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Ghost Leviathan posted:How many knife dogs do video games have? They need their own Smash Bros. Well, there's Dark Souls.
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# ? Apr 3, 2021 05:47 |
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# ? Apr 25, 2024 00:42 |
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I can think of at least five with zero effort: - Sif from Dark Souls - Repede from Tales of Vesperia - Koromaru from Persona 3 - Zacian from Pokemon Sword - New Good Boys from Monster Hunter So the answer is 'likely a lot'
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# ? Apr 3, 2021 05:51 |
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Wolves are cool, swords are cool, so its no brainer that they'd combine them despite a lack of hands to wield a sword properly.
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# ? Apr 3, 2021 05:52 |
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Mr. Locke posted:I can think of at least five with zero effort: what the gently caress did you not play Okami?
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# ? Apr 3, 2021 06:01 |
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nioh
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# ? Apr 3, 2021 06:03 |
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Lux Animus posted:what the gently caress did you not play Okami? Naw, I just really don't think of the Glaive much. Like, it's not common when a doggo gets a cooler weapon then a sword, but Okami gave Ammy two. And, as said, no effort top of my head.
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# ? Apr 3, 2021 06:10 |
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D-Dog can have a knife.
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# ? Apr 3, 2021 06:22 |
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And don't forget Blade Wolf, though he has a bit of his own thing going on.
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# ? Apr 3, 2021 06:39 |
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Lux Animus posted:what the gently caress did you not play Okami? Could you blame him? Nobody played that game, it famously tanked in sales despite their best efforts of promotion.
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# ? Apr 3, 2021 08:54 |
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more people would have played okami if it the first hour of the game wasn't famously slow and plodding that's a 10/10 game with the intro of a 2/10 game
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# ? Apr 3, 2021 09:07 |
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Eh, slow and plodding is definitely the whole game.
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# ? Apr 3, 2021 09:08 |
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Theta Zero posted:Well, there's Dark Souls. Bloodborne too!:
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# ? Apr 3, 2021 09:33 |
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# ? Apr 3, 2021 14:33 |
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https://mobile.twitter.com/ceIshader/status/1378051115602870272 he's right
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# ? Apr 3, 2021 21:06 |
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Ghost Leviathan posted:How many knife dogs do video games have? They need their own Smash Bros. Put the master sword in twilight princess wolf's mouth and we can finally have our fourth Link
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# ? Apr 4, 2021 00:14 |
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Got my 10th char into elite. Pyra/mythra. Who wants to critique my final battle getting to elite. https://www.youtube.com/watch?v=eNru5KpavTA I know I try to read too hard and end up whiffing. I need to spot dodge more.
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# ? Apr 4, 2021 03:28 |
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nexous posted:Got my 10th char into elite. Pyra/mythra. Who wants to critique my final battle getting to elite. 0:03 You shouldn't really drop down from a platform and approach unless you're doing an offensive option. I'd practice doing drop-down aerials if you haven't. 0:07 You wasted your double jump to reach a ledge you could've grabbed with just your recovery move. This is a bad habit you should break immediately. 0:14 You didn't fastfall here. You weren't punished for it but your options widen greatly when you speed up your movement. 0:15 Dash attacks in general aren't safe, and Donkey Kong isn't at a percent where it would've feasibly killed. You were punished for this. A dash into tilt or aerial would've served you better. 0:17 Dodging in is generally unsafe, and you were punished for it immediately. A neutral dodge or a dodge to ledge would've served you better. This DK player seems to go for forward airs offstage constantly, so keeping this in mind while in a disadvantaged state is key. 0:28 This is another scenario where a drop-down aerial would've helped, because you just ate the shield pressure since your options to punish were otherwise limited. 0:38 You wasted your double jump to get about five frame's worth of vertical height only to immediately use your recovery which would've reached with anyway, so this is definitely a habit you have and should break. 0:41 A risky move, but it would've worked if you didn't jump to do it. You may have been expecting the DK to jump, but seeing as he clearly prefers grounded options to approach, there's no reason to have done this. 0:45 You jumped out of hitstun, which is another bad habit a lot of players have. Your double jump is precious, especially as players go for edge guards more often, so you really need to use it more carefully. 1:00 I'm actually more critical of the DK for this, because he's making zero effort to edgeguard or contest anyone at ledge. 1:08 This is another scenario where dash attack got you punished. While a dash attack would've killed at that percent, there's no reason to believe DK wouldn't be on the defensive yet still be able to have been hit landing from an empty jump. 1:20 This is just a generally weird way to handle your opponent's invulnerability coming from the recovery platform. At this point, giving up stage control would've been safer, but the DK didn't capitalize on this. 1:26 You didn't get punished for this, but this was another unsafe dash attack. A dash into up tilt would've given you more to work off of and definitely would've landed, especially since your character's dash attack is more horizontal than vertical. You follow this up by trying to catch a landing with a dash attack again, which also whiffs. 1:30 Dashing head-first into a charged smash was needlessly risky. The reward is definitely not worth losing a decent percent stock that early. 1:42 It seems you were baiting the DK's recovery, which is good. If you hadn't noticed at this point, this DK always recovers high. 1:56 Another bad dash attack. For some reason, the DK tries to punish with rolling in. 2:00 I have zero idea why you would use your up special for this, but the DK is letting you get away with murder at this point. A better option would've either been to try hitting them with an up aerial or bait an air dodge by feinting. 2:10 This was a good decision, since the DK seems to heavily rely on approaching with dash attacks, and it paid off for you. 2:13 Once again, you really shouldn't try contesting the invulnerability frames of a freshly-spawned opponent. You're exceedingly lucky that up smash didn't just kill you. 2:20 This would've been better as a tilt, because the shield stun on DK's forward smash is far too strong for you to punish it with a smash attack. 2:25 Weird time to swap. Doesn't Mythra have a better recovery? 2:43 You got punished for it, but using a smash here was a fairly calculated risk. This DK hasn't give you a reason to believe he's adapted to you up to this point. But now it's clear he's becoming more defensive as he holds on to his final stock. 2:45 Jumping over his dash attack barely worked out for you, as you'll notice an orange spark coming from Pyra's foot, meaning you got a phantom hit. In other words, the DK's dash attack was a sliver away from hitting you. Taking the shield pressure would've been a safer bet, since this DK has grabbed all of one time this whole game. 2:50 DK's up attacks cover the whole platform, so doing a neutral get up would've been safer and faster than getting up from the side. You got lucky enough that the DK badly whiffed his punishes. This is also another instance where a drop down aerial would've helped you. 2:58 Ridiculously unsafe landing option. You shouldn't have been landing in on DK to begin with, but trying to catch him off guard with this absurdly slow and predictable move is possibly the worse option you could've picked. All in all, I'd say your problems are some badly habits and not making reads on your opponent. There weren't many instances where spot dodging would've helped you, and while you have a few bad habits, you don't rely on rolls at all which is an excellent sign, since most players will treat rolls as their only defensive options. My biggest suggestion, outside of trying to read your opponent more, is to go for safer options such as tilts where you won't get punished as harshly should you miss. I'd also practice doing dash into tilts or drop down aerials to give you more options when playing against an opponent. Theta Zero fucked around with this message at 09:27 on Apr 4, 2021 |
# ? Apr 4, 2021 04:53 |
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Theta Zero posted:you don't rely on rolls at all which is an excellent sign, since most players will treat rolls as their only defensive options. I never roll at all, truly I am an expert Smash player and didn't know this whole time.
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# ? Apr 4, 2021 05:00 |
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Theta Zero posted:0:03 You shouldn't really drop down from a platform and approach unless you're doing an offensive option. I'd practice doing drop-down aerials if you haven't. This is all immensely helpful, thank you. The answer to most of your questions is that this is my first smash/fighting game and have learned everything from trial/error playing online and thus have no idea what I’m doing.
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# ? Apr 4, 2021 16:31 |
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Twelve by Pies posted:I never roll at all, truly I am an expert Smash player and didn't know this whole time. I played so much Smash 64 and then Melee that I never broke the habit. I know you could spot dodge in Melee, but I was too far gone by that point. I'm getting better at it though, I tend to just run away or straight shield as much as I do roll. I will never spot dodge.
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# ? Apr 4, 2021 16:48 |
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I just fought a Megaman on quickplay who was moving so fast it was like his game was on fastfoward. How you move so fast!!!!!
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# ? Apr 4, 2021 18:44 |
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Macaluso posted:I just fought a Megaman on quickplay who was moving so fast it was like his game was on fastfoward. How you move so fast!!!!! Mega Man's not a slow character and has to stand still for almost nothing in his kit. If he wants to be a spammy elusive bastard and abuse ledge cancels and use slides and top spins to zip around the stage, the only thing stopping him is your ability to cut off space. MM also has a very good air speed and one of the fastest falling speeds in the game, so a lot of characters can really struggle to catch a MM who commits to hop nonsense to keep moving, since his short hop is really goddamn quick- a Mega Man who knows how to back-hop pellet without losing much speed is a goddamn nightmare. About the only thing holding him back is that his ground speed itself without any of his movement tricks is pretty bad, so he's going to need to get fancy to stay mobile instead of just running away.
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# ? Apr 4, 2021 18:58 |
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Macaluso posted:I just fought a Megaman on quickplay who was moving so fast it was like his game was on fastfoward. How you move so fast!!!!! Could have been using a hacked Switch and modded his game.
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# ? Apr 4, 2021 19:50 |
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sigher posted:Could have been using a hacked Switch and modded his game. Oh I wasn't actually implying I thought it was a hacking player, I'm just always shocked at how utterly fast some players are able to move online
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# ? Apr 4, 2021 19:56 |
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Timing the retreating short hop pellets is hard though, but so rewarding as the player tilts into oblivion.
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# ? Apr 4, 2021 20:01 |
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I just fought Hungrybox for real on elite. I had to double check his stream to make sure it was actually him. I didn't win obviously, but I got him to one stock so I feel like I did decently well against an actual pro player.
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# ? Apr 4, 2021 23:19 |
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Well played! What was the matchup?
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# ? Apr 4, 2021 23:23 |
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Skeletome posted:Well played! What was the matchup? Jigglypuff vs Bowser Jr. Also I still roll too much
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# ? Apr 4, 2021 23:25 |
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# ? Apr 5, 2021 00:26 |
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Beamed posted:Timing the retreating short hop pellets is hard though, but so rewarding as the player tilts into oblivion. There's just something about seeing Mega Man move away from them while putting out lemons between himself and them that starts the angry screeching in their lizard brains. It's beautiful.
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# ? Apr 5, 2021 00:32 |
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Mr. Locke posted:There's just something about seeing Mega Man move away from them while putting out lemons between himself and them that starts the angry screeching in their lizard brains. It's beautiful. Racking up like 80% with nothing but lemons and knocking them away with a point blank lemon as soon as they manage to close in is one of life's greatest pleasures
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# ? Apr 5, 2021 04:29 |
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Mr. Locke posted:I can think of at least five with zero effort: There's one in World of Warcraft: Mists of Pandaria, too.
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# ? Apr 5, 2021 05:39 |
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also Wolf from Sekiro
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# ? Apr 5, 2021 19:00 |
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idk why but I always get the impression that every single Jigglypuff on Elite Smash is loving furious at something
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# ? Apr 5, 2021 21:38 |
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# ? Apr 5, 2021 21:45 |
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Jigglypuff's like, right hook does an insane amount of shield damage, what is that about
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# ? Apr 5, 2021 22:02 |
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Macaluso posted:Jigglypuff's like, right hook does an insane amount of shield damage, what is that about Jigglypuff is a troll character generally
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# ? Apr 5, 2021 22:18 |
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Jigglypuff doesn't really hit you, it just makes you feel really gross because you got touched by it and eventually you recoil in horror so bad that you jump away
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# ? Apr 5, 2021 22:18 |
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Macaluso posted:Jigglypuff's like, right hook does an insane amount of shield damage, what is that about It's equivalent exchange, it earned that power at the cost of what happens when its own shield pops.
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# ? Apr 5, 2021 22:51 |
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# ? Apr 25, 2024 00:42 |
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Macaluso posted:Jigglypuff's like, right hook does an insane amount of shield damage, what is that about Jigglypuff's Mega Punch originally used the Paper Fan sound effect on hit IIRC, a shield-swatting item that is no longer in the game.
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# ? Apr 5, 2021 22:53 |