company wrote "you owe us your soul" in its EULA, it wasn't a lesson about "people should actually read those before signing them".
|
# ¿ Mar 12, 2019 09:58 |
|
|
# ¿ Apr 24, 2024 02:19 |
|
Bust Rodd posted:I dunno my buddy went to Russia for his honeymoon and says that basically there are huge runs of little towns between major cities where after the wall came down all these people had no money but because a dealership was the only factory in town everyone is driving around these po’dunk towns in high end cars (from that time period).
|
# ¿ Mar 23, 2019 18:03 |
|
What's the actual proper term for what the thread referred to as "wage slave" - an employee paid by the hour?
|
# ¿ May 20, 2019 08:41 |
|
D. Ebdrup posted:If only there was an English dictionary that could tell you that it's someone wholly dependent on their employment, typically employment of an arduous or menial nature. Edit - I'm not asking "what does the term wage slave even mean, I'm so confused", I'm asking "what would they even be called in-universe corporate speak". Or in our universe's corporate speak, since we're loving in the most boring of dystopias right now.
|
# ¿ May 20, 2019 13:28 |
|
Zaphod42 posted:https://www.gamespot.com/articles/e3-2019-you-can-complete-cyberpunk-2077-without-ki/1100-6467750/?ftag=GSS-05-10aaa0a Xander77 fucked around with this message at 09:15 on Jun 17, 2019 |
# ¿ Jun 17, 2019 09:09 |
|
JBP posted:It was me just hoping for Kitano because that would rule and they're already spending money hand over fist.
|
# ¿ Jun 18, 2019 09:28 |
|
JBP posted:He's openly attacking Pondsmith as a racist now. Also everyone that disagreed is a troll.
|
# ¿ Jun 19, 2019 12:43 |
|
Zaphod42 posted:I am really legit happy that he finally got his comeuppance.
|
# ¿ Jun 20, 2019 19:55 |
|
SniperWoreConverse posted:Gonna listen to the synth cover of this while inhaling coffee-like cyber aerosol and deciding what gig to jump on first https://www.youtube.com/watch?v=7wpjjGyJWjc spider wisdom posted:my most favorite typo to date
|
# ¿ Jul 3, 2019 05:52 |
|
I know what that is. Did the poster in question meant someone else?
|
# ¿ Jul 3, 2019 16:33 |
|
El_Elegante posted:In what game has it ever worked like that? You could improve your throwing / magic skills in the QFG series by throwing your rocks / fireballs / other std metaphors around all willy nilly.
|
# ¿ Jul 5, 2019 20:08 |
|
hobbesmaster posted:Play outer worlds on the Microsoft game subscription thing then cancel it so you’d only paid $15 for it. It’s fun enough and that price makes the comparison to blood and wine good.
|
# ¿ Jan 2, 2020 08:36 |
|
tanglewood1420 posted:Playtesting doesn't just mean hunting for bugs. It's about getting quality player feedback on the game and responding to that, whether that be tweaking combat, rewriting quests, changing layout or visual design of environments etc. etc. It's a hugely valuable resource to a developer to have an extended playtest period and CDPR have the ability as a self-publisher and the financial resources to push a game back to ensure they get it. If it's EA or Activision bullying a developer and threatening financial penalties if they miss a release window then that extended playtest/feedback/tweak loop is the first thing to go.
|
# ¿ Jan 17, 2020 08:57 |
|
ErrEff posted:If anyone wants to experience it then I highly recommend supergreatfriend's playthrough. It's exhaustive and features David Cage's poetry writings (yes, he put that in the game under a pseudonym). I was just considering linking that very LP.
|
# ¿ Feb 4, 2020 19:34 |
|
chitoryu12 posted:One of my favorite moments in the New Vegas thread was a guy bitching so hard that it caused JE Sawyer himself to tell him how wrong he was. And not really relevant to the question of whether the game is well designed. (The "quick" way to Vegas, filled with invisible walls and linear cliff paths, outright requiring you to learn it's possible from an outside source and save-load your way past a number of deaths, was definitely not).
|
# ¿ May 23, 2020 12:25 |
|
Sandwich Anarchist posted:Or you could listen to what characters in game tell you, explore a little, and use the tools given to you to get through. If you explore a little, you will head down the road and run into a bunch of deathclaws, some of whom are programmed to be able to see through your invisibility device. You can spend forever banging your head against the wall, but to the best of my recollection (possibly confirmed by our lord and master JSawyer in the FNV thread) there's no intended way to get past them. You could try to avoid the deathclaws entirely and climb the mountains, but that's impossible due to the invisible walls and unscalable cliffs. Wicked Them Beats posted:Ugh what do you mean I can't just bunnyhop over this cliff and instead have to engage with obstacles the developer placed for me? Anyways, if you happen to stumble into Black Valley proper, for some reason (I don't believe it's on your map to begin with, and the path there still involves navigating past Bark Scorpions and possible wandering deathclaws, which previous experience should have told you was a cue to turn back), you will meet Neil, who outright tells you that this is a high-level area full of supermutants, and you should turn back. There's no reason to assume that they won't be able to see through you invisibility as well - for that matter, there's no reason to assume the valley contains a path of Vegas, rather than being surrounded by more impassable cliffs. But of course, if you don't make this assumption, haven't used up any of your Stealth Boys to try and get past the deathclaws, and manage to figure out the one path that allows you to leave the valley (IIRC, it's in the direction that's headed AWAY from Vegas), the whole thing is perfectly intuitive and well designed. quote:But I guess that WOULD require a little bit of thinking, and that must be pretty difficult for some.
|
# ¿ May 23, 2020 17:16 |
|
frajaq posted:what quote:Deathclaws are able to detect the Courier while sneaking with a Stealth Boy activated from farther away, due to their high Perception. Source: https://fallout.fandom.com/wiki/Deathclaw_(Fallout:_New_Vegas) Also: Wicked Them Beats posted:lol deathclaws have good hearing, dummy. Just don't walk right next to them or make sure to be sneaking when you have to pass close by. Wicked Them Beats posted:And what the hell do you mean "no intended route" to get past them? Do you mean there's no route you can navigate without the stealth boys?
|
# ¿ May 23, 2020 17:40 |
|
chitoryu12 posted:Also people bitching about invisible walls seem to think they always just exist to keep you from doing fun stuff that the dev doesn't think you should be able to do. There's invisible wall remover mods for New Vegas, and they actually show what happens when you take them out: some of them were keeping you from skipping chunks of the game by platforming, but a lot of them are keeping you from falling into unreachable areas while climbing around the mountains. I've never encountered holes in the world geometry, despite having installed a mod to remove invisible walls.
|
# ¿ May 23, 2020 20:59 |
|
Bust Rodd posted:my last PC build I didn't even bother with a disc drive and i probably won't for my next one either
|
# ¿ May 26, 2020 18:03 |
|
One the other hand, I'm still looking for someone to hand me down a DVD\VCR, so that I can transfer some decade all tapes to disc \ my computer.
|
# ¿ May 26, 2020 20:47 |
|
Jack Trades posted:You should take some personal respawns ability for that. Thank Christ I never posted "hey, what's the joke about 'personal respawns ability'", so that my secret shame can remain hidden.
|
# ¿ Jul 10, 2020 20:16 |
|
https://www.youtube.com/watch?v=besLe-vESMM&t=583s
|
# ¿ Jul 11, 2020 15:13 |
|
The Ol Spicy Keychain posted:99% of Skyrim’s fame is due to modding. People mod in a bunch of stupid poo poo and play around with it. No one actually thinks the shallow rear end base gameplay and systems are any good whatsoever.
|
# ¿ Jul 11, 2020 17:33 |
|
necrobobsledder posted:Dialogue options being different with skill / perk choices or that may sometimes penalize one for being too intelligent / cool would be an interesting way to avoid the min-maxing tendencies of RPG players today. High tech skill could let you ask more technical questions or even allow diversional conversation tactics with the right characters. But so far I’ve mostly seen things like asking too many questions gets you killed or you need minimum skill investment to unlock a binary option of combat / no combat resolution to a conflict.
|
# ¿ Jul 12, 2020 18:59 |
|
Murgos posted:A couple of 80 story buildings and a half dozen 20-30 story buildings isn't a particularly dense small city downtown today.
|
# ¿ Jul 15, 2020 14:54 |
|
Cactus posted:Also, is dual wielding handguns even a thing irl? Does anyone actually use guns like that? I cant imagine it being practical or accurate and can only imagine it being something you might see as an obscure trickshot category in a shooting competition or some kind of talent show performance. Dont know poo poo about shooting guns though so maybe I'm wrong? If you're clearing out rooms and don't have an automatic weapon, two pistols might give you an edge. (And that's a very short summary of a subject that involves a LOT of spergin')
|
# ¿ Jul 26, 2020 19:45 |
|
dragonshardz posted:Dual-wielding swords, most often a shorter one in the non-dominant hand, has a historical basis across multiple eras.
|
# ¿ Jul 27, 2020 07:39 |
|
Are there like, any mods for new quests \ characters?
|
# ¿ Aug 2, 2020 12:49 |
|
One of these days we're going to get a game where anyone shot with anything does the reasonable thing and falls down in pain. It will be interesting.
|
# ¿ Aug 10, 2020 20:09 |
|
Look Sir Droids posted:In one of the books (Baptism of Fire, I think) Dandelion gives Geralt a horse and says he should name it Roach, and Geralt says he's never had a horse named Roach. I'm like DUDE YES YOU HAVE. Maybe the translation didn't properly convey he was joking, but it seemed like he was serious. Dandelion: Let me guess, you're going to name this horse Roach? Geralt: Sounds about right. Dandelion: Did you ever have a horse that wasn't named Roach? Geralt: Nope.
|
# ¿ Sep 16, 2020 10:59 |
|
Zaphod42 posted:If you don't have the time to play it all you can just watch the Joseph Anderton 2 hour loving analysis
|
# ¿ Oct 2, 2020 22:44 |
|
Khanstant posted:I don't know what infinite jest is besides what people say about people who say they read it, but I'm definitely one of the perverts who wants extremely thorough long-form video analysis of media. For someone like Noah Caldwell Gervais (whom Joseph is desperately trying to emulate) this will be quite difficult, because his long videos are generally stuffed to the brim with info, and could generally stand to be longer, so that he could expand some points that are overtly summarized. For Joseph (as noted above) it's the same few points reiterated, repeated, stretched out, and then recycled some more, over and over. Toxic Fart Syndrome posted:Prey is one of those games that encourages you to try and break it to make fun stuff happen. I hope Cyberpunk has some of that with augs... Xander77 fucked around with this message at 12:00 on Oct 3, 2020 |
# ¿ Oct 3, 2020 11:54 |
|
People who expect a constant stream of quality content from a creator who doesn't do this as a full time job and doesn't have a team behind him have apparently never even contemplated a creative endeavor, much less attempted one.
|
# ¿ Oct 3, 2020 16:34 |
|
WhiskeyWhiskers posted:I think it's really interesting that they say there's no Mexican accent in Russian. Like, surely there has to be? I guess they mean there's no cultural reference for a Mexican accent, that other dubbed movies don't do it? Au Revoir Shosanna posted:Someone once told me Russian and Portuguese speakers have a weirdly easy time imitating each others accent but I have no idea if that's true.
|
# ¿ Oct 5, 2020 21:22 |
|
CottonWolf posted:Is Thronebreaker any good? That’s the only one I’ve not played.
|
# ¿ Oct 7, 2020 18:26 |
|
She has a device inside her vagina that injects a knockout drug into the penis of any rapist that achieves penetration. She forgets about it even being there, because she was getting into the rape. ... This is not an exaggeration or misinterpretation of the text. Subjunctive posted:Let’s not litigate the geometry of the sexual assault of a fictional minor, ok? At least not here.
|
# ¿ Oct 8, 2020 22:01 |
|
Steampunk is great - without it, we wouldn't have Arcanum (which also puts the lies to the notion that steampunk necessarily dispenses with the punk \ anti-capitalist elements of the setting)
|
# ¿ Oct 14, 2020 16:30 |
|
|
# ¿ Apr 24, 2024 02:19 |
|
Cavauro posted:I hope you can climb anything that you can jump up high enough to grab onto like in Dying Light. There's video of V climbing ontop of a shipping crate thing but maybe that's just a situational scripted event which would ruin my life I would go ahead and declare this the Deux Ex \ GTA crossover I never knew I needed in my life. ... But I doubt that. That sort of flexibility in gameplay was never part of the Witcher series. gently caress, even Thronebreaker never accounted for very basic stuff you can do with your units (pause to read card descriptions if you want a bit more info on what's happening): https://www.youtube.com/watch?v=vwhfVIObXKs
|
# ¿ Oct 17, 2020 12:27 |