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SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Currently, there is not a kneel emote confirmed for this game. If this matters to you, it may be wise to go ahead and exit the thread so you can protect your core values.

What is Anthem?



Anthem combines third-person shooter and action role-playing game elements in a "contiguous open world" shared with up to four other players in which they take the role of a Freelancer donning fully customizable exosuits called Javelins. These suits can be customized to have various unique weapons and superhuman abilities. There are four Javelins currently in the game: Colossus, Storm, Ranger and Interceptor. Or better yet, what I like to call: Colossus, Storm, Iron Man and Rogue. Marvel...

The game features both single-player and co-operative multiplayer elements in a "shared-world" that can have up to four squad members per team. Teams can fight savage beasts and ruthless marauders while exploring lost ruins and experiencing massive, world-altering terrain occurrences, such as "Shaper Storms".

Everything takes place on one giant planet that is not called Earth (It's probably Schmearth or Earth 2), and has a wide array of different biomes in it. There will be a single-player social hub that you can go into where you will get your story and side quests, connect with the various NPCs and do your normal, regular hub stuff.

There's loot, there's dungeons/raids, there's a big story, there's endgame, and there's a boat load of flying. Make sure you're standing for the next parts:

When does this game release?

This game launches for XBONE, PS4 and PC on February 22nd, 2019.

This is EA, so it's bad. And Bioware screwed the pooch on their last release, so they dead too. What should restore my faith?

Yeah, I hear ya. I'm going to say this is their shot at redemption and hopefully this game rules because it looks cool as hell. And there's a lot of praise coming out from the floor demo for E3 2018. But some of the keys that are great to read are:

1) No loot boxes. You will always see what you're buying. They're cosmetics. Again, it has been confirmed there are NO loot boxes at all.
2) Mark Darrah, the Executive Producer for Anthem, says that right now, story content will come out free, but future Javelins will most likely cost money. More to come on that.
3) There's a big focus on the story. You can play this entire game solo. The endgame content will require you to group up. There is a giant team working on Strongholds/Dungeons and Raids (which haven't been revealed, but they're coming, according to the senior lead of Strongholds.
4) You can drop in/drop out for missions and everything has matchmaking in it. Yes, you can solo. But it's encouraged to group with people.

What did we learn about this game from E3?

Here's some real quick hits:

quote:

Game is online only.
No loot boxes.
Potentially one game for the series. Mapped out to be a service.
30 FPS on consoles. Uncapped on PC.
Voiced human playable character.
No recruitable party members. Game will be harder to play solo.
All stats are based in the suits. No reason to make new characters.
Microtransactions are cosmetic only "forever".
Can't customize character after initial creation (at launch).
World is not gated. One large open world.
TBA on cross-platform play.
No plans for Switch.
No PVP.
Dialogue trees are in the game but are simpler than previous implementations.
There is a height limit in the game for flight.
Can't steal loot.
Story is less Sci-Fi focused than Mass Effect.
At any point you can enter "Hover Mode" with a button press.
Gender will have a minor design differences for lighter suits but won't for heavy ones.
Tutorial is based on the Ranger suit. Halfway through the critical path you will gain access to all 4 suits.
GI Impressions point to the story being divided up into two components. FPS exploration of the city (think Normandy or Skyhold) where you talk with NPCs and make choices (this area is single player only). Rest of the story being events in the shared co-op world.
More focus on unique personalities and interactions for NPCs. Think of the events with your crew in the ME3 Citadel DLC.
Bioware wants to alleviate frustrations folks have with co-op games.
There is a weather system in the game!
You will fight that Spider boss seen in the EA demo multiple times. Either for loot or through reuse in latter missions, GI staff wasn't sure.

The Lore?

So, there's a lot more to come out on this. I'll do the quick hits version for you. Harnessing the Anthem of Creation, the Shapers set out to create the world in nine days, but vanished after three, leaving only their instruments. The resulting conflict between the instruments of the Gods and the Anthem causes the continuous, violent reshaping of the world. As such, numerous dangers exist across the lands, such as primeval beasts, marauders, and Shaper Storms. These shaper storms actually change the world too and according to Bioware, just about anything in the world can change, be misshapen, look completely different, etc. based on how you play your game.

Humanity has been isolated inside of Fort Tarsis, shielded behind its wall from the dangers of the world beyond. A group of heroes called Freelancers are responsible for leaving the safety of the wall and venturing into the perilous lands beyond, confronting threats seeking to conquer humanity head-on. Basically, we're protecting the world from evil--a classic Bioware story they've been telling for what, 2,000 years? There'll be a lot more to come on this as the game gets closer to release.

Also, there is a codex in this game just like Mass Effect.

The Loot

Loot has 6 tiers. Ancient is the highest tier. It goes white, green, blue, purple, yellow, red. As of right now, Ancient has a higher drop rate in their strongholds, but loot is not segmented to only certain areas. It can drop anywhere. Also, the reason for no PVP according to their senior lead loot designer is so they don't have to worry about PVP balance. Since there will be no PVP at all, they can get really creative with the loot. As of right now, the only "exotic" loot we have seen is a railgun that on every 10th shot that hits, it creates a chain lightning storm on nearby targets. Loot drops at your level and the highest we have seen so far is level 35. Much more to come on this.

The Classes!


Let's get to the good stuff. The different Javelins you can be. First off, your Freelancer (that's you, the character, the human person you create) can level up and get perks along with your Javelin. You will have missions that require you to be out of your Javelin. Majority of your missions are in your javelin because that's how you navigate the spooky world out there. A few things to note: You can change your abilities based on the gear you acquire. Each class can also only use certain gear/equipment too. They all have a melee attack too, but there are no viable melee builds. Each class has an ultimate ability too. Think just like Destiny on this: You accumulate it in combat, bar fills up and presto, you use an ult and hopefully everything dies.

The Ranger...aka Iron Man Mk. XV


The Ranger is your catch-all, general Javelin suit that you start off with. He is known as your multi-purpose Javelin suit and has a few announced abilities so far.

1) Dash
2) Frost Grenade
3) Ricochet Shot
4) Ultimate: Mini-Rocket Salvo

The Colossus aka Iron Man Hulkbuster Armor


The Colossus is your tank class, a powerhouse hulk of metal that does the heavy lifting. It can equip large weapons like a giant mech-sized beast mode LMG that looks bigger than the entire Ranger class itself. The abilities so far are:

1) Multi-mortar
2) Railgun
3) Shield (think Reinhardt from Overwatch)
4) Ultimate: Mini-Nuke

The Interceptor aka Iron Man Mk. 40


The Interceptor is the speed class for the game. It uses agility, speed and mobility to get the job done. We have not seen really anything of the Interceptor so far, so abilities so far are:

1) Dash

That's it. You thought there would be more? That's all you can do with this char. Sorry. Dash your enemies to death.

The Storm aka Cosmic Iron Man


The Storm is your mage of the game. This class uses elemental damage, primarily lightning to disperse of the terrors that haunt Anthemville. This is your mage class. We haven't seen much of this, but Bioware has been spilling the beans across the internet on what this char's abilities are:

1) Cloak
2) Teleport
3) Lightning Blast
4) Ultimate: Lightning Storm AOE

How to Buy This Game

First off, this is a warning. If you buy this game now, remember, it doesn't launch for 8 more months. Also, we have barely scratched the surface on what we know about this game. But, if you like a looter shooter and want to believe in Bioware one final time, then let's do the drat thing.

Preorder here: https://www.ea.com/games/anthem/buy



There's a standard $59.99 version.
There's also a Legion of Dawn version for $79.99. It comes with:



It works like this: Anthem will have a standard version and a Legion of Dawn special edition. If you preorder the standard copy, you’ll receive VIP demo access, unique in-game founders banner, a legendary weapon, and the Legion of Dawn armor pack for the Ranger Javelin. Those who preorder the Legion of Dawn edition will receive everything offered with the standard version, the full set of Legion of Dawn armor packs, a Ranger Javelin gear attachment, and digital soundtrack.

Miscellaneous Information that Bioware Is Leaking/Telling/Adding to What We Know

Here's 123 questions that Mark Darrah answered: https://www.gameinformer.com/video-...ns-about-anthem
IGN explains the story and all that jazz: https://www.youtube.com/watch?v=4N5rw-FTqg8
This is the most in-depth article about Anthem to date. Learn everything here: https://t.co/XnehOXclIq
Anthem Cinematic Trailer: https://www.youtube.com/watch?v=ZFwylDNpgFc
Anthem E3 2017 Demo: https://www.youtube.com/watch?v=VstcWI-q0W8
Anthem E3 2018 Demo Extended: https://www.youtube.com/watch?v=WNoX2wC5DNo
Jackfrags assessment (he does a good job with this): https://www.youtube.com/watch?v=EjPmxm4gLr0
Mark Darrah confirms once the story ends, there is endgame to go after: https://www.pcgamer.com/anthem-has-...ues-after-that/
All Class Info Here: https://www.youtube.com/watch?v=JWb8jATyH3E
I'm in a Discord with the Bioware crew. They spoil stuff a lot. This is the Storm Ultimate Ability:

Raids are coming. It's top secret. It also seems 4 won't be the actual max party size. Whatever, here's the spoil:

Brief nugget about how leveling/gear works. Very brief:


No trading at launch: https://www.pcgamer.com/anthem-wont...ding-at-launch/
Mark Darrah's AMA Twitter Roundup:
https://twitter.com/i/moments/1006678786983817216
https://twitter.com/i/moments/1006703955865264128
https://twitter.com/i/moments/1006940886779887616
https://twitter.com/i/moments/1006953832146857984

Three Final Comments

1) I am obsessed with this game and I toss and turn over writing this game off because well, I got high hopes and I don't know if this Bioware team can get back to one of my favorite games ever, Mass Effect. But, I have this inkling that this is their final stand and when you have nothing left to lose, you leave it all on the table. So, I'm riding this out and I'm staying confident this is the game that puts them back on the map. I really hope it does at least. I'll keep this OP and thread updated until release with information that I get from the Bioware discord, and whatever the dumb game journalists unleash. Consider this OP a work in progress. Oh, and I love Iron Man and War Machine, so I think it's in my life contract that I have to love this game.

2) I've run a large goon discord for just over a year and we have an Anthem channel there, amongst many other games and channels. When you have 800 goons in one discord, you gotta appeal to all the bad players with bad opinions, so voila! The link is here: https://discord.gg/qrG6XsJ. There's a high chance you may already be in it, but if not, come hang. I run the discord just like my friends in Serious Overchill do. Be nice, be inclusive, be friendly, and just chill out and enjoy talking about whatever you want to talk about.

3) Lastly, did you hear that GUILDS are going to be in this game?! Yeah, it's confirmed and what better way to put all the awful, awful players under one roof than with a clan! We'll wait to see how these get started, what the player limits are (please be very, very large, like 500 players because no matter what, this game will sell like hotcakes), and go from there. I will create it when the time comes and to eliminate Discord bloat, we'll run everything out of one discord for grouping as the game gets closer to launch. Expect that specific LFG/All Things Anthem discord to launch in January.

Besides that, get excited, get your javelin toss ready, and let's keep our fingers crossed that Bioware gets back to what they once were. I'm keeping the faith.


SUN GOD AVATAR fucked around with this message at Jul 10, 2018 around 20:26

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SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Everything we know about Anthem so far, updated weekly

Anthem Game Facts

The Game Concept

Team with up to three other players in cooperative adventures that reward both combined effort and individual skill. Each player’s choice of Javelin exosuit will shape their contribution and strategic role. As you explore, you will discover a gripping story filled with unique and memorable characters. Seamless and intelligent matchmaking will ensure you can quickly and easily find other players to adventure alongside.


Launch Date, Demos, Languages & Events

Global Launch date: February 22nd 2019

Demo: We plan to get the game out to a wider group before launch, but can’t discuss specific plans right now.

Signing up for the newsletter offers 'a chance to be selected to play in a pre-launch Anthem demo'.


Pre-Ordering grants 'VIP Access' to the demo.

Two editions, Standard and Legion of Dawn. No collectors' edition planned.

No Timed Exclusives (as far as they know). There's the standard EA Access trial, but no PlayStation versus Xbox.

There will be Events like "Play with the Devs".

[New] Languages:

Voice Over: English, French, Spanish, German, Italian

Text (Subtitles & UI): English, French, Spanish, German, Italian, Polish, Russian, Brazilian Portuguese, Japanese, Traditional Chinese, Simplified Chinese, Korean


The World of Anthem

At the time of its inception, gods known as Shapers used huge pieces of powerful technology to command a force called the Anthem of Creation, forming the planet. Then, they left.

Shaper technology litter the landscape, and they are far from dormant. They seem to activate randomly, causing cataclysmic changes to the world and creating a hostile environment...

Anthem is a world without microchips and a world without mass production.

The world of Anthem has a name they are not revealing yet.

It’s not Earth. “There are humans here, but they are not Earthlings,” Warner says. “There are no ties to Earth or another planet. This was the place they originated.”

You can look up in the sky and there are two moons.

There is a Day/Night Cycle.

“Part of the mystery of the whole IP is: Where did this stuff come from?” Gamble says. “Where did the Scars come from? Where did that giant Titan creature come from?”

Anthem is aiming to be the "HBO series of games". There’s the gameplay and the missions to do, but the context is always changing. There’s always a new narrative situation that evolves over time. To keep players engaged BioWare wants to ease players’ return after a long absence. “In the HBO premise, they will choose at different times, like after a holiday hiatus, they’ll do a ‘last time on Game of Thrones’ thing. I think we’ll end up doing things like that to get you caught up on things going on.”

As an example of their evolving world, they can say there’s a crazy snowstorm this weekend. That lake you used to dive into is now frozen over and you can get to a new cave. You’ve been to that place a bunch of times, but not in that situation. Now everything is different. The other thing is putting everything into an ongoing narrative. It’s not just that there will be daily and weekly events, there are character arcs and world lore story arcs. There’s a long-term narrative about what’s going on in the world that changes over time.

BioWare says that systemic events like changing weather or incoming alien attacks will also be a major focus.

There will be dynamic events that alter the game, and much of it is built around seasons. As the weather changes on the alien world, you’ll experience different conditions, new creatures, and even new story elements as the storyline progresses.

An example Event could be a giant migration of creatures. Specifically mentions "Irsics" (or something like that), which are gigantic, ape-like, insect creatures they apparently haven't shown yet.

“We conceived the world as different ecosystems,” Warner says. “Each ecosystem has its own band of creatures that are native to it. So as you traverse the map, you’re going to encounter different types of creatures.”

There are no allied alien races.

You can 'fast travel'.

The Dominion: Your primary enemy in the story will be the Dominion, a human nation bent on subjugating the other people. The Dominion believes that they can control the tools of the Shapers and bend them to their own purposes. The Dominion are an ancient enemy with a secret in their past and possess their own Javelins.

The Dominion are a pretty aggressive conquering lot from the North. The area of Anthem you play in is obviously part of a larger world. There's a great power in our game which the Anthem of Creation is rooted in. And the Dominion has been trying to figure that out for a very long time. They're very dominant - their name is the Dominion!

"The Dominion are nasty. Especially their leader."

The initial story of Anthem one of the Freelancers versus the Dominion. A classic story that has a beginning, middle, and end. Then that’s over, but the world conflict will continue on and on.

Main Story: The main story has a climax and a conclusion but the game continues after that.

It is basically impossible to spoil the story for your friends during a mission, because so much of the story tied to your SP decisions in Fort Tarsis.

Post-Launch Updates: They will range from small things, like adding a couple of lines of dialogue to a certain NPC, up to adding in new characters, areas, missions. Part of the large investment in Anthem is the ability to continue telling new stories for as long as we want. The want roll out more regular updates than the DLCs they typically do.

Elder Game Content:

- The end game is really important!
- The end game gets more important the day after launch.
- Replayability is a core goal of the content.
- The community is going to help us improve, shape, and drive the long-term direction of the end game content. We will involve you and we will listen to you!
- The end game should be accessible to as much of the community as possible. BUT it shouldn't be watered down in the name of accessibility!
- Content can be difficult, exciting, rewarding, and still be accessible.
- It should NOT foster toxicity or elitism.
- It SHOULD reward achievement, skill, and mastery.
- Easy to understand, difficult to master.
- Puzzles, secrets, and discovery is cool!

There will likely be nods to BioWare's other franchises.

Seasonal Events will be celebrated in Anthem - "Hell to the yes."

Vendors can only be found in Fort Tarsis.

No Pets in Anthem, and likely no domesticated animals at all.

You can harvest plants, but cannot hunt animals (for resources).

Ambient creatures can be attacked, but herds might fight back.

BioWare will put out Anthem Lore Videos.

BioWare will be using an all-new cast of Voice Actors for Anthem. So no returning VAs from previous games.

[New] There are Sports in the World of Anthem, though not playable.


Basic Game Mechanics

“The encounters are set up for four players,” says lead producer Ben Irving. “That’s where the fun is, and they’re built with that teamwork in mind.”

The javelins are designed to work together, creating opportunities for each other to shine. If a group of Scars are standing in the water, a lightning blast from the storm can shock them, doing damage and creating some clear shots for the ranger. A colossus may walk into the range of a mine, but with a raised shield to deflect damage and protect the party.

When certain abilities interact, you might get additional bonuses. These combos don’t seem to be as rigidly defined by the primer/detonator distinction we saw in the Mass Effect series.

“But even yourself, you’re able to pull off some combos. If you’ve frozen something, and then you detonate that with a missile or a melee strike, you’re going to get some cool combo bonuses.”

Examples of Solo Combos: Freeze + Shock Mace, Lightning + Rail Gun.

“For the critical path … if you do want to play by yourself, you can,” Gamble says. “We’re not limiting that artificially. But the game itself is built for you and a bunch of friends – because your friends are your companions in this case. That’s the whole point.”

You will need to be Online to play.

Health recovery is through pick-ups (red health orbs) from enemy kills (and only enemy kills as far as we know), as well a Revive mechanic.

Health Orbs have a weighted chance to drop when you kill or damage some types of enemies.

You can wait for a team Revive indefinitely, but you can also Respawn at the last resupply point you hit.

There will be Crafting.

Crafting Materials will include Plants (among other things), but not animal parts.

Crafting Materials can be bought from merchants, but only in small amounts with earned currency.

There will be a Storage (and?) Vault for your gear. It is not known yet if there will be an inventory limit.

There will be Emotes, and there will very likely be a Dab Emote.

[New] You can map at least 4 Emotes.

[New] Flares are a type of Emote.

They may implement cosmetic Idle Animations that you can change.

There will be Aim-Assist for controllers.

FPS is not locked on the PC.

Newer consoles may not be locked at 30 FPS. Still unclear for older consoles.

No plans for Cross-Play at the moment.

Looking into Cross-Platform saves.

We should be able to disable Damage Floaties when the game launches.

Anthem should be able to run on Ultra-Wide monitors.

They are looking into UI Customization.

There is a Color Blind Mode.

Keyboard & Mouse are supported on the PC, and you will be able to change your keybindings.

There will also be Controller support on the PC.

No Dialogue Options in cutscenes outside of Fort Tarsis.

If you try to venture beyond the outer boundaries of the open world, you will likely receive an out-of-bounds warning and be teleported back in-bounds.

No sex or nudity in Anthem.

You will be able to see your character's face in the GUI.

There will be a Customizable HUD.

The Day/Night Cycle is less than 1 hour (real time). Day/Night will also impact the enemy types you encounter and behavior.

Damage Floaties can be adjusted - On/Off, Size, & Transparency.

Currently no Death Penalties. Though that may change.

[New] There will not be any other vehicles/ships/etc. for the player to pilot other than your Javelin(s).

[New] There can be non-combat elements during missions.



Loot

Rarity Tiers:

Common
Uncommon
Rare
Epic
Legendary
Masterwork (Name TBD)

Loot will be instanced (each individual player receives their own loot drop), so no worries over loot theft.

Loot Rarity will be similar to Diablo 3.

You will need to return to Fort Tarsis or your Strider before you can determine the exact content of your randomized loot (like Destiny). This was done to continue to guide the player back the hubs, as well as not wanting players to be distracted by loot mid-mission, or the having idea of modifying their loadouts mid-mission.

At the time you pick up a Loot Drop, it will tell you the rarity and the type of item you'll get. So if you were to kill something and it had a Rare drop, you'll see that: eg. A 'Rare Assault Rifle'.

After you determine the exact content of your random loot at one of your hubs, you can then immediately go to The Forge to equip it.

Gear Drops are based on your Freelancer's level.

Gear will have random rolls for stats.

Loot locked in Strongholds will have a higher rarity, but (they believe) there is no loot specifically tied to Stongholds. Also, there is loot in chests, but don't require keys.

One specific kind of loot mentioned were Shaper Runes.

Cosmetic Loot Drops will likely bias towards the Javelin you are currently wearing (but not exclusively so).

There will be Ammo & Loot Drops in the world, and they will drop near the bodies (no searching).

There might be loot found underwater.

If you are disconnected from the server for any reason (or kicked from your group), you should not lose your Loot Drops or XP.

Higher end Loot that you missed picking up will be mailed to Fort Tarsis for you.

You (should) not be limited to equipping just one top tier item at a time like in some other games.



Online Game Mechanics

One of the key aspects of the world is its unpredictability, which results in new events taking place all the time. Maybe certain Shaper technology has switched on, and you need to shut it off. Or maybe a terrifying creature has spawned that you can take down.

Free Play: another activity which has you out in the sprawling world with no specific objectives to chase.

In Free Play you can jump in and help others with an objective, combat, etc. without having to join the group.

In Free Play you can still play with your friends, although a "group" is a looser concept in Free Play.

In Free Play, if you decide to join another player on a mission, you will Fast Travel to them.

In Free Play, you are encouraged to fly where you want. On missions, they will do things to encourage sticking to the mission somewhat.

In Free Play, you can be Revived by other players even if they are not in a group with you.

Most of the Lore will be found in Free Play.

There will be a storage place for Lore.

The game also generates minor tasks to complete; we saw a downed freelancer who needed help, and a member of the Sentinels (an organization that protects Fort Tarsis) to rescue.

If you want more directed play, you can tackle formal missions. These might be part of the critical path, or quests given to you by other characters in the world.

“We have NPC quest-givers in Tarsis,” Gamble says. “They’re called Agents, and those agents give you missions. The type of mission an agent will give you is based on a certain type of context. Some will give you context on the Scars, some will give you context on the Sentinels...

Anthem is Dynamic World. You might hear on Twitter about a crazy storm hitting on the weekend, see what people are experiencing, and then jump in the game and experience that same thing.

On the higher end of the challenge spectrum are Strongholds, which is a general term for instanced areas that require more teamwork and coordination than typical missions.

Though you encounter some Strongholds as part of the critical path, they also represent one of the ways Anthem continues to entice and challenge players in the elder game, after completion of the main story.

You cannot solo Strongholds, as well as some other high end content, but you do not need to do strongholds to complete the story.

[New] During Stronghold assaults, if one player drops out they will have a limited window to rejoin. After that, the game will attempt to get someone else. While they won't get the full rewards, there will be some rewards to encourage late joins.

A typical Stronghold run should take 35 - 40 min.

Right now there are Health Drops in Strongholds, but that may change.

You will not be kicked out of Stronghold if one of the players leave or is kicked out.

There will be Raid-like content in the elder game that are not Strongholds.

Elder Game content will either have a level requirement or require you to have completed the main story.

If you’re in Fort Tarsis and want to team up for a mission, you just open your map. That shows you the world and the available activities, along with who is currently undertaking them (weighted toward people on your friends list). If there’s an open slot, you just jump right into action.

“Our map system is kind of a LFG [looking for group] lobby and the world map from an RPG blended together,” Darrah says. “You see these opportunities on the map, blended in with your own experience.

Alternately, you can start your own mission, and that will show up on their maps as an available activity to join. You can also invite people specifically, or rely on the in-game notification system to alert your friends that you’ve started a task.

You can replay missions you have already completed with other people.

You can tweak the settings to dictate whether your game is public or private – and if it’s public, you can rest assured that plenty of missions are clear and intuitive enough that you can complete them without voice chat.

Because Anthem has a shared world and private hub, the structure of the game naturally splits groups apart. “I jump in and I’m able to do a mission with somebody, and that’s an experience that lasts maybe 20 minutes,” Warner says. “And then the system breaks us apart; I don’t have to say ‘I don’t want to play with you anymore.’ It just does. It breaks us apart and we each go back to our own Fort Tarsis.” Of course, if you and your friends just want to stick together and play for hours on end, you can do that without constantly disbanding and reforming the group.

Regardless of power level, any players can team up and start fighting. “It’ll feel like it’s the same amount of damage,” Irving says. “The difference will be, if I have a greater variety of gear at my disposal, I’m going to be more efficient because I have more things to use than you. But the idea is that it will feel good – it will feel like we’re both contributing.” Even if high-level players are doing a mission that takes place late in
the critical path, low-level players still have the option to join – if they confirm that they don’t mind spoilers.

The Alliance System: “Being with your friends, playing with your friends. We want to reward you for doing those things in lots of different ways.”

There will be no Couch Co-Op play.

There will be no PvP at launch. It allows BW to go broader on gear and weapons with less worries about balance.

There will be dedicated servers for Anthem, and there are 4 players/server. They run as virtual machines.

Methods to find people to play with - when you're not playing with friends:
1. You will get notifications of missions starting within you network that you can join.
2. You can use matchmaking to fill your own missions.
3. In the world map, you can see opportunities to join missions you may want to do.

On a mission, you'll focus on the action as opposed to conversational branching. That said, your actions and the missions you do MAY affect things.

If you join a friends instance at the same place in the story, you will get full credit.

If you do a mission you have already done to help out a friend, we will have special rewards for mentoring.

In Co-Op, you will not have to replay all the missions if they have the same amount of progress. Progress is shared.

In Co-Op there are no choices in cutscenes. So if a cutscene fires, everyone sees it and it lasts the same length of time for everyone. So no waiting.

[New] In Co-Op, you should be able to view other players' builds (armor, talents, etc.).

In-Game Chat: Our plans here aren’t locked. That said, we want missions to be doable by groups who are coordinating only through in game means. I.e. you shouldn’t need chat for most things you do.

However, as the challenge of content goes up, the need for Chat will too.

No AI Teammates: The nature of traversal and the verticality of the levels puts this out of our abilities ATM.

There will be Idle-Detection in the game.

There will be Tools to deal with harassment, slurs, etc. Squad leaders will be able to kick unwanted players.

There will be challenging endgame mechanics. We aren’t talking about those yet. Some of those may require chat.

There will be hidden loot, etc. rewarding exploration.

You should be able to view overall stats of players after missions and stronghold assaults.

There will be multiple opportunities to acquire any time-limited content.

The Map will start shrouded in fog of war.

There will be scoring modes in strikes and stronghold assaults for friendly competition.

Most of BioWare's systems are designed in such a way that they can do balance tweaks quickly.

There will be daily/weekly challenges, side quests, and repeatable quests.

There will be a Leaderboard.



Solo Mechanics

“For the critical path … if you do want to play by yourself, you can,” Gamble says. “We’re not limiting that artificially. But the game itself is built for you and a bunch of friends – because your friends are your companions in this case. That’s the whole point.”

Solo combat combos are possible. If you’ve frozen something, and then you detonate that with a missile or a melee strike, you’re going to get some cool combo bonuses.”



Enemies

"Trash Mobs" are not bullet sponges - they're there for you to roll over fairly easily and feel powerful. However Elites and Bosses definitely have more health.

The Swarm Tyrant seen at the end of the E3 trailer has the ability to web Freelancers, and if it is not blocked or dodged you'll be trapped, requiring another player to free you. It is also a multi-stage battle with the usual adds.

The big heavy Scar unit with the shield has fuel tanks strapped to its arm and back which you can blow up for a lot of bonus damage (may also cause damage to nearby friendlies).
There's also a unit with a heavy LMG that can hover up in the air, you can destroy it's jetpack to knock it out of the air.

[New] There are enemies capable of immobilizing you or knocking you out of the air.

[New] The 3 main enemy factions we know so far: The Dominion, Scars, and Outlaws.



The Protagonist (Freelancer)

You will have Character Customization (face, hair, & likely beards) for your Freelancer. However, they put most of their effort into Javelin personalization.

You can choose your gender.

There won't be any way to change your character's appearance after creation, at least at launch.

While in 1st Person View, you can look down to see your body.

Your Freelancer will have voiced dialogue. But you will not have a selection of VAs to choose from.

There should be nothing preventing you creating multiple profiles, if you wanted to.

Your Freelancer (pilot) has a Level that gives you perks that apply to all Javelins. Additionally, you will get better gear for each Javelin.

Skills have a Point-Unlock System, and you will have the option to Respec your Freelancer.

Inventory has a cap, but it shouldn't be a burden.



Characters

Haluk is the mechanic who keeps your Strider operational, but he also has a long history with the player character. He's jolly - sometimes he's angry but in this he's pretty jolly.

Haluk will be voiced by Nick E. Tarabay.

Owen is a Cypher – a term for someone who provides information and support to Freelancers in the field. He’s happy to help in this role, but Owen also wants to get in his own javelin and help out.

Faye, who has a personal connection to one of the main threads from the critical path. She's your oldest friend with whom you have a lot of history.

Romances: “There are no romances. There are friendships. Some of the stuff we did with Mass Effect – the Citadel DLC specifically – there was a lot of friendship moments. You and Garrus sitting up, shooting – that kind of stuff, we want to lean into that. The romantic stuff, we’re moving away from that for Anthem.” There is a flirtatious quality to some of the relationships though.

Future Romances: The door is not closed for after launch.

NPCs will not accompany you on missions. They are more like Advisors from DA:I.

While you will occasionally see and interact with NPC Javelins in the world, this is not what typically happens. However, your Cypher and other NPCs will talk to you throughout missions. So yes to banter, no to NPCs with you.

Each player gets customized NPC reactions to their SP choices, even in the shared world. So a reaction Player A gets from an NPC might be hostile, but for Player B might be friendly, in that mission. The mission is the same structure, but the flavoring around it will be different based on the choices that you made.

Due to your SP choices "radio chatter" may differ for different players in the same moment of the same mission.

As is traditional with BW games, you won't always be in agreement with your crew. There is the potential for conflict.



Combat Mechanics

You may enable 'aim assist'.

A large component of enemy target selection is based on proximity, though there are a number of other factors that can influence it. In general, if you want an enemy to focus on you, stand next to it and shoot it in the face.

It has been heavily implied that there will be no traditional cover mechanics (outside personal defenses like shields), and no squatting in Anthem, and that combat "encourages mobility".

No Friendly Fire (at the moment).

No aerial duels with rival Javelins.

There will be consumables.



Combat Exosuit (Javelin)

I. The Ranger

You start with a Ranger, which is a type of javelin with solid all-around capabilities.

The Ranger has a wrist slot for different Rockets (eg. straight damage or one that lights enemies on fire).

The Ranger can double-jump & dash.

The Ranger can only hover for a short amount of time


II. The Storm

The Storm Javelin is almost like a Magic User, using the Anthem of Creation which is the energy in the world.

Two weapons specifically mentioned for the Storm Javelin - Lightning & Ice Shards. Though we know they have other elemental weapons as well.

The Storm Javelin hover is different than the other suits, you hover by pressing jump again. It does not generate heat. Right now there's no limitation on it, you can hover forever.

Hinted at having Cloaking technology.

You will get the Storm Javelin at roughly 5th level.

It's been hinted that the Storm can wield Swords.

The Storm can Teleport.


III. The Interceptor

The Interceptor Javelin is very fast and agile.

Hinted at having Cloaking technology.

It's been hinted that the Interceptor can wield Swords.


IV. The Colossus

The Colossus can use arm-mounted heavy weapons why flying, but not their shoulder-mounted weapons.

The Colossus has a deployable shield & a thruster-based jump.


V. General

During the course of the critical path, you earn three more javelins: the heavily armored Colossus, the elementally powered Storm, and the Interceptor (think Rogue)...

The order in which you unlock the 3 other Javelins will be determined by the order you do certain missions.

It will take less than a quarter of the game to unlock all the Javelins.

There are no gender variations on the Javelins.

1. The differences were barely noticeable.
2. In an era of harassment, having gender variation would mean also allowing players to choose their suit if they wished. This was unplanned work.
3. And some other things.

There won't be able to adjust the Javelin's height, weight, etc..

Primary Gun Types: Pistols, Assault Rifles, Shotguns, Grenade Launchers, and Miniguns.

There are Sniper Rifles in the game... for now. It's still being determined whether it can be balanced for the game.

You will not be able to upgrade low-level weapons into high-level ones.

You can Reload while Hovering.

Some weapon types can be used by different exosuits. Lighter suits can use Pistols, however the Colossus can't. But everyone else can't use the Minigun the Colossus uses. And then each Javelin has different gear slots that are unique to that Javelin.

While in the Javelin, the Freelancer will see himself in 3rd person view.
There is an (as yet unrevealed) in fiction reason for this.

For some weapons you will enter First Person View to stare down the weapon sights when in tight aim.

Your Javelins cannot be damaged in such a way where you'd be required to return to base in order to have it repaired (like in some other games).

Javelins have a Regenerating Shield (at least on the Ranger) which needs to brought down before your Javelin will take real damage (which does not regenerate).

It's been hinted (maybe) that the Storm & Interceptor Javelins might have Support/Healing Abilities.

Auras were mentioned as having abilities that not just straight-up damage.

Each class of Javelin has its own specific Ultimate attack. And there won't be any options to change it, at least at launch.

The environment can affect your Javelin (hot, cold, wet, dry) and give you tactical advantages as well.

The Javelins have lights to see at night.

You can own only one of each Javelin. You can reconfigure them at will in a hub.

They are shying away from the more rigid roles found in MMOs (Tanks, etc.). They want the Javelins to be somewhat flexible in order to accommodate different playstyles. A more DPS-leaning Colossus was used as an example. Though that could change post-launch based on player feedback.

In addition to their locked-in melee attacks, defensive maneuvers, and ultimate attacks, each suit can equip two weapons, along with two pieces of gear – a category that includes a wide variety of tools like explosives, energy blasts, and more.

However, you can’t just mix-and-match, since the javelins have access to different arsenals that accentuate their natural abilities.

Beyond a javelin’s combat capabilities, you also personalize its appearance through paintjobs and other cosmetic additions that can change your javelin’s silhouette. BioWare likens it to customizing a car, interacting and tweaking at different layers to ensure that your javelins look cool.

You can freely switch between your exosuits while in Fort Tarsis or your mobile base – a giant mechanical walker called a Strider.

Improving your javelins isn’t the only way you get stronger. Your pilot also gains skills that apply universally to any javelin you use. For instance, the booster jets on your javelins overheat with continued use, but by investing in a certain pilot skill, you can increase the amount of time you’re able to stay airborne in all of your suits.

Different Javelins have different properties in relation to jets overheating.

There will likely be more Javelins introduced in the future.

Your Jetpacks generate heat and you will need to either land or find another way to cool them off (eg. flying through waterfalls, underwater, skim the surface of water, potentially rain storms, etc.).

[New] In the rain, Javelins are capable of flying longer, possibly indefinitely.

Jetpacks can also be cooled by Ice Damage... but it's still damage.

The Jetpack's heat builds faster the steeper your climb. It builds a lot slower if you dive (and may even go down a bit - tbd). Also, they currently cool down more quickly if you haven't overheated them. Mechanics like these allow more experienced players to extend their flight times longer than someone new to the game.

Outside of combat, the Javelins all have the same (overland travel) speed to keep groups together.

There will be upgrade(s) for longer flight duration.

You have to "stop flying" to land. If you fly into the ground... it will hurt.

You can turn off your Jetpack in mid-flight.

[New] You cannot fly backwards, but you can move backwards while hovering.

[New] The Javelins are capable of Jumping. Some can Double-Jump.

There will be Ammo Drops in the world.

There is a Breath Meter when underwater.

Pure Melee Builds? Not at launch.

Javelins will not get worn out with use, but will have visible wear states.

Skins and color schemes are multiple use.

Cosmetics will be Javelin-specific.

Link to Javelin Icons:

There will be an option to save Multiple Personalization Loadouts.



Game Hub (Fort Tarsis)

Fort Tarsis is a major human settlement on the planet, and your primary base of operations – where you customize your javelin, equip gear, talk to the inhabitants, and sort through loot.

[New] Fort Tarsis is named after General Helena Tarsis of The Legion of Dawn (creators of the Javelin).

Fort Tarsis is not a social hub. In fact, it’s the opposite. It’s a private refuge.

The consequences of the player's choices, both small and large, will be most felt here.

In that sense, the tale that unfolds in Fort Tarsis is almost like a traditional single-player narrative, but with cooperative gameplay bridging the gaps.

From your support crew to quest-giving agents to other denizens, this area is populated by an array of characters for you to interact with, and you build those connections at your own pace in relative safety.

“We have NPC quest-givers in Tarsis,” Gamble says. “They’re called Agents, and those agents give you missions. The type of mission an agent will give you is based on a certain type of context. Some will give you context on the Scars, some will give you context on the Sentinels.

You will be in First-Person mode while in the hubs, and cannot change to Third-Person.

The reason for FP mode in hubs:
1. We want Fort Tarsis to feel tight and human sized. 3rd person requires wider halls.
2. When you walk near a Javelin and look up, we want to to feel the size.
3. In a Javelin, you have enhanced senses.

Fort Tarsis sits higher than the Strider allowing you to fly further in a single span.



Mobile Hub (Strider)

You can change your Javelin in the Strider (your forward base).

There are no upgrades for the Strider, at least at launch.



Game Economy

The game has a Premium Currency, but does not have lootboxes (by any name), and no pay-to-win purchases. Strictly towards cosmetic/vanity items. 'Forever'. You can earn the same cosmetics through gameplay as well.

A future payment for new additional content at some point is not ruled out but is not yet detailed (but it won't be via lootboxes or pay-to-win).

Additional payment is unlikely for additional story content.

Anthem will not have a monthly subscription.

There will not be a Season Pass.

But additional content like a new Javelin might require purchase or might not, too early to say.

You cannot earn the Legion of Dawn items.

The Legion of Dawn Javelins will very likely be unlocked at the same time as the other Javelins of the same class.

The Legion of Dawn Javelins are only cosmetically different from the other Javelins, and won't impact gameplay.

The Legion of Dawn Weapons should unlock after the tutorial. They are good for that stage of the game, but you will be able to find equivalents in-game.

There are similar weapons to the Legion of Dawn weapons in the world, they are not overpowered.

There is an earned in-game currency.

There are things that can only be bought with in-game (earned) currency (eg. Crafting Materials from Vendors).

Trading: No trading. At least for now. We needed to ensure we could control balance.

SUN GOD AVATAR fucked around with this message at Jul 10, 2018 around 20:27

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Eastbound Spider posted:

Hmm, yes, but, what about the dance?

If no dance, then please just shut the game down, Bioware. Just don't even bother. Please put a dance hall in the game.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Ellipson posted:

Even though this game feels like it's going to suck, I'm going to buy it and play the poo poo out of it because I can't help but play loot shooters. Also there's a nonzero chance the story/world might actually be cool considering Bioware.

Everyone else I know thinks this game is going to be awful and I don't even have a good argument for them to get it anyway.

I also keep buying Halo games so my opinion is probably garbage

Somebody has to keep the garbage pile coming, and that's where guys like us come in to play. I am the harbinger of death for video games.

You are in a safe zone here friend.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Bioware gonna come back to life like Santa and Jesus did.

Or wait, maybe not. No trading at launch confirmed:

https://www.pcgamer.com/anthem-wont...ding-at-launch/

https://twitter.com/BioMarkDarrah/s...679019490701312

More tweets:

https://twitter.com/BioMarkDarrah/s...790010836803586

https://twitter.com/BioMarkDarrah/s...794136022810624

SUN GOD AVATAR fucked around with this message at Jun 13, 2018 around 18:42

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Pylons posted:

I don't really have a problem with that. Trading has never really interested me in loot games.

Yeah, me neither. I enjoy the loot hunt.

I was pretty disappointed when I heard no PVP. I didn't really understand it, but I've come around on the idea now. If they can make an immersive world with interesting loot and a strong endgame (pretty please), then I can live without PVP.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Just about every journalism rag really enjoyed the demo on the floor. I just saw this too:

https://twitter.com/GambleMike/stat...023082815418370

Other stuff that may or may not matter. Just some interesting takes, all with different analysis.

https://kotaku.com/we-played-anthem...-fun-1826742988

https://www.tomsguide.com/us/anthem...news-27425.html

https://www.vg247.com/2018/06/10/an...ct-comparisons/

Hope.

SUN GOD AVATAR fucked around with this message at Jun 14, 2018 around 01:42

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

This game will get an 8 or 9/10 guaranteed.

The review will have nothing about the game except that it sold incredibly well.

That’s the future.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

DisDisDis posted:

will this videogame let me have gay sex with a space rock golem

Sadly, Bioware said no. So, no adopting, no pregnancy, no mech on mech action.

A huge misstep that takes away from the realism of this game.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Zore posted:

Everything about this looks awful. Small scale MMO with content designed not to be soloable and always online?

Christ just kill Bioware already.

Whoa. Please show respect to the term MMO!

This game has no romance, no trading, no PVP, no social hub, and no loot boxes!

This is a RPG.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

1stGear posted:

I want to want this but EA/Bioware and I already have one disappointing shooter looter in my life.

I will probably end up preordering anyway cause I have an unhealthy obsession with being present at the start of an online game.

You’re also gonna preorder because you sold your soul to HOTDOG and the Hebrons. So yeah, I’ll see you in February.

When you’re NWO, you’re NWO 4 LYFE.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Wow my god and now Mark Darrah just confirmed that Colossus cannot use Pistols.

Can’t turn into the Siberian Express and can’t wield a pistol. What next, you’re gonna tell me I can’t transform into a car?!?

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.



1 damage. I’ll have this enemy down in 12 hours boys. Hang tight.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

No underwater combat confirmed. Bummer.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

New preview article from PC Gamer: https://www.pcgamer.com/anthem-hand...review-e3-2018/

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

I’m really a mixture of both cynical and optimistic. I just REALLY want this game to be amazing. As we inch closer to release, I’ll have a real opinion of which direction I’m going in, but I can’t personally back out now...I’m the preorderer.

Game has incredible potential so I’m in this for the long haul either way.

Oh and Zed, I’m also mega excited for Div2, Destiny 2 Foreskin. Naturally, as I love this genre of games.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Whoa now, pls respect destiny 2 and it’s engaging story about a man with a horn and a bald headed dude who loves infrastructure a whole lot.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

New interview with Mark Darrah up. Some new info. https://www.pcgamer.com/bioware-ans...s-about-anthem/

Some info that is scary: Confirmed that free play, when you’re roaming is at max 4 people. Yes, you and 3 others. This might as well be a single player game. The question PC Gamer asked is spot on.

Cool info: I do like diablo loot. I just, don’t know if they know what that means.

quote:

There's only four people in freeplay? That strikes me as quite a low number, especially if world events are triggering. Are world events designed to be soloed?

So world events are balanced above solo. You could solo them, but they will broadcast themselves and try and draw people back together. But what we're trying for with freeplay is, we're actually looking for a more solitary experience. We're not discouraging, but we aren't encouraging you to stay together, but then world events will draw you back together.

So in terms of crafting, is that how you work towards high level endgame stuff or is it more important to be doing events or other things?

So the balance isn't really clear to me yet, but you can do both. There are loot drops, and then as you get into the max level eldergame stuff that's where you're getting the infused shotguns of 'blah blah blah.' It's designed to be a very long loot chase, much more like Diablo than like Destiny in terms of there's a little bit of randomness in there. You can get the best shotgun and then get the shotgun with the best mod and then get the shotgun with the best stats. It gives you a lot more to achieve.

So looks like we will have random rolls on loot.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Bosses are confirmed to have 4-5 phases. For the floor demo, the spider boss we saw at the end only had 2 but will have either 4 or 5 on release, as will all bosses.

Customization is also limited to face only for the game. So we can’t make our 600 lb life a reality. Very sad I can’t create myself now.

Last nugget I read was on world altering stuff:

As an example of their evolving world, they can say there’s a crazy snowstorm this weekend. That lake you used to dive into is now frozen over and you can get to a new cave. You’ve been to that place a bunch of times, but not in that situation. Now everything is different. The other thing is putting everything into an ongoing narrative. It’s not just that there will be daily and weekly events, there are character arcs and world lore story arcs. There’s a long-term narrative about what’s going on in the world that changes over time.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Buried alive posted:

Game sounds a lot like borderlands, but with (potentially) more people, crafting and timed events. I'm skeptical.

I think most of us are. Plenty are writing it off (don’t blame anybody for that) but there’s some real interesting information that comes out each week. Some great ideas, some that are huge red flags.

I am very hopeful for the endgame and loot diversity. It seems like it’s getting a major focus so it has me excited. Things that don’t have me excited are 4 people per instance. That is barebones. I’ve come to grips with no PVP if they truly mean this allows them to go deep into the PVE game. We will see.

Some info out of an interview today.

quote:

What I thought were highlights of the video:

Interview with jon warner

* Defeat dominion, then challenges with the world.
* Early game - story/side missions, collecting other javelins, uncommon/rare gear.
* End game - higher rarity gear, bigger challenges (strongholds), world challenges.
* Weekly cycle - philosophically yes, still tuning it. They want you to always have a reason to come back.
* Ambient things to do in the world - farm mats etc. "Anthem all about cool traversal" They want you to explore around and discover things to fight/collect
* Storm - externally projecting power. Agile, interesting elemental attacks, nice change of pace when compared to ranger/colossus
* One "super" per javelin? - it is fixed. Everything else isn't and can be customized.
* Does personalization further than just paint? - Totally, add things to most pieces of armor to make it your own. They can look completely different (beyond paint)
* Very rare cosmetics are in game. They want you to have the "Whaaat?!?!" factor when other players see you.
* Loot picked up isn't revealed until you get back to FT. Tarsis/ Strider. (Decrypt like Destiny)

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Really cool interview with John Warner, Anthem Game Director:

https://venturebeat.com/2018/06/18/...are-experience/

The big takeaway that stood out to me is that the world is dynamic in how enemies are laid out. If you’re at a waterfall and encounter a pack of enemies, you won’t always encounter that pack there on return.

You may go back later and a boss is there instead.

He also says this game is all about the loot chase. That’s refreshing—as long as the loot is interesting.

Good read though for those following along.

Here’s a follow-up article that talks the story of Anthem: https://www.gameinformer.com/2018/0...story-of-anthem

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

It’s all good. I can’t hate on a guy who likes awful games like I do either. No worries.

Gotta keep the information flowing.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Goa Tse-tung posted:

SGA im just a lurker, but I played the marvel game because of your good posts, so thanks for posting.

I have an important question tho: are there animations to Suit Up? Like, one for each Mark?

That’s awesome. Marvel for life. If you haven’t joined the discord, you need to. It’s where all the refugees are and it’s the only way we may ever come together again in another game in the future. Join away if haven’t! (It’s in the OP, it’s expanded quite a bit into other games and a large community obviously).

Anyway, to answer the question, that has not been detailed yet. In the demo, there is a scene of you climbing into your javelin in Fort Tarsis. You can roam in town without your suit, so from the looks of it, yes, you’ll be shown in first-person loading into your suit.

As for specialized load-ins into each javelin, not sure yet!

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Nothing crazy in here, but new article: https://www.theverge.com/e3/2018/6/...terview-e3-2018

Basically, it’s trying to explain they’re gonna do their Bioware story everybody knows and combine into Destiny action.

I...I don’t think we will be getting that Bioware story we all know and love with barebones dialogue options already confirmed.

Casey Hudson and Mark Darrah have said that every play through is different because of the choices you make, but I have no idea how that transfers over in Co-Op play. The terrain changes are part of your choices, as well as how NPCs treat you.

But I still can’t get my Javelove on.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

When you’re talking to Bioware, sometimes you have to gingerly let them know that your game may suck, but it better not...so here’s what we are thinking. One of the game directors just answered these. Dodgy, but I enjoy reading off the cuff responses like these:

1) While we know Strongholds are going to be the mainstay of the endgame, we are unaware of how many there will be. If there are only 3 or 4 strongholds in the endgame it will lean towards getting extremely stale very quickly. Can we get an approximation as to how many strongholds there will be? Also will there be difficulty levels for the strongholds to play them at higher difficulties for higher rewards? (The latter question I think was answered but I have to look it up).

Answer: 1) Can't give numbers. But I'm not sure that's the root of what you're asking. I think what you want to know is will there be a set amount of static strongholds at launch with no reason to return to them, and my answer would be no. There will be several reasons to replay strongholds, to the point that I don't think quantity of strongholds really gives you any meaningful answer. If I said 20, and you can only play them once and you've experienced all they will ever have to offer, I don't think that's necessarily a better answer than one, which has lots of reasons to return. It's the whole 'How many maps does League of Legends have' type of question. Different game, but I hope you get where I'm going with that

2) Story is an important part to the Bioware brand. Generally story is left on the backburner for the looter shooter RPG genre. While I am not worried about how much lore there will be in the game, I worry about the length of the campaign in terms of world building. I know this question cannot be answered so it'll have to wait till reviews come out to see how long the story lasts.

Answer given: 2) I would give a similar answer. I think the 'How many hours is the critical path' question is a dated one. If you asked GTA 5 that question, what does the answer mean? In a game like Anthem, there has been lots and lots of effort around world building. And that manifests itself in many places, not just traditional critical path storytelling. So I would say there are lots of mysteries to discover and rocks to turn over. I couldn't begin to guess how many hours of total content we will launch with to 'discover it all'

3) Mark has been quoted as saying we will be able to get all four Javelins before the first 25% of the game. This makes Point 2 above even more worrisome as that seems like a very short time to get all of the Javelins. I know the looter shooter genre is based in longevity of the endgame, but as a Bioware fan, I want the journey to the endgame to take awhile so we can explore more lore.

Answer given: 3) we want to give you your suits as fast as possible that makes sense. That is part of the power of player choice. I don't want you to be stuck with one playstyle that you may not particularly like much. I want you to make that choice. And since you can freely switch between javelins once they are unlocked, this is a bit of a change between other games. I would phrase it more like... The suits themselves aren't a major progression piece, but the equipment ON the suits (customization) are the focus. Think Diablo. Classes aren't the important piece, but the equipment progression is. Does that make sense?

4) Casey Hudson stated that there will be world changing events such as the following: “We thought, what if we have a game where the whole point of the experience is for everyone to talk about what’s going on right now?” says Hudson. “‘There’s going to be a huge snowstorm that’s gonna hit next Saturday.’ And every day the weather starts getting crazier and crazier, and then on Saturday, everything hits, everyone shows up to see what’s going on, and there’s a whole different set of things you get to do in the game.”

While that sounds great in concept, just from being sold similar set pieces in other games (Destiny and Division), it's felt a lot more underwhelming than the initial concept. Is this something we will see within the launch month or are these larger events that will happen much further out from launch? I know this question is super vague, sorry

Answer given: 4) Very good question. I will preface my answer by saying that often there is a grey area between being taken literally in a press/marketing context and being evocative. Saying the world is dynamic means different things to different people. Expectations range from person to person. I can't talk about our plans post-launch, but I can say Casey is saying we have built the game with a dynamic world in mind. This has many implications. Tools, tech, crafting stories, etc. So I can't tell you how well we will live up to your post launch expectation, but I can say it's something I'm very passionate about personally, and am putting a great deal of effort into executing.



I’m hearing them talk Diablo a lot...which makes me feel they’re going ARPG over MMO route. Which, I’m more than happy with.

Over little nuggets of newer information, some that matters, most that doesn’t:

BioWare says that systemic events like changing weather or incoming alien attacks will also be a major focus.

There will be dynamic events that alter the game, and much of it is built around seasons. As the weather changes on the alien world, you’ll experience different conditions, new creatures, and even new story elements as the storyline progresses.

quote:

From new Ben Scott interview. Ben Scott is the guy who only works on raids/strongholds. End-Game Content:

- The end game is really important!
- The end game gets more important the day after launch.
- Replayability is a core goal of the content.
- The community is going to help us improve, shape, and drive the long-term direction of the end game content. We will involve you and we will listen to you!
- The end game should be accessible to as much of the community as possible. BUT it shouldn't be watered down in the name of accessibility!
- Content can be difficult, exciting, rewarding, and still be accessible.
- It should NOT foster toxicity or elitism.
- It SHOULD reward achievement, skill, and mastery.
- Easy to understand, difficult to master.
- Puzzles, secrets, and discovery is cool!

Skills have a Point-Unlock System, and you will have the option to Respec your Freelancer.

Cosmetics are Javelin specific.

Colossus, aka the best javelin and super cool Marvel superhero, will have a deployable shield as one of his skills.

And this isn’t news, but I’m being an awful, broken record about clan sizes not being capped at 100. I’m coming from Destiny and I hate that cap. I need like, 102 so I can account for every goon that will be buying this game because you will fall for the trap like you always do.

SUN GOD AVATAR fucked around with this message at Jun 23, 2018 around 17:37

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Raids got de-confirmed. Sounds like it’s strongholds only. And they’re sounding closer and closer to Incursions from Division. They’re going to be 20-40 minutes long.

So, strongholds are your endgame content.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Zedsdeadbaby posted:

The thing to remember is that it's a Diablo-style loot chase endgame, not a dungeon/raid crawler like Warcraft or Destiny. There are obviously fixed loot in fixed places, but the developers have been giving the distinct impression that this is more Diablo than Destiny.

Which really excites me. It’ll be great to see what that means. I just hope it has great loot variety and a lot to chase.

Give me that Diablo 2 FPS game, Bioware. Redeem yourselves.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.


Great game. Ok ok, give me Diablo 2 2: FPS Loot Edition.

gently caress, I’m gonna lose this one I just know it.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Thank you mercurius. This is that time for us bad decision makers to bond together. It is critical to the success of this small indie studio.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Chomp8645 posted:

This is a safe space for all fans of bad games.

I play Star Wars Battlefront 2.

That’s how I knew you were good people. I saw the OP. And I played the game for awhile.

Bad Gamers Unite.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

TheTrend posted:

Do not read this thread. Do not believe his lies.


Also I want this to be warframe/borderlands in a cool aesthetic which is what this is shaping up to be, but much like what made borderlands go south (bad writing lack of content updates) and what makes warframe good (free to play the fastest content roll out of like any game ever) are both weak points for modern bioware. I just want to see COMBO in big yellow block letters and log in for a 2 hour story content pack everything now and then.

First off, hello friend and trust me, you WANT to BELIEVE these TRUTHS.

Secondly, those combo letters are going away. Mark Darrah has already said one of their first pieces of feedback they received from the floor demo was that people hated seeing the big numbers and letters. So there will be a way to toggle those off. You’ll want to do that, trust me like you always have.

Chomp8645 posted:

Kinda curious how they say the dialogue/cutscene/whatever choices are suspended when in a party but at the same time they make it clear the game is best played with a party and not solo.


imo they should just do the SWTOR thing where if you're in a party each player just rolls for the chance to be the one who speaks. It could be pretty entertaining playing as a SUPER BI-POLAR SQUAD who randomly does heroic or evil deeds based on dice. Better than an a locked-in default path anyway!

I’m curious about this too. Basically the entire SWTOR team is working on this game. They’ve learned a ton from that game but I have no idea what that means.

The guy designing the Strongholds also designed the Flashpoints for SWTOR.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Yeah that was a boneheaded move. I remember watching the stream and it was endless “WTF GET THAT OFF THE SCREEN ANNOYING!!” chatter. Was hilarious to read.

Their E3 reveal was so bad. The floor demo got a ton of love from people and journalists. Maybe one day, EA/Bioware* will learn how to do this stuff.

*or maybe there won’t be a next time. Do not gently caress this up Bioware. This is supposed to be amazing.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.



Please for the love of god don’t do what Destiny did. Release clan chat at the very least.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

6 tiers of loot confirmed.

Common/Uncommon/Rare/Legendary/Exotic/Ancient

And finally something different than Destiny.

https://twitter.com/BioMarkDarrah/s...133804267974656

So you can equip as many Ancients as you want.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Also, gamers asking the hard hitting questions. Mark Darrah confirmed it’s a no. I wanted all of you to be sure to know this in case you aren’t allowed.



I look forward to playing with you icestone, since now I know you can play.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Cythereal posted:

They said at E3 that there would be no romances of any kind in the game, so this isn't news.

This young man’s tweet was about one-night stands and the occasional tinder response.

OK OK, good point. I concede. Here’s some actual news:

https://mobile.twitter.com/BioMarkD...160264433201153

https://mobile.twitter.com/BioMarkD...162603994992640

So the trailer was...inaccurate to say the least. Grenades are for Rangers only.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Not that this is indicative of anything, but hey, always nice to see some love. Anthem won two E3 Critics awards for Best PC Game and Best Action Game.

http://www.gamecriticsawards.com/winners.html

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Latest little piece of news is there is a day/night cycle and it lasts for an hour in game.

Gonna traverse the night like Batman.

SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Ahh you beat me to it! But yes, that’s a great video. Watch it if you’re following the game.

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SUN GOD AVATAR
Dec 31, 2008

Thou shalt have no other gods before me. For I the LORD thy Sun God am a jealous God, visiting the iniquity of cosmic prestige upon the children unto the third and fourth generation of them that hate me.

Cythereal posted:

I don't care how good or bad the action is, I'm interested to hear about the story.


...You know, I don't think I've even seen confirmation that you can choose your gender in this game.

Hey, Mark Darrah did confirm you can choose your gender.

https://twitter.com/biomarkdarrah/s...4159655936?s=21

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