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BeanpolePeckerwood
May 4, 2004

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SEKIRO

Expected release date: Q1 2019, probably March like most Miyazaki games.

Developer: From Software

Publisher: Activision

Platforms: PC / PS4 / XB

A little background desu

So, Feudal Japan games are back it seems. All of a sudden after several decades of being drip fed the occasional ninja/samurai title the market is bursting at the seams with what look to be some of the best sengoku era kill-fests of all time. After years of exile from series like Tenchu, Onimusha, Way of the Samurai, Shinobido....in 2017 we got the long-in-development passion project Ni-Oh, which courageously blew open the gates for the genre and demonstrated that ninja themes could work within the bounds of contemporary gaming trends of the like established by Dark Souls, Bloodborne, and Ninja Gaiden. The signs were all there.



Not too long afterwards Sucker Punch announced Ghost of Tsushima, an open world samurai/ninja hybrid game (what looks to be a Japanese version of The Witcher), and in decent fashion Ni-Oh announced its own sequel. But most significantly, Hidetaka Miyazaki, creative dynamo behind nearly a decade's worth of the best action rpgs on the market, announced a pseudo-revival of the Tenchu-esque ninja/samurai format, a blend of Sengoku fantasy/myth and horror themes with brutal Bloodsouls-inspired combat, art direction, level design, revival mechanics, and storytelling techniques.



What am I in for here? Will I die a lot?

Word is that Sekiro will still be hard as gently caress similar to the Bloodsouls games, but not just for the sake of hardness. It's apparently being designed to encourage vertical exploration (grappling-hook hand!), unorthodox tactics, look-before-you-leap style observation, and creative use of environments. Combat looks like it incorporates everything from trick weapons, God of War style shield blocks in addition to sword parries, Metal Gear Rising evasive leaps, and grappling traversal. There also seems to be a certain amount of item prep involved, similar to Tenchu.



Yes, but can i sunbro?

Online functionalities have not exactly been confirmed as of yet, but it does look like Sekiro will be ditching PvP play at least. More to come.

Trailers, etc.

Trailer

https://www.youtube.com/watch?v=4OgoTZXPACo

Oh, and noted insane person VaatiVidya already has an encyclopedic trailer/lore video...for better or worse

https://www.youtube.com/watch?v=-hZPmGXjHJ8




I'll leave these bullet points right here and bold some notable stuff (from a translated interview with Miyazaki). And I'll update the thread as more info, pictures and videos become available.

------------------------------------------------------------

• The project began at the end of 2015, after the development of the Bloodborne DLC had ended. They were preparing for a few titles to do after the current DS3 development ends

• The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series. There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that.

• Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development. To be clear though, game development and final decisions were always in our hands to begin with.

• The subtitle was catch copy for the trailer that I had thought of, for some reason the publisher really liked it, and made it part of the title.

• Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again.



• The time is set near the end of the Sengoku warring period in Japan. Like all other games before this, it isn’t an actual location, but it is in a high-altitude cold country(Japan was splintered into countries during this time). Begin at the end of the Sengoku era also holds the nuance that the country may be at its end (as Japan will soon be unified). Realism wasn’t something we were too concerned with. As with Dark Souls, it is constructed according to our own interpretation.

The game has a fixed protagonist, but it’s not a linear story-driven game. The story does revolve around the character, but beyond that nothing has changed in our stance to storytelling from the previous games.

• There are three main actions (gameplay features). First off is the grappling hook that lets you move vertically on a 3-dimensional map. Then there is the sword play: the offense and defense of it, and the one-hit kills of the Ninsatsu. The third is “killing cleverly.” The game takes pains to allow for different approaches to killing, from making a ninja-like opening by using the hook to take the high ground.

• Killing cleverly is an important theme. Taking on difficult challenges, and then enjoying the experience of overcoming them. In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode.

• The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site to use them (probably like Tenchu?)

• It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs

Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.

• The reason for leaving out online play, was to focus on making the fun of the single-player experience

The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic. Revives are at the moment, guaranteed once, with additional revives requiring resources. In order to keep death something to be nervous about, the penalty and restrictions are tuned to keep the game at a good pace. You can say that the sharp penalties are there because of the revive system.

• As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work. At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy.





gently caress. Yes.

BeanpolePeckerwood fucked around with this message at Jun 14, 2018 around 09:52

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BeanpolePeckerwood
May 4, 2004

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Reserved.

Bubba Smith
Sep 27, 2004

Is tonight the greatest moment in Dominick Cruz's life?

No.

The greatest moment in my life was realizing that I didn't need a belt to be happy.


So instead of Sekiro: Shadows Die Twice you're telling me they should have just called it Sekiro: Map Design is Close to DS1

Day 1.

JBP
Feb 16, 2017





Looking forward to a new entry in the Bloodsouls pantheon.

BeanpolePeckerwood
May 4, 2004

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Bubba Smith posted:

So instead of Sekiro: Shadows Die Twice you're telling me they should have just called it Sekiro: Map Design is Close to DS1

Day 1.

The thing that intrigues me is that they are apparently returning to DS1 interconnected map design but they've added quite a vertical component to area traversal...which is ambitious as hell, and they've apparently moved away from some of the RPG leveling mechanics which were the thing that made area progression awkward in DS1.


I am loving pumped to read more item lore fluff!

Araganzar
May 24, 2003

Needs more cowbell!

Fun Shoe

BeanpolePeckerwood posted:

I am loving pumped to read more item lore fluff!

Pumped here for the inevitable wailing and gnashing of teeth about any adherence to or divergence from Bloodsouls every time more details come out about this game.

BeanpolePeckerwood
May 4, 2004

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Araganzar posted:

Pumped here for the inevitable wailing and gnashing of teeth about any adherence to or divergence from Bloodsouls every time more details come out about this game.

Well it's not an RPG, for one.

BeanpolePeckerwood fucked around with this message at Jun 14, 2018 around 09:53

BeanpolePeckerwood
May 4, 2004

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listerine

Lord Ephraim
Feb 22, 2008

That's one way to get ahead in life, but nothing beats an axe to the face.

I'm all for ditching multiplayer if it means it can create more dynamic combat encounters for the single player besides "circle strafe circle strafe circle strafe, hit dude in the back of the knees, dodge, repeat"

CottonWolf
Jul 20, 2012

Could you imagine the step?
It's genius!


Hot take: This game will be good.

limited
Dec 10, 2005
Limited Sanity

By the looks so far, heavily reminds me of MGS:Revengance's gameplay style. Sure you can be sneaky, but why bother when you can gently caress everyone up.

CottonWolf
Jul 20, 2012

Could you imagine the step?
It's genius!


The one-hit kill system sounds cool. If you’re slashing people with big swords it should be over fast, not take 10 hits.

JBP
Feb 16, 2017





CottonWolf posted:

The one-hit kill system sounds cool. If you’re slashing people with big swords it should be over fast, not take 10 hits.

I've always wanted this in a samurai game. I hate slicing away at an enemy, even with armour. Just let us kill one another and let it be glorious.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

The way they describe the "posture" basically sounds like Ki/Stamina except perfect parries increase stamina and drain your opponent.

I like it because one of the big things Nioh has over Souls is stamina for all enemies

JoeGlassJAw
Apr 9, 2010


CottonWolf posted:

The one-hit kill system sounds cool. If you’re slashing people with big swords it should be over fast, not take 10 hits.

JBP posted:

I've always wanted this in a samurai game. I hate slicing away at an enemy, even with armour. Just let us kill one another and let it be glorious.

Y'all ever heard of Bushido Blade?

For real though this game looks great and it will probably be too hard for me to play, but I will do it anyway.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

I don’t really mind no stats or Souls style multiplayer. But man, no fashion? Sad.

Looking fwd to doing my first Day 1 (probs Week 1 actually) From game though.

JBP
Feb 16, 2017





JoeGlassJAw posted:

Y'all ever heard of Bushido Blade?

For real though this game looks great and it will probably be too hard for me to play, but I will do it anyway.

Yes and if Bushido Blade gets teleported into this game by From, or even into Ghost of Tsushima to some extent I'll be happy as heck.

CottonWolf
Jul 20, 2012

Could you imagine the step?
It's genius!


JBP posted:

Yes and if Bushido Blade gets teleported into this game by From, or even into Ghost of Tsushima to some extent I'll be happy as heck.

SciFiDownBeat
Jun 19, 2012
HAIKOOLIGAN


This game looks loving good as gently caress!!!

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

Rundown of the latest news. More hyped now:

https://youtu.be/NDc_3YZFXpM

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

Thank god REmake2 has a set release date because waiting for this game would drive me nuts

BeanpolePeckerwood
May 4, 2004

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JoeGlassJAw posted:

Y'all ever heard of Bushido Blade?

For real though this game looks great and it will probably be too hard for me to play, but I will do it anyway.

I'm thinking there will still be fashion, because they are talking about gear upgrades (Zelda/Metroid or equipment skills from Monster Hunter?), and the story is still told nonlinearly via items, npc dialogue, etc

BeanpolePeckerwood fucked around with this message at Jun 14, 2018 around 18:10

No. 1 Apartheid Fan
Aug 20, 2005



Yeah, it'd be pretty bizarre for there not to be alternate weapons and fashion with them sticking to Souls-style storytelling; I'm thinking of stuff like Breath of the Wild. Or even Bloodborne, which would've worked perfectly well without stats or levels.

Torquemadras
Jun 3, 2013



I do not mourn the loss of stats for a second, I want to use all the hosed-up ninja weapons all the time

The loss of multiplayer... eh. I never was much of a PvP guy anyway. If it allows them to finetune the actual PvE combat much better, so be it. But I did really love all the cooperation aspects, so I'd be happy to see jolly cooperation, messages, rating systems and the like return.

Overall, I'm hyped as gently caress. Nioh was kind of a disappointment for me in the end - horrible story and, worst of all, extremely unimaginative and repetitive level + encounter design -, but the combat was certainly its highlight. Sure hope Sekiro can top that. It definitely LOOKS much better, at least, and mech arm + Bloodborne trick weapons really is a killer combination.

BeanpolePeckerwood
May 4, 2004

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Look Sir Droids posted:

Rundown of the latest news. More hyped now:

https://youtu.be/NDc_3YZFXpM

Ninja tools altering sword styles/attacks is loving dope

^burtle
Jul 17, 2001

God of Boomin'


Soulschu? Darkchu? Tenborne? Bloodchu?

Just workshoping before launch.

Bananasaurus Rex
Mar 19, 2009


While I am sad to see the lack of multiplayer, as that is always lots of fun in From games, I am hyped for this game.

Was initially bummed about only wielding a katana but now I'm thinking that this will let them focus on making the combat incredible. I would think that it is way easier to design the game around a single weapon.

Apparently you will explore an interconnected map, similar to Dark Souls 1 according to From. No stats but you can upgrade gear or find new gadgets for your arm. People have been making this comparison a LOT but it definitely feels like this will be a very Zelda-esque game. Thinking of a zelda game with a dark souls combat, story telling, and world building sounds incredible to me.

I wasn't a fan of the story in Nioh as I'm not very familiar with Japanese history. So a lot of the historical references were lost on me. Still it was a very fun game. From has insisted that their story telling style has not changed, so I'm optimistic.

BeanpolePeckerwood
May 4, 2004

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^burtle posted:

Soulschu? Darkchu? Tenborne? Bloodchu?

Just workshoping before launch.

Bloodsekirouls

ScootsMcSkirt
Oct 29, 2013

These are, in fact, horse tits.


There's a tough balance between stripping features from previous games and adding new mechanics to make sure the new game has a distinct feel and gameplay. I think dropping the RPG leveling is a great idea because Soulsborne games have always been about the combat and gameplay while the leveling seemed like an afterthought. The RPG stuff was an active detriment in a lot of Bloodborne. There were so many times I'd find a really interesting weapon or tool that I would not be able to use because my build wouldn't allow it. In order to use some of those weapons effectively, you'd need to do a crazy build that makes you pathetically weak until like half-way through the game, then you'd get the cool item and sleepwalk through the rest of the game.

I'm not sure how I feel about there only being one main weapon now. Katanas are cool and all, but variety has been a strong suit for these games and I'm worried that the game will not be fun to replay as a result. This obviously ties back to the RPG mechanics being dropped. On one hand, there's now no need to replay the game with a completely different build to use an item. On the other, there doesn't seem to be any obvious reason to replay the game other than just for fun. I'm also wondering what they'll do about the whole "souls" system or whatever they call their currency. I guess they can still be used to buy consumables since weapons and armor appear to be off the table

I'm a bit more hesitant about losing multiplayer because it was always such a fun and unique feature in the previous games. I get that with no more leveling and weapon variety, each online fight would feel much more similar, but I wished they would have gone for some kind of asynchronous multiplayer again because it was always fun to leave silly messages for other players.

All that being said, I'm still super stoked for this game and will get it the day it comes out because I lack self-control for things I care about. There's definitely good reasons for From to make the changes that they made and if it comes together correctly, there's no reason this game won't be amazing.

BeanpolePeckerwood
May 4, 2004

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Yeah it'd be cool if they had something similar to messages at least (spiritual communion). It was always pretty wild to feel like you were playing a story game that was loosely connected to other people, though modern chat lobbies may sort of invalidate some of that.

Your Computer
Oct 3, 2008




Grimey Drawer

I still think it's weird that everyone treats this like a soulsborne game when it's clearly not. They're not "taking out" stuff from Dark Souls, it's just... a different game

BeanpolePeckerwood
May 4, 2004

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Your Computer posted:

I still think it's weird that everyone treats this like a soulsborne game when it's clearly not. They're not "taking out" stuff from Dark Souls, it's just... a different game

It's both, really. It's a natural progression from the types of changes that Bloodborne made to DS, but it's also a novel take on stealth action. The dev has already stated that certain staples of Bloodborne and Dark Souls can be expected, be it the mood/environment, storytelling techniques, death mechanic, challenging gameplay, etc.

Your Computer
Oct 3, 2008




Grimey Drawer

BeanpolePeckerwood posted:

It's both, really. It's a natural progression from the types of changes that Bloodborne made to DS, but it's also a novel take on stealth action. The dev has already stated that certain staples of Bloodborne and Dark Souls can be expected, be it the mood/environment, storytelling techniques, death mechanic, challenging gameplay, etc.
That's fair, and even from the trailer there's obviously plenty of Souls DNA in there. I just think talking about how it "removes/adds mechanics" or "only one weapon this time" sounds kind of weird, like people are talking about a Dark Souls sequel when it's not.


Also the game looks amazing and I'm hyped as all hell

ScootsMcSkirt
Oct 29, 2013

These are, in fact, horse tits.


Your Computer posted:

I still think it's weird that everyone treats this like a soulsborne game when it's clearly not. They're not "taking out" stuff from Dark Souls, it's just... a different game

For better or worse, every game that From makes from now on will be treated like a soulsborne game. I think that's why a lot of people are clamoring for a new Armored Core since that series was garbage for the longest time, but a soulsborne style AC game sounds badass

Also, this is an action-adventure game with an emphasis on environmental story-telling and difficult, but fast-paced melee combat. I don't think its too unfair to compare to soulsborne

edit* you're right though, this is it's own game and like I said earlier, I'm looking forward to how the mechanics come together

No. 1 Apartheid Fan
Aug 20, 2005



Your Computer posted:

I still think it's weird that everyone treats this like a soulsborne game when it's clearly not. They're not "taking out" stuff from Dark Souls, it's just... a different game

I think people are/were unsure what to expect in that regard, because people said the same poo poo about Bloodborne, which ended up clearly having strong Souls influences (and, while loving awesome, suffered somewhat for its inability to decide if it was a Souls game or more of an action game). Dumb "The Dark Souls of _________" articles and posts have led people in this reactionary direction where now you get mocked for comparing literally anything to it, even games like Nioh that are obviously directly influenced by Soulsborne.

I'm looking forward to Sekiro and am into the idea of it being something fresh, but I also think it is not unreasonable for people to be disappointed by a seemingly total dearth of RPG elements from a developer and director who have primarily dedicated themselves to good games with RPG elements for the last 10 years.

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Araganzar posted:

Pumped here for the inevitable wailing and gnashing of teeth about any adherence to or divergence from Bloodsouls every time more details come out about this game.

I like all of these articles coming out from E3 attendees about how Sekiro is going to be way different than previous souls games. It's almost as if *galaxy brain* it's not a Souls game.

Looks cool though!

BeanpolePeckerwood
May 4, 2004

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wizard on a water slide posted:

I think people are/were unsure what to expect in that regard, because people said the same poo poo about Bloodborne, which ended up clearly having strong Souls influences (and, while loving awesome, suffered somewhat for its inability to decide if it was a Souls game or more of an action game). Dumb "The Dark Souls of _________" articles and posts have led people in this reactionary direction where now you get mocked for comparing literally anything to it, even games like Nioh that are obviously directly influenced by Soulsborne.

I'm looking forward to Sekiro and am into the idea of it being something fresh, but I also think it is not unreasonable for people to be disappointed by a seemingly total dearth of RPG elements from a developer and director who have primarily dedicated themselves to good games with RPG elements for the last 10 years.

I mean, the landscape has really changed since Demon's Souls. Back then a focused and uncompromising action rpg was fresh and different from all the cinematic FPS and TPS rollercoaster/deathmatch games. There's been quite a bit of indie nostalgia and revivalism in the intervening years, and Bloodsouls became more of a genre than series. People are always suspicious of new things, just like they were suspicious of DeS back then, but Miyazaki seems to thrive in that zone when expectations are tempered and can be defied in new ways, or at least ways that are out of step with what's trendy.

Bananasaurus Rex
Mar 19, 2009


This seems like an evolution to Bloodborne, which already streamlined certain aspects of previous Souls games.

Katana only seems limiting. But it looks like your moveset will change depending what gadget or tools you are using (such as shuriken). And there will be different stances. I'm anticipating a very nuanced battle system that will let you pull off some extremely stylish poo poo.

Miyazaki gave an interview and confirmed while their wont be stats, there will be some sort of RPG progression for the character. But he couldn't say what that was yet.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

I think the replay value for Sekiro will come from tactical variety rather than build variety. That’s why the verticality was added and emphasized. So I kind of think it might be like an action-adventure 3rd person Shadow Tactics, with boss fights.

So instead of “this is my sorc build” it will be “this playthrough I’m going to stealth kill the whole game.”

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Your Computer
Oct 3, 2008




Grimey Drawer

It seems to me kinda like Fromsoft's take on the modern AAA action game. More "cinematic" than the oldschool Zelda style of the Souls games but presumably, y'know.... good

I'm not really a fan of those AAA action games (like the AssCreed games, Witcher, etc.) where you feel like you're just pressing buttons and suggesting to your character what to do and they always felt too floaty for me, but I have absolute confidence that if anyone can make that kind of more cinematic combat feel great it's Fromsoft

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