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After learning how rollback works, I still don't understand how this is even possible in melee, I mean at least in most fighting games you've only got 8 directional inputs without analog, plus a few buttons, so there's actually a pretty limited number of things that can happen. But in smash you've got 2 full analog sticks, and then melee has analog shielding on top of that, how do you predict & simulate future inputs, when it seems like they would be freaking astronomical in number?
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# ? Aug 8, 2020 00:53 |
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# ? Apr 27, 2024 03:52 |
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You don't like, magically predict them. The input packets you receive from the other player tell you what frame they were sent on. When you get them, you 'roll back' the game state to that frame, simulate how things should have gone, now that you know what their input actually was, jump to the way things should be and proceed from there.
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# ? Aug 8, 2020 01:03 |
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Dabir posted:You don't like, magically predict them. The input packets you receive from the other player tell you what frame they were sent on. When you get them, you 'roll back' the game state to that frame, simulate how things should have gone, now that you know what their input actually was, jump to the way things should be and proceed from there. Yeah, the key is that our CPUs are so much faster now that we can really quickly fast forward/rewind without either client really being aware.
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# ? Aug 8, 2020 01:21 |
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100YrsofAttitude posted:That is odd. Shield is the easiest answer: Nayru is -25 on shield which means it's pretty punishable. Aside from that Nayrus hitbox is mostly horizontal which means you can approach it from above and use say dair or nair. Rope snake is also a good option since it's a big disjoint and thus can't be reflected. Theoretically if your positioning is flawless you should be able to avoid Nayrus range with most of your disjoints but I'm unsure how feasible those would be. Also reminder that Knight is a projectile and can be reflected with your forward smash but I wouldn't overdo it and risk getting Nayrud in return
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# ? Aug 8, 2020 01:31 |
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Waterfall of Salt posted:Shield is the easiest answer: Nayru is -25 on shield which means it's pretty punishable. Aside from that Nayrus hitbox is mostly horizontal which means you can approach it from above and use say dair or nair. Rope snake is also a good option since it's a big disjoint and thus can't be reflected. Theoretically if your positioning is flawless you should be able to avoid Nayrus range with most of your disjoints but I'm unsure how feasible those would be. That final tidbit completely escaped me. Thanks for the info though. I like using Lucas in Free For All's has he's a bit more chaotic than Ness thanks to PK Ice and some other moves. His PK Thunder 2 also gives him INSANE range. I'm pretty good at getting myself back on stage with it and I was shocked at how far I could fall.
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# ? Aug 8, 2020 01:44 |
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Waterfall of Salt posted:Shield is the easiest answer: Nayru is -25 on shield which means it's pretty punishable. Good thing the animation isn't incredibly deceptive or anything though
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# ? Aug 8, 2020 01:51 |
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TheOneAndOnlyT posted:I'm really sick of the I just played a Robin in elite smash who would roll away from me, spamming Arc Fire, even when the book was out of juice, and then jump off stage to charge his electric whatever. So to be honest running away and letting them engage sounds good
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# ? Aug 8, 2020 04:05 |
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Played a double Ness team online and immediately remembered why I stopped playing online.
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# ? Aug 8, 2020 08:05 |
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RBA Starblade posted:Played a double Ness team online and immediately remembered why I stopped playing online. If you mean like online 2v2 with no team attack enabled definitely don't ever do that.
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# ? Aug 8, 2020 08:48 |
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2v2 without team attack is basically just not worth playing
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# ? Aug 8, 2020 09:05 |
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IronicDongz posted:2v2 without team attack is basically just not worth playing If you're having a good day but want it ruined, it's a great option.
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# ? Aug 8, 2020 10:03 |
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Really? I’ve always found it to be a lot of fun. I’m not always winning by any means but it’s a good time. It feels less mean spirited than the eventual ganging up on people that happens in free for all.
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# ? Aug 8, 2020 10:05 |
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100YrsofAttitude posted:Really? I’ve always found it to be a lot of fun. I’m not always winning by any means but it’s a good time. Being able to PK Fire your teammate is the thing that balances both of you being able to PK Fire as much as you want.
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# ? Aug 8, 2020 10:20 |
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when people can attack thru their teammates without fear the game turns into a mess of overlapping hitboxes and a lot of strategy just goes out the window because you can freely throw out big moves on top of each other and be basically unapproachable, spam projectiles thru each other, etc. basically everything interesting about 2v2 happens with team attack turned on, and it's also more fun for casual play because you do stuff like accidentally ganon chokeslam your ally into the blastzone and it's funny
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# ? Aug 8, 2020 10:24 |
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100YrsofAttitude posted:Really? I’ve always found it to be a lot of fun. I’m not always winning by any means but it’s a good time. The lack of friendly fire extremely benefits projectile characters like Megaman or ones with large attacks like Ganondorf. It's dandy if you already play those characters, but the playstyle it encourages often results in players running to opposite sides of the stage to continue spamming projectiles. Even if you're winning against this strategy, it isn't amusing to play against. On the flip side, it's very entertaining hosting or joining a lobby with friendly fire on and pairs come in trying to strategize thinking it's off. I've seen players visibly get angry with each other and either give up or start hitting their teammates out of frustration. I understand that friendly fire is probably off online so people don't grief each other, but that both doesn't stop griefing and makes teams more barren than it would normally be.
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# ? Aug 8, 2020 10:28 |
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Hm. I'm certainly not smart enough to think of strategies on the fly like that but it could be worth doing. I do try to informally team-up with people online, though the hints aren't always received. I think the best communication I had with a online player was playing cannonball baseball with a K. Rool the other day. Trying to reflect his cannonball back and forth with a bat and his belly and seeing who would lose. We had half a serious match and then did a few just like that.
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# ? Aug 8, 2020 10:34 |
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Theta Zero posted:the playstyle it encourages often results in players running to opposite sides of the stage to continue spamming projectiles. in a fighting game? man, no way, wow,
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# ? Aug 8, 2020 12:36 |
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Idk why people pretend it's a completely illegitimate strategy to space people out. It seems really gate keeper-y to be like "No you play megaman you're bad and you make the game unfun to watch and play." E: I play K Rool though, so maybe I'm part of the problem.
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# ? Aug 8, 2020 12:55 |
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Bleck posted:in a fighting game? man, no way, wow, No, in Smash.
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# ? Aug 8, 2020 13:13 |
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No one is attacking the concept of zoning or ranged specialist characters like Megaman, just the complete shitshows you get in friendly fire off doubles which rewards really degenerate strategies like infinite PK fire and makes playing an honest doubles team an ordeal
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# ? Aug 8, 2020 13:16 |
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Online is still much, much improved. Any Mii Brawler players here having any luck out there? I'm taking the road paved with tears, but I like "Team Rocket Woman Minion"s style too much to abandon her. Easily the most fun character in the game, despite the downsides. I'm down to 150000 gsp (shut up!), but I feel like I broke through last night with some good meaty wins and am getting used to the kits and combos. I was rolling around without Feint Jump for a long time before that Brawler youtuber set me straight. Getting like 6 rolling german suplexes off against shielding swordies like I'm Kurt Angle is the loving BEST. Dishwasher fucked around with this message at 15:38 on Aug 8, 2020 |
# ? Aug 8, 2020 15:36 |
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I'm a fan of battlefield Jr.
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# ? Aug 8, 2020 15:56 |
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Its a good stage, yep.
Dishwasher fucked around with this message at 20:33 on Aug 8, 2020 |
# ? Aug 8, 2020 20:31 |
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Mini Battlefield is a gift to the tournament scene, going to be very disappointed if it doesn't start appearing on playlists as soon as the IRL scene returns
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# ? Aug 8, 2020 21:34 |
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The change that lets you play any music on any smash stage gave me a chance to listen to music from some of the stages I never play on and where did all these Mega Man remixes come from?!
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# ? Aug 8, 2020 21:52 |
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multijoe posted:Mini Battlefield is a gift to the tournament scene, going to be very disappointed if it doesn't start appearing on playlists as soon as the IRL scene returns ESAM did a little rundown of the stage and as far as I can tell, it's not really too different from Final Destination in size and blast zone. Surely it'll have to be tournament legal. So many music possibilities! Granted someone is gonna have to go in there and manually turn off all the ones that aren't allowed on stream and that's... a lot of songs to scroll through Bluff Buster posted:The change that lets you play any music on any smash stage gave me a chance to listen to music from some of the stages I never play on and where did all these Mega Man remixes come from?! Wait hold on, they changed it to any music on any stage? I thought it was only small battlefield that allowed that
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# ? Aug 8, 2020 21:59 |
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I wouldn't mind a mini Final Destination. The normal stage is too big allowing for ranged moves to dominate but the platforms on Mini-Battlefield can gently caress with certain aerials notably PK Thunder 2.
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# ? Aug 8, 2020 22:01 |
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Macaluso posted:Wait hold on, they changed it to any music on any stage? I thought it was only small battlefield that allowed that "Smash stage" means the generic smash ones, BF and FD.
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# ? Aug 8, 2020 22:06 |
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Macaluso posted:Wait hold on, they changed it to any music on any stage? I thought it was only small battlefield that allowed that Ah, I meant any Smash Bros original stage. All the Battlefields and Final Destination are fair game.
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# ? Aug 8, 2020 23:11 |
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multijoe posted:No one is attacking the concept of zoning or ranged specialist characters like Megaman, just the complete shitshows you get in friendly fire off doubles which rewards really degenerate strategies like infinite PK fire and makes playing an honest doubles team an ordeal Ah I misunderstood, my apologies.
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# ? Aug 9, 2020 00:13 |
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https://twitter.com/dietinghippo/status/1292260764502249472?s=19
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# ? Aug 9, 2020 02:12 |
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I wish it was possible to look at other players profiles. In other fighting games, I like being able to see how much other players have played, who they are playing as, and other stats. I just really like it when fighting games keep tracking of stats, and Smash Ultimate has the best stat tracking of any game out there, but it's no fun that you can't share it with anyone.
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# ? Aug 9, 2020 02:37 |
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Bleck posted:in a fighting game? man, no way, wow, You know what he means.
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# ? Aug 9, 2020 03:40 |
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https://twitter.com/Sora_Sakurai/status/1292294530960707585?s=20
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# ? Aug 9, 2020 04:11 |
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# ? Aug 9, 2020 04:53 |
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On second read I just noticed the eyes on the mountain, nice touch lol
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# ? Aug 9, 2020 05:49 |
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New glitch found. Turns out the new "all songs" mechanic wasn't all that properly tested, although it requires some steps to break the game. https://www.youtube.com/watch?v=KnxDI-Eukp0
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# ? Aug 9, 2020 15:08 |
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Wait, wait, I can connect this. I can make this a reference. OK, Donkey Kong's Voice Actor in most modern games (but not Smash Bros.) is Takashi Nagasako, who voiced a character named Pedro in an anime called Excel Saga who had a relationship with a woman who was The Great Will of the Macrocosm.
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# ? Aug 9, 2020 17:52 |
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I interpreted it as "lol this angle makes a skirt look like a portal, and also this kong has a funny face"
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# ? Aug 10, 2020 04:01 |
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# ? Apr 27, 2024 03:52 |
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I thought this was the parody account for a second.
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# ? Aug 10, 2020 04:36 |